This post has potentially manipulated dice roll results.
Hogshead breaks free of the monster's grasp, growing in size and smashing the wiggly squirming thing that attacked him. The hammer comes down hard, smashing at the meaty part of the monster.
Bree dodges backward and fires off a shot into the massive monster's maw: Attack: 10 Damage: 6 plus sneak attack 4
Jane steps back with one foot, going for a more battle-ready stance. Deciding not to let this opportunity to reach the water creature while it is still above the surface she centers her thoughts and focuses the power that flows through her into a bolt of light that streaks toward the tentacled monster.
Action: Guiding Bolt. Attack 9 for potentially 11 radiant damage. If hit, the next attack roll against this target has advantage.
Celeste’s goal is to not allow her catch to slip back into the water so it could try and take her new friends with it. Nuh uh! With a wiggle of her hips and a correction of her stance, she gives another tug of the vine.
Thorn Whip Attack: 6 Damage: 4 On hit: pull the creature 10ft
This post has potentially manipulated dice roll results.
The cleric, monk and druid strike out ineffectively at the monstrous creature crawling out of the depths of the dark underwater lake, even as it strikes out with it's slimy tentacles.
Tentacle attack against Bree: 17 Damage: 3 Bree Con Save 6
This post has potentially manipulated dice roll results.
Rantel, humming to himself, erupts into a sort of fighting stance, sword drawn. (BA: Bladesong)
He swoops into the fray, sword leading the way and aiming for the monstrosity. He closes his eyes when he gets close, not even reacting to the water that splashes his legs, relying on blindfighting to allow him to feel where the beast was. If he got close enough, he'd strike, and if not, he'd ready an attack for when a tentacle or body got close.
Celeste stumbles a little as her ‘line’ breaks. “What a tough cookie!” She chimes.
“I support yer commitment to gazing into Hogs eyes, but Bree’s in trouble Z!” After standing there a moment with her hands on her hips, the blonde decides to try a different tactic. Why not try her fancy new crossbow? She loads it and releases a bolt towards the tentacle holding Bree.
Attack: 10 Damage: 7
[Dice roll nudge… Don’t manipulate you lying dice forum roller!]
Jane remains level headed, this is bad but it's not over yet. People first though! She prays for as much healing as she can give to flow into the severely injured rogue. "Hold on Bree, keep yer hope!
Channel Divinity: restore half of Bree's hit points, up to 15 hp. If there's some left over and anyone else is lower than half health I'm happy to split some healing to them. I only can give out 15 total though.
This post has potentially manipulated dice roll results.
As the monster's tentacles wrap around Jane, poison pulses through the cleric freezing her in place. Rantel swings the unfamiliar blade wide but uses his momentum to drive his handaxe into the side of the nasty monster.
Monster Initiative: 4 8 if it messes up
Bree Initiative: 6
Monster contested grapple vs. Hogshead: 21
Hogshead breaks free of the monster's grasp, growing in size and smashing the wiggly squirming thing that attacked him. The hammer comes down hard, smashing at the meaty part of the monster.
Bree dodges backward and fires off a shot into the massive monster's maw: Attack: 10 Damage: 6 plus sneak attack 4
Bree | Hogshead | Jane | Celeste | Zerexius | Monster | Rantel
Jane steps back with one foot, going for a more battle-ready stance. Deciding not to let this opportunity to reach the water creature while it is still above the surface she centers her thoughts and focuses the power that flows through her into a bolt of light that streaks toward the tentacled monster.
Action: Guiding Bolt. Attack 9 for potentially 11 radiant damage. If hit, the next attack roll against this target has advantage.
Celeste’s goal is to not allow her catch to slip back into the water so it could try and take her new friends with it. Nuh uh! With a wiggle of her hips and a correction of her stance, she gives another tug of the vine.
Thorn Whip Attack: 6 Damage: 4
On hit: pull the creature 10ft
just an unstable unicorn.
