Chadderly, recognizing rhe shark teeth they bear, concludes these must be members of a criminal element he's heard if called the Sharkteeth. (See the spoiler)
Sharkteeth comprises of the lowest castes of the city - from the fallen out of favor who lost their writ or the beggars who never had anything to the Zhent half-orcs that have no place in orderly society. Members are provided necklaces with a shark tooth, a clear sign to City Watch to steer clear from trouble and not question or check for writ. The sight of that necklace - just as the sight of a ring on an old man's hand - fills the common folk with sheer dread and makes them shun from eye contact. This empowering fear is what hooks members of Sharkteeth like hard drug. Sharkteeth specialize in extreme vice.
Seeing the Red Wizard, the group of Dhark's teeth look surprised. (The Red Wizards are distrusted by the locals, but they are a defense against the encroachment if the elementals. They have no authority here, but they are powerful, and cruel. Crossing them is not advisable)
With but a moment's hesitation the elf calls out: "In for a fang, in for a glory!" <In for a fang = penny (cp), glory = pound (gp)>
This post has potentially manipulated dice roll results.
Tetrevess swings his staff at one of the orcs 20 to hit, and if hits 6 damage. He looks at chadderly with concern. “I might or might not be able to do more, with permission”.
This post has potentially manipulated dice roll results.
Half orc 1 swings wildly at the source if his blinding agony [roll]
Half orc 2 runs toward the woman Gravity is healing and grabs her, kicking Mr Fancy* out of his way as he goes. He mercilessly slashes at Gravity with his sword intent on keeping her at bay, but not afraid to draw blood 19 for 8.
Scooping up the now concious woman who screams and kicks in protest, he throws her over his shoulder 8 (half orc) vs 2 (woman).
* instead if rolling to attack here, I'm going to ask @Brian_Avery to roll DC 20 Dex save for Mr. Fancy to avoid the kick. (The half-orc has an 85% chance to hit an AC 12 creature. The cat has a 15% chance to avoid all damage; this just makes it player facing.) 15 bludgeoning
By RAW (if you care) the woman and the ½ orc are in adjacent spaces and he is crouching to fit in the narrow space between Gravity and the wall. I'm OK with anyone just meleeing the half orc. Just treat your reach as +5 feet for that guy only and the woman as an empty space. At range, she provides 1/2 cover.
This post has potentially manipulated dice roll results.
Mister Fancy DEX save: 6
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Edit: (sorry, I can't see peoples rolls) did that include the +3 from Angus' aura? If not add that in and he makes the save and persists. If it was already included, I'm afraid, Mr. Fancy vanishes.
(ooc: sorry, ddn't add the +3 from the aura... thanks Angus.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
FYI. The orc that was blinded and set alight (not in that order) doesn't look too healthy. I mean, he didn't look great before, but now he looks ready to drop.
The elf moves (15 ft) to engage Gravity, in an effort to help the ½-orc escape. He slices and thrusts with his rapier, distracting the artificer from the threat of the dagger concealed by his tattered cape. 20 for 10 piercing, 18 for 7 piercing, 7 for 7 piercing.
He disengages a(s a bonus action) and continues another 15ft down the alley, calling orders to his fellow knaves, "We got her, let's get to her to the nest."
Elf actions above. Sam, take your turn before reading and we'll retcon if we have to. If it doesn't effect the elf, no retcon should be necessary.
Tetrevess, Angus, Gravity and Chadderly are up. You can all read the elf actions first.
<I'll post the updated map once I know where Sam is. For now, I'll already move the token in owlbear if you want to check that out. These are all native assets, so it should be accessible. https://www.owlbear.rodeo/game/_KkhDQttc>
Chadderly, recognizing rhe shark teeth they bear, concludes these must be members of a criminal element he's heard if called the Sharkteeth. (See the spoiler)
Sharkteeth comprises of the lowest castes of the city - from the fallen out of favor who lost their writ or the beggars who never had anything to the Zhent half-orcs that have no place in orderly society. Members are provided necklaces with a shark tooth, a clear sign to City Watch to steer clear from trouble and not question or check for writ. The sight of that necklace - just as the sight of a ring on an old man's hand - fills the common folk with sheer dread and makes them shun from eye contact. This empowering fear is what hooks members of Sharkteeth like hard drug. Sharkteeth specialize in extreme vice.
Seeing the Red Wizard, the group of Dhark's teeth look surprised. (The Red Wizards are distrusted by the locals, but they are a defense against the encroachment if the elementals. They have no authority here, but they are powerful, and cruel. Crossing them is not advisable)
With but a moment's hesitation the elf calls out: "In for a fang, in for a glory!" <In for a fang = penny (cp), glory = pound (gp)>
She actually fell out of the building, but that doesn't change much except nobody in the warehouse sees her dash through it.
Angus strikes the wounded half orc, who cries out in pain, "Aaahhh! Me eyes!" As he clutches his face.
Con save 11
Tetrevess is up, then the half orcs.
Sam 20 ✅️
Sharkooth elf 19 ✅️
Tetrevess 17 ▶️
Angus 12 ✅️
Gravity 12 ✅️
Chadderly 9 ✅️
Half-orcs 9 ⏸️
Tetrevess swings his staff at one of the orcs 20 to hit, and if hits 6 damage. He looks at chadderly with concern. “I might or might not be able to do more, with permission”.
Half orc 1 swings wildly at the source if his blinding agony [roll]
Half orc 2 runs toward the woman Gravity is healing and grabs her, kicking Mr Fancy* out of his way as he goes. He mercilessly slashes at Gravity with his sword intent on keeping her at bay, but not afraid to draw blood 19 for 8.
Scooping up the now concious woman who screams and kicks in protest, he throws her over his shoulder 8 (half orc) vs 2 (woman).
* instead if rolling to attack here, I'm going to ask @Brian_Avery to roll DC 20 Dex save for Mr. Fancy to avoid the kick. (The half-orc has an 85% chance to hit an AC 12 creature. The cat has a 15% chance to avoid all damage; this just makes it player facing.) 15 bludgeoning
<It changed the only successfully parsed roll roll from a 16 damage against t the cat to a higher number. Use the 16.>
Here is the result of the attack vs. Angus by ½orc 1. 16 for 12 slashing 20 for 5 slashing.
Forgot DA due to blinded, but they both missed anyways so it's moot
Back to the top, Sam is up, followed by the elf, possibly at DA pending Mr. Fancy's saving throw.
By RAW (if you care) the woman and the ½ orc are in adjacent spaces and he is crouching to fit in the narrow space between Gravity and the wall. I'm OK with anyone just meleeing the half orc. Just treat your reach as +5 feet for that guy only and the woman as an empty space. At range, she provides 1/2 cover.
Mister Fancy DEX save: 6
Edit: (sorry, I can't see peoples rolls) did that include the +3 from Angus' aura? If not add that in and he makes the save and persists. If it was already included, I'm afraid, Mr. Fancy vanishes.
Sam's up.
Sam 20 ✅️ ▶️
Sharktooth elf 19 ✅️ ⏸️
Tetrevess 17 ✅️ ⏸️
Angus 12 ✅️ ⏸️
Gravity 12 ✅️ ⏸️
Chadderly 9 ✅️ ⏸️
Half-orcs 9 ✅️ ⏸️
(ooc: sorry, ddn't add the +3 from the aura... thanks Angus.)
(Was that a typo? after Sam is the Shark elf, then Tet, then Angus, right?)
It's a copy paste error. Sam then elf then most of the group. Good catch. (I did get the 'pause', 'play', 'check' icons right, at least.)
FYI. The orc that was blinded and set alight (not in that order) doesn't look too healthy. I mean, he didn't look great before, but now he looks ready to drop.
I don't want to retcon, but after 18 hours, I think we should move on. We're past 17 now. If we need to retcon, so be it.
The elf moves (15 ft) to engage Gravity, in an effort to help the ½-orc escape. He slices and thrusts with his rapier, distracting the artificer from the threat of the dagger concealed by his tattered cape. 20 for 10 piercing, 18 for 7 piercing, 7 for 7 piercing.
He disengages a(s a bonus action) and continues another 15ft down the alley, calling orders to his fellow knaves, "We got her, let's get to her to the nest."
Elf actions above. Sam, take your turn before reading and we'll retcon if we have to. If it doesn't effect the elf, no retcon should be necessary.
Tetrevess, Angus, Gravity and Chadderly are up. You can all read the elf actions first.
<I'll post the updated map once I know where Sam is. For now, I'll already move the token in owlbear if you want to check that out. These are all native assets, so it should be accessible. https://www.owlbear.rodeo/game/_KkhDQttc>