Initiative (because of the arranged circumstances):
Guys with spears -20
Sam - 10
Chadderly, Angus: roll initiative, please.
(It is possible to intercede before attacks are made. Rule exception: on this turn only, you can choose, after rolling, to lower your initiative for this and all subsequent rounds, rarher than holding your action.)
Angus and Chadderly: If you don't want to get involved you dint have to, just let us know
Also, (ICYMI) Gravity is adjacent to the Windsnug Inn, where a pair of halflings are being accosted.
<ket me know if anyone is waiting for something to do. I think I'm caught up for once. Sam can post actions already, we can retcon if Angus or Chadderly end up doing something contrary earlier in the initiative>
This post has potentially manipulated dice roll results.
Angus Initiative 13
(You may have missed that I asked some spectators what they do with the bodies of the defeated. I was just wondering if it would be easier to just heal Sam after the fight if they drag him away unconscious.)
This post has potentially manipulated dice roll results.
Chadderlay's Initiative: 20
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(You may have missed that I asked some spectators what they do with the bodies of the defeated. I was just wondering if it would be easier to just heal Sam after the fight if they drag him away unconscious.)
Thanks. Yep, i missed it. Oh, boy is there an answer for that?!
There is a Blade of executions and ceremony responsible for capital punishment, whose neans are generally mundane, but the meatgrinder is rather something else. If someone was convicted of arcane magic use they would have a permanent death sentence imposed by the Blade of Cloaks, as the gleefully enraged mage-hate spewing spectator shares with delight:
"Well-versed with the provisional nature of death, Iridium Lastdawn has taken all precautions to make sure death, when issued, is final and irreversible. The caster is either publicly burned alive, or decapitated and each body part burned separately. His or her remains are then quietly scattered in the Moonsea to prevent return from the dead. A cleric of Bane curses the person’s soul to torment in the Nine Hells. All of the belongings and wealth on their person are claimed, or burned as well. In extreme cases, the guilty party’s remains are transferred to a demiplane <to prevent a chance for true resurrection or a wish spell>."
People really don't consider the question of what happens to the bodies. It's not common knowledge, certainly. Probably for the best. There a wide range if events taking place here, including the all ages nonlehtal tournaments and this.. a baiting.
<Historically, a wildly popular event in Elizabethan England, with roots tracing back to the Medieval Era, bull baiting was said to make the beef more tender. Now where the carcass of a giant quasi-magical reptile might be headed is really anyones guess in this city, but...>
"If there's anything you csn hang a price tag on, theres someone whose willing to pay it!" a jovially inebriated spectator informs Angus, helpfully.
So, probably sold in cuts at auction, given the rare and special nature of the specimen.
In point of fact, the animal being baited was usual kept alive foe many bouts if they were exotic like a bear or a lion, if purely for practical reasons. Having refused an illicit arrangement from the corrupt Blade of Non-Human Affairs, though, Sam's fate looks less rosy than Sackerson's (real bear, mentioned in Shakespeare's Merry Wives of Windsor)
<I totally missed collecting the 5gp entrance fee. A writ is also required to enter, but Angus and Chadderly both have them, so they're good. Sam obviously doesn't need one at the moment.>
Chadderlay wins the initiative, so technically he can choose to act before the stick poking happening down in the arena commences, but he has been warned thst he's being watched and he's denied knowing anything about a big lizard, so it would be very um.. suspect, if he were to interfere with a sanctioned public event.
.... Exploring the area, she finds the blustering winds common on streets of town are calmer here. She notices some dwarves carrying heavy laden packs. They're headed to a place called Windsnug Hearth. It's an Inn catering to overland travelers and merchants; as a thriving seaport, many visitors to Mulmaster come from further abroad...
It's nearly dark by the time Gravity finds the place. As she arrives, she sees a pair of halflings departing the inn, overstuffed rucksacks on their backs....
(@DM, Does Gravity get to see what's inside the heavy laden packs belonging to the dwarves? Is the Windsnug Hearth Inn a multi-storey building? Are these halflings wearing travelers' clothes?)
