Melchor nods to Olaerys, then starts - ungracefully - to run after Randall…. (OOC Consider Melchor dashing after the others unless he becomes aware of a threat…)
OK. Randall has this crystal... and it hasn't done anything to turn this in his favor. In his wildest dreams he had hoped maybe this was the source of whatever magic was animating these monsters.
Bollocks. Now his cover is blown and he's a sitting duck. Randall will lob the crystal over the skellies heads toward the opening of this chamber, draw his short sword and retreat towards the back of the oval shaped room. Isn't that also where the necromancer was hiding? If so he will move toward the necromancer. If the necromancer isn't there then he will just try to move as far from the skellies as possible.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
OK. Randall has this crystal... and it hasn't done anything to turn this in his favor. In his wildest dreams he had hoped maybe this was the source of whatever magic was animating these monsters.
Bollocks. Now his cover is blown and he's a sitting duck. Randall will lob the crystal over the skellies heads toward the opening of this chamber, draw his short sword and retreat towards the back of the oval shaped room. Isn't that also where the necromancer was hiding? If so he will move toward the necromancer. If the necromancer isn't there then he will just try to move as far from the skellies as possible.
Whelp.
Randall throws the globe and the skeletons watch it majestically sail over their head and smash into a thousand pieces as it hits the ground.
Immediately the room goes pitch black and you hear the necromancer start to yell; "Hey!! Nooooo! WHY WOULD YOU DO THAT! Now the Eye can't see!! STOP. RUINING. EVERYTHING. "
You hear a 'pop' and you see 6 glowing pulses burst out from behind the curtain where the necromancer is.
OK. Randall has this crystal... and it hasn't done anything to turn this in his favor. In his wildest dreams he had hoped maybe this was the source of whatever magic was animating these monsters.
Bollocks. Now his cover is blown and he's a sitting duck. Randall will lob the crystal over the skellies heads toward the opening of this chamber, draw his short sword and retreat towards the back of the oval shaped room. Isn't that also where the necromancer was hiding? If so he will move toward the necromancer. If the necromancer isn't there then he will just try to move as far from the skellies as possible.
Whelp.
Randall throws the globe and the skeletons watch it majestically sail over their head and smash into a thousand pieces as it hits the ground.
Immediately the room goes pitch black and you hear the necromancer start to yell; "Hey!! Nooooo! WHY WOULD YOU DO THAT! Now the Eye can't see!! STOP. RUINING. EVERYTHING. "
You hear a 'pop' and you see 6 glowing pulses burst out from behind the curtain where the necromancer is.
1
1
2
1
6
5
Three of the pulses explode into the chest of one skeleton, and a 4th smashes another skeleton. The 5th, curiously, reverses course and you can only assume it hit the necromancer as you hear him howl in pain and loudly curse your parentage. The 6th, unfortunately, smashes Randall right in the face.
7
5
3
2
If you didn't suspect he was insane before, there is little doubt now. Randall takes 2 damage.
Randall is going to advance toward where he saw the orbs of light come from. He is going to attempt to sneak that way, as he doesn't think the necromancer can see in the dark... He's not sure about the skeletons as they don't even have eyes... he's not sure how they see in the first place. Stealth (w/disadvantage): 2
Even if he gets close enough he's not going to attack this round but he wants to get closer....
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Randall is going to advance toward where he saw the orbs of light come from. He is going to attempt to sneak that way, as he doesn't think the necromancer can see in the dark... He's not sure about the skeletons as they don't even have eyes... he's not sure how they see in the first place. Stealth (w/disadvantage): 2
Even if he gets close enough he's not going to attack this round but he wants to get closer....
As it turns out, skeletons *can* see in the dark. Randall, reaching out in the dark feels the tapestry and grabs it but
but suddenly feels a barrage of blows to his back. 3 of the 4 skeletons, the exception being the one pummeled by magic, attack:
Attack: 24 Damage: 12
Attack: 8 Damage: 3
Attack: 9 Damage: 4
Randall feels a piercing pain as he pulls the tapestry down. He then hears the necromancer yelling from farther away: "Hahaha! Now you see me now you don't! Die die! I'll make you serve the Eye!"
You can hear the commotion clearly now as you round into a tunnel. As you do it darkens quickly but your darkvision kicks in and astonishingly a cackling lunatic, the necromancer, appears 60 feet in front of you telling profanities and gesturing rudely in the direction he must have come from.
Trapped in the dark, unable to see to strike, Randall raises his shield and does his best to parry the assault from his unseen undead enemies. He takes the dodge action.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
Fr'reona hears the cackling in distance as she looks down at the squished claws guts remains still upon her thinking some how it came from them as she shakes for a moment getting rid of any guts left on her from the claws
"Just because you touch my special spot doesn't mean you can laugh now." she says as she looks up seeing the necromancer ahead of her
"Oh, nevermind!" she says as she sees him cackle. Raising her right hand she extends it out pointing her finger towards the necromancer as a black smoke rises from her body filtering into finger
"At the sound of the Gong I want you to DECAY!" casting toll the dead
Fr'reona hears the cackling in distance as she looks down at the squished claws guts remains still upon her thinking some how it came from them as she shakes for a moment getting rid of any guts left on her from the claws
"Just because you touch my special spot doesn't mean you can laugh now." she says as she looks up seeing the necromancer ahead of her
"Oh, nevermind!" she says as she sees him cackle. Raising her right hand she extends it out pointing her finger towards the necromancer as a black smoke rises from her body filtering into finger
"At the sound of the Gong I want you to DECAY!" casting toll the dead
damage 4
Save: 2
The Necromancer looks at his skin with what appears to be morbid curiosity as some of his skin flakes off. (Currently -13 hp).
