Remi says "I would love to have dinner in your ... manse. That sounds delightful!" He continues to do stretches in the corner, preparing himself for the next step down into the sewers.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Yes the Vanthampurs, in league with the Dead Three it would seem." Damian says to himself as the woman finishes. "You can go now, and maybe you should consider seeking employment elsewhere." He adds. "Ah, Remi, what an interesting smell you've discovered, if this leads to the sewers it's another indication that the Vanthampurs are involved with the Dead Three."
"Yes, we should prepare before entering this rats nest." Damian agrees as the others take a bath. "I appreciate the invitation Master Turnuroth, once we have dealt with these sewer rats I will gladly dine at the Turnuroth estate. I admit I am not informed on your familys current areas of business Master Turnuroth but I'm sure we will find common interests to exploit." Damian answers Rhogarr. "As for being compassionate I fear we will find that hard when dealing with followers of the Dead Three. Blind Tyr would be blind indeed if he saw it differently" Damian continues and motions to Rhogarr that he accepts a game of Dragonchess, although he will remain standing, continuing orating while telling Rhogarr his next move immediately after the dragonborn has made his. "For those of you who don't already know this the Dead Three are the dead gods of Bane the Tyrant, Myrkul the Necromancer, and Bhaal the Assassin. They were all slain during the time of troubles. However, the Dead Three have proven difficult to destroy and apparently they have still followers. We should expect their followers to be able assassins and necromancers. I suggest Master Turnuroth should lead us down there, although I think you will find the use of that poisonous breath that makes your adversaries throats swollen shut, and bleeding from every orifice to be of better use than compassion down there. Anyone who will seek to melee with these followers of the Dead Three should follow him closely, while others like myself should stay further back. Someone in the front should carry a torch, we must expect darkness down there. Any questions before we move out?" Damian says confidently as he finishes the game of Dragonchess with Rhogarr.
Dragonchess check: 21 (Assume it is an Int check with proficiency bonus for tool. And sorry, he is this arrogant, for now.)
During his speech about the Dead Three Damian will frequently use Misty Visions to create images of the gods and their followers for drama and to incite proper respect for their adversaries.
Damian - Your INT check + Proficiency Bonus is correct.
Rhogarr - You can make an INT check + your Proficiency Bonus if you'd like.
All - The chamber at the bottom of the staircase is empty, unlit, and flooded with foul-smelling water to a depth of 2 feet.
The dungeon’s rooms, corridors, and staircases are hewn from limestone and unlit unless otherwise noted.
The 5-foot-wide corridors throughout the dungeon have 8-foot-high ceilings. Rooms have 9-foot-high ceilings, often braced with wooden beams.
Certain areas of the dungeon (as shown on the map) are flooded with murky water to a depth of 2 feet to make them difficult terrain. The water seeps into the dungeon from nearby sewers through cracks in the limestone. It carries a foul stench and is undrinkable.
Ankita is impressed with the images Damian creates to enhance his story. She had heard of the Dead Three and had an idea of what they were getting themselves into. The short rest did her well, she is ready to head down, even though the stench was a bit much. She waits patiently while the two finish their game of dragonchess.
Then she casts Produce Flame and holds it in her hand, "This produces some light, but if anyone would like light their torch," and she holds her hand out for anyone to access the flame. She agrees with Damien's sentiment on going down the stairs and goes down toward or at the back of the pack.
Remi lights his torch off of the flame, nods to Rhogarr, "If you want to lead, I will follow you, with the torch. I can be pretty quiet if you want me to check anything out, just let me know." He awaits the decision of the dragonborn and will follow if that is the decision.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Damian will follow at the back together with Ankita, trying to move discreetly while keeping a good lookout for cultists. He is clearly NOT happy about wading in sewer water, and will magically clean himself up whenever he is given the opportunity to. Stealth: 4 Perception: 17 (Seems we will be going single file.)
"Remember deputies, our objective is to wipe the cultists out, extermination, not capture." Damian reminds the others from the back as they enter the first chamber. "Rhogarr, you have the honor of choosing in which order we cleanse these chambers from unlawfulness."
