This post has potentially manipulated dice roll results.
Initiative Table
Turn #
Name
Area #
1
Jimjar
3
2
Daphywise
12
3
Val
12
4
Buppido
5
5
Drow Guard
12
6
Topsy + Turvy
5
7
Drow Guard
3
8
Drow Guard
5
9
Stool
12
10
Julius
5
11
Umarook
3
12
Derendil
3
13
Drow Backup
N/A
14
Eldeth
3
Area 12:
Belvalor
You did not find anything on your turn. You can try again on your next turn.
Daphiwyse
Your surprise round dealt a good chunk of damage to the guard. You can take another action on your turn.
Stool
Waiting for Daphiwyse to resolve her turn.
Guard
Health: 5/13 Waiting for Daphiwyse to resolve her first turn.
Area 5:
Julius
You successfully distract the guard for a bit. What do you say to him?
Buppido
Will try to find some items to help Julius. 3 DC 10 allows him to find something.
Topsy & Turvy
Topsy and Turvy will try to find some items. DC 10 18 Topsy 18 Turvy
Guard
Speaking with Julius.
Area 3:
Umarook
Ding dong goes the bells. Your magic leaps from your fingers and breaks past the mental defenses of the guard. He's pissed now.
Derendil
Derendil will try to claw at the guard twice 9 14 Depending on how well he rolls, he will most likely kill the guard. But reinforcements are on the way.
Eldeth
Eldeth will try to scout for items. 6
Jimjar
Jimjar will try to scavenge for items to help with the fight: 7
Guard
HP: 7/13 The guard on his turn will pull out a sending stone and contact backup. This happens after your surprise round Umarook, but before your turn in initiative. These guards will not arrive until next round.
Area 10:
Misty
You find a living spider, the size of a tarantula. You're welcome to keep it as a pet. You can try an animal handling check.
Sir Percival
Roll Perception or Investigation to see if you can find anything while you're cleaning the tower.
You hear some shuffling and guards start to run past you.
Ront
Ront will continue cleaning unless otherwise told to do so.
Sarith
Sarith will continue cleaning unless otherwise told to do so.
This post has potentially manipulated dice roll results.
" Did you hear that? They are fighting. And it's getting louder. Don't leave us! You're guard. You should stay here and protect us! " Julius knows well that drows are very arrogant and filled with hatred toward other races. The least thing they are willing to do is listen to the prisoners and obey their word. So he uses his word to manipulate the guard, trying to make him leave the post or take them to check the fuss.
Deception:19
@DM
Does Julius know about the sending stone? In case he does and the guard starts to attack him, Julius will attempt to steal the stone. I suppose that he can get advantage on Sleight of Hand if the guard is frustrated and distracted.
Seeing that Daphwyse is doing just fine against the guard, Val uses his action to continue his search for anything useful in the den: Investigation: 10
He uses his bonus action to shout at Daphwyse after seeing him burn the guard to a crisp, “Search that guard!”
For Daphwyse's next action, he will attempt to search the guard.
Seeing that Daphwyse is doing just fine against the guard, Val uses his action to continue his search for anything useful in the den: Investigation: 10
He uses his bonus action to shout at Daphwyse after seeing him burn the guard to a crisp, “Search that guard!”
" Did you hear that? They are fighting. And it's getting louder. Don't leave us! You're guard. You should stay here and protect us! " Julius knows well that drows are very arrogant and filled with hatred toward other races. The least thing they are willing to do is listen to the prisoners and obey their word. So he uses his word to manipulate the guard, trying to make him leave the post or take them to check the fuss.
Deception:20
@DM
Does Julius know about the sending stone? In case he does and the guard starts to attack him, Julius will attempt to steal the stone. I suppose that he can get advantage on Sleight of Hand if the guard is frustrated and distracted.
"You pitiful creatures, of course I'm staying here. Wouldn't want you to get any ideas now would we? Get back to work!"
You don't know about the sending stone, however you can roll sleight of hand to see if you can pickpocket anything.
