Aerlian's strike misses and Keth fails his save suffering the full effects of crown of madness which the figure commands Keth to attack Aerlian with all his might.
Fg 4 uses a phantom blade attacking Val's dire wolf from 16 If hit you take 14 of necrotic damage and have to make a CON save DC 10 or your hit point maximum is reduced by an amount equal to the damage taken.
Keth's up full affects of crown of madness attack Aerlian.
Top of the round on deck!
OOC: Yes, the spell light produces bright light in a 20-foot radius and dim light for an additional 20 feet but I was allowing more light on the grid map. A magic darkness is present so it's basically overwhelming it.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
The dire wolf whimps in pain as the blade cuts his flesh. Valwarin feels the cold of the cursed weapon penetrating just more that the flesh and muscle of it's wolven form.
He growls and smells the air, trying to pick any scent of the figures in front of him, so he will know wich one is real and could attack her.
Question1: Did was the fig 4 the same that hi jumped into in the previous round or it was another one? I mean, I thougt Val bite Fig 1, but it was Fig 4 who actually wound him with the sword, right?. Now he will try to attack Fig 4, for it seems to be solid.
Question2: Now the wolf form has 23 HP left. If I fail the ST, does the reduce in max HP pass to Valwarin elf form?. Even if he hasn't suffered the damage in is elf form?
OOC: Val its not your turn, please remain in initiative order. I forgot to specify but Fg 4 moved to F4. Damage effects the wolf's HP but life drain effects Val's Max HPs as well as gives you damage to the wolf form. I have edited your HP's to reflect the old damage. You will need to adjust per the second attack.
Updated map:
Fg 1 Attacks Val with it's phantom blade 20 again with necrotic damage 13 please roll an additional CON save DC10 if fail suffer same life draining effects to max HP.
Fg 2 Attacks Aerlian with it's phantom blade 18 again with necrotic damage 13 but misses.
First: Sorry to post out of order, get confused in the middle of the fight and the need to make the CON save I just wanted to save time :)
Second: Didn’t I made the CON ST? I rolled a natural 11 +2 of con mod makes the 13 that is in my post. He had 22 max HP, now has 10. The drain was of 10 or 12?
Anyway, wolf form has 11 HP left.
Third: New CON ST: 7
Fouth: I guess that we will learn if Val does the rest of his turn ( that is already posted and rolled so I will no change it) after I hit the “Post Reply” and we all know if they drain his life out of him those foul, goshtlyonlywhenyouhitme, misterious, life suckers!! ( read with a funny tone I don’t like those guys not the play or the DM ;) )
Edit: this one is a fail, so... if the first one also was a failure and they drain out 12 HP Val is gone for good! :)
OOC: This is my fault for whatever reason I thought you failed the first CON save so scratch that and I'll return the max HP but you did fail the second so Val is at max 13 HP. As for the attack, I need everyone to wait until their turns before there's NO way to tell what's going to happen between turns. Say if the first CON save was failed and the second as well Val would have had not attack.
Nonne of the hooded figure can not be knocked prone, your bite lands but does little to no damage. The scent is necrotic, like death and it's coming from all four figures!
Fg 3 attacks Aerlian phantom blade attack 10 for 7 necrotic damage but fails.
"Keth, what in the hells are you doing, get a grip on yourself!"Aerlain shouts in the increasingly dense press of figures around him as the hooded figure misses with it's deadly looking blade, drawing his breath he finds his focus and tries to force the ring of enemies back from him. Pushing a strong blast of wind into the enemies Aerlian grimaces as the arcane strength flows unstradying friend and foe alike.
Casts Gust of Wind in a ten foot wide corridor trying to hit both the hooded figure and Keth but not Val, if he can't angle that way then straight down the line from G2 and G3 to A2 and 3
OOC so regarding the wind, I am in cell H2, I'd like to be able to use the spells 10'wide corridor to push back both the hooded thing and Keth which presumably means aiming into cells G2 & H3, if for some reason that doesn't get them both I'd like to blast down the line of the bookcases statting inG2 & G3 and going down towards A2 & A3.
Re: the Con save, the attack missed so do I have to roll? Or is it for something else?
This post has potentially manipulated dice roll results.
OOC: I get the angle now.
Keth roll a STR save DC? (what's your spell DC Aerlian)
Hooded figure at H3 STR save -2
Fg 4 moves to I2 and slashes at Aerlian 15 for 14 of necrotic if hit CON save DC10 of the damage effects your max HP.
Top of the round
Fgs 1 flies forward into Val somebjecting her to 5 of force damage while Fg2 moves towards the wolf, Val make a WIZ save against DC 14 crown of madness!!
Val's up next after rolling her WIZ save to see if she's controlled!
Wisdom Saving Throw: 7
Aerlian's strike misses and Keth fails his save suffering the full effects of crown of madness which the figure commands Keth to attack Aerlian with all his might.
Fg 4 uses a phantom blade attacking Val's dire wolf from 16 If hit you take 14 of necrotic damage and have to make a CON save DC 10 or your hit point maximum is reduced by an amount equal to the damage taken.
Keth's up full affects of crown of madness attack Aerlian.
Top of the round on deck!
