Dwalt looks the area over for a moment, stroking his beard as he does.
"I say let's find out if anyone is home first." he says. "Either myself or someone more stealthy than me goes ta tha lip of the entrance and listens and takes a quick look."
This post has potentially manipulated dice roll results.
"Sure, I can go and check out that cave for you."Sarya says with a nod and a smile, curious and eager to get on with their mission, sneaking off towards the cave entrance, trying to determine if anyone is home. Stealth: 13 Perception: 16
Sarya follows Dwalt as he heads off into the forest, occasionally stopping to ask if it is far yet. As they spot the little fork wielding tent with green arms and legs she stops and tilts her head. "Aren't you a cute one."She says with a giggle. She tries to befriend it by offering some of her rations, like a bisquit. Persuasion if applicable: 22 "Shouldn't we just try to go in now?" She suggests to Ghathi as he starts to set up camp out of sight from the Verbeeg lair.
The chwinga was genuinely interested in Sarya's approach, but it doesn't get as close to grab the rations.
"Sure, I can go and check out that cave for you."Sarya says with a nod and a smile, curious and eager to get on with their mission, sneaking off towards the cave entrance, trying to determine if anyone is home. Stealth: 11 Perception: 22
((I don't think it's neccesary to place any token on the battle map, let's use it as a reference and to save time describing areas and sections of the lair.))
You see the cave opening until it breaks into two different ways. Though you see in shades of gray, on the western path of the cavern you see light flickering (added shades of yellow/red to indicate were) you may continue walking and let me know if you would explore one side, both or return with the group.
"Playing hard to catch are you?" Sarya says with a warm laugh as the chwinga keeps it's distance to her.
After investigating the cave entrance Sarya reurns to the others and report on her findings (previous post). "There seems to be a fire going in there which would suggest the Verbeeg is home. I think this is where we simply march in and hopefully take it with its pants down, well not literary." She trails off.
Grim agrees, "Well, there's naught to wait for, I'm ready to go." He tightens the straps on his leather armor and checks his weapons. He nods at the others when he's done.
Everyone was able to reach silently the first wall where the cavern separates in two different directions, those withouth darkvision wouldn't be able to see the eastern path but the other one is illuminated by a bonefire. Those with Darkvision can see a pit (more information if someone moves there)
The bonfire the area lit and relatively warm. The scent of roasting meat fills the air as a hunk of meat on a spit drips juices into the fire. Goats and sheep are held in a spacious animal pen enclosed by a crude wooden fence.
When Grim reaches the rest of you he unwillingly coughs and the noise echoes through the cavern. You stop for several seconds maybe a minute and nothing seems to be disturbed (I'll consider this 1 fail for the stealth roll, we are still missing two members to join you or you'll re roll everytime you interact with an object (If you explain how you handle something you may be able to roll with advantage or if you are proficient, considering that you are currently under no external stress like being under some time constraint scenario)
This post has potentially manipulated dice roll results.
Not having a chance to see much of the little creature, Darby stays close to the more armored members of the group. He will move with the rest to the cave, doing his best to be quiet as he does so.
As you continue moving forward, you notice that besides the animals the cave contains a wooden cart with a broken wheel, two old crates, and two barrels.
Standing in that area from the cavern you can't really hear what's going on due to noise made by the animals (seven goats and six sheep, all in healthy condition.) Dwalt (16 passive perception) hears a heavy snore coming from the northern extension of the cavern (the one between two barrels and one crate)
By the way, we are still waiting for Thaddeus however, you were succesfully Stealthy as a group (I'm considering as a group since it's hard to wait on everyone rolling in pbp) so until you interact with any object or creature, you are good.
Dwalt alerts everyone about the snoring then creeps up to get a better look. If he does not see anyone/anything that might pose a danger he will enter the cave.
Dwalt alerts everyone about the snoring then creeps up to get a better look. If he does not see anyone/anything that might pose a danger he will enter the cave.
Perception: 19
As you lean to peak over the corner you find the source of the heavy snore: a fat, battle-scarred ogre sitting with its back against the west wall, its chin on its chest. A thin stream of drool trails from its mouth onto its bloodstained leather loincloth. On the floor at its feet is a bloody greatclub with tufts of hair and bits of metal stuck in it.
Suspended from the ceiling of this chamber by a series of ropes and pulleys are six baskets. Clustered near the south wall are three wooden casks carved with Good Mead's heraldic symbol: a drinking mug made of a cut-off section of horn, with an antler handle added, upright and centered.
Sarya stands ready if the ogre wakes up, letting the dwarves and the goliath decide if they should put it out of it's misery or just try to sneak off with the casks. Not having seen a verbeeg, or an ogre for that matter, before she is unsure if this is in fact the verbeeg snoring in front of her. She notes that the club suggests the creature is responsible for, or at least took part in the killing of the militia.
This post has potentially manipulated dice roll results.
Ghathi tries to get a quick idea of what the baskets might hold. (Perception: 18) He then takes a quick look to Dwalt, pointing towards the ogre, trying to see if he wants to attack or just try to remain quiet.
Dwalt looks the area over for a moment, stroking his beard as he does.
"I say let's find out if anyone is home first." he says. "Either myself or someone more stealthy than me goes ta tha lip of the entrance and listens and takes a quick look."
"Sure, I can go and check out that cave for you." Sarya says with a nod and a smile, curious and eager to get on with their mission, sneaking off towards the cave entrance, trying to determine if anyone is home.
Stealth: 13 Perception: 16
The chwinga was genuinely interested in Sarya's approach, but it doesn't get as close to grab the rations.
((I don't think it's neccesary to place any token on the battle map, let's use it as a reference and to save time describing areas and sections of the lair.))
You see the cave opening until it breaks into two different ways. Though you see in shades of gray, on the western path of the cavern you see light flickering (added shades of yellow/red to indicate were) you may continue walking and let me know if you would explore one side, both or return with the group.
"Playing hard to catch are you?" Sarya says with a warm laugh as the chwinga keeps it's distance to her.
After investigating the cave entrance Sarya reurns to the others and report on her findings (previous post).
"There seems to be a fire going in there which would suggest the Verbeeg is home. I think this is where we simply march in and hopefully take it with its pants down, well not literary." She trails off.
Grim agrees, "Well, there's naught to wait for, I'm ready to go." He tightens the straps on his leather armor and checks his weapons. He nods at the others when he's done.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
I'm assuming you are all going in - please roll stealth
Dwalt will try to stealthily make his way inside, armed crossbow in hand.
Stealth: 8
Sarya stays close to Ghathi but tries to enter as silently as she can, curious to finally see this Vebeeg.
Stealth: 17 Perception: 10
Ghathi does his best at staying quiet, having little expectation of success. He has his shield and warhammer ready. (Stealth: 11)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Grim stealth: 5
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Everyone was able to reach silently the first wall where the cavern separates in two different directions, those withouth darkvision wouldn't be able to see the eastern path but the other one is illuminated by a bonefire. Those with Darkvision can see a pit (more information if someone moves there)
The bonfire the area lit and relatively warm. The scent of roasting meat fills the air as a hunk of meat on a spit drips juices into the fire. Goats and sheep are held in a spacious animal pen enclosed by a crude wooden fence.