The Skeletons continue to try and beat on Randall:
Attack: 17 Damage: 6
Attack: 8 Damage: 3
Attack: 9 Damage: 8
Attack: 10 Damage: 8
The Necromancer turns towards Panga and Fr'reona, genuinely surprised, as he had forgotten there were multiple intruders. He looks at Fr'reona and cackles "How interesting! You and I should be friends!" and casts crown of madness
At this point Melchor and Olaerys catch up to Panga. You see the necromancer cast a spell in Fr'reona's direction and can hear Randall fighting with creatures about 80 feet away.
"You can never compare to my dance style so DECAY!" as the smoke rises around her as she seductively moves her hips like Shakira. Then points at the necromancer casting toll the dead
"You can never compare to my dance style so DECAY!" as the smoke rises around her as she seductively moves her hips like Shakira. Then points at the necromancer casting toll the dead
damage 7
Wis save: 18
More skin peels off the Necromancers flash. He is fairly wounded now(-20)
Melchor nods to Olaerys, then starts - ungracefully - to run after Randall…. (OOC Consider Melchor dashing after the others unless he becomes aware of a threat…)
OK. Randall has this crystal... and it hasn't done anything to turn this in his favor. In his wildest dreams he had hoped maybe this was the source of whatever magic was animating these monsters.
Bollocks. Now his cover is blown and he's a sitting duck. Randall will lob the crystal over the skellies heads toward the opening of this chamber, draw his short sword and retreat towards the back of the oval shaped room. Isn't that also where the necromancer was hiding? If so he will move toward the necromancer. If the necromancer isn't there then he will just try to move as far from the skellies as possible.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Whelp.
Randall throws the globe and the skeletons watch it majestically sail over their head and smash into a thousand pieces as it hits the ground.
Immediately the room goes pitch black and you hear the necromancer start to yell; "Hey!! Nooooo! WHY WOULD YOU DO THAT! Now the Eye can't see!! STOP. RUINING. EVERYTHING. "
You hear a 'pop' and you see 6 glowing pulses burst out from behind the curtain where the necromancer is.
1
1
2
1
6
5
Rest of group: Those at the front (Panga, Fr'reona) will arrive in Randall's area in 2 turns. The rest in 3. It gets very dark 1 turn before that.
Randall is going to advance toward where he saw the orbs of light come from. He is going to attempt to sneak that way, as he doesn't think the necromancer can see in the dark... He's not sure about the skeletons as they don't even have eyes... he's not sure how they see in the first place. Stealth (w/disadvantage): 2
Even if he gets close enough he's not going to attack this round but he wants to get closer....
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
As it turns out, skeletons *can* see in the dark. Randall, reaching out in the dark feels the tapestry and grabs it but
but suddenly feels a barrage of blows to his back. 3 of the 4 skeletons, the exception being the one pummeled by magic, attack:
Attack: 24 Damage: 12
Attack: 8 Damage: 3
Attack: 9 Damage: 4
Randall feels a piercing pain as he pulls the tapestry down. He then hears the necromancer yelling from farther away: "Hahaha! Now you see me now you don't! Die die! I'll make you serve the Eye!"
Olaerys keeps running toward Randall, trying to catch up to the necromancer and skellies.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Panga/Fr',reona:
You can hear the commotion clearly now as you round into a tunnel. As you do it darkens quickly but your darkvision kicks in and astonishingly a cackling lunatic, the necromancer, appears 60 feet in front of you telling profanities and gesturing rudely in the direction he must have come from.
Trapped in the dark, unable to see to strike, Randall raises his shield and does his best to parry the assault from his unseen undead enemies. He takes the dodge action.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Panga stops running, draws her bow and fires at the cackling lunatic.
Attack: 15 Damage: 8
1 additional favored foe damage on hit
Panga's arrow is right on target again, cushioning itself in the necromancers shoulder.
Fr'reona hears the cackling in distance as she looks down at the squished claws guts remains still upon her thinking some how it came from them as she shakes for a moment getting rid of any guts left on her from the claws
"Just because you touch my special spot doesn't mean you can laugh now." she says as she looks up seeing the necromancer ahead of her
"Oh, nevermind!" she says as she sees him cackle. Raising her right hand she extends it out pointing her finger towards the necromancer as a black smoke rises from her body filtering into finger
"At the sound of the Gong I want you to DECAY!" casting toll the dead
damage 5
Save: 2
The Necromancer looks at his skin with what appears to be morbid curiosity as some of his skin flakes off. (Currently -13 hp).
The Skeletons continue to try and beat on Randall:
Attack: 17 Damage: 6
Attack: 8 Damage: 3
Attack: 9 Damage: 8
Attack: 10 Damage: 8
The Necromancer turns towards Panga and Fr'reona, genuinely surprised, as he had forgotten there were multiple intruders. He looks at Fr'reona and cackles "How interesting! You and I should be friends!" and casts crown of madness
Gunna need a Wis save from Fr'reona
At this point Melchor and Olaerys catch up to Panga. You see the necromancer cast a spell in Fr'reona's direction and can hear Randall fighting with creatures about 80 feet away.
Olaerys keeps running, bringing out his battle axe. ((Let me know when he reaches them / can enter the fray.))
A wizard is never late, nor is he early, he arrives precisely when he means to.
Panga looses another arrow towards the necromancer, horrified by the flaking skin.
Attack: 22 Damage: 10
"Your not my dance partner either."
wis save22
"You can never compare to my dance style so DECAY!" as the smoke rises around her as she seductively moves her hips like Shakira. Then points at the necromancer casting toll the dead
damage 7
Wis save: 18
More skin peels off the Necromancers flash. He is fairly wounded now(-20)