Rantel looks around, realizing that there is still an ongoing threat and he slowly moves forward down the hallway, avoiding caltrops and sweeping some away to make a path. He dispels the bonfire and looks a bit closer at the barricade.
Zerexius pockets a handful of the large-ish caltrops as the rear guard moves up towards the Barricade. Sounds of shouts and yells can be heard from a room to the West.
The barricade is a crude collection of boards nailed to the door frame on each side, it won't hold against a prolonged assault for long.
This post has potentially manipulated dice roll results.
Bree's dagger knocks the last of the barricade to the floor in a clatter. From her vantage point at the newly cleared doorway she can see the badly burned goblin archers running away through a room to the West. She also sees three new goblins and a Hobgoblin pushing forward. These are stockier than the ones fleeing wearing makeshift armor and carrying spears and shields. At a shouted command from Hobgoblin, they stop and form up a line midway across the room and the archers rally, turning to shoot at Hogshead again.
Jane dashes up as far as she can and quickly says "Hogshead, the goodberry! I'll try to distract them a bit." She bangs her quarterstaff a few times on her shield, then performs a quick spell on her staff as she finishes running.
(Full Movement and Dash straight ahead, Bonus Action Shillelagh)
The Goblin dances neatly out of the way as the flames roar back to life around his feet.
The line of spearmen wavers for a moment as the flames leap to life behind them, but a smack on the head from the towering Hobgoblin keeps them steady - for now.
Zerexius drops the first spearman with a well-placed strike to the knee, the gobbo collapsing in a cacophony of noise as his clumsily made armor smashes against the stone floor. Unfortunately, the crumbled goblin and the scattered armor throw of the monks follow up attacks on the towering Hobgoblin, as his fists flail uselessly in the air, never coming anywhere near the troops leader.
With the Hobgoblin seemingly distracted, Bree focuses on the other Goblins and sets one in particular in her sights. After pulling an arrow from her quiver, she notches it, aims and then lets it loose.
This post has potentially manipulated dice roll results.
Hobgoblin Strength check 18
The beardless dwarf smashes into the towering Hobgoblin, knocking him to the ground, but the follow-up strike clangs off the creature's shield. Bree's arrow punches through under the Hobgoblin's arm, burying itself deep into its chest.
The two remaining goblin spearmen turn towards Hogshead, using their reach to try to drive the dwarf back.
The Hobgoblin uses the cover of his minions to roll back to his feet and swing at Hogshead
Attack: 17 Damage: 4 plus Martial Advantage damage 3.
The two remaining goblin archers squeal as the bonfire erupts around them, releasing arrows at the rampaging dwarf before retreating back out of the room.
This post has potentially manipulated dice roll results.
Rantel moves next to Hogshead and draws his sword. Green light pulses faintly from his shell and he casts green flame blade as he attacks the hobgoblin.
Attack: 18 Damage: 6 (if a hit, 5 fire damage darts to the archer next to the hobgoblin)
Rantels' glowing blade draws the Hobgoblin's attention, giving the armored foe just enough time to get his shield up and into position to block the Tortle's strike.
Jane's prayer infused her quarterstaff with divine energy, powering her smashing blow through the Hobgoblin's raised shield and knocking him down and out.
This post has potentially manipulated dice roll results.
Hoghead will walk 25ft towards the archers clanging his hammer on his shield and yelling curses at them to do everything he could to ensure that he remained the target.
"Go ahead and try to shoot me you little green bastards! I'm betting you can each get at least one more arrow lose before I have to wipe what little brains you have off of my hammer."
As he gets closer, he will ready a warhammer attack in case either come within melee range Attack: 20 Damage: 5
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Rantel looks around, realizing that there is still an ongoing threat and he slowly moves forward down the hallway, avoiding caltrops and sweeping some away to make a path. He dispels the bonfire and looks a bit closer at the barricade.
Zerexius pockets a handful of the large-ish caltrops as the rear guard moves up towards the Barricade. Sounds of shouts and yells can be heard from a room to the West.
The barricade is a crude collection of boards nailed to the door frame on each side, it won't hold against a prolonged assault for long.
Zerexius | Hogshead | Bree | Goblins | Jane | Rantel
Summary and Action
Zerexius can add 10 caltrops to your inventory - enough to cover 5 square feet.
The hallway is clear of all hazards.
Hogshead is at the Barricade, Bree is just over his shoulder.
You clearly hear the sounds of alarm and alert just on the other side of the barricaded hallway.
Hoghead takes a swing at the barricade with his warhammer. Attack: 21 Damage: 9
"We've got to get through this barrier to take the fight to them."
OOC - I'm not sure why the rolls are messed up again. The original roll was 17 to hit with 4 damage
The barrier splinters and breaks, but still bars the way forward. It looks like another hit would clear it completely.
Zerexius | Hogshead | Bree | Goblins | Jane | Rantel
Bree pulls a dagger from her belt and flings it at the barrier with a flick of the wrist.
Attack: 11 Damage: 4
Bree's dagger knocks the last of the barricade to the floor in a clatter. From her vantage point at the newly cleared doorway she can see the badly burned goblin archers running away through a room to the West. She also sees three new goblins and a Hobgoblin pushing forward. These are stockier than the ones fleeing wearing makeshift armor and carrying spears and shields. At a shouted command from Hobgoblin, they stop and form up a line midway across the room and the archers rally, turning to shoot at Hogshead again.