<What's in the dwarves' bags: how would she see that? She could just ask them.>
They're probably rolling into town to sell their wares at top prices. Metalwork produced in the city proper is a major export, so bad luck to them if thsts what they're selling- the market's flooded with the stuff and it's all of really good quality. Plus that seems like rhe ki d if thing you'd haul with a cart of some sort. All thst to say, probably not anything so heavy ad iron or so bulky as quilts.
As they jab him with spears, Dam's tail flails as he spi s to claw at the retreating aggressors. He manages to scratch two of them and his tail slams into a thud, whibfaiks to dodge it and is sent to the floor, unmoving as he lies in the shallow dreck.
<Sam is still up if Chadderlay isn't doing anything yet. These were all aoo. On the map, red rings are indicating who was hit. The one hit by a crit is out. Angus follows Sam, so @rob88scps2, feel free to post actions, as well.>
(ooc: the Ambassador himself gave Chadderlay knowledge of a giant lizard when he (the Ambassador) questioned him (Chadderlay) about such... also wanted him to make contact with the Knight again... now here is that very Knight showing concern for the giant lizard... even if Chadderlay wanted to stay out of this business (he doesn't) it would be tantamount to disobeying a direct order from the Ambassador, so he (Chadderlay) will be sticking his nose right in the middle of it.)
Chadderlay will cast Telekinesis and use it to open the trap on Sam freeing him. (It says any object weighing 1,000 pounds or less, but this would be up to the DM to determine if it requires any rolls? It could be considered to be worn by Sam but also could be just considered an object that I can interact with as the last paragraph of the spell states. Not sure if I should roll or not?)
"If you're just going to kill him why harry and provoke him. That is tantamount to torture and doesn't give anyone anything to wager on."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Gravity ignores the distress call since she's not willing to face another group of outlaws all by herself, besides she has already wasted a lot of time and will not risk being deviated from her current bounty hunting. She attempts to conceal herself in the shadow of the inn and creeps towards the backyard of the place, as stealthily as possible so that no body notices her movement.
If she successfully moves behind the two-storey structure, she will rub the palm of her hands to transform them into paw like part with metallic claws (Enhance Ability: Cat's Grace). She does something similar to her feet and once she's satisfied with the result of her arcane intelligence, she decides to climb the building.
She will cautiously scale the steep areas while looking for supports, swinging her lithe body when she needs to move horizontally. If she reaches the top of the inn, she will look down to examine her surrounding.
Somehow, Sam manages to escape the trap as he thrashes about (by initiative this happens before he is attacked, thus Sam can move up to speed on this, his first turn)
A very drunk, but rather well dress (given the circumstances) spectator calls on reply to the wizard, speaking in a loud friendly voice, thst you csn just heat over the din of the crowd and the fighting, "Oh, lighten up! This is pure entertainment! Besides, if you're looking for a wager you got the monster or the dustmen**." He explains, pointing haphazardly to Sam then sort if waving his hands all about the arena to indicate the spear-bearers odds are two to one on the lizard. Now that it's got loose, it looks like I'll be sitting pretty om this bet. Might even be able to sell someone this ticket right now, as the odds have narrowed somewhat. Might be time to get out rather than wait about snd be caught up like a knucklehead,* that'd be terr-ble. Say, how'd you like to buy it? Yiu seem like a decent enough guy, not like most of those Red dogs, stomping through our city like they own it, but never even trying to see what its like for us. Look at you, down here in the 'grinder with us. Just soak it all in. I bet they dont have anything like this back East, eh?"
