Silas picks up a piece of the skull. He feels a slight resistance as he moves it away fron the others, but it is not strong enough to prevent him from taking it.
What would you like to do? This room dosen't seem to contain anything other than a broken down old smelter some redead corpses and a few shards of magical skull.
Well, Imgur is no longer allowing people to use their website and their app doesn't support direct links so I can no longer post maps like I was doing before. I am looking for an alternative. Also I must again apologize for the slowed pace, there has been a lot of crazy stuff going on lately and Ive been running on far to little sleep which is wreaking havoc on my organizational abilities and free time. With any luck I will be able to figure out how to post maps again tomorrow.
I am assuming that you are going through the passage to the west. You open the door carefully and peer inside. This room is currently unoccupied, though it appears that the Black Spider's goons had recently been using it as a camp site but they are gone now and left nothing of use behind. The door on the opposite side of the room has been left open and you recognize a tunnel you have already explored.
Back in the smelting room there are two passages leading south and one east, which way would you like to explore first?
Tibern will close the door he just looked through and then will take out a coin to flip for it. Once it lands he sees which side it landed on and head towards the south passage.
Again sorry, Ive been so busy IRL lately I haven't had time to sleep much let alone post. Still haven't found a good way to link maps, the link above will hopefully show you the DM's map directly from the sight, I will turn on content sharing in case you need it to view that map. I used the DM's map do I can indicate rooms by number.
You head into area 9 from the stairwell near the door to area 11.
Steep escarpments divide this large cavern into three sections — high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal remains of dozens of dead warriors — dwarves, gnomes, orcs, and ogres — attest to the fierceness of the fighting that took place here long ago.
As soon as the light of the tourch spreads out into the room you hear a hungry snarling sound from the western escarpment. Seven ghouls come leaping down from the ledge and advance upon the group.
Unfortunately Dndbeyond has changed things and i cant figure out how to enable content sharing at the moment, let me know if you can see the map or not. I will try to figure this stuff out as soon as possible but I am our of time at the moment.
Silas will try a religion check. Maybe there was some warning about necromancy in Illmaters teachings. 9
"I know what you can find just through talking." Tibern says as he steps away from the skull
Silas will take a fragment of skull with him to find answers at a later time or just ditch it somewhere far away from the other fragments.
Silas picks up a piece of the skull. He feels a slight resistance as he moves it away fron the others, but it is not strong enough to prevent him from taking it.
What would you like to do? This room dosen't seem to contain anything other than a broken down old smelter some redead corpses and a few shards of magical skull.
Tibern will move to the next room, making sure to stay in distance of the larty.
Silas will follow Tibern but not too closely.
Well, Imgur is no longer allowing people to use their website and their app doesn't support direct links so I can no longer post maps like I was doing before. I am looking for an alternative. Also I must again apologize for the slowed pace, there has been a lot of crazy stuff going on lately and Ive been running on far to little sleep which is wreaking havoc on my organizational abilities and free time. With any luck I will be able to figure out how to post maps again tomorrow.
I am assuming that you are going through the passage to the west. You open the door carefully and peer inside. This room is currently unoccupied, though it appears that the Black Spider's goons had recently been using it as a camp site but they are gone now and left nothing of use behind. The door on the opposite side of the room has been left open and you recognize a tunnel you have already explored.
Back in the smelting room there are two passages leading south and one east, which way would you like to explore first?
Tibern will close the door he just looked through and then will take out a coin to flip for it. Once it lands he sees which side it landed on and head towards the south passage.
Vandar, having no strong feelings on a route to follow next, is happy to follow Tibern's lead.
Wave Echo Cave map
Again sorry, Ive been so busy IRL lately I haven't had time to sleep much let alone post. Still haven't found a good way to link maps, the link above will hopefully show you the DM's map directly from the sight, I will turn on content sharing in case you need it to view that map. I used the DM's map do I can indicate rooms by number.
You head into area 9 from the stairwell near the door to area 11.
Steep escarpments divide this large cavern into three sections — high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal remains of dozens of dead warriors — dwarves, gnomes, orcs, and ogres — attest to the fierceness of the fighting that took place here long ago.
As soon as the light of the tourch spreads out into the room you hear a hungry snarling sound from the western escarpment. Seven ghouls come leaping down from the ledge and advance upon the group.
Roll initiative please.
Nundro: 17
Ghouls: 3
Unfortunately Dndbeyond has changed things and i cant figure out how to enable content sharing at the moment, let me know if you can see the map or not. I will try to figure this stuff out as soon as possible but I am our of time at the moment.
Tibern curses as he sees the creatures call from the forming, readying his weapons
Inititiative: 24
Initiative 5
Initiative: 8
Gonna roll for Lothar to move things along: 4
The order is Tibern, Nundro, Vandar, Silas, Lothar, then the ghouls.
Tibern will take aim and fire his crossbow at the nearest ghoul before moving back to get a bit more distance from them.
Handcrossbow: Attack: 15 Damage: 5
Tiber hits one of the ghouls in the shoulder with his crossbow, it keeps coming.
Nundro moves forward and engages the ghoul hit by Tibern. He swings his morningstar,
Attack: 22 Damage: 9
Then uses his action surge to swing again.
Attack: 9 Damage: 9
The first attack hits, staggering the ghoul, but the second swing goes wide.
Vandar Silas and Lothar are all up. The ghoul engaged with Nundro is pretty badly hurt. 6 others are unhurt and moving to attack.
Silas casts bless on the party. And then stands his ground with his short and staff in his hands.
Vandar follows Tibern and Nundro foward to attack the same ghoul.
Attack: 23 Damage: 9
Attack: 27 Damage: Unable to parse dice roll.