When Grim reaches the rest of you he unwillingly coughs and the noise echoes through the cavern. You stop for several seconds maybe a minute and nothing seems to be disturbed (I'll consider this 1 fail for the stealth roll, we are still missing two members to join you or you'll re roll everytime you interact with an object (If you explain how you handle something you may be able to roll with advantage or if you are proficient, considering that you are currently under no external stress like being under some time constraint scenario)
Not having a chance to see much of the little creature, Darby stays close to the more armored members of the group. He will move with the rest to the cave, doing his best to be quiet as he does so.
10 for stealth
As you continue moving forward, you notice that besides the animals the cave contains a wooden cart with a broken wheel, two old crates, and two barrels.

Standing in that area from the cavern you can't really hear what's going on due to noise made by the animals (seven goats and six sheep, all in healthy condition.)
Dwalt (16 passive perception) hears a heavy snore coming from the northern extension of the cavern (the one between two barrels and one crate)
By the way, we are still waiting for Thaddeus however, you were succesfully Stealthy as a group (I'm considering as a group since it's hard to wait on everyone rolling in pbp) so until you interact with any object or creature, you are good.
Dwalt alerts everyone about the snoring then creeps up to get a better look. If he does not see anyone/anything that might pose a danger he will enter the cave.
Perception: 19
Sarya nudges Ghathi to follow Dwalt, staying close behind the goliath now, hoping to take out the snoring Verbeeg quickly.
As you lean to peak over the corner you find the source of the heavy snore: a fat, battle-scarred ogre sitting with its back against the west wall, its chin on its chest. A thin stream of drool trails from its mouth onto its bloodstained leather loincloth. On the floor at its feet is a bloody greatclub with tufts of hair and bits of metal stuck in it.
Suspended from the ceiling of this chamber by a series of ropes and pulleys are six baskets. Clustered near the south wall are three wooden casks carved with Good Mead's heraldic symbol: a drinking mug made of a cut-off section of horn, with an antler handle added, upright and centered.

Sarya stands ready if the ogre wakes up, letting the dwarves and the goliath decide if they should put it out of it's misery or just try to sneak off with the casks. Not having seen a verbeeg, or an ogre for that matter, before she is unsure if this is in fact the verbeeg snoring in front of her.
She notes that the club suggests the creature is responsible for, or at least took part in the killing of the militia.
Ghathi tries to get a quick idea of what the baskets might hold. (Perception: 18) He then takes a quick look to Dwalt, pointing towards the ogre, trying to see if he wants to attack or just try to remain quiet.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Stealth: 13
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep