Chadderlay will cast Fire Bolt at the drow wizard.
Attack: 15 Damage: 17 fire damage.
(ooc: both the attacks miss but I have Mirror Image up so here are the 2 rolls to see if any images were targeted)
15
17
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Chadderlay, tbeough the dark ess, shoots a blazing bolt of magic that finds its mark and surprises the drow mage, who struggles or maintain his concentration on the summoned tentacles 10
This post has potentially manipulated dice roll results.
The bugbears continue to swarm the drow mage.
Bugbear 1 Attack: 16 Damage: 11
Bygbear 3Attack: 23 Damage: 11
Bugbear Chief Attack: 16 Damage: 11
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Angus, Sam and Tetrevess depart the Harper outpost, heading east as they follow the odd device that squirms and writhes, behaving more like a creature than a machine, feeling at the air with its smooth antennae like a snail, lights drawing strange patterns to show the way.
Just over a rise lies an icy crevasse, whoch the detector strains to peer into, leaning its forward protruding mass down into the rocky cleft.
The trio take care as they descend by rope and piton, coming finally ro a dimly lit floor at the base of the fissure, which they follow to the north. Into an ice cave at rhe northern end of the rift, the party illuminates the area around them, the sun's last rays fading in the distance as they creep through the narrow passage, surrounded by ice. It's unclear what formed this cave, but it's irregular surface suggests natural processes rather than the work of a creature. The tunnel slopes downward as you travel its length. The path is utterly straight in its direction by compass, but suddenly takes a violent turn to the left and begins to climb sharply. The remainder if the tunnel is wider, enough that Samogri no longer has to squeeze to proceed. Thus section curves and bows. Any attempts to chip away at the ice within these tunnels reveal only more ice, the group now deep in the interior of a glacier.
A hole opens up in the tunnel befire you, from.which escspe traces of shifting green and purple light. Peering down, you see a vast cavern below you. Descending by rope you find yourself on an ice bridge. You nootice another hole bored into the wall of ice behind you, but you're attention is naturally drawn to the object the device guides you toward.
Consigned to this frozen sepulcher is a fantastic city sculpted by ancient magic and illuminated in a haunting way by green and purple lights that shed no warmth. The city is slightly tilted, its spires leaning away from you as though recoiling from your presence.
You stand atop a causeway of frost-covered ice that stretches toward the city like the dead, frozen tongue of some hideous behemoth out of whose mouth you’ve just stepped. Most of the city’s buildings are swathed in ice and ruined by time.
<you're in exploration mode. The others are through that tunnel in the wall, too fsr to hear despite the combat, its like 3 rooms, an orchard and a frozen waterslide away>
《《@DM: as the year draws to a close, i thought this would be a good time for some re-session zero stuff. I really like this short (it's ~10 questions) multiple choice questionnaire from RPGbot. If you have a minute, shoot me some replies in the PMs so i can refer back a little easier. It's not a vote, It's just potentially helpful for me to get a better sense of what kind of game experiences you'd each like to have, rather than just doing whatever I feel like based mostly on my presumptions about how your feelings on these topics. You can answer them all or pick and choose just the ones you actually care about. Ideally i can see responses by the new year, but no pressure on that timeframe, but as we start exploring a new area (Ythryn) , it might be helpful.
This post has potentially manipulated dice roll results.
Am I stupid? What did I think would happen? There are more of us than them, odds were they'd attack us and not each other. And I even showed them the red eyes... Akame mentally berated himself before refocusing on the fight. The way that spell worked, they'd keep attacking Chadderlay until he wasn't an available target. And while it was still better than for them to attack him it was hardly the effect he'd been aiming for. And the way he kept burning magic was definitely going to get him killed one of these days.
Fighting the temptation to spend scarce power to double its effect, Akame reluctantly followed Chadderlay's example with a fire bolt of his own, aimed at the drow mage also. He then stepped away from the group to make area of effect attacks less tempting.
<also, if the 3 PCs in Ythrynn want to go up and join the others in the caves of hunger, go ahead. It's not overly "meta," just say you do hear something or whatever. You have my full approval, either way.>
Sam moves to this clearing with this wired city “huh looks likes that dammed monistary” then hears a faint fire bolt being let loose then turns to his companions “you lot hear that it’s faint but it sound close”
(OOC Would the three of us have learned from the Harpers that our allies are in the vicinity?)
Nah, they're totally autonomous. Majes more sense since there's a pair of red wizards in the mix and that's the threat they're currently combating, or the key to the threat, rather?
This post has potentially manipulated dice roll results.
The drow mage, feeling the scorch of Akame's spell, feeling surrounded by brutes and realizing he is outnumbered and outgunned by a superior number of magi, begins to cast a summoning spell.
Chadderlay will cast Fire Bolt at the drow wizard.
Attack: 15 Damage: 17 fire damage.
(ooc: both the attacks miss but I have Mirror Image up so here are the 2 rolls to see if any images were targeted)
15
17
“Ok- well, I will go with you. Sam- what else can we do? We might as well see what happens, it might prove worthwhile.” Tetrevess says
Chadderlay, tbeough the dark ess, shoots a blazing bolt of magic that finds its mark and surprises the drow mage, who struggles or maintain his concentration on the summoned tentacles 10
The tentacles hold, but something nefarious lurks. 7
[Tooltip Not Found] fall from the ceiling above th3 msgically datkened area. One directly above Chadderlay 21 for 8 piercing
Morwena becomes visible again as she casts phantasmal killer on the drow mage.
Bugbears are up
Angus agrees to the Harpers' request, and prepares himself to depart. (has he had time to fully recover?)
(I assumed we did have time for a full rest)
Sam regrets and follows his companions
Sure
Drow mage Wis Save x PK 11 (dc15)
Damage 17
The mage is frightened, but bugbears and Akame are up.
The bugbears continue to swarm the drow mage.
Bugbear 1 Attack: 16 Damage: 11
Bygbear 3Attack: 23 Damage: 11
Bugbear Chief Attack: 16 Damage: 11
Angus, Sam and Tetrevess depart the Harper outpost, heading east as they follow the odd device that squirms and writhes, behaving more like a creature than a machine, feeling at the air with its smooth antennae like a snail, lights drawing strange patterns to show the way.
Just over a rise lies an icy crevasse, whoch the detector strains to peer into, leaning its forward protruding mass down into the rocky cleft.
The trio take care as they descend by rope and piton, coming finally ro a dimly lit floor at the base of the fissure, which they follow to the north. Into an ice cave at rhe northern end of the rift, the party illuminates the area around them, the sun's last rays fading in the distance as they creep through the narrow passage, surrounded by ice. It's unclear what formed this cave, but it's irregular surface suggests natural processes rather than the work of a creature. The tunnel slopes downward as you travel its length. The path is utterly straight in its direction by compass, but suddenly takes a violent turn to the left and begins to climb sharply. The remainder if the tunnel is wider, enough that Samogri no longer has to squeeze to proceed. Thus section curves and bows. Any attempts to chip away at the ice within these tunnels reveal only more ice, the group now deep in the interior of a glacier.
A hole opens up in the tunnel befire you, from.which escspe traces of shifting green and purple light. Peering down, you see a vast cavern below you. Descending by rope you find yourself on an ice bridge. You nootice another hole bored into the wall of ice behind you, but you're attention is naturally drawn to the object the device guides you toward.
Consigned to this frozen sepulcher is a fantastic city sculpted by ancient magic and illuminated in a haunting way by green and purple lights that shed no warmth. The city is slightly tilted, its spires leaning away from you as though recoiling from your presence.
You stand atop a causeway of frost-covered ice that stretches toward the city like the dead, frozen tongue of some hideous behemoth out of whose mouth you’ve just stepped. Most of the city’s buildings are swathed in ice and ruined by time.
<you're in exploration mode. The others are through that tunnel in the wall, too fsr to hear despite the combat, its like 3 rooms, an orchard and a frozen waterslide away>
《《@DM: as the year draws to a close, i thought this would be a good time for some re-session zero stuff. I really like this short (it's ~10 questions) multiple choice questionnaire from RPGbot. If you have a minute, shoot me some replies in the PMs so i can refer back a little easier. It's not a vote, It's just potentially helpful for me to get a better sense of what kind of game experiences you'd each like to have, rather than just doing whatever I feel like based mostly on my presumptions about how your feelings on these topics. You can answer them all or pick and choose just the ones you actually care about. Ideally i can see responses by the new year, but no pressure on that timeframe, but as we start exploring a new area (Ythryn) , it might be helpful.
Thanks.
Here is the link, please PM your reply:
https://rpgbot.net/general-tabletop/gamemasters/pre-game-survey/》》
Am I stupid? What did I think would happen? There are more of us than them, odds were they'd attack us and not each other. And I even showed them the red eyes... Akame mentally berated himself before refocusing on the fight. The way that spell worked, they'd keep attacking Chadderlay until he wasn't an available target. And while it was still better than for them to attack him it was hardly the effect he'd been aiming for. And the way he kept burning magic was definitely going to get him killed one of these days.
Fighting the temptation to spend scarce power to double its effect, Akame reluctantly followed Chadderlay's example with a fire bolt of his own, aimed at the drow mage also. He then stepped away from the group to make area of effect attacks less tempting.
(Attack: 26 Damage: 23 fire damage)
<also, if the 3 PCs in Ythrynn want to go up and join the others in the caves of hunger, go ahead. It's not overly "meta," just say you do hear something or whatever. You have my full approval, either way.>
Sam moves to this clearing with this wired city “huh looks likes that dammed monistary” then hears a faint fire bolt being let loose then turns to his companions “you lot hear that it’s faint but it sound close”
(OOC Would the three of us have learned from the Harpers that our allies are in the vicinity?)
Nah, they're totally autonomous. Majes more sense since there's a pair of red wizards in the mix and that's the threat they're currently combating, or the key to the threat, rather?
The drow mage, feeling the scorch of Akame's spell, feeling surrounded by brutes and realizing he is outnumbered and outgunned by a superior number of magi, begins to cast a summoning spell.
50% chance if success, DC=666
253