* / **
(*This is both a trout in the Forgotten Realms, probably caught in large numbers in this city, and a reference to a sports betting advertisement featuring Charles Barkley - this is officially a Dad joke)
(** this is just a description of these people who are essentially gladiators, reflecting their role as discarded by society, and of less worth than a slave. They are not related to the Planescape fiction if the same name, S far as I am aware)
@Brian_Avery
<The ambassador asked about the reptile because he wonders why you would omit it form your account, seeing as you were there when he was brought in with Angus and Tetrevess- at least a majority of that would be known to him- he has a spy network and maintains security of the occupied city, he's pretty well aware of things thst officially happen on the record, especially when one of his doplomats is involved and an escort delivered a report to tbe embassy. Still, it's possible you didn't know the reptile was there. Now he's willing to see if Angus is working with the Thayan separatists and possibly use that knowledge to his advantage. He would know Sam is in the Meatgrinder. He didn't really tell Chadderlay to go there, but might have surmised thst he likely would. All in all, I think he has given himself plausible deniability if something should fall eskew but room to take credit for a positive outcome. Tread carefully, for the limb Chadderly is climbing might be of laurel or laburnum>
Sam is still up, having only used a reaction (unless I missed the post)
<I know it's normally one aoo, but there's no mechanic for baiting a creature, so I'm trying to simulate that. It won't apply to further rounds now that he is free and this has essentially become a normal combat in a wet shallow pit.>
Chadderlay: make a Dex (sleight of hand) check if you don't want the crowd to overtly notice that you rigged the event. (Or just don't if you want them to see it or dont csre eitjer way) DC 13.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Gravity sneakily scales the structure and finds herself upon the gabled roof of the quaint chalait. Smoke plumes feom the chimney as she looks over the edges into the alley below to see two halflings lying in the grey slush of salty ice and snow. Two familiar figures rifle through their bags and coats, removing a few bits of gold: coins in a purse, a ring and a necklace. They pull apart the contents of their rucksacks, finding them laden with wool sweaters of fine quality, which they toss carelessly to tbe ground d ro soak in the filthy snowmelt.
Gravity notices that their scars are different thsn she remembers the. having seen the wolfbrothers around town a few times by now, she recalls that they were actually different each time.
This post has potentially manipulated dice roll results.
Angus will use his Healing Light feature on Sam for 7 hp healing. (As it is not a spell, per se, I don't believe there are any verbal or somatic components that would be noticed by onlookers. It is unclear if the effects are visible or not, despite the name. DM, if you disagree, I may retcon this action)
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Rollback Post to RevisionRollBack
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https://www.owlbear.rodeo/game/2IVVjwKRK
(Sam does get AoO on all of those guys)
<Angus and Chatterly csn be anywhere in the surrounding area, I just put Angus as close as I could to Sam and Chadderly at a random spot>
Initiative (because of the arranged circumstances):
Guys with spears -20
Sam - 10
Chadderly, Angus: roll initiative, please.
(It is possible to intercede before attacks are made. Rule exception: on this turn only, you can choose, after rolling, to lower your initiative for this and all subsequent rounds, rarher than holding your action.)
Angus and Chadderly: If you don't want to get involved you dint have to, just let us know
Also, (ICYMI) Gravity is adjacent to the Windsnug Inn, where a pair of halflings are being accosted.
<ket me know if anyone is waiting for something to do. I think I'm caught up for once. Sam can post actions already, we can retcon if Angus or Chadderly end up doing something contrary earlier in the initiative>
Angus Initiative 13
(You may have missed that I asked some spectators what they do with the bodies of the defeated. I was just wondering if it would be easier to just heal Sam after the fight if they drag him away unconscious.)
Chadderlay's Initiative: 20
Thanks. Yep, i missed it. Oh, boy is there an answer for that?!
There is a Blade of executions and ceremony responsible for capital punishment, whose neans are generally mundane, but the meatgrinder is rather something else. If someone was convicted of arcane magic use they would have a permanent death sentence imposed by the Blade of Cloaks, as the gleefully enraged mage-hate spewing spectator shares with delight:
"Well-versed with the provisional nature of death, Iridium Lastdawn has taken all precautions to make sure death, when issued, is final and irreversible. The caster is either publicly burned alive, or decapitated and each body part burned separately. His or her remains are then quietly scattered in the Moonsea to prevent return from the dead. A cleric of Bane curses the person’s soul to torment in the Nine Hells. All of the belongings and wealth on their person are claimed, or burned as well. In extreme cases, the guilty party’s remains are transferred to a demiplane <to prevent a chance for true resurrection or a wish spell>."
