((It's 200 gp base value, but you'd be able to do your work on it and boost it. And it's not an issue here, but generally the dragonborn are very willing to give you whatever you want, after all you are the prophesied heroes, but between the gems to fix Kreldoran's tower, etc. there'd probably be a point where I'd have to put a halt to you all being rich enough to retire in luxury off of asking the dragonborn for more and more and more gems. What that point is... I don't have a number on it, so I guess if I reach a point where I'm hesitant, the dragonborn elders would be too.))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"I'm sorry, Zokk, but the only spell I know for helping the dead, is one of the weakest. It does need diamonds to power it." States Coljin slowly and kind of sadly, "but it only has power to bring back the dead who have just very, very recently passed away." (1 minute) He pauses then continues. "To do a more powerful spell to raise the dead, you will need a priest older and more practiced than me. I am sorry, my friend."
Dornikal has a wistful glint in his eye as he continues to move around the room gathering one of each gem type he can find into a pile along with small chunks of each precious metals he comes across. He mutters prayers to Dumathoin thanking him for his bounty as he does the gathering. When he deems he won't be able to find more gem types he will reverently declare,
"Let's go finish this, aye have a vision of something aye can make for these blessed dragonborn."
He muses on a name for the as of yet unmade creation.
"Maybe Dumathoin's Blessing? Dumathoin's Rainbow...aye that is the name!"
Tree and dwarf head down the tunnel, which circles around and plunges below, eventually arriving at a bend where they can see a soft yellow glow ahead. There is a opening to a larger chamber beyond, the entry guarded by a pair of the creatures that seem to have seen some amount of combat already, one is missing an antennae, and the other has a broken arrow stuck into its carapace.
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((Doesn't see a source of the glow, but it seems fairly steady. There are tunnels in the bottom of the map, whether Dornikal is worried or not is his call.))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Dornikal spends a bit of time, and manages to find a diamond worth (16 x 10gp) its current, unworked state.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Anything further you all want to do before rolling out and hunting down the remaining bugs?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Not really)
Dornikal hands the diamond that just like a rock to Coljin.
"Big enough? Aye can fix it up later! Dumathoin be praised!"
He is very excited by the idea.
((It's 200 gp base value, but you'd be able to do your work on it and boost it. And it's not an issue here, but generally the dragonborn are very willing to give you whatever you want, after all you are the prophesied heroes, but between the gems to fix Kreldoran's tower, etc. there'd probably be a point where I'd have to put a halt to you all being rich enough to retire in luxury off of asking the dragonborn for more and more and more gems. What that point is... I don't have a number on it, so I guess if I reach a point where I'm hesitant, the dragonborn elders would be too.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Depending how long Maji has been dead for, and how powerful the shamans are, theoretically could a raise dead get him back?)
((Dornikal isn't really interested in material wealth. Too bad Ben isn't here!))
Zokk pipes up. “aaafteeer weee deefeeeaaat theee aaants, caaaan yoooouuu gaaatheeeer eeeenooouuugh diiiaaamoooond tooo briiing Uuuuncleee Maaaaajiiii baaaack?”
"I'm sorry, Zokk, but the only spell I know for helping the dead, is one of the weakest. It does need diamonds to power it." States Coljin slowly and kind of sadly, "but it only has power to bring back the dead who have just very, very recently passed away." (1 minute) He pauses then continues. "To do a more powerful spell to raise the dead, you will need a priest older and more practiced than me. I am sorry, my friend."
Dornikal has a wistful glint in his eye as he continues to move around the room gathering one of each gem type he can find into a pile along with small chunks of each precious metals he comes across. He mutters prayers to Dumathoin thanking him for his bounty as he does the gathering. When he deems he won't be able to find more gem types he will reverently declare,
"Let's go finish this, aye have a vision of something aye can make for these blessed dragonborn."
He muses on a name for the as of yet unmade creation.
"Maybe Dumathoin's Blessing? Dumathoin's Rainbow...aye that is the name!"
Dornikal is ready to go liberate this place!
The dragonborn gather themselves up and make ready to depart.
((Shock and awe, stealth, diplomacy? What's the approach?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Zokk will try to sneak to the other ants. 21
((Conversion. Dornikal goes in preaching the word of Dumathoin to these natural born miners.))
Dornikal will continue to scout ahead of the group, sneakily, since he doesn't need a light to see.
Stealth: 11
Perception: 17
Tree and dwarf head down the tunnel, which circles around and plunges below, eventually arriving at a bend where they can see a soft yellow glow ahead. There is a opening to a larger chamber beyond, the entry guarded by a pair of the creatures that seem to have seen some amount of combat already, one is missing an antennae, and the other has a broken arrow stuck into its carapace.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((What kind of glow we talking? Fire glow? Lava glow? Demon eyes?
Also, are those tunnels in the bottom middle just map bonuses or are they tunnels Dornikal should be worried about?))
Dornikal signals back to Randy and crew that there are two critters visible.
((Doesn't see a source of the glow, but it seems fairly steady. There are tunnels in the bottom of the map, whether Dornikal is worried or not is his call.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Okay, is it bright enough to see by for those without darkvision?))
He also points out the tunnels.
((It seems like it will be inside the chamber.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Coljin follows, staying near the rear of the group at this point, the dragonborn stay more in the middle of the pack.