Zale looks around, trying to figure out where the others went.
Perception: 3 (Yet another crit fail)
If she cannot see them, she will stop a Kobold and ask, "Tell me, do you follow Eek?"
There aren't many Kobolds in this part of the camp. (Most of them are in area 1) You do eventually find one, it turns his head and you look in the smiling(?) face of Eek!
Aah Queen! Eek's going to save friend Calvin! (perception check = 8) If Eek can find him...
After the Dragonclaw guy leaves Zeminny will approach the prisoner and say, “ hey pal, you see another fella they brought in here? His name is Calvin. We are here to save him..who are you?”
Zeminny with investigate the area quickly
inv 4
perception 2
I'm Leosin Erlanthar and this... (he nods at a the lizard on his boot) might be your friend?
Eric and Zeminny are also not recognized from the fighting at Greenest. Some Kobolds seem to know Eek, but that's no problem.
Zeminny: you learn that most Kobolds are loyal to the Cult, but some are open to change. If you want to help Eek recruit more followers you can roll a d100. You alkso get a closer look at the guard tower. There's another atop the plateau. These towers are 20 feet high and made from rough timbers lashed together with rope. They are large enough for a few lookouts. The tower at the mouth of the hollow is manned by Kobolds. However he situation at the camp is confused and security is lax. No one challenges latecomers for passwords or security signals. You also get a closer look at the huts. The raiders live in circular huts made from closely spaced wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the mouth of the hollow (level 1 on the map) are crudely built and decorated with animal skulls. These are occupied by Kobolds. Cultists occupy the huts on level 2, which are sturdier, cleaner, and decorated with painted designs representing dragons.
Zale: The cultists’ prisoners are kept at area 1. Currently, only eight prisoners are there, but you don't see Leosin. They are put to work under guard by four humanoids. Others call them Dragonclaws and are apparently of higher rank than a typical Cultist or Kobold.
Others: You map out the rest of the camp. You also learn that there are 3 leaders from the Cult here: Rezmir, Mondath and Cyanwrath. The cave at the back of the camp (area 4) is off-limits to all but those who’ve been cleared by Mondath and Rezmir, which includes a handful of guards and kobolds. It’s known around camp as “the nursery,” and it’s an open secret that Rezmir plans to hatch a clutch of dragon eggs there. Rezmir seems to be the highest in rank.
Just bringing this up to the front
General information:
The cultists have set up their camp in the hollow of a rocky plateau that’s shaped roughly like a horseshoe. The lower portion of the plateau rises gently from the surrounding land, but it quickly steepens and ascends to a height of 150 feet above the landscape. Boulders form jumbled heaps at the bases of the cliffs. The level shelves and top of the plateau are covered in long grass, and brush and scrubby trees grow in patches.
The boulders are difficult terrain and provide three-quarters cover.
The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it difficult terrain and providing three-quarters cover to targets sheltering among it.
The steep sides of the plateau are dotted with shallow caves. Boulders or brush conveniently conceals many of the cave mouths. You may find a secure cave in which to hide and rest.
The sides of the plateau rise sharply, while the floor of the hollow slopes up gradually toward the east. A long ladder is lashed to the cliff so guards can reach the upper guard tower. The cliffs have handholds and footholds for climbing (so no die roll is needed under normal circumstances). If youare in a hurry, a successful Athletics Check is needed to make the climb without falling. If you are concerned about keeping quiet, you can make a Stealth Check ensures that no rocks break loose and rattle down.
Eek replies in Draconic: Friend Calvin was taken and brought here.. Eek thinks that was his weapon? Eek points at the Scimitar that was thrown at Eric (I'm almost dying of curiosity: did Eric catch it? Or is he skewered like a shish kebab?)
Zale looks around, trying to figure out where the others went.
Perception: 3 (Yet another crit fail)
If she cannot see them, she will stop a Kobold and ask, "Tell me, do you follow Eek?"
There aren't many Kobolds in this part of the camp. (Most of them are in area 1) You do eventually find one, it turns his head and you look in the smiling(?) face of Eek!
Aah Queen! Eek's going to save friend Calvin! (perception check = 8) If Eek can find him...
(Oh ok I thought i was still in area 1. This is fine though.)
Zale forces herself not to cringe when she hears "Queen". Well, its better than asking a random kobold that doesn't work for them. Following him to wherever the scimitar is, she remembers that Calvin said he could turn into an animal. "I think he be fine." She says is a low voice as to not alert any nearby cultists. Then she looks at the single prisoner. "Am I right to guess you are Leosin?"
Ah, well meant to say level 1 (to the west), you are near the location marked with a 1 (south). You are pretty sure this is the monk you're looking for.
The raises an eyebrow.
Yes... I hope that's all your friends Calvin. How many times are we going to do this?
Eek replies in Draconic: Friend Calvin was taken and brought here.. Eek thinks that was his weapon? Eek points at the Scimitar that was thrown at Eric (I'm almost dying of curiosity: did Eric catch it? Or is he skewered like a shish kebab?)
I'll roll perception check about that. If reasonably high Eric noticed it and grabbed it while looking for Calvin, Shish kebab otherwise.
Seeing the others arrive to save Leosin, Calvin decides to make his way to the nursery instead.
Skittering past the large tent (2 on the map) you see it's being guarded by four Guards and four Guard Drakes. The nursery is further to the East (4 on the map): The cave at the back of the camp is off-limits to all but those who’ve been cleared by Mondath and Rezmir. At the moment it's being guarded by a handful of Guards, some Kobolds and four Dragonclaws (at the entrance of the cave). With your roll you notice that one the Dragonclaws walks up to to something and stab in the ground. It's seems to be a rat as he lifts his Scimitar.