People really don't consider the question of what happens to the bodies. It's not common knowledge, certainly. Probably for the best. There a wide range if events taking place here, including the all ages nonlehtal tournaments and this.. a baiting.
<Historically, a wildly popular event in Elizabethan England, with roots tracing back to the Medieval Era, bull baiting was said to make the beef more tender. Now where the carcass of a giant quasi-magical reptile might be headed is really anyones guess in this city, but...>
"If there's anything you csn hang a price tag on, theres someone whose willing to pay it!" a jovially inebriated spectator informs Angus, helpfully.
So, probably sold in cuts at auction, given the rare and special nature of the specimen.
In point of fact, the animal being baited was usual kept alive foe many bouts if they were exotic like a bear or a lion, if purely for practical reasons. Having refused an illicit arrangement from the corrupt Blade of Non-Human Affairs, though, Sam's fate looks less rosy than Sackerson's (real bear, mentioned in Shakespeare's Merry Wives of Windsor)
<I totally missed collecting the 5gp entrance fee. A writ is also required to enter, but Angus and Chadderly both have them, so they're good. Sam obviously doesn't need one at the moment.>
Chadderlay wins the initiative, so technically he can choose to act before the stick poking happening down in the arena commences, but he has been warned thst he's being watched and he's denied knowing anything about a big lizard, so it would be very um.. suspect, if he were to interfere with a sanctioned public event.
18
20
10
10
11
25
7
Lot of dice to roll
Damage
4
6
4
4
5
5
4 crit attack
(@DM, Does Gravity get to see what's inside the heavy laden packs belonging to the dwarves? Is the Windsnug Hearth Inn a multi-storey building? Are these halflings wearing travelers' clothes?)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
@InkedBee:
Halflings are wearing traveler's clothes.
<What's in the dwarves' bags: how would she see that? She could just ask them.>
They're probably rolling into town to sell their wares at top prices. Metalwork produced in the city proper is a major export, so bad luck to them if thsts what they're selling- the market's flooded with the stuff and it's all of really good quality. Plus that seems like rhe ki d if thing you'd haul with a cart of some sort. All thst to say, probably not anything so heavy ad iron or so bulky as quilts.
It's a two-story inn.
As they jab him with spears, Dam's tail flails as he spi s to claw at the retreating aggressors. He manages to scratch two of them and his tail slams into a thud, whibfaiks to dodge it and is sent to the floor, unmoving as he lies in the shallow dreck.
<Sam is still up if Chadderlay isn't doing anything yet. These were all aoo. On the map, red rings are indicating who was hit. The one hit by a crit is out. Angus follows Sam, so @rob88scps2, feel free to post actions, as well.>
(ooc: the Ambassador himself gave Chadderlay knowledge of a giant lizard when he (the Ambassador) questioned him (Chadderlay) about such... also wanted him to make contact with the Knight again... now here is that very Knight showing concern for the giant lizard... even if Chadderlay wanted to stay out of this business (he doesn't) it would be tantamount to disobeying a direct order from the Ambassador, so he (Chadderlay) will be sticking his nose right in the middle of it.)
Chadderlay will cast Telekinesis and use it to open the trap on Sam freeing him. (It says any object weighing 1,000 pounds or less, but this would be up to the DM to determine if it requires any rolls? It could be considered to be worn by Sam but also could be just considered an object that I can interact with as the last paragraph of the spell states. Not sure if I should roll or not?)
"If you're just going to kill him why harry and provoke him. That is tantamount to torture and doesn't give anyone anything to wager on."
Cryptic Gravity
Gravity ignores the distress call since she's not willing to face another group of outlaws all by herself, besides she has already wasted a lot of time and will not risk being deviated from her current bounty hunting. She attempts to conceal herself in the shadow of the inn and creeps towards the backyard of the place, as stealthily as possible so that no body notices her movement.
