After noticing T conducting his search, Trisk will aid in his efforts.
"Good idea, you never know what may be hidden away down here. It's usually something important or valuable though."
Triskelion's Investigation: 8
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
While Trisk searxhes the crates of blankets an rough woven cloth, moving the light objects away feom the wall as he searches, Tetrevess notices something unusual about the east wall. Discerning an inconsistency, he locates a seam and with some persuasion, the wall gives way, moving back to reveal a hidden space witb another elevator. Unlike the deacending shaft in the largwr room, this one is functional.
<minir raliroad here. Hope we dont mind>
Summonimg rhe rest of the group, they find, by combining their effirts, they are able to turn the wheel that slowly lowers the car down the shaft. For fifty feet the geoup descends until the car comes to a firm halt.
Looking out from the elevator, you see chamber bisected by a narrow stream of water. A branch of the stream flows into a large, rubble- filled shaft that appears to have once served as another elevator. A stone statue occupies the northeast corner of the room.
As you step from the elevator yiu can feel somwthing is not right. From across the room, you see it: a towering mountain of crudely stitched flesh suddenly springs to life with a roar. Its blade arm bursts into flame, and its ugly claw snaps menacingly.
Players go first. If it can, the monster will attack Sam with its flaming arm blade. Roll to dodge. You need a 19, with Sam's bonus of 10 (AC 20), he needs to roll an 9 on the d20. Otherwise the golem hits for 9 slashing and 3 fire damage.
With its claw, it the creature tries to grab Trisk. He needs a 19 to avoid the 8 damage. On a hit, the claw automatically attempts to grapple him. Make a grapple check against 15
But, players are up first. I'm just being proactive for speed
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Help! It's got me!" Triskelion falls victim to the monster's grappling claw.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Trisk! Get out of there!". T shoots a radiant lightning bolt at the creature (upcast 4th). as a ba, he reaches out with his mind to try to telekinetic shove Trisk out of the creature's grasp (DC 20 STR, I guess for the creature as I assume Trisk is willing)
It shrugs the attack seems to not bother it, at all.
The lightning bolt surges theough the fleshy mound, but it seems to have no ill effect. Rather, the golem's musculature seems to swell as the hulking brute is envigorated by the crackling electric charge
<I'm trying to digure this. So, T is choosing to go after the monster attacks. Coukd go both before and after, so not worried abour the possibility of other pcs and lightning. Lighting bolt buffs monster. Sounds like the creature needs a STR save 14 vs TK>
(by radiant- i meant radiant energy not lightning, using energy substitution, but i did not realize it was a golem, it seemed like a demon or something).
Also, feel free to post for next round, Sam hasnt gone, but monster is last i. Initiative and i already made its rou d 1 actions, so T and T can also post round 2 now.
Recap: The thing slashed at Sam with its flaming metal arm and grabbed Trisk before Tetrevess yanked him free and (i assume) set him down safely somewhere. Monster was last initiative. Plahers are up. Magic attacks seem to cause it no harm, though, almost as if it were immune to them.
After noticing T conducting his search, Trisk will aid in his efforts.
"Good idea, you never know what may be hidden away down here. It's usually something important or valuable though."
Triskelion's Investigation: 8
While Trisk searxhes the crates of blankets an rough woven cloth, moving the light objects away feom the wall as he searches, Tetrevess notices something unusual about the east wall. Discerning an inconsistency, he locates a seam and with some persuasion, the wall gives way, moving back to reveal a hidden space witb another elevator. Unlike the deacending shaft in the largwr room, this one is functional.
<minir raliroad here. Hope we dont mind>
Summonimg rhe rest of the group, they find, by combining their effirts, they are able to turn the wheel that slowly lowers the car down the shaft. For fifty feet the geoup descends until the car comes to a firm halt.
Looking out from the elevator, you see chamber bisected by a narrow stream of water. A branch of the stream flows into a large, rubble- filled shaft that appears to have once served as another elevator. A stone statue occupies the northeast corner of the room.
What do you do?
As you step from the elevator yiu can feel somwthing is not right. From across the room, you see it: a towering mountain of crudely stitched flesh suddenly springs to life with a roar. Its blade arm bursts into flame, and its ugly claw snaps menacingly.
Initiative
Monster 9
Sam 21
Tetrevess 14
Trisk 12
Players go first. If it can, the monster will attack Sam with its flaming arm blade. Roll to dodge. You need a 19, with Sam's bonus of 10 (AC 20), he needs to roll an 9 on the d20. Otherwise the golem hits for 9 slashing and 3 fire damage.
With its claw, it the creature tries to grab Trisk. He needs a 19 to avoid the 8 damage. On a hit, the claw automatically attempts to grapple him. Make a grapple check against 15
But, players are up first. I'm just being proactive for speed
Players are up, followed by somw saves unkess somehow avoided.
Anyone? ...Bueller? ...Bueller?
Trisk casts Chill Touch at the monster.
Attack: 21 Damage: 18 necrotic damage.
Acrobatics vs. Grapple: 6
"Help! It's got me!" Triskelion falls victim to the monster's grappling claw.
"Trisk! Get out of there!". T shoots a radiant lightning bolt at the creature (upcast 4th). as a ba, he reaches out with his mind to try to telekinetic shove Trisk out of the creature's grasp (DC 20 STR, I guess for the creature as I assume Trisk is willing)
It shrugs the attack seems to not bother it, at all.
The lightning bolt surges theough the fleshy mound, but it seems to have no ill effect. Rather, the golem's musculature seems to swell as the hulking brute is envigorated by the crackling electric charge
<I'm trying to digure this. So, T is choosing to go after the monster attacks. Coukd go both before and after, so not worried abour the possibility of other pcs and lightning. Lighting bolt buffs monster. Sounds like the creature needs a STR save 14 vs TK>
Trisk flies out of the golem's clawed grasp as Tetrevess guides his flight to a nearby piece of firmament.
<Sam is up>
(by radiant- i meant radiant energy not lightning, using energy substitution, but i did not realize it was a golem, it seemed like a demon or something).
<Ok. No temporary hit points, but still no damage. I quoted the description from the book. Its more fun that way.>
Also, feel free to post for next round, Sam hasnt gone, but monster is last i. Initiative and i already made its rou d 1 actions, so T and T can also post round 2 now.
If no Sam, just roll to d20.
Recap: The thing slashed at Sam with its flaming metal arm and grabbed Trisk before Tetrevess yanked him free and (i assume) set him down safely somewhere. Monster was last initiative. Plahers are up. Magic attacks seem to cause it no harm, though, almost as if it were immune to them.
Does anyone care about this game still? Should we just stop?