Eek replies in Draconic: Friend Calvin was taken and brought here.. Eek thinks that was his weapon? Eek points at the Scimitar that was thrown at Eric (I'm almost dying of curiosity: did Eric catch it? Or is he skewered like a shish kebab?)
I'll roll perception check about that. If reasonably high Eric noticed it and grabbed it while looking for Calvin, Shish kebab otherwise.
Perception check: 23
As the Scimitar is thrown at you time seems to slow down. The blade slowly spinning in your direction. Past the Draconclaw you see a lizard on the prisoner who you immediately recognize as the monk you're looking for. With ease you grab the Scimitar out of the air. At that moment time seems to flow normally again.
(Must have gotten dirt in my eye…)
(Well at least he's not blind.... like Zale apparently.)
There aren't many Kobolds in this part of the camp. (Most of them are in area 1) You do eventually find one, it turns his head and you look in the smiling(?) face of Eek!
Aah Queen! Eek's going to save friend Calvin! (perception check = 8) If Eek can find him...
Player: Any Good Alignment // DM: Lawful Evil
I'm Leosin Erlanthar and this... (he nods at a the lizard on his boot) might be your friend?
Player: Any Good Alignment // DM: Lawful Evil
General information:
The cultists have set up their camp in the hollow of a rocky plateau that’s shaped roughly like a horseshoe. The lower portion of the plateau rises gently from the surrounding land, but it quickly steepens and ascends to a height of 150 feet above the landscape. Boulders form jumbled heaps at the bases of the cliffs. The level shelves and top of the plateau are covered in long grass, and brush and scrubby trees grow in patches.
The boulders are difficult terrain and provide three-quarters cover.
The brush around the site grows to a height of 4 to 6 feet. It is tough and dense, making it difficult terrain and providing three-quarters cover to targets sheltering among it.
The steep sides of the plateau are dotted with shallow caves. Boulders or brush conveniently conceals many of the cave mouths. You may find a secure cave in which to hide and rest.
The sides of the plateau rise sharply, while the floor of the hollow slopes up gradually toward the east. A long ladder is lashed to the cliff so guards can reach the upper guard tower. The cliffs have handholds and footholds for climbing (so no die roll is needed under normal circumstances). If youare in a hurry, a successful Athletics Check is needed to make the climb without falling. If you are concerned about keeping quiet, you can make a Stealth Check ensures that no rocks break loose and rattle down.
Player: Any Good Alignment // DM: Lawful Evil
In Draconic, Kriv asks the kobold. "Do you know where friend Calvin is?"
Eek replies in Draconic: Friend Calvin was taken and brought here.. Eek thinks that was his weapon? Eek points at the Scimitar that was thrown at Eric (I'm almost dying of curiosity: did Eric catch it? Or is he skewered like a shish kebab?)
Player: Any Good Alignment // DM: Lawful Evil
(Oh ok I thought i was still in area 1. This is fine though.)
Zale forces herself not to cringe when she hears "Queen". Well, its better than asking a random kobold that doesn't work for them. Following him to wherever the scimitar is, she remembers that Calvin said he could turn into an animal. "I think he be fine." She says is a low voice as to not alert any nearby cultists. Then she looks at the single prisoner. "Am I right to guess you are Leosin?"
Perception:17
Seeing the others arrive to save Leosin, Calvin decides to make his way to the nursery instead.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Ah, well meant to say level 1 (to the west), you are near the location marked with a 1 (south). You are pretty sure this is the monk you're looking for.
The raises an eyebrow.
Yes... I hope that's all your friends Calvin. How many times are we going to do this?
The poor guy seems to be talking to his boot.
Player: Any Good Alignment // DM: Lawful Evil
Leosin sees you scattering away and tries to explain what happend.
Roll a Perception Check.
Player: Any Good Alignment // DM: Lawful Evil
(Perception: 19)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
I'll roll perception check about that. If reasonably high Eric noticed it and grabbed it while looking for Calvin, Shish kebab otherwise.
Perception check: 11
Occ: How to waste your nat20 part one
Zeminny will laugh at lizard Calvin as he skitters about and try and free Leosin from his bonds.
” that’s a nifty little trick…I wonder if he will eat any bugs..”
Skittering past the large tent (2 on the map) you see it's being guarded by four Guards and four Guard Drakes. The nursery is further to the East (4 on the map): The cave at the back of the camp is off-limits to all but those who’ve been cleared by Mondath and Rezmir. At the moment it's being guarded by a handful of Guards, some Kobolds and four Dragonclaws (at the entrance of the cave). With your roll you notice that one the Dragonclaws walks up to to something and stab in the ground. It's seems to be a rat as he lifts his Scimitar.
False alarm!
You hear the Dragonclaw shout.
Player: Any Good Alignment // DM: Lawful Evil
As the Scimitar is thrown at you time seems to slow down. The blade slowly spinning in your direction. Past the Draconclaw you see a lizard on the prisoner who you immediately recognize as the monk you're looking for. With ease you grab the Scimitar out of the air. At that moment time seems to flow normally again.
Player: Any Good Alignment // DM: Lawful Evil
“Leosin, how long do you think we have before someone will figure out you’ve left?”
Seeing the guards are attacking creatures near the entrance to the cave, Calvin veers off course and heads towards the large tent instead.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Ten, maybe twenty minutes? Unless... we find a replacement!
Player: Any Good Alignment // DM: Lawful Evil