Swifty As Swifty moves NE they leave behind the small sea snake at L17. Arriving at square N14, Swifty triggers a trap, causing a block to fall from the ceiling. Swifty attempts to dodge it, but is unable to do so. (Rolled dex save on your sheet.) Swifty takes 25 bashing damage and is restrained.
Bihana Moving to the North, you go around the wall north of your previous position. As you step into square N2 though a pit opens under your feet. You are too-slow to dodge aside and fall into it. The liquid inside of the pit is not water though, you find out, as acid burns you for 15 acid damage. Reaching for the edge of the pit, you are just able to climb out, and lay on the side, in square O3 catching your breath. (Rolls are in the game log, I rolled in your sheet.)
Hiqiroth Stays put, willing to wait for his companions to come to him, ready to blast anything that is not one of his team.
Floressa You would hear the falling block that just hit Swifty in N14 when he moved through that square. Using your powers to make your staff magical, you move to where Swifty is restrained.
Uzushil Moves to the East and North. As she steps into square G12 a pit snaps open, and she fails to jump aside, falling into it. This time the pit is filled with water, but the lid snaps closed, locking her inside. As Uzushil can breathe under water and has a swimming spead, she simply pulls out her thieve's tools and starts to work on the lid, easily able to unlock it and push her way out, flopping into square f12.
Louie You see light to your East, with a column of flames at L5.
Three You easily jump the pit, then move on to G19. As you step into that square though you are instantly teleported elsewhere in the dungeon. You end up at H10... Khats stands right next to you. Throwing your infused handaxe at them, the axe passes right through them, as if they were smoke, then returns to your hand.
Khats As Three appears next to you, and throws a handaxe your way, you react with an unarmed strike. Your attack also goes through Three as if they were made of smoke.
Yormorn Moving East you find a column of fire at E15. A door is North of it. You can pass by the column, and continue East, you decide to go south of the fire column, and blades swish out of the wall to your South, causing you to attempt to dodge. You fail to do so, taking 28 slashing damage. (I rolled a 1d2 to see if you went north or south of the fire and it came up south. Dex save was rolled on your character sheet and failed.) Continuing East you arrive at G15... You would indeed see Ziny and Hiqi. You would also see a strange armor standing in square F17. Did you have more you wished to do? You said you were pausing your action at G15...
This post has potentially manipulated dice roll results.
Arriving into the sight of Ziny and Hiqi, Yormorn looks burned, and slashed to ribbons. He is panting slightly. He sends through the mental link.
"This dungeon is beyond dangerous. The traps are likely to kill me before our adversaries do."
Weaving a hand through the air like a dance, a silvery powder floats from it and embues into his wounds, closing them slightly.
Action to cast Cure Wounds at Level 2: 6
"So three of us have found eachother. I say we travel carefully together to attempt to locate our 4th and then attempt to find a defensible position...we can attempt to escape this mad house after some of our enemies have crashed against our walls."
(That will complete my actions for this round. Starting to feel like you want to kill me Dragon. :P )
Roywyn (As your initiative is after the other's, they act first and I have to take their actions into account. If you have no walls between you and someone else, and they are within your darkvision area, then there is a very good chance you see them.) Your readied attack was ended at the start of your turn, and doesn't take affect now that you have moved. You have moved with Floressa, up to where Shifty is pinned under a block of stone.
Round Summary More cries of pain come now, though not from shouting barbarians but from ones that sound much more like your fellow guests in the mad dungeon. A couple sounds of stone hitting stone come, as pit traps are triggered and reset. The loud crash of a stone block is accompanied by a cry of pain from Swifty. The unmistakable sound of a massive blade slicing through air, and hitting a body, accompanies Yormorn's own cry of pain.
2 teams have gathered 3 members together, while team 1 is still a bit spread out.
This post has potentially manipulated dice roll results.
Three Tree waits a beat for her eyes to adjust, both to her teleportation and to her axe going through yet another enemy. She growls at Khats. "Frustrating."
As she can't seem to hit anyone, she'll turn and dash to safety, axes out, potentially suffering an attack of opportunity from Khats. She'll actually growl out in frustration as she runs. Intimidation: 5
As she starts south, she immediately sees another enemy (Uzushil) and assumes she can't hit her either, so she instead continues dashing away.
Movement: South 1 (to H11), East 3 (to K11), South 1 (to K12), the leaping over the pit she sees at L12 East to M12
Three Tree, sees a gathering of creatures and almost throws her axe before realizing it's her team.
Green team & DM:
"Oh, it you." She pants and catches her breath. "I cannot harm enemies. Blades slash through like smoke." She moves south to M14 to help Swifty.
If she can help free Swifty with her bonus action and he's still trapped, she'll do that. Else if she can feed a healing potion to Swifty as a bonus action, she'll do that. Else, she'll give Swifty bardic inspiration (1d6) as a bonus action. Her voice softens: "Aye, golden lion prince, rise and claim victory."
Louie is feeling lost, he wants nothing to do with the flaming tower, so he heads South and follows the curving wall towards pit1. Depending on what he runs into will determine his action...
