Tetrevess is badly hurt by the blade as it slices deep into him, bypassing his protections. “Let’s destroy this blade first!” He calls out. The attack throws off his aim for the crown of stars, but the firebolt shoots true. (Tet is at 30 HP, after false life went down. Going to need a rest as he’s low on spells. Maybe if we survive this battle the library will be a nice quiet spot)
<this is pretty much the boss fight. You can expect a level up before meaningful combat after you claim the prize. I'm telling you this so you don't worry about conserving resources but also to keep momentum up. Lots of game happening here, but once Com at is resolved, the threat is lifted, if thst makes sense.>
So, I'm going to say Sam stops Twtrevess from falling victim to the rectangle on the wall. Someone else csn deal with that.
Iriolarthas acts on Initiative 21, <the system I use takes CR+Dex mod + 10 for the highest CR creature and applies it to all monsters in the combat on the same 'team' so far jts the demilich and that rectangke on the wall, the blades having been felled by Tetrevess. Thus.. (unless Sam can pull initiative over 21)>
The shadowy, groaning rectangle on the north wall is a living demiplane spell that was created when Iriolarthas escaped Ythryn’s fall. It moves toward the nearest intruder (Sam) with the intent of trapping that creature into its extradimensional chamber, creeping along the floor as it slides down the wall. Even with Sam's superior vision, he cannot sense anything within the demiplane unless he ventures inside, which is exactly what will happen as the rectsngke slides under his scaled feet, unless he success on a DC10 Dex save.
(Unless w head a rest somewhere and I missed it, I’m pretty limited on what I can do. But I’ll give it a shot)
”your time is past, Iriolarthas! You have delayed your fate long enough. Let us help you transition into the next world and rest..” Tetrevess says, the situation with the demilich finally dawning on him.
<this is pretty much the boss fight. You can expect a level up before meaningful combat after you claim the prize. I'm telling you this so you don't worry about conserving resources but also to keep momentum up. Lots of game happening here, but once Com at is resolved, the threat is lifted, if thst makes sense.>
So, I'm going to say Sam stops Twtrevess from falling victim to the rectangle on the wall. Someone else csn deal with that.
Iriolarthas acts on Initiative 21, <the system I use takes CR+Dex mod + 10 for the highest CR creature and applies it to all monsters in the combat on the same 'team' so far jts the demilich and that rectangke on the wall, the blades having been felled by Tetrevess. Thus.. (unless Sam can pull initiative over 21)>
The shadowy, groaning rectangle on the north wall is a living demiplane spell that was created when Iriolarthas escaped Ythryn’s fall. It moves toward the nearest intruder (Sam) with the intent of trapping that creature into its extradimensional chamber, creeping along the floor as it slides down the wall. Even with Sam's superior vision, he cannot sense anything within the demiplane unless he ventures inside, which is exactly what will happen as the rectsngke slides under his scaled feet, unless he success on a DC10 Dex save.
<he's got a weirdly high AC but not many hp. Also, if you can command the library for long enough (like an hour) you effectively get access to a time machine.
This post has potentially manipulated dice roll results.
Sam hits the demilich with a powerful series of strikes <I'm counting them all as magical>
Following Sam's attack, the demilich retaliates with an energy drain attack (LAx2) effecting creatures within 30ft (DC15 Con or reduced ho max by 10)
Then on its turn, attacks Sam and Angus with a life drain (DC19 Con save or take 21 necrotic, the damage taken healing the lich for the same number of hp)
This post has potentially manipulated dice roll results.
(Do either of the demilich's actions trigger the mage slayer feat?)
Mage Slayer PHB, pg. 168
When a creature within 5 ft. of you casts a spell, you can use your reaction to make a melee weapon attack against that creature, and when you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You also have advantage on saving throws against spells cast by creatures within 5 ft. of you
Angus 1st CON Save 19
Angus 2nd CON Save 18
(note: these saves would be with advantage if the feat applies)
<Raw, no, as these aren't spells being cast. Arguably antimagic field could be, but it is targeting Avarice and I understand it to be a contingency since it's part of the lair actions and it triggers on initiative 20, not in response to another action, as Legendary Actions do, nor as a reaction, bonus acrion or on the creature's turn.
But, all of this is moot, looking at the numbers, because even with 42 added hp, after the initial onslaught, the disintegration ray reduces Iriolarthas to zero hp, so...>
The demilich howls an unearthly cacophony resonating through the chamber, as it is vaporized into a cloud of ash and dust, swelling to a vast plume far greater in scale than the size of the small jeweled skull would suggest possible.
<these are descriptions of the actions it could have taken if it had another turn, but it's just for fun, there's no saves needed and no mechanical effect, but let's go ahead and make the area within 10ft heavily obscured and 20ft beyond that lightly obscured. Not updating the map, maintain current initiative tracking.>
Sam already knows there's a creature on the other side of the portal, but may not fully grasp what it is. He would k ow its an ambush hunter, though, and that it's a big shadowy rectangle. If he tells the wizard's in the room, they'd likely determine its like a demiplane spell, and since they just fought some living spells and they read that stuff back at the embassy, overall I'm sure they will suspect it's a living demiplane spell.
