This post has potentially manipulated dice roll results.
Con Save: 19
Koric downs the zombie in a single hit, incinerating its undead flesh. Soloth, I'll keep your move since it didn't have anything to do with Zombie 4, but Jade, I'm going to need a new move from you since Zombie 4 is dead before your turn. Koric, you can also give Balthar new moves
This post has potentially manipulated dice roll results.
(I am sorry about that!)
Jade watches Koric destroy the zombie on her right, she quicks look back towards and shouts "Nice one!" Then seeing no other zombies left to take out, she heads straight for the monstroscity ahead of her. Bringing up her glaive she electrifies herself calling on Tempus to help her bring this demon down.
Using 2nd level Divine Smite she attacks the creature with all she's got:
Attack: 21 Damage: 10
Attack: 20 Damage: 8
Attack: 11 Damage: 5
And add to an attack at that hits: 21 radiant damage
Running up to the mass you've so far made petrified of you, you swing at it with your glaive. While you miss twice and hit with nearly 0 force with your 3rd swing, the pure rage of your patron god fuels the final strike with enough force to make the beast stagger. The fear in its eyes disappear, filled now only with pure rage.
Also, no need to apologize! Keeps the game moving faster when people submit moves in advance, but sometimes very lucky or very unlucky rolls are just going to make those orders no longer work
This post has potentially manipulated dice roll results.
Seeing the second monstrosity lumber away in panic, Liri turns her attention back to the other one. As Jade charges it on one side, the huge dire wolf lunges in on the other, jaws snapping at its foul flesh.
You sink your jaws into the monstrosity, and it reels back yet again at the force of your blow
@All
The monstrosities turn to their nearest foes that have enraged them the most, and they chuck pieces of themselves at Norbus and Jade respectively. Jade, this is the same thing that happened to Soloth: you now have total cover, are restrained, and will take some amount of damage from the pure stench of the heap on top of you and the necrotic energy that fuels it. In addition, make a DC 16 strength save or take 23 bludgeoning damage
Norbus makes a strength save of 24, taking 18 halved if he fails. At the start of his turn, he takes 13 necrotic damage.
Norbus blunts the blow of the heap landing on top of him, but after that, the group loses sight of him under the fleshy mass. Still, you can see the flesh mound move as he swings at it in a frenzy from inside of it, hoping to hack his way out.
Despite being restrained by it, he smashes out of the heap. At this point, you can see he's clearly on his last legs, barely gathering enough strength to stand
Map:
Put your spoiler here.
Lux is up! Edit: Ignore where Balthar is . I'll fix that with the next update
This post has potentially manipulated dice roll results.
Elandra watches as the first mass flees, and her allies set to work on the nearer of the two mounds. She shouts her insults at the rotting pile of flesh, and commands the badger to chase down the other mound.
Action: Vicious Mockery DC15 WIS @ Mound 1, save negates 3 psychic damage & disadvantage on next attack. Bonus: Command badger to attack mound 2 Movement: None Reaction: Cutting words - if mound 2 looks likely to hit an ally (die roll of 16-21)
This post has potentially manipulated dice roll results.
@Lux
Two of your rays scorch the massive hulk, and the rotten smell of burnt necrotic flesh filling the air as a gaping hole appears in the left shoulder of the hulk
@Elandra
The badger runs over to the second hulk that you are not slinging your barbed words at and bites at it Attack: 8 Damage: 1
You then sling your insults at the hulk, who attempts to resists your magic: Wis Save: 7
The hulk shrugs off your insults, unmoved by your harsh words.
@All
Dazlyn turns to the second hulk and flings a bolt of fire at it, screaming "Die already, ye massive flesh bag!"
Attack: 23 Damage: 8 His bolt scorches the rotted skin of the hulk
Koric is up! In addition, to make this cycle easier, a few things that will possibly happen at the start of your turns for everyone going before the hulks:
Jade, if hulk 1 is still alive at the start of your turn, make a D14 Con save or take 3 damage and be poisoned until your next turn Liri, if hulk 1 is still alive at the start of your turn, make a D14 Con save or take 9 damage and be poisoned until your next turn Jade, if you are still under the flesh heap at the start of your turn, take 11 necrotic damage
"What?" Koric stares at the recently awakened monstrosity and, eyes now even more full of fear, shouts to Jade, "Why?"
He gathers his wits and, fearing monstrosities on two fronts, he continues his journey north then asks Balthar to distract the recently awakened monstrosity while he summons a another fiery bolt to throw at it.
This post has potentially manipulated dice roll results.