I see you, Khats, look southwest to me. I also see you, Uzushil, I'm coming to help.Fauna head east toward the trap into which Uzushil has fallen. With a flick of her wrist, Bandy-Bandy winks out of the material plane. Seeing the trap open as she moves toward it, Fauna observes her new surroundings once again.
I move to F12 to use my bonus action toassist Uzushil out of the trap. While moving, I use my action to temporarily dismiss my familiar to the pocket dimension. I then observe my surroundings. Passive Perception: 19
“Yorm! I inspired Ziny already but not it’s your turn!
“Here stands yorm the deadly storm of fighting form, from heaven torn, to crush you all!” Bonus action bardic inspiration on Yorm as well.”
walking past his Allies, he asks them to cover his back… “where’s Louis?”
Hiqiroth will walk to I15, pointing his wand of web toward L11 and casts his 2nd use of the wand to create a 20 square of web that filled the squares with corners M11-M14-P11-P14, forcing anyone in those squares to perform dexterity saves at the beginning of their movement and str save actions to break free if they become restrained.
Swifty grunts under the weight of the block and curse, "Damn this wizard and his cowardly tricks! I shall see his head roll!" Then, looking to the NE and spotting his fellow green teammates he will say, "It seems I have found you as well as the ceiling, mind giving me a hand?" He calls out to Royw and Flor, trying at the same time to remove the block from on top of him.
It's not Roywyn's turn yet, but unless something changes or Swifty is already free by her turn, she would helpSwifty get out from under the block.
Edited to add:
(Winking at Swifty) "I thought I heard some gruffling and growling. There you are. Up, up! We need you beside us and fighting, sir! We can all take care of the wizard later."
Bonus action: Bardic Inspiration for Swifty. 1d6 in next 10 minutes.
Fauna Starts to move East, but, as they step into square D12, a blade slashes out of the wall to the South, cutting across the square. You are able to dodge the worst of it, only taking half damage... 12 You then continue, Moving over to where Uzushil is laying on the ground outside of the trap. (She used her action before to get out of the trap, so no help needed there.) Uzushil is in F12, so putting you in F11.
Zinyaris (No, you are not familiar enough with this place to do that. The broom can only travel to a specific location that you are familiar with.) Any action this round, or just staying put in G17?
Swifty
As Swifty moves NE they leave behind the small sea snake at L17. Arriving at square N14, Swifty triggers a trap, causing a block to fall from the ceiling. Swifty attempts to dodge it, but is unable to do so. (Rolled dex save on your sheet.) Swifty takes 25 bashing damage and is restrained.
Bihana
Moving to the North, you go around the wall north of your previous position. As you step into square N2 though a pit opens under your feet. You are too-slow to dodge aside and fall into it. The liquid inside of the pit is not water though, you find out, as acid burns you for 15 acid damage. Reaching for the edge of the pit, you are just able to climb out, and lay on the side, in square O3 catching your breath. (Rolls are in the game log, I rolled in your sheet.)
Hiqiroth
Stays put, willing to wait for his companions to come to him, ready to blast anything that is not one of his team.
Floressa
You would hear the falling block that just hit Swifty in N14 when he moved through that square. Using your powers to make your staff magical, you move to where Swifty is restrained.
Uzushil
Moves to the East and North. As she steps into square G12 a pit snaps open, and she fails to jump aside, falling into it. This time the pit is filled with water, but the lid snaps closed, locking her inside. As Uzushil can breathe under water and has a swimming spead, she simply pulls out her thieve's tools and starts to work on the lid, easily able to unlock it and push her way out, flopping into square f12.
Louie
You see light to your East, with a column of flames at L5.
Three
You easily jump the pit, then move on to G19. As you step into that square though you are instantly teleported elsewhere in the dungeon. You end up at H10...
Khats stands right next to you. Throwing your infused handaxe at them, the axe passes right through them, as if they were smoke, then returns to your hand.
Khats
As Three appears next to you, and throws a handaxe your way, you react with an unarmed strike. Your attack also goes through Three as if they were made of smoke.
Yormorn
Moving East you find a column of fire at E15. A door is North of it. You can pass by the column, and continue East, you decide to go south of the fire column, and blades swish out of the wall to your South, causing you to attempt to dodge. You fail to do so, taking 28 slashing damage. (I rolled a 1d2 to see if you went north or south of the fire and it came up south. Dex save was rolled on your character sheet and failed.)
Continuing East you arrive at G15...
You would indeed see Ziny and Hiqi. You would also see a strange armor standing in square F17.
Did you have more you wished to do? You said you were pausing your action at G15...
Arriving into the sight of Ziny and Hiqi, Yormorn looks burned, and slashed to ribbons. He is panting slightly. He sends through the mental link.
"This dungeon is beyond dangerous. The traps are likely to kill me before our adversaries do."
Weaving a hand through the air like a dance, a silvery powder floats from it and embues into his wounds, closing them slightly.
Action to cast Cure Wounds at Level 2: 6
"So three of us have found eachother. I say we travel carefully together to attempt to locate our 4th and then attempt to find a defensible position...we can attempt to escape this mad house after some of our enemies have crashed against our walls."
(That will complete my actions for this round. Starting to feel like you want to kill me Dragon. :P )
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Bihana is begging to wonder if this is an illusion or in the mind. He will focus his mind: 23
D&D since 1984
Roywyn
(As your initiative is after the other's, they act first and I have to take their actions into account. If you have no walls between you and someone else, and they are within your darkvision area, then there is a very good chance you see them.)
Your readied attack was ended at the start of your turn, and doesn't take affect now that you have moved. You have moved with Floressa, up to where Shifty is pinned under a block of stone.
Round Summary
More cries of pain come now, though not from shouting barbarians but from ones that sound much more like your fellow guests in the mad dungeon. A couple sounds of stone hitting stone come, as pit traps are triggered and reset. The loud crash of a stone block is accompanied by a cry of pain from Swifty. The unmistakable sound of a massive blade slicing through air, and hitting a body, accompanies Yormorn's own cry of pain.
2 teams have gathered 3 members together, while team 1 is still a bit spread out.
Updated Map
Quoting this so it comes after the summary post.
Everyone feel free to post 3rd round actions.
(Three Tree was teleported to H10.)
Three Tree waits a beat for her eyes to adjust, both to her teleportation and to her axe going through yet another enemy. She growls at Khats. "Frustrating."
As she can't seem to hit anyone, she'll turn and dash to safety, axes out, potentially suffering an attack of opportunity from Khats. She'll actually growl out in frustration as she runs. Intimidation: 5
As she starts south, she immediately sees another enemy (Uzushil) and assumes she can't hit her either, so she instead continues dashing away.
Movement: South 1 (to H11), East 3 (to K11), South 1 (to K12), the leaping over the pit she sees at L12 East to M12
Three Tree, sees a gathering of creatures and almost throws her axe before realizing it's her team.
Green team & DM:
"Oh, it you." She pants and catches her breath. "I cannot harm enemies. Blades slash through like smoke." She moves south to M14 to help Swifty.
If she can help free Swifty with her bonus action and he's still trapped, she'll do that. Else if she can feed a healing potion to Swifty as a bonus action, she'll do that. Else, she'll give Swifty bardic inspiration (1d6) as a bonus action. Her voice softens: "Aye, golden lion prince, rise and claim victory."
Bihana moves toward the rest of the team and ends at J14 after trying to figure out this place.
D&D since 1984
Louie is feeling lost, he wants nothing to do with the flaming tower, so he heads South and follows the curving wall towards pit1. Depending on what he runs into will determine his action...
I see you, Khats, look southwest to me. I also see you, Uzushil, I'm coming to help. Fauna head east toward the trap into which Uzushil has fallen. With a flick of her wrist, Bandy-Bandy winks out of the material plane. Seeing the trap open as she moves toward it, Fauna observes her new surroundings once again.
I move to F12 to use my bonus action toassist Uzushil out of the trap. While moving, I use my action to temporarily dismiss my familiar to the pocket dimension. I then observe my surroundings. Passive Perception: 19
“Yorm! I inspired Ziny already but not it’s your turn!
“Here stands yorm the deadly storm of fighting form, from heaven torn, to crush you all!” Bonus action bardic inspiration on Yorm as well.”
walking past his Allies, he asks them to cover his back… “where’s Louis?”
Hiqiroth will walk to I15, pointing his wand of web toward L11 and casts his 2nd use of the wand to create a 20 square of web that filled the squares with corners M11-M14-P11-P14, forcing anyone in those squares to perform dexterity saves at the beginning of their movement and str save actions to break free if they become restrained.
(ouch)
Swifty grunts under the weight of the block and curse, "Damn this wizard and his cowardly tricks! I shall see his head roll!" Then, looking to the NE and spotting his fellow green teammates he will say, "It seems I have found you as well as the ceiling, mind giving me a hand?" He calls out to Royw and Flor, trying at the same time to remove the block from on top of him.
It's not Roywyn's turn yet, but unless something changes or Swifty is already free by her turn, she would help Swifty get out from under the block.
Edited to add:
(Winking at Swifty) "I thought I heard some gruffling and growling. There you are. Up, up! We need you beside us and fighting, sir! We can all take care of the wizard later."
Bonus action: Bardic Inspiration for Swifty. 1d6 in next 10 minutes.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Fauna
Starts to move East, but, as they step into square D12, a blade slashes out of the wall to the South, cutting across the square. You are able to dodge the worst of it, only taking half damage... 12
You then continue, Moving over to where Uzushil is laying on the ground outside of the trap. (She used her action before to get out of the trap, so no help needed there.)
Uzushil is in F12, so putting you in F11.
Zinyaris
(No, you are not familiar enough with this place to do that. The broom can only travel to a specific location that you are familiar with.)
Any action this round, or just staying put in G17?
...
Zinyaris
Moves up to I14. (Hiqiroth goes after you, so guess you are leading the way up there...)
Swifty
Give me an athletics check to see if you can get free.
Swifty pushes with all his strength...
athletics: 18