Following suit with Damian, Samuel will clean himself at frequent opportunities muttering about filth, waste, and the need for another bath after this. Samuel will keep a look out beyond the reach of the light with his darkvision. Perception: 14
Remi whispers to Rhogarr, "I think that we should go straight ahead, that passage seems to lead somewhere. Ugh, do you know what you just stepped in?" Remi looks down, holds his nose for a minute,"That one looks like an ogre made it - I think that one would clog most toilets! Keep an eye on where you step in here fellas."
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
All - (Assuming Rhogarr leads and goes in the directions offered by the party) You follow the narrow passage as it curves eastward. Something drips from the ceiling in spots, landing on Rhogarr's torch with a fizzle and also on heads and faces, running down cheeks or backs. A set of stone steps are carved in the passage ahead as it begins to turn south. The steps raise you all out of the foul smelling water and the waste that floats in it. The passage continues south for another 25ft and ends at a door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be.
Remi motions to Rhogarr to stop and holds his index finger up to his lips in a universal "Shush" manner. He creeps closer to the door, listens to it, doesn't open but looks to see if it is locked.
Perception at the door : 23
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Remi - The door is not locked and you hear nothing from the other side of the door, only the steady ...plip...plip... of water dripping from the ceiling in the passage where you stand.
Remi - You manage to open the door fairly quietly, though the hinges give small squeals at various points. With the door open about three inches you can see the room beyond is about 15ft across and roughly circular. Opening the door wider you can see there are doors across from you and to the left and an open passage to the right.
The door in the south wall bears a carving of Myrkul, the neutral evil Lord of Bones. He is portrayed as a cloaked figure whose face is hidden under a cowl. In his skeletal hands, he clutches a screaming human skull.
The door in the east wall bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a set of shackles. Looking at the image on the door something tickles the back of your mind and when you turn to tell the others what lies beyond, you see...
Rhogarr standing very close behind you, gripping the flickering torch in his black-gloved right hand... What do you want to do?
Remi says "I would love to have dinner in your ... manse. That sounds delightful!" He continues to do stretches in the corner, preparing himself for the next step down into the sewers.
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Yes the Vanthampurs, in league with the Dead Three it would seem." Damian says to himself as the woman finishes. "You can go now, and maybe you should consider seeking employment elsewhere." He adds. "Ah, Remi, what an interesting smell you've discovered, if this leads to the sewers it's another indication that the Vanthampurs are involved with the Dead Three."
"Yes, we should prepare before entering this rats nest." Damian agrees as the others take a bath.
"I appreciate the invitation Master Turnuroth, once we have dealt with these sewer rats I will gladly dine at the Turnuroth estate. I admit I am not informed on your familys current areas of business Master Turnuroth but I'm sure we will find common interests to exploit." Damian answers Rhogarr. "As for being compassionate I fear we will find that hard when dealing with followers of the Dead Three. Blind Tyr would be blind indeed if he saw it differently" Damian continues and motions to Rhogarr that he accepts a game of Dragonchess, although he will remain standing, continuing orating while telling Rhogarr his next move immediately after the dragonborn has made his. "For those of you who don't already know this the Dead Three are the dead gods of Bane the Tyrant, Myrkul the Necromancer, and Bhaal the Assassin. They were all slain during the time of troubles. However, the Dead Three have proven difficult to destroy and apparently they have still followers. We should expect their followers to be able assassins and necromancers. I suggest Master Turnuroth should lead us down there, although I think you will find the use of that poisonous breath that makes your adversaries throats swollen shut, and bleeding from every orifice to be of better use than compassion down there. Anyone who will seek to melee with these followers of the Dead Three should follow him closely, while others like myself should stay further back. Someone in the front should carry a torch, we must expect darkness down there. Any questions before we move out?" Damian says confidently as he finishes the game of Dragonchess with Rhogarr.
Dragonchess check: 21 (Assume it is an Int check with proficiency bonus for tool. And sorry, he is this arrogant, for now.)
During his speech about the Dead Three Damian will frequently use Misty Visions to create images of the gods and their followers for drama and to incite proper respect for their adversaries.
Damian - Your INT check + Proficiency Bonus is correct.
Rhogarr - You can make an INT check + your Proficiency Bonus if you'd like.