Here is the guards perception to notice your sleight of hand: 16
Seeing that Daphwyse is doing just fine against the guard, Val uses his action to continue his search for anything useful in the den: Investigation: 10
He uses his bonus action to shout at Daphwyse after seeing him burn the guard to a crisp, “Search that guard!”
For Daphwyse's next action, he will attempt to search the guard.
Seeing that Daphwyse is doing just fine against the guard, Val uses his action to continue his search for anything useful in the den: Investigation: 10
He uses his bonus action to shout at Daphwyse after seeing him burn the guard to a crisp, “Search that guard!”
For Daphwyse's next action, he will attempt to search the guard.
Seeing that Daphwyse is doing just fine against the guard, Val uses his action to continue his search for anything useful in the den: Investigation: 10
He uses his bonus action to shout at Daphwyse after seeing him burn the guard to a crisp, “Search that guard!”
For Daphwyse's next action, he will attempt to search the guard.
If the guard is still kicking on Umarook's turn, she attacks again with her bells - WIS save of 13 or 4 necrotic damage.
If the guard has been killed, she searches the guard on her turn.
Jimjar does find some items: 19
Umarook, here is the guard's WIS save 18
Jimjar finds: A flawed gemstone that might be worth something.
Eldeth does not find anything.
Umarook, the guard made his WIS save.
However, Derendil's first attack deals a massive blow to the Drow as it staggers back. The second attack barely glances off the Drow's armor. The guard is still up.
You start to hear the shouts of guards coming closer to the guaggoth den.
If the backup is not in their area on Umarook's turn, she sounds the bells again, WIS save 13, necrotic damage if failed 7
If the backup has arrived on Umarook's turn, she utters a divine word and radiance bursts from her and each of the guards needs to take a CON save of 13, radiant damage if failed 4
Also, if by chance one of my cellmates attacks the guard and kills him before my turn, I will search the guard on my turn.
" Did you hear that? They are fighting. And it's getting louder. Don't leave us! You're guard. You should stay here and protect us! " Julius knows well that drows are very arrogant and filled with hatred toward other races. The least thing they are willing to do is listen to the prisoners and obey their word. So he uses his word to manipulate the guard, trying to make him leave the post or take them to check the fuss.
Deception:20
@DM
Does Julius know about the sending stone? In case he does and the guard starts to attack him, Julius will attempt to steal the stone. I suppose that he can get advantage on Sleight of Hand if the guard is frustrated and distracted.
"You pitiful creatures, of course I'm staying here. Wouldn't want you to get any ideas now would we? Get back to work!"
You don't know about the sending stone, however you can roll sleight of hand to see if you can pickpocket anything.
Here is the guards perception to notice your sleight of hand: 16
" Easy. I just wanted to make sure someone will protect us if the monster appears. " Julius shrugs and returns to his work. But it's only a pretence. A growl horrible and loud echo throughout the chamber as if a gigantic beast is approaching them.
(We’re restrained, correct? Like; bound by chains or something like that?)
“We’re in for it now.” Val says out loud. Hearing the sound of guards approaching; and realizing he is woefully unprepared for a fight at this time, Val attempts to hide out of sight.
(We’re restrained, correct? Like; bound by chains or something like that?)
“We’re in for it now.” Val says out loud. Hearing the sound of guards approaching; and realizing he is woefully unprepared for a fight at this time, Val attempts to hide out of sight.
Stealth: 13
No, DM said
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Rolling for the guard that @Umarook is targeting. 12
Large post coming after this :)
They/Them
Daphwyse uses that first-level spell Burning Hands after using Eldritch Blast in hopes to knock out the guard.10
Area 12:
Belvalor
You did not find anything on your turn. You can try again on your next turn.
Daphiwyse
Your surprise round dealt a good chunk of damage to the guard. You can take another action on your turn.
Stool
Waiting for Daphiwyse to resolve her turn.
Guard
Health: 5/13
Waiting for Daphiwyse to resolve her first turn.
Area 5:
Julius
You successfully distract the guard for a bit. What do you say to him?
Buppido
Will try to find some items to help Julius. 3 DC 10 allows him to find something.
Topsy & Turvy
Topsy and Turvy will try to find some items. DC 10
18 Topsy
18 Turvy
Guard
Speaking with Julius.