Dexterity [Stealth] 19
If she successfully moves behind the two-storey structure, she will rub the palm of her hands to transform them into paw like part with metallic claws (Enhance Ability: Cat's Grace). She does something similar to her feet and once she's satisfied with the result of her arcane intelligence, she decides to climb the building.
Dexterity [Acrobatics] 18
She will cautiously scale the steep areas while looking for supports, swinging her lithe body when she needs to move horizontally. If she reaches the top of the inn, she will look down to examine her surrounding.
Perception 2
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
A very drunk, but rather well dress (given the circumstances) spectator calls on reply to the wizard, speaking in a loud friendly voice, thst you csn just heat over the din of the crowd and the fighting, "Oh, lighten up! This is pure entertainment! Besides, if you're looking for a wager you got the monster or the dustmen**." He explains, pointing haphazardly to Sam then sort if waving his hands all about the arena to indicate the spear-bearers odds are two to one on the lizard. Now that it's got loose, it looks like I'll be sitting pretty om this bet. Might even be able to sell someone this ticket right now, as the odds have narrowed somewhat. Might be time to get out rather than wait about snd be caught up like a knucklehead,* that'd be terr-ble. Say, how'd you like to buy it? Yiu seem like a decent enough guy, not like most of those Red dogs, stomping through our city like they own it, but never even trying to see what its like for us. Look at you, down here in the 'grinder with us. Just soak it all in. I bet they dont have anything like this back East, eh?"
* / **
(*This is both a trout in the Forgotten Realms, probably caught in large numbers in this city, and a reference to a sports betting advertisement featuring Charles Barkley - this is officially a Dad joke)
(** this is just a description of these people who are essentially gladiators, reflecting their role as discarded by society, and of less worth than a slave. They are not related to the Planescape fiction if the same name, S far as I am aware)
@Brian_Avery
<The ambassador asked about the reptile because he wonders why you would omit it form your account, seeing as you were there when he was brought in with Angus and Tetrevess- at least a majority of that would be known to him- he has a spy network and maintains security of the occupied city, he's pretty well aware of things thst officially happen on the record, especially when one of his doplomats is involved and an escort delivered a report to tbe embassy. Still, it's possible you didn't know the reptile was there. Now he's willing to see if Angus is working with the Thayan separatists and possibly use that knowledge to his advantage. He would know Sam is in the Meatgrinder. He didn't really tell Chadderlay to go there, but might have surmised thst he likely would. All in all, I think he has given himself plausible deniability if something should fall eskew but room to take credit for a positive outcome. Tread carefully, for the limb Chadderly is climbing might be of laurel or laburnum>
Sam is still up, having only used a reaction (unless I missed the post)
<I know it's normally one aoo, but there's no mechanic for baiting a creature, so I'm trying to simulate that. It won't apply to further rounds now that he is free and this has essentially become a normal combat in a wet shallow pit.>
Chadderlay: make a Dex (sleight of hand) check if you don't want the crowd to overtly notice that you rigged the event. (Or just don't if you want them to see it or dont csre eitjer way) DC 13.
Chadderlay's DEX (Sleight of Hand) check: 22
Gravity sneakily scales the structure and finds herself upon the gabled roof of the quaint chalait. Smoke plumes feom the chimney as she looks over the edges into the alley below to see two halflings lying in the grey slush of salty ice and snow. Two familiar figures rifle through their bags and coats, removing a few bits of gold: coins in a purse, a ring and a necklace. They pull apart the contents of their rucksacks, finding them laden with wool sweaters of fine quality, which they toss carelessly to tbe ground d ro soak in the filthy snowmelt.
Gravity notices that their scars are different thsn she remembers the. having seen the wolfbrothers around town a few times by now, she recalls that they were actually different each time.
Amid the raucous crowd, nobody seems to notice Chadderly casting the spell
<Waiting on Sam and Angus>
Angus will use his Healing Light feature on Sam for 7 hp healing. (As it is not a spell, per se, I don't believe there are any verbal or somatic components that would be noticed by onlookers. It is unclear if the effects are visible or not, despite the name. DM, if you disagree, I may retcon this action)
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.