Miesha is still standing. A bit hoo covered, but standing… I think she forgot Bless on her save but it would not have helped. You can give Maggwyn both heals or just heal once…
“King or not, that hag is a menace,” Miesha spits. “Do we press on or depart this hole and regroup?”
Once Crannoc heals her, Maggwyn slowly gets up to her feet, still in bad shape. She makes sure her weapon is still in working order, then waits for the others to decide... she is not in any condition to make decisions. She does look over to Crannoc once she is ready, "Thank you."
Crannoc pauses for a long moment, slowly turning in a circle as the sycamore seedling mirrors him above his head. He smiles absent mindedly at Maggwyn's thanks, forgetting the courtesy eye-roll this time, and considers the party's condition and options.
"I am loath to leave behind any corruption that may remain here, but I no longer sense the hag. Do you sense any further fiends, Miesha? We are wounded and have used much of our healing magic. I think we should withdraw to the surface and rest. And check if the blight above has withdrawn."
He turns to the cat-man, genuinely sorry. "I apologize for the lack of material reward thus far, Jasper."
In the stillness that followed this battle, you all hear the hag's screech again as small shapes squirm their way through the dirt all around you. Wickedly barbed vines curl around the whole tunnel. Other strange phenomena seem to be on their way, but a decision must be made soon: go into a further tunnel to finish this or retreat the way you came.
Miesha will again take a moment and tap into her Divine Sense to see if she can sense a direction for where the hag is...
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallowspell.
"We are injured. Our resources have been taxed. We barely know where we are. The wisest course of action would be to try to get out of here and find a safe place to rest," Miesha says with confidence. "But fortune favors the bold and nobody ever won renown and glory by resting. There could be as much danger behind us as before us, so I say we stride forward and give that hag her due!"
Miesha will point in whichever direction she senses the most fiendishness, if there is one... Or if she senses nothing she points just in the general direction she presumes they fled. With the barbed vines entwining their passageways she doesn't see there is much difference in threat level no matter which direction they go anyway.
This post has potentially manipulated dice roll results.
As the hag screams a chill runs down Maggwyn's spine. Checking to see that Jasper is doing alright, discreetly, she then listens to Miesha. She pulls out her single healing potion , shrugs her shoulders and downs it 6 (7). She focuses and regrips her glaive. To Miesha, "After you then."
Miesha - Your divine sense guides you to the hallway on the left, but the sensation leaves just as you use it. Your quarry is escaping.
Beginning the pursuit, the tunnels are working with the hag and against you. There will be a skill challenge to get through this mess of vines and obstacles. You can propose a skill and how you would use it, and based on the quality of the suggestion the DC may be made lower or higher. Repeated uses of the same skills will raise the DC. You will each make a total of three checks. For each one that you fail, a penalty on the table below will be applied to you (you'll roll a d8 to determine which one). If 8 or more of the groups checks are failures, the tunnel is obstructed entirely and you won't be able to progress forward. Only post one skill check per post.
Failure Penalty (d8):
Binding Vines - You are held back and must make another skill check (which does not raise the group failure threshold).
Thorns - You take 2d6 piercing damage.
Pit - You fall into a pit, which hinders whoever has to help pull you out. The next person to attempt a skill check does so with a -4 penalty.
Paranoia - The hag's cackling wears down your willpower, you discreetly lash out at a random one of your own party members, imposing disadvantage on their next skill check.
Labyrinth - You got lost momentarily, forgetting where you were. It takes mental focus to get back on track, granting you disadvantage on subsequent ability checks that use Intelligence, Wisdom, or Charisma.
Illness - You wretch and are dizzied. Your companions all have to guide you through this portion. Every other party member receives a -1 penalty to their next skill check.
Collapse - The tunnel has collapsed partially, you have to break through for the party to progress. You are physically taxed, granting you disadvantage on subsequent ability checks that use Strength, Dexterity, or Constitution.
Slope - You end up traversing a rocky slope, and doing so takes massive amounts of energy. You gain one point of exhaustion.
This post has potentially manipulated dice roll results.
As she leads the way, Miesha casts a Cure Wounds on herself even as she starts off for 5
As she leads the was, Miesha talks to the others and does all she can to encourage and uplift their spirits. "We are heroes and champions, my friends! Some spooky old hag is nothing compared to what we have already been through together. Those Gnolls were tougher than these shadow spawn and we routed them almost by accident! Together we are mighty and we shall have her head on a spike and bring back life to these lands..."
Persuasion to convince the others they can do this: 27
Crannoc tries to make sense of the vines and other thorny obstacles. So different than what he normally sees. He drops his concentration on Bless and reaches out to Temuth for Guidance to help the party spot the path forward. Trying to find the natural joints and bends where the flexibility of the vines lend themselves to pulling them aside or supporting weight. Searching for a path through the overgrowth. But his mind is still reeling a bit from the fight and the hag's words and he is not quite as skillful as he normally is at such efforts.
This post has potentially manipulated dice roll results.
Maggwyn nods to Miesha's encouragement, knowing that even though she's hurt, she wasn't going to be the one to tell the others they needed to turn back. As the vines and obstacles get in their way, she tries to figure out where they are coming from or if there is anything else that they should be aware of. She keeps her eyes peeled, watching where they are headed and at times, checking behind them, a bit worried they might get ambushed from behind.
Another piece of information: the base DC is 10 for the first check, 15 for the second, and 20 for the third and all after it. Reusing an ability adds 2 to the DC.
Crannoc pulls from his pack a small container of salve he had concocted from the herbs of his home forest, applying or handing out dabs of it to his companions. It does not so much heal as reduce the pain and invigorate an impacted area of the body to make it easier to continue on past the rough and spiny obstacles. The tingling sensation distracting from the discomfort of small cuts and abrasions. Continuing to concentrate on Temuth'sGuidance.
Once a direction is chosen Jasper uses his impressive speed, agility and skills in climbing and avoiding difficult terrain (Mobile Feat) to try to dash ahead of the group, twisting, diving and dodging through the grasping vines in his effort to pursue the hag.
Acrobatics: 21
Would Bladesong still be active since this action was urgently prompted right at the end of combat? If so, Advantage: 12
This post has potentially manipulated dice roll results.
((I want to save my Athletics for the last so...))
Miesha thinks on all that the hag has said and done, and what little they know of this corruption... How would this foul creature attempt to deal with them? Would she egg them further into her trap, the better to destroy them? Or would she perhaps try to lead them on a merry chase through her underground maze of terror? Through this Miesha attempts to use her INSIGHT to try to determine if they can trust the clues and obstacles they face or if they should ignore them and trust to fate...
This post has potentially manipulated dice roll results.
As the vines start to converge on the party, Maggwyn looks at them with interest. She knows they are working against them, but she also wonders what makes them tick, what is in the leaves or anything else that is protruding from them. Trying to check them out further, she attempts to pluck a leaf off, wanting to give it to Crannoc, but hoping the vines will not notice...
Miesha is still standing. A bit hoo covered, but standing… I think she forgot Bless on her save but it would not have helped. You can give Maggwyn both heals or just heal once…
“King or not, that hag is a menace,” Miesha spits. “Do we press on or depart this hole and regroup?”
Once Crannoc heals her, Maggwyn slowly gets up to her feet, still in bad shape. She makes sure her weapon is still in working order, then waits for the others to decide... she is not in any condition to make decisions. She does look over to Crannoc once she is ready, "Thank you."
Crannoc - The halls have stilled, and the hag is nowhere to be found.
Crannoc pauses for a long moment, slowly turning in a circle as the sycamore seedling mirrors him above his head. He smiles absent mindedly at Maggwyn's thanks, forgetting the courtesy eye-roll this time, and considers the party's condition and options.
"I am loath to leave behind any corruption that may remain here, but I no longer sense the hag. Do you sense any further fiends, Miesha? We are wounded and have used much of our healing magic. I think we should withdraw to the surface and rest. And check if the blight above has withdrawn."
He turns to the cat-man, genuinely sorry. "I apologize for the lack of material reward thus far, Jasper."
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons | Lyra(Warlock2/Bard4): VitusW's Silverwood Forest
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
In the stillness that followed this battle, you all hear the hag's screech again as small shapes squirm their way through the dirt all around you. Wickedly barbed vines curl around the whole tunnel. Other strange phenomena seem to be on their way, but a decision must be made soon: go into a further tunnel to finish this or retreat the way you came.
Miesha will again take a moment and tap into her Divine Sense to see if she can sense a direction for where the hag is...
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallowspell.
"We are injured. Our resources have been taxed. We barely know where we are. The wisest course of action would be to try to get out of here and find a safe place to rest," Miesha says with confidence. "But fortune favors the bold and nobody ever won renown and glory by resting. There could be as much danger behind us as before us, so I say we stride forward and give that hag her due!"
Miesha will point in whichever direction she senses the most fiendishness, if there is one... Or if she senses nothing she points just in the general direction she presumes they fled. With the barbed vines entwining their passageways she doesn't see there is much difference in threat level no matter which direction they go anyway.
As the hag screams a chill runs down Maggwyn's spine. Checking to see that Jasper is doing alright, discreetly, she then listens to Miesha. She pulls out her single healing potion , shrugs her shoulders and downs it 6 (7). She focuses and regrips her glaive. To Miesha, "After you then."
Crannoc nods grimly and follows Miesha. I should have known this. Temuth's foes are not so easily routed.
He maintains his Spiritual Weapon, and his concentration on Bless (which he had cast roughly 12 seconds later) for as long as he can.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons | Lyra(Warlock2/Bard4): VitusW's Silverwood Forest
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
Miesha - Your divine sense guides you to the hallway on the left, but the sensation leaves just as you use it. Your quarry is escaping.
Beginning the pursuit, the tunnels are working with the hag and against you. There will be a skill challenge to get through this mess of vines and obstacles. You can propose a skill and how you would use it, and based on the quality of the suggestion the DC may be made lower or higher. Repeated uses of the same skills will raise the DC. You will each make a total of three checks. For each one that you fail, a penalty on the table below will be applied to you (you'll roll a d8 to determine which one). If 8 or more of the groups checks are failures, the tunnel is obstructed entirely and you won't be able to progress forward. Only post one skill check per post.
Failure Penalty (d8):
As she leads the way, Miesha casts a Cure Wounds on herself even as she starts off for 5
As she leads the was, Miesha talks to the others and does all she can to encourage and uplift their spirits. "We are heroes and champions, my friends! Some spooky old hag is nothing compared to what we have already been through together. Those Gnolls were tougher than these shadow spawn and we routed them almost by accident! Together we are mighty and we shall have her head on a spike and bring back life to these lands..."
Persuasion to convince the others they can do this: 27
...
Crannoc tries to make sense of the vines and other thorny obstacles. So different than what he normally sees. He drops his concentration on Bless and reaches out to Temuth for Guidance to help the party spot the path forward. Trying to find the natural joints and bends where the flexibility of the vines lend themselves to pulling them aside or supporting weight. Searching for a path through the overgrowth. But his mind is still reeling a bit from the fight and the hag's words and he is not quite as skillful as he normally is at such efforts.
Survival: 10 + 4 from Guidance = 14
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons | Lyra(Warlock2/Bard4): VitusW's Silverwood Forest
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
Maggwyn nods to Miesha's encouragement, knowing that even though she's hurt, she wasn't going to be the one to tell the others they needed to turn back. As the vines and obstacles get in their way, she tries to figure out where they are coming from or if there is anything else that they should be aware of. She keeps her eyes peeled, watching where they are headed and at times, checking behind them, a bit worried they might get ambushed from behind.
Perception 13
Another piece of information: the base DC is 10 for the first check, 15 for the second, and 20 for the third and all after it. Reusing an ability adds 2 to the DC.
All checks thus far are successful.
Crannoc pulls from his pack a small container of salve he had concocted from the herbs of his home forest, applying or handing out dabs of it to his companions. It does not so much heal as reduce the pain and invigorate an impacted area of the body to make it easier to continue on past the rough and spiny obstacles. The tingling sensation distracting from the discomfort of small cuts and abrasions. Continuing to concentrate on Temuth's Guidance.
DC 15 Medicine check: 27 + 3 from Guidance = 30
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons | Lyra(Warlock2/Bard4): VitusW's Silverwood Forest
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
Once a direction is chosen Jasper uses his impressive speed, agility and skills in climbing and avoiding difficult terrain (Mobile Feat) to try to dash ahead of the group, twisting, diving and dodging through the grasping vines in his effort to pursue the hag.
Acrobatics: 21
Would Bladesong still be active since this action was urgently prompted right at the end of combat? If so, Advantage: 12
((I want to save my Athletics for the last so...))
Miesha thinks on all that the hag has said and done, and what little they know of this corruption... How would this foul creature attempt to deal with them? Would she egg them further into her trap, the better to destroy them? Or would she perhaps try to lead them on a merry chase through her underground maze of terror? Through this Miesha attempts to use her INSIGHT to try to determine if they can trust the clues and obstacles they face or if they should ignore them and trust to fate...
Insight: 10
Your group pushes through the first segment of the chase completely unhindered. Both Miesha and Crannoc succeed in the second segment.
As the vines start to converge on the party, Maggwyn looks at them with interest. She knows they are working against them, but she also wonders what makes them tick, what is in the leaves or anything else that is protruding from them. Trying to check them out further, she attempts to pluck a leaf off, wanting to give it to Crannoc, but hoping the vines will not notice...
Sleight of Hand 27
Jasper continues to bound forward using his many feline talents. (Willing to take -2 the penalty here.)
Acrobatics: 15
Would Bladesong still be active since this action was urgently prompted right at the end of combat? If so, Advantage: 25
Your group pushes through the second segment, but the vines and walls have seen Jasper's tricks before.
Jasper Penalty Roll: 3