This post has potentially manipulated dice roll results.
OoC: Not sure if I need to wait on Reigntail to rule on that attack before I go or not. Fairly sure a 17 will hit an unarmored panther (if it doesn't we're in DEEP s#!+) though, so I guess I'll go ahead and take my turn.
Erik crouches low with his dagger and mutters a prayer to the nature spirits that govern the flow of magic on this island. (He casts Zephyr Strike as a bonus action.)
Then he'll follow through, closing the distance to the panther again and attacking with advantage as per the spell. Attack: 24 Damage: 6 Piercing + 5 Force
Following the attack, whether the panther falls or not, he'll pick up Bean and back away from the cave entrance as far as his increased movement will let him go, since he also doesn't provoke AoO's.
Do I miss the first round because I rolled late? If so, Torla is distracted because of her visible frustration.
(You rolled before you would have gone in initiative order based on the result, so we’ll see what the dm says. I’ll hold off my turn until he says one way or the other)
(Question while I was it for my turn. I can do a Hide action as a bonus action. Am I still in the trees, or is the grass long enough for me to use to hide in? And if so, if I then move toward the panther would I make another stealth check to try to stay hidden until I attack?)
No you do not miss the First round Torla, Luckily your initiative falls after Eriks so you do participate in this round.
Panther mom Takes 10 piercing damage. A Loud growl followed by a soft whine is heard as the shot tears threw the beasts flesh.
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Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
The tall grass comes to the thighs/waists of the taller characters, so you could hide in it. As far as you know, The panther has not noticed you imras.
Panther mom takes 14 points of damage. She falls to the ground momentarily and shakes her whole body. Weakly she rises back onto her legs, She has taken some hits but she still looks ready for a fight.
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Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
Yes, as per the Spell. The panther does not get a AoO.
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First roll to see if you hit. That's 1d20+2 if that's what your sheet says. All you should have to do is put 2 in the box that lets you add to the roll.
Then you roll damage. The box that says 1d20 has a drop-down menu to change the type of dice. You need a d6 in this case.
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
As soon as Erik grabs the Bleeding Bean, Torla runs towards the snarling creature and delivers a sickening smack to the side of its head. You all swear you hear bone crack from the impact, Expecting the panther to fall. It instead begins to prowl around torla, Its white teeth glistening with saliva.
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Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
OoC: Lol, I was just about to point that out. And Aero, I'd suggest you go ahead and go first after Imras, since Tyrvan said he'd probably be sporadic this tonight.
OoC: Not sure if I need to wait on Reigntail to rule on that attack before I go or not. Fairly sure a 17 will hit an unarmored panther (if it doesn't we're in DEEP s#!+) though, so I guess I'll go ahead and take my turn.
Erik crouches low with his dagger and mutters a prayer to the nature spirits that govern the flow of magic on this island. (He casts Zephyr Strike as a bonus action.)
Then he'll follow through, closing the distance to the panther again and attacking with advantage as per the spell. Attack: 24 Damage: 6 Piercing + 5 Force
Following the attack, whether the panther falls or not, he'll pick up Bean and back away from the cave entrance as far as his increased movement will let him go, since he also doesn't provoke AoO's.
(Edit/OoC: I hope that's okay, Aero...)
(Question while I was it for my turn. I can do a Hide action as a bonus action. Am I still in the trees, or is the grass long enough for me to use to hide in? And if so, if I then move toward the panther would I make another stealth check to try to stay hidden until I attack?)
No you do not miss the First round Torla, Luckily your initiative falls after Eriks so you do participate in this round.
Panther mom Takes 10 piercing damage. A Loud growl followed by a soft whine is heard as the shot tears threw the beasts flesh.
The tall grass comes to the thighs/waists of the taller characters, so you could hide in it. As far as you know, The panther has not noticed you imras.
Panther mom takes 14 points of damage. She falls to the ground momentarily and shakes her whole body. Weakly she rises back onto her legs, She has taken some hits but she still looks ready for a fight.
(OoC: Just checking, but do I get away safely with Bean?)
Yes, as per the Spell. The panther does not get a AoO.
Ooc: im fine with it
"Oye, dont man handle me right when its getting exciting" Bean looks back at his wound "on second thought, saftey first, blood thirst after"
Erik grins down at his gnomish companion as he sets him down, keeping himself between Bean and the still standing cat.
"My thoughts exactly, little friend."
Then his face turns deathly serious again as he faces the panther once more.
I'm hoping I'm close enough attack. Torla sees Erik attack, the panther take the hit, and moves to attack as well with her mace.
Ok, I'm confused on what to do with the dice. My mace stats are +2 to hit, 1d6. How do I do that with the dice roller? Sorry for the hold up!
First roll to see if you hit. That's 1d20+2 if that's what your sheet says. All you should have to do is put 2 in the box that lets you add to the roll.
Then you roll damage. The box that says 1d20 has a drop-down menu to change the type of dice. You need a d6 in this case.
Thanks! Attack: 6 Damage: 4
You can move into combat with the panther easily, It isnt that far away from you.
You should see "Die Type" Next to that is a drop down menu of all the die's. Below that is where you type in 2 for your hit.
So 1d20, below that type 2. after that open the dice roller again. goto the drop down menu and select 1d6.
(OoC: My pleasure. Nice hit!)
As soon as Erik grabs the Bleeding Bean, Torla runs towards the snarling creature and delivers a sickening smack to the side of its head. You all swear you hear bone crack from the impact, Expecting the panther to fall. It instead begins to prowl around torla, Its white teeth glistening with saliva.
Ooc: alright, so tyrvan o me first we are same initiatives if 4.
"Solid smack Torla, you rattled its brains"
(Me before either of you :p)
Upon seeing that the panther is still standing after Torla's swing, Erik curses.
"Damn, that thing's still standing?"
(OoC: Seriously, that's 28 damage so far, almost double my hp. Is this black panther wearing vibranium armor or something?)
Ooc: Sorry vander. The init order was on the other page didnt mean to derp. Waiting