“**excellent disintegration Morwena. The fight isn’t over, Sam says something lurks beyond. Perhaps another living spell? I truly want to learn how to create these sometime.**. T says
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Tetrevess is badly hurt by the blade as it slices deep into him, bypassing his protections. “Let’s destroy this blade first!” He calls out. The attack throws off his aim for the crown of stars, but the firebolt shoots true. (Tet is at 30 HP, after false life went down. Going to need a rest as he’s low on spells. Maybe if we survive this battle the library will be a nice quiet spot)
<this is pretty much the boss fight. You can expect a level up before meaningful combat after you claim the prize. I'm telling you this so you don't worry about conserving resources but also to keep momentum up. Lots of game happening here, but once Com at is resolved, the threat is lifted, if thst makes sense.>
So, I'm going to say Sam stops Twtrevess from falling victim to the rectangle on the wall. Someone else csn deal with that.
Iriolarthas acts on Initiative 21, <the system I use takes CR+Dex mod + 10 for the highest CR creature and applies it to all monsters in the combat on the same 'team' so far jts the demilich and that rectangke on the wall, the blades having been felled by Tetrevess. Thus.. (unless Sam can pull initiative over 21)>
The shadowy, groaning rectangle on the north wall is a living demiplane spell that was created when Iriolarthas escaped Ythryn’s fall. It moves toward the nearest intruder (Sam) with the intent of trapping that creature into its extradimensional chamber, creeping along the floor as it slides down the wall. Even with Sam's superior vision, he cannot sense anything within the demiplane unless he ventures inside, which is exactly what will happen as the rectsngke slides under his scaled feet, unless he success on a DC10 Dex save.
(Unless w head a rest somewhere and I missed it, I’m pretty limited on what I can do. But I’ll give it a shot)
”your time is past, Iriolarthas! You have delayed your fate long enough. Let us help you transition into the next world and rest..” Tetrevess says, the situation with the demilich finally dawning on him.
(just a reminder, the demilich will have its speed reduced by 10 ft, and may be subject to Angus' mage slayer feat).
(I’ll help T) dex save 20
also initiative 12
Initiative 16
<he's got a weirdly high AC but not many hp. Also, if you can command the library for long enough (like an hour) you effectively get access to a time machine.
“Hold my drink Angus” he happily says as a bouns action sam will cast branding smite from the necklace of prayers and charges at the demilich
attacks
28
21
dread attack
11
damage
13 +3
10
9 +6
[roll]
Stalkers flurry 18
Sam hits the demilich with a powerful series of strikes <I'm counting them all as magical>
Following Sam's attack, the demilich retaliates with an energy drain attack (LAx2) effecting creatures within 30ft (DC15 Con or reduced ho max by 10)
Then on its turn, attacks Sam and Angus with a life drain (DC19 Con save or take 21 necrotic, the damage taken healing the lich for the same number of hp)
On initiative 20, lair action if 11 or above 17
Iriolarthas creates an antimagic field around Avarice, whoch follows her as she moves.
Tetrevess fails his save vs the energy drain (barely, with a 14, unless he has some bonus from somewhere else, maybe a paladin radius bonus Angus?).
https://www.owlbear.rodeo/game/wan6YAYHA
It’s a plus 3 if your within 10ft of Angus
my modifier will be a plus 5 due to being within Angus auras range
con saves 16
con save 2 15
So T makes the save for the DC 15 effect. Thanks angus!
<I just realized ******* let's me level NPCs like Morwena with a slider. That's so convenient!>
Con Saves: Morwena 17, Avarice 13
(I think Angus actually is still under the effects of haste, but we'll see after this save)
Concentration 12
On initiative 16 Morwena casts Disintegrate on the demilich for 80
Iriolarthas Dex save 19
<Hoping to hear from Chadderlay>
(Do either of the demilich's actions trigger the mage slayer feat?)
When a creature within 5 ft. of you casts a spell, you can use your reaction to make a melee weapon attack against that creature, and when you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You also have advantage on saving throws against spells cast by creatures within 5 ft. of you
Angus 1st CON Save 19
Angus 2nd CON Save 18
(note: these saves would be with advantage if the feat applies)
<Raw, no, as these aren't spells being cast. Arguably antimagic field could be, but it is targeting Avarice and I understand it to be a contingency since it's part of the lair actions and it triggers on initiative 20, not in response to another action, as Legendary Actions do, nor as a reaction, bonus acrion or on the creature's turn.
But, all of this is moot, looking at the numbers, because even with 42 added hp, after the initial onslaught, the disintegration ray reduces Iriolarthas to zero hp, so...>
The demilich howls an unearthly cacophony resonating through the chamber, as it is vaporized into a cloud of ash and dust, swelling to a vast plume far greater in scale than the size of the small jeweled skull would suggest possible.
<these are descriptions of the actions it could have taken if it had another turn, but it's just for fun, there's no saves needed and no mechanical effect, but let's go ahead and make the area within 10ft heavily obscured and 20ft beyond that lightly obscured. Not updating the map, maintain current initiative tracking.>
Sam already knows there's a creature on the other side of the portal, but may not fully grasp what it is. He would k ow its an ambush hunter, though, and that it's a big shadowy rectangle. If he tells the wizard's in the room, they'd likely determine its like a demiplane spell, and since they just fought some living spells and they read that stuff back at the embassy, overall I'm sure they will suspect it's a living demiplane spell.
“**excellent disintegration Morwena. The fight isn’t over, Sam says something lurks beyond. Perhaps another living spell? I truly want to learn how to create these sometime.**. T says