Bayrith, whom was already beginning to walk in, stops at Rosado's arm and looks over at him. "I need to decipher this language, good Dwarf!" he begins to move around Rosado but then catches a glimpse of Fionn and remembers what happened in the other room. He slowly stops, then looks at everyone a little abashed. Clearing his throat he says "EHHM.... perhaps we should all go in together and investigate?"
Narstin, you look around to try and see if there are any traps and what strikes your eye is a small, slightly raised part of the floor that seems to have a faint outline around it. You think this might be a trigger to a trap. You also notice on the far wall that there are three faint, runes carved into it. Each one is at the position relative to each of the three rectangular boxes (if I failed to mention it before I'll say it here: the boxes look big enough for a grown person to fit in.).
Narstin points out the raised part of the floor to the others. That's probably a pressure trap or something, we should avoid it. There's also runes carved onto the far wall positioned relative to the boxes, could be something there too. Something magical perhaps? he asks, turning to Bayrith with a raised eyebrow.
The runes are bit too hard to read from here so you'll need to get a bit more up close to analyze them.
Rosado, based on the sizes of the rectangular boxes, you are convinced this room is for humans or human-shaped people. You can also tell from the quality of the sarcophagi that whoever is entombed here, they are very rich or influential.
Nothing seems to stand out a bit and as you check the contents of the room, although it's obviously a tomb, there seems to be a lack of religious symbolism,
Nice roll! You stand at the closest you can get to have a clearer image and you determine that they are runes or glyphs that activate when a specific act is done. You don't know what it is specifically but judging on how they are positioned to align with the sarcophagi, it probably relates to them. You also note that they have a vague resemblance to the runes that relate to 'life'.
Bayrith studies the runes for a bit and the direction each of them are pointing towards. He looks at the sarcophagi and the figures on top. "These runes are faintly reminiscent of the rune for "Life". This place is very old and the rune is a bit outdated but it is definitely Life. I'm not so sure whatever is in those sarcophagi were meant to stay dead." He makes his way back to the rest of the group, taking caution not to step anywhere that he shouldn't. "What do you all think we should do now?"
Rosado stops Bayrith with his free hand "Avast Bayirth! Don't get into any problems aye?"
Bayrith, whom was already beginning to walk in, stops at Rosado's arm and looks over at him. "I need to decipher this language, good Dwarf!" he begins to move around Rosado but then catches a glimpse of Fionn and remembers what happened in the other room. He slowly stops, then looks at everyone a little abashed. Clearing his throat he says "EHHM.... perhaps we should all go in together and investigate?"
Narstin enters the room and investigates for traps.
Investigation: 13
Fionn watches from the doorway
Laissez les bons temps rouler
Narstin, you look around to try and see if there are any traps and what strikes your eye is a small, slightly raised part of the floor that seems to have a faint outline around it. You think this might be a trigger to a trap. You also notice on the far wall that there are three faint, runes carved into it. Each one is at the position relative to each of the three rectangular boxes (if I failed to mention it before I'll say it here: the boxes look big enough for a grown person to fit in.).
Narstin points out the raised part of the floor to the others. That's probably a pressure trap or something, we should avoid it. There's also runes carved onto the far wall positioned relative to the boxes, could be something there too. Something magical perhaps? he asks, turning to Bayrith with a raised eyebrow.
OOC: would I need to get closer to do an arcana check on the runes? or would I know if they're dangerous to us from here?
Rosado scrachtes his head "Ye know, it look me like a tomb or somethin' "
History check. Maybe they look like some old dwarf tombs or tombs created for some other races
15
Religion check 8
Laissez les bons temps rouler
The runes are bit too hard to read from here so you'll need to get a bit more up close to analyze them.
Rosado, based on the sizes of the rectangular boxes, you are convinced this room is for humans or human-shaped people. You can also tell from the quality of the sarcophagi that whoever is entombed here, they are very rich or influential.
Please specify what the Religion check is for.
OOC: Just seeing if anything rings a bell at all but with that roll ...... not likely
Laissez les bons temps rouler
Nothing seems to stand out a bit and as you check the contents of the room, although it's obviously a tomb, there seems to be a lack of religious symbolism,
Bayrith steps closer to the runes, carefully, to take a closer look at them.
Arcana:18
Nice roll! You stand at the closest you can get to have a clearer image and you determine that they are runes or glyphs that activate when a specific act is done. You don't know what it is specifically but judging on how they are positioned to align with the sarcophagi, it probably relates to them. You also note that they have a vague resemblance to the runes that relate to 'life'.
Bayrith studies the runes for a bit and the direction each of them are pointing towards. He looks at the sarcophagi and the figures on top. "These runes are faintly reminiscent of the rune for "Life". This place is very old and the rune is a bit outdated but it is definitely Life. I'm not so sure whatever is in those sarcophagi were meant to stay dead." He makes his way back to the rest of the group, taking caution not to step anywhere that he shouldn't. "What do you all think we should do now?"
Rosado looks around "Aye, me not know. Can ye turn of that spells?"
[OOC: Are there any other doors/exits in this room?]
There are no other obvious exits aside from the door you just entered through.
"Well I don't think we want whatever's in these," Narstin gestures at the sarcophagi, "Coming back to life..."
No that we dont
Laissez les bons temps rouler
OOC: is there any way for me to shut off the rune or its trigger? i don't have dispel magic so, i'm unsure.