"When this creature falls back away quietly. I dont like the look in Hogs eyes"
He slings a dart at the creature
Attack: 10 Damage: 4
Laissez les bons temps rouler
The cleric, monk and druid strike out ineffectively at the monstrous creature crawling out of the depths of the dark underwater lake, even as it strikes out with it's slimy tentacles.
Tentacle attack against Bree: 17 Damage: 3 Bree Con Save 6
Bree is frozen in place as the monstrosity wraps her up and pulls her into it's beaky maw
Maw Attack: 20 Damage: 6
Bree | Hogshead | Jane | Celeste | Zerexius | Monster | Rantel
Rantel, humming to himself, erupts into a sort of fighting stance, sword drawn. (BA: Bladesong)
He swoops into the fray, sword leading the way and aiming for the monstrosity. He closes his eyes when he gets close, not even reacting to the water that splashes his legs, relying on blindfighting to allow him to feel where the beast was. If he got close enough, he'd strike, and if not, he'd ready an attack for when a tentacle or body got close.
Attack: 21 Damage: 8
Bree struggles against the poison coursing through her veins 15
Bree | Hogshead | Jane | Celeste | Zerexius | Monster | Rantel
Celeste stumbles a little as her ‘line’ breaks. “What a tough cookie!” She chimes.
“I support yer commitment to gazing into Hogs eyes, but Bree’s in trouble Z!” After standing there a moment with her hands on her hips, the blonde decides to try a different tactic. Why not try her fancy new crossbow? She loads it and releases a bolt towards the tentacle holding Bree.
Attack: 10 Damage: 7
[Dice roll nudge… Don’t manipulate you lying dice forum roller!]
just an unstable unicorn.
Giant Hoghead continues to roar and takes 2 more swipes with his axe. "I'LL F**KING KILL EVERYTHING!!!"
Attack: 19 Damage: 12
Attack: 13 Damage: 12
If either of those hit, add 2 to damage for Giant's Might
If the creature goes down, Hoghead will move to attack anything within 60ft.
Hoghead lands another crushing blow on the thrashing creature even as Celeste's bolt flies wide.
Bree | Hogshead | Jane | Celeste | Zerexius | Monster | Rantel
Zerxius moves in to grab Bree
Acrobatics:18
Laissez les bons temps rouler
The monster clings to Bree's broken and battered body 22.
Bree | Hogshead | Jane | Celeste | Zerexius | Monster | Rantel
Jane remains level headed, this is bad but it's not over yet. People first though! She prays for as much healing as she can give to flow into the severely injured rogue. "Hold on Bree, keep yer hope!
Channel Divinity: restore half of Bree's hit points, up to 15 hp. If there's some left over and anyone else is lower than half health I'm happy to split some healing to them. I only can give out 15 total though.
Healing energy flows into Bree, binding her wounds and knitting up her crushed ribs. The creature lashes out at Jane as the energy flows into Bree.
Tentacle Attack: 19 Damage: 6 and DC 11 con save on a hit
Bite Attack on Bree: 19 Damage: 4
Bree | Hogshead | Jane | Celeste | Zerexius | Monster | Rantel
Constiturion save DC 11: 9
Rantel grumbles at himself and tries to attack again.
Attack: 7 Damage: 6
He pulls his handaxe and with his offhand tries to hack the beast again...
Attack: 20 Damage: 5
As the monster's tentacles wrap around Jane, poison pulses through the cleric freezing her in place. Rantel swings the unfamiliar blade wide but uses his momentum to drive his handaxe into the side of the nasty monster.
Bree con save 20
Bree | Hogshead | Jane | Celeste | Zerexius | Monster | Rantel
Hoghead takes two swings with his axe at the monster
Attack: 24 Damage: 6
Attack: 18 Damage: 12
If either of the attacks hit, add 4 damage from Giant's Might
If the creature dies, Hoghead will attack the closest other person within 60 ft.