Area 3:
Umarook
Ding dong goes the bells. Your magic leaps from your fingers and breaks past the mental defenses of the guard. He's pissed now.
Derendil
Derendil will try to claw at the guard twice
9
14
Depending on how well he rolls, he will most likely kill the guard. But reinforcements are on the way.
Eldeth
Eldeth will try to scout for items. 6
Jimjar
Jimjar will try to scavenge for items to help with the fight: 7
Guard
HP: 7/13
The guard on his turn will pull out a sending stone and contact backup. This happens after your surprise round Umarook, but before your turn in initiative. These guards will not arrive until next round.
Area 10:
Misty
You find a living spider, the size of a tarantula. You're welcome to keep it as a pet. You can try an animal handling check.
Sir Percival
Roll Perception or Investigation to see if you can find anything while you're cleaning the tower.
You hear some shuffling and guards start to run past you.
Ront
Ront will continue cleaning unless otherwise told to do so.
Sarith
Sarith will continue cleaning unless otherwise told to do so.
They/Them
I'm not rolling the the save since either way the guard is dead. R.I.P.
They/Them
Seeing that Daphwyse is doing just fine against the guard, Val uses his action to continue his search for anything useful in the den: Investigation: 5
He uses his bonus action to shout at Daphwyse after seeing him burn the guard to a crisp, “Search that guard!”
If the guard is still kicking on Umarook's turn, she attacks again with her bells - WIS save of 13 or 6 necrotic damage.
If the guard has been killed, she searches the guard on her turn.
" Did you hear that? They are fighting. And it's getting louder. Don't leave us! You're guard. You should stay here and protect us! " Julius knows well that drows are very arrogant and filled with hatred toward other races. The least thing they are willing to do is listen to the prisoners and obey their word. So he uses his word to manipulate the guard, trying to make him leave the post or take them to check the fuss.
Deception:19
@DM
Does Julius know about the sending stone? In case he does and the guard starts to attack him, Julius will attempt to steal the stone. I suppose that he can get advantage on Sleight of Hand if the guard is frustrated and distracted.
For Daphwyse's next action, he will attempt to search the guard.
You can roll a d10 + d20 to see what you find.
They/Them
"You pitiful creatures, of course I'm staying here. Wouldn't want you to get any ideas now would we? Get back to work!"
You don't know about the sending stone, however you can roll sleight of hand to see if you can pickpocket anything.
Here is the guards perception to notice your sleight of hand: 16
They/Them
You will find a:
Chain shirt, shortsword, and a hand crossbow.
They/Them
Jimjar does find some items: 19
Umarook, here is the guard's WIS save 18
They/Them
Elven or not
Daphwyse equips the shortsword
Jimjar finds: A flawed gemstone that might be worth something.
Eldeth does not find anything.
Umarook, the guard made his WIS save.
However, Derendil's first attack deals a massive blow to the Drow as it staggers back. The second attack barely glances off the Drow's armor. The guard is still up.
You start to hear the shouts of guards coming closer to the guaggoth den.
They/Them
If the backup is not in their area on Umarook's turn, she sounds the bells again, WIS save 13, necrotic damage if failed 7
If the backup has arrived on Umarook's turn, she utters a divine word and radiance bursts from her and each of the guards needs to take a CON save of 13, radiant damage if failed 4
Also, if by chance one of my cellmates attacks the guard and kills him before my turn, I will search the guard on my turn.
" Easy. I just wanted to make sure someone will protect us if the monster appears. " Julius shrugs and returns to his work. But it's only a pretence. A growl horrible and loud echo throughout the chamber as if a gigantic beast is approaching them.
Stealth: 19
(We’re restrained, correct? Like; bound by chains or something like that?)
“We’re in for it now.” Val says out loud. Hearing the sound of guards approaching; and realizing he is woefully unprepared for a fight at this time, Val attempts to hide out of sight.
Stealth: 13
Sir Percival
Roll Perception or Investigation to see if you can find anything while you're cleaning the tower.
20
You hear some shuffling and guards start to run past you.
Sir Percival will follow them a distance behind
No, DM said