All - The chamber at the bottom of the staircase is empty, unlit, and flooded with foul-smelling water to a depth of 2 feet.
Ankita is impressed with the images Damian creates to enhance his story. She had heard of the Dead Three and had an idea of what they were getting themselves into. The short rest did her well, she is ready to head down, even though the stench was a bit much. She waits patiently while the two finish their game of dragonchess.
Then she casts Produce Flame and holds it in her hand, "This produces some light, but if anyone would like light their torch," and she holds her hand out for anyone to access the flame. She agrees with Damien's sentiment on going down the stairs and goes down toward or at the back of the pack.
Remi lights his torch off of the flame, nods to Rhogarr, "If you want to lead, I will follow you, with the torch. I can be pretty quiet if you want me to check anything out, just let me know." He awaits the decision of the dragonborn and will follow if that is the decision.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Damian will follow at the back together with Ankita, trying to move discreetly while keeping a good lookout for cultists. He is clearly NOT happy about wading in sewer water, and will magically clean himself up whenever he is given the opportunity to.
Stealth: 4 Perception: 17
(Seems we will be going single file.)
All - Does anyone take issue with this marching order?
Otherwise, you find a 40ft by 15ft chamber with two hallways in the southern wall.
(OOC: Looks good :-)
(Yep, looks good)
Ankita starts murmuring, "Eeny meeny miny mo.."
"Remember deputies, our objective is to wipe the cultists out, extermination, not capture." Damian reminds the others from the back as they enter the first chamber. "Rhogarr, you have the honor of choosing in which order we cleanse these chambers from unlawfulness."
Following suit with Damian, Samuel will clean himself at frequent opportunities muttering about filth, waste, and the need for another bath after this. Samuel will keep a look out beyond the reach of the light with his darkvision.
Perception: 14
Samuel - The eastern path appears to curve to the east and from where you stand you can see that the western path widens to about 10ft.
Remi whispers to Rhogarr, "I think that we should go straight ahead, that passage seems to lead somewhere. Ugh, do you know what you just stepped in?" Remi looks down, holds his nose for a minute, "That one looks like an ogre made it - I think that one would clog most toilets! Keep an eye on where you step in here fellas."
A wizard is never late, nor is he early, he arrives precisely when he means to.
Samuel will explain the outline of the paths ahead to his companions.
All - (Assuming Rhogarr leads and goes in the directions offered by the party) You follow the narrow passage as it curves eastward. Something drips from the ceiling in spots, landing on Rhogarr's torch with a fizzle and also on heads and faces, running down cheeks or backs. A set of stone steps are carved in the passage ahead as it begins to turn south. The steps raise you all out of the foul smelling water and the waste that floats in it. The passage continues south for another 25ft and ends at a door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be.
Remi motions to Rhogarr to stop and holds his index finger up to his lips in a universal "Shush" manner. He creeps closer to the door, listens to it, doesn't open but looks to see if it is locked.
Perception at the door : 23
A wizard is never late, nor is he early, he arrives precisely when he means to.
Remi - The door is not locked and you hear nothing from the other side of the door, only the steady ...plip...plip... of water dripping from the ceiling in the passage where you stand.
Remi motions for Rhogarr to hold position, Rhogarr has the torch, Remi will crack open the door and peer inside, making as little noise as he can.
Stealth : 13
A wizard is never late, nor is he early, he arrives precisely when he means to.
While the two in front are checking out the door, Ankita tries to remember if she knows the name Mortlock Vanthampur
History: 4
(Ha, nope, does not ring a bell)
Remi - You manage to open the door fairly quietly, though the hinges give small squeals at various points. With the door open about three inches you can see the room beyond is about 15ft across and roughly circular. Opening the door wider you can see there are doors across from you and to the left and an open passage to the right.
The door in the south wall bears a carving of Myrkul, the neutral evil Lord of Bones. He is portrayed as a cloaked figure whose face is hidden under a cowl. In his skeletal hands, he clutches a screaming human skull.
The door in the east wall bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a set of shackles. Looking at the image on the door something tickles the back of your mind and when you turn to tell the others what lies beyond, you see...
Rhogarr standing very close behind you, gripping the flickering torch in his black-gloved right hand... What do you want to do?