Goblin Archer 1 Attack: 18 Damage: 6
Goblin Archer 2 Attack: 14 Damage: 4
Zerexius | Hogshead | Bree | Goblins | Jane | Rantel
Rantel once again shifts his create bonfire to under the first goblin archer for 7 fire damage on a failed DEX 15 save.
He thinks to himself that he needs some better options to fight at range. He positions himself toward the front of the group, readying for any rush.
Jane dashes up as far as she can and quickly says "Hogshead, the goodberry! I'll try to distract them a bit." She bangs her quarterstaff a few times on her shield, then performs a quick spell on her staff as she finishes running.
(Full Movement and Dash straight ahead, Bonus Action Shillelagh)
Dex save Gobbo Archer 22
The Goblin dances neatly out of the way as the flames roar back to life around his feet.
The line of spearmen wavers for a moment as the flames leap to life behind them, but a smack on the head from the towering Hobgoblin keeps them steady - for now.
Zerexius | Hogshead | Bree | Goblins | Jane | Rantel
Seeing the spearmen waver zerxius sprints then slides next to an end one.
First smashing its knees with his staff :Attack: 17 Damage: 5
Then with a flurry of blows striking the hobgoblin if in range. Otherwise the same target as the staff. (Ki point spent)
Attack 2 Attack: 15 Damage: 6
Attack 3. Attack: 23 Damage: 5
Laissez les bons temps rouler
Zerexius drops the first spearman with a well-placed strike to the knee, the gobbo collapsing in a cacophony of noise as his clumsily made armor smashes against the stone floor. Unfortunately, the crumbled goblin and the scattered armor throw of the monks follow up attacks on the towering Hobgoblin, as his fists flail uselessly in the air, never coming anywhere near the troops leader.
Hoghead will use his bonus action to perform a Shield Master Shove on the hobgoblin to knock him prone. Str check 16
Assuming he's prone, Hoghead will make hit him with his warhammer. Attack: 19 Damage: 5
With the Hobgoblin seemingly distracted, Bree focuses on the other Goblins and sets one in particular in her sights. After pulling an arrow from her quiver, she notches it, aims and then lets it loose.
Attack: 19 Damage: 5
Hobgoblin Strength check 18
The beardless dwarf smashes into the towering Hobgoblin, knocking him to the ground, but the follow-up strike clangs off the creature's shield. Bree's arrow punches through under the Hobgoblin's arm, burying itself deep into its chest.
The two remaining goblin spearmen turn towards Hogshead, using their reach to try to drive the dwarf back.
Spearman 1 Attack: 18 Damage: 5
Spearman 2 Attack: 15 Damage: 6
The Hobgoblin uses the cover of his minions to roll back to his feet and swing at Hogshead
Attack: 17 Damage: 4 plus Martial Advantage damage 3.
The two remaining goblin archers squeal as the bonfire erupts around them, releasing arrows at the rampaging dwarf before retreating back out of the room.
Archer 1 Attack: 9 Damage: 7
Archer 2 Attack: 17 Damage: 8
Zerexius | Hogshead | Bree | Goblins | Jane | Rantel
All attacks against Hogshead - he's the heavily armored brute who smashed his way towards the front.
Hobgoblin is looking rough as is one of the goblin archers.
2 spearmen, 2 archers and 1 Hobgoblin remain. The 2 archers have backed out of melee range and are in the room to the West.
Rantel moves next to Hogshead and draws his sword. Green light pulses faintly from his shell and he casts green flame blade as he attacks the hobgoblin.
Attack: 18 Damage: 6 (if a hit, 5 fire damage darts to the archer next to the hobgoblin)
Jane moves over to the hobgoblin as well, muttering a quick country prayer as she takes a swing at it with her own quarterstaff.
Shilelagh Attack: 25 for 5 Bludgeoning damage
Rantels' glowing blade draws the Hobgoblin's attention, giving the armored foe just enough time to get his shield up and into position to block the Tortle's strike.
Jane's prayer infused her quarterstaff with divine energy, powering her smashing blow through the Hobgoblin's raised shield and knocking him down and out.
2 Spearmen and 2 archers remain
Zerexius | Hogshead | Bree | Goblins | Jane | Rantel
Zerxius spins driving his quarterstaff between the legs of 1 spearman. Then an elbow to the throat of the other
Attack 1 Attack: 18 Damage: 9
Attack 2 Attack: 14 Damage: 7
Laissez les bons temps rouler
Zerexius staff clangs against the heavy armor of the diminutive goblin warrior, but his elbow strikes home, dropping the greenskin.
1 Spearman in melee, 2 archers about 30ft away
Zerexius | Hogshead | Bree | Goblins | Jane | Rantel
Hoghead will walk 25ft towards the archers clanging his hammer on his shield and yelling curses at them to do everything he could to ensure that he remained the target.
"Go ahead and try to shoot me you little green bastards! I'm betting you can each get at least one more arrow lose before I have to wipe what little brains you have off of my hammer."
As he gets closer, he will ready a warhammer attack in case either come within melee range Attack: 20 Damage: 5