@Koric You fling your bolt of fire at it, burning its flesh as it reels a bit more against the flames that you flung at it, looking deeply injured
@Jade Forgot one roll: take 5 necrotic damage at the start of your turn from starting under the flesh hep
You then misty step out from under the heap of flesh, slicing at it and cutting one of its massive arms and a massive leg straight off of its body, the masses of flesh detached limbs stirring for a bit and then becoming still. While it can't really bleed, the hulk looks about one inch from death at this point
@Soloth Rushing over to the other monstrosity, you cut deep into its flesh, as it reels from your heavy blows looking enraged but heavily heavilly injured
Liri is up! At the start of your turn make a DC 14 con save or take 7 damage and be poisoned until your next turn
You try to bite at the hulk Jade has nearly killed, but it managed to dodge out of the way, just barely remaining alive
@All
Both hulks steel themselves, trying to amass enough of their fleshy mass to throw another flesh heap at one of you, but both fail to be able to do so
The first hulk swings at Jade, hoping to get some revenge for the heavy damage you did to it Attack: 13 Damage: Unable to parse dice roll. Attack: 20 Damage: 19
The other one slams its fists down on Soloth, hoping to down him as a last act of revenge Attack: 10 Damage: 18 Attack: 14 Damage: 22
Norbus then runs over to the second hulk, swiping at it in a frenzy and trying to aid Soloth in taking it down Attack: 10 Damage: 11 Attack: 24 Damage: 16 Attack: 22 Damage: 9
The hulk reels under the force of Norbus's blows: Con Save: 20. It reels , but the necromantic energy that animates it stays solid, and it survives on a single hit point. Lux is up!
Con Save: 19
Koric downs the zombie in a single hit, incinerating its undead flesh. Soloth, I'll keep your move since it didn't have anything to do with Zombie 4, but Jade, I'm going to need a new move from you since Zombie 4 is dead before your turn. Koric, you can also give Balthar new moves
(( There is nothing in range that Balthar can help with ))
As the zombie collapses to the ground, Balthar turns on his wing and flies to land on Koric's shoulder, keeping a wary eye on their surrounds.
(I am sorry about that!)
Jade watches Koric destroy the zombie on her right, she quicks look back towards and shouts "Nice one!" Then seeing no other zombies left to take out, she heads straight for the monstroscity ahead of her. Bringing up her glaive she electrifies herself calling on Tempus to help her bring this demon down.
Using 2nd level Divine Smite she attacks the creature with all she's got:
Attack: 21 Damage: 10
Attack: 20 Damage: 8
Attack: 11 Damage: 5
And add to an attack at that hits: 21 radiant damage
@Jade
Running up to the mass you've so far made petrified of you, you swing at it with your glaive. While you miss twice and hit with nearly 0 force with your 3rd swing, the pure rage of your patron god fuels the final strike with enough force to make the beast stagger. The fear in its eyes disappear, filled now only with pure rage.
Also, no need to apologize! Keeps the game moving faster when people submit moves in advance, but sometimes very lucky or very unlucky rolls are just going to make those orders no longer work
Liri is up! (Since I already have Soloth's move)
Seeing the second monstrosity lumber away in panic, Liri turns her attention back to the other one. As Jade charges it on one side, the huge dire wolf lunges in on the other, jaws snapping at its foul flesh.
Attack: 18 Damage: 5
@Liri
You sink your jaws into the monstrosity, and it reels back yet again at the force of your blow
@All
The monstrosities turn to their nearest foes that have enraged them the most, and they chuck pieces of themselves at Norbus and Jade respectively. Jade, this is the same thing that happened to Soloth: you now have total cover, are restrained, and will take some amount of damage from the pure stench of the heap on top of you and the necrotic energy that fuels it. In addition, make a DC 16 strength save or take 23 bludgeoning damage
Norbus makes a strength save of 24, taking 18 halved if he fails. At the start of his turn, he takes 13 necrotic damage.
@All
Norbus blunts the blow of the heap landing on top of him, but after that, the group loses sight of him under the fleshy mass. Still, you can see the flesh mound move as he swings at it in a frenzy from inside of it, hoping to hack his way out.
Attack: 22 Damage: 9
Attack: 11 Damage: 16
Frenzy Attack: 9 Damage: 18
Despite being restrained by it, he smashes out of the heap. At this point, you can see he's clearly on his last legs, barely gathering enough strength to stand
Map:
Lux is up!
Edit: Ignore where Balthar is . I'll fix that with the next update
Jade STR save 17
Lux will take aim at monster I and cast Scorching Ray
Ray 1 - Attack: 13 Damage: 9
Ray 2 - Attack: 28 Damage: 11
Ray 3 - Attack: 18 Damage: 11
D&D since 1984
Elandra watches as the first mass flees, and her allies set to work on the nearer of the two mounds. She shouts her insults at the rotting pile of flesh, and commands the badger to chase down the other mound.
Action: Vicious Mockery DC15 WIS @ Mound 1, save negates 3 psychic damage & disadvantage on next attack.
Bonus: Command badger to attack mound 2
Movement: None
Reaction: Cutting words - if mound 2 looks likely to hit an ally (die roll of 16-21)
Bring out your inner chatacter class...
@Lux
Two of your rays scorch the massive hulk, and the rotten smell of burnt necrotic flesh filling the air as a gaping hole appears in the left shoulder of the hulk
@Elandra
The badger runs over to the second hulk that you are not slinging your barbed words at and bites at it
Attack: 8 Damage: 1
You then sling your insults at the hulk, who attempts to resists your magic: Wis Save: 7
The hulk shrugs off your insults, unmoved by your harsh words.
@All
Dazlyn turns to the second hulk and flings a bolt of fire at it, screaming "Die already, ye massive flesh bag!"
Attack: 23 Damage: 8
His bolt scorches the rotted skin of the hulk
Koric is up! In addition, to make this cycle easier, a few things that will possibly happen at the start of your turns for everyone going before the hulks:
Jade, if hulk 1 is still alive at the start of your turn, make a D14 Con save or take 3 damage and be poisoned until your next turn
Liri, if hulk 1 is still alive at the start of your turn, make a D14 Con save or take 9 damage and be poisoned until your next turn
Jade, if you are still under the flesh heap at the start of your turn, take 11 necrotic damage
"What?" Koric stares at the recently awakened monstrosity and, eyes now even more full of fear, shouts to Jade, "Why?"
He gathers his wits and, fearing monstrosities on two fronts, he continues his journey north then asks Balthar to distract the recently awakened monstrosity while he summons a another fiery bolt to throw at it.
Attack: 19 Damage: 9
Movement: NW, 5xN; Balthar returns to Koric
"What do you mean, why? We cannot let this monstrosity live!"
CON save 9
She retorts to Koric, though quite muffled through the flesh
, she tries to attack itAttack: 24 Damage: 11(Sorry, with disadvantage, here is my second roll: 8)Attack: 23 Damage: 6(Sorry, changed my mind)
She then casts misty step she moves herself out of underneath the fleshy mound to the NE corner of #1 and attacks it
Attack: 11 Damage: 6
Attack: 22 Damage: 6
@Koric
You fling your bolt of fire at it, burning its flesh as it reels a bit more against the flames that you flung at it, looking deeply injured
@Jade
Forgot one roll: take 5 necrotic damage at the start of your turn from starting under the flesh hep
You then misty step out from under the heap of flesh, slicing at it and cutting one of its massive arms and a massive leg straight off of its body, the masses of flesh detached limbs stirring for a bit and then becoming still. While it can't really bleed, the hulk looks about one inch from death at this point
@Soloth
Rushing over to the other monstrosity, you cut deep into its flesh, as it reels from your heavy blows looking enraged but heavily heavilly injured
Liri is up! At the start of your turn make a DC 14 con save or take 7 damage and be poisoned until your next turn
Con save: 11
Sensing that the hulk is on its last legs, Liri hurls herself against it in a furious assault, hoping to take it down once and for all.
Attack: 18 Damage: 5
@Liri
You try to bite at the hulk Jade has nearly killed, but it managed to dodge out of the way, just barely remaining alive
@All
Both hulks steel themselves, trying to amass enough of their fleshy mass to throw another flesh heap at one of you, but both fail to be able to do so
The first hulk swings at Jade, hoping to get some revenge for the heavy damage you did to it
Attack: 13 Damage: Unable to parse dice roll.
Attack: 20 Damage: 19
The other one slams its fists down on Soloth, hoping to down him as a last act of revenge
Attack: 10 Damage: 18
Attack: 14 Damage: 22
Norbus then runs over to the second hulk, swiping at it in a frenzy and trying to aid Soloth in taking it down
Attack: 10 Damage: 11
Attack: 24 Damage: 16
Attack: 22 Damage: 9
The hulk reels under the force of Norbus's blows: Con Save: 20. It reels , but the necromantic energy that animates it stays solid, and it survives on a single hit point. Lux is up!
Map Update: