Upon seeing the thug attack Whistler and Nebb, Jeannette glares at the thug and takes a breath before saying, "You know you could have ran but you choose to stay, as they say everyone makes mistakes but you just made your last."
Casts Dissonant Whispers at 1st level: You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
Nebb spins around and points at the creature below Aeron and say's "I don't know about you, but I love me some creepy crawlies" before starting to cackle almost uncontrollably.
Cast's : True Strike: You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
Nebb spins around and points at the creature below Aeron and say's "I don't know about you, but I love me some creepy crawlies" before starting to cackle almost uncontrollably.
Cast's : True Strike: You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
"Bugs are fine, its the zombies and skeletons that annoy me at times."
This post has potentially manipulated dice roll results.
"Let's try ta end this quick,"murmured Whistler as he produced a dart, focused as he stepped back, then flung it at the mummy.
FREE: Draw a dart MOVE: Back up fifteen feet ACTION: Attack, throwing dart at mummy with Sharpshooter * Dart Throw - Attack: 11, Piercing Damage: 19 EXTRA: Add extra damage from Psionic Strike if dart hits - 6 Force Damage NOTE: Whistler used Psionic Recovery last encounter; 3 psionic die left, 2 if attack lands
"Well... They aren't that bad, although I'm not the biggest fan of them."Jeannette shrugged her shoulders slightly as she replied what Nebb had said before she walked towards the mummy. She took a quick breath before thrusting her rapier towards the mummy.
I think it's okay for Jeannette to take her turn. Whistler and Nebb, don't forget to update your HP, assuming the attacks hit.
Upon seeing the thug attack Whistler and Nebb, Jeannette glares at the thug and takes a breath before saying, "You know you could have ran but you choose to stay, as they say everyone makes mistakes but you just made your last."
Casts Dissonant Whispers at 1st level: You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
Attack/Save: WIS 13
Thug's save: 19
Damage: 10
The thug is badly injured, but still alive. He starts running away.
Whistler and Nebb may make attacks of opportunity.
Nebb says "Let that be a lesson to you"
Cast's Magic Missile:
All three Darts to the thugs back
The thug takes 14 damage and dies.
"Well, they won't be robbing anyone else."
Rolling for next threat: 4 5 1 4
The party continues walking. 15 minutes later, the party passes what appears to be a small mound, 10 feet to the east. Then it starts moving...
Mummy's initiative: 0
Spark's initiative: 3
Initiative : 13
Jeannette's initiative:12
Aeron's initiative: 11
Aeron sighs as he see's the mound move, "Undead creatures seem common in this forest"
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Whistler's Initiative: 20
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Initiative order:
17: Aeron
13: Nebb
7: Whistler
5: Jeannette
3: Spark
0: Mummy
It is Aeron's turn.
Aeron moves over to the mound/mummy, and raises his mace before bringing it down on what he thinks is it's head:
Attack: 20 Damage: 6
*I think this is considered attacking a prone creature, so advantage, but take the first one if its not considered prone*
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
Nebb spins around and points at the creature below Aeron and say's "I don't know about you, but I love me some creepy crawlies" before starting to cackle almost uncontrollably.
Cast's : True Strike: You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
"Bugs are fine, its the zombies and skeletons that annoy me at times."
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
#FreeDND
"Let's try ta end this quick," murmured Whistler as he produced a dart, focused as he stepped back, then flung it at the mummy.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
"Well... They aren't that bad, although I'm not the biggest fan of them."Jeannette shrugged her shoulders slightly as she replied what Nebb had said before she walked towards the mummy. She took a quick breath before thrusting her rapier towards the mummy.
Attack: 25 Damage: 13
Aeron and Jeannette both hit the mummy. Whistler's dart misses. (Are Aeron's and Jeannette's weapons magical?)
Spark uses her bonus action to make some Magic Stones and then uses her action to launch one at the mummy with her sling. Attack: 13 Damage: 10
Spark ends her turn behind Aeron and Jeannette.
The mummy gets up and shambles past Aeron and Jeannette to attack Spark. Attack: 18 Damage: Unable to parse dice roll.
Spark avoids the mummy's attack.
The mummy uses Dreadful Glare on Jeannette, who must make a DC 11 Wisdom saving throw.
After this, it will be Aeron's turn.