OOC: Yes, the spell light produces bright light in a 20-foot radius and dim light for an additional 20 feet but I was allowing more light on the grid map. A magic darkness is present so it's basically overwhelming it.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Handaxe Stike: 10 for 6
“It’s not me! They’re controlling me!” Keth manages to get out through gritted teeth trying to fight the charm.
Wisdom Save at End Of Turn: 8
The dire wolf whimps in pain as the blade cuts his flesh. Valwarin feels the cold of the cursed weapon penetrating just more that the flesh and muscle of it's wolven form.
He growls and smells the air, trying to pick any scent of the figures in front of him, so he will know wich one is real and could attack her.
Question1: Did was the fig 4 the same that hi jumped into in the previous round or it was another one? I mean, I thougt Val bite Fig 1, but it was Fig 4 who actually wound him with the sword, right?. Now he will try to attack Fig 4, for it seems to be solid.
Question2: Now the wolf form has 23 HP left. If I fail the ST, does the reduce in max HP pass to Valwarin elf form?. Even if he hasn't suffered the damage in is elf form?
CON ST: 3
Scent roll: 18
Bite attack on the figure who gives out scent:11
Damage: 14
ST STR vs 13 on a hit or beign Prone.
PbP Character: A few ;)
Keth remains under the hooded figure's control.
OOC: Val its not your turn, please remain in initiative order. I forgot to specify but Fg 4 moved to F4. Damage effects the wolf's HP but life drain effects Val's Max HPs as well as gives you damage to the wolf form. I have edited your HP's to reflect the old damage. You will need to adjust per the second attack.
Updated map:
Fg 1 Attacks Val with it's phantom blade 20 again with necrotic damage 13 please roll an additional CON save DC10 if fail suffer same life draining effects to max HP.
Fg 2 Attacks Aerlian with it's phantom blade 18 again with necrotic damage 13 but misses.
Val's up please roll your CON save first
Fg 3 on deck
Initiative reminder
Fg 1
Fg 2
Val
Fg 3
Aerlian
Fg 4
Keth
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
First: Sorry to post out of order, get confused in the middle of the fight and the need to make the CON save I just wanted to save time :)
Second: Didn’t I made the CON ST? I rolled a natural 11 +2 of con mod makes the 13 that is in my post. He had 22 max HP, now has 10. The drain was of 10 or 12?
Anyway, wolf form has 11 HP left.
Third: New CON ST: 7
Fouth: I guess that we will learn if Val does the rest of his turn ( that is already posted and rolled so I will no change it) after I hit the “Post Reply” and we all know if they drain his life out of him those foul, goshtlyonlywhenyouhitme, misterious, life suckers!! ( read with a funny tone I don’t like those guys not the play or the DM ;) )
Edit: this one is a fail, so... if the first one also was a failure and they drain out 12 HP Val is gone for good! :)
PbP Character: A few ;)
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC Phew for Val!
"Keth, what in the hells are you doing, get a grip on yourself!" Aerlain shouts in the increasingly dense press of figures around him as the hooded figure misses with it's deadly looking blade, drawing his breath he finds his focus and tries to force the ring of enemies back from him. Pushing a strong blast of wind into the enemies Aerlian grimaces as the arcane strength flows unstradying friend and foe alike.
Casts Gust of Wind in a ten foot wide corridor trying to hit both the hooded figure and Keth but not Val, if he can't angle that way then straight down the line from G2 and G3 to A2 and 3
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: um what with the winds direction? Blowing behind or in front targeting who to where?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC so regarding the wind, I am in cell H2, I'd like to be able to use the spells 10'wide corridor to push back both the hooded thing and Keth which presumably means aiming into cells G2 & H3, if for some reason that doesn't get them both I'd like to blast down the line of the bookcases statting inG2 & G3 and going down towards A2 & A3.
Re: the Con save, the attack missed so do I have to roll? Or is it for something else?
Con 14
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: I get the angle now.
Keth roll a STR save DC? (what's your spell DC Aerlian)
Hooded figure at H3 STR save -2
Fg 4 moves to I2 and slashes at Aerlian 15 for 14 of necrotic if hit CON save DC10 of the damage effects your max HP.
Top of the round
Fgs 1 flies forward into Val somebjecting her to 5 of force damage while Fg2 moves towards the wolf, Val make a WIZ save against DC 14 crown of madness!!
Val's up next after rolling her WIZ save to see if she's controlled!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
STR ST: 21
OOC: What about my turn?
OOC: Sorry my friend, I did skip you!! Please roll WIZ save against the MADNESS! Then we'll see what happens!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Wisdom ST: 6
OOC: Okay. Just wanted to make sure that I didn't miss something that skipped my turn.
OOC: Nope my bad! So uh you're still in the MADNESS; attack your nearest foe which since you beat the gust save for sure with a 21 is still Aerlian!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Handaxe Attack: Attack: 5 Damage: 5
"Sorry. Buddy." Keth says aloud
OOC: Well at least 'friendly fire' rolls blow eh? ¯\_(ツ)_/¯
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Val’s WIS ST: 17)
PbP Character: A few ;)
OOC when we woke up on the ship I cast Mage Armour so my AC is 16
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales