This post has potentially manipulated dice roll results.
Elvish: "Ah, that hurts so much! This better be worth the pain."
Dex Save: 17
Taking more damage, I'm starting to regret taking this job. Especially if the payout doesn't match my day dreams. But a girl's gotta do what she's gotta do to get the finer things! Shrugging off the internal thoughts, Ban bolsters her confidence and shouts out:
"Alright, everyone. It's now or never. Turn hard to port, and take 'em out! Once they get closer, looks like they're gonna be trying to board. Give 'em some of that tasty grape!" Ban will man one of the chainball loaded cannons and prepare to fire in coordination.
This post has potentially manipulated dice roll results.
Dex ST: 14
distracted by Xander’s commands, Milo get hit by the attack. „Oh that was Bad...well grumpy, seems like an acrobatic Master can have also a bad day“ Milo grins...there doesn't seem to be anything that can put the good mood of this halfling
„well, On my way“ Milo runs to Ban „you need help with that? Milo here at your service! oh, that wound doesn‘t look good“ while helping ban he starts to sing and, makes a warm, beautiful sound.
ooc: Milo will help Ban as an Action, and as a Bonus Action he cast healing word on ban, healing her for 4
Grol you turn the ship to port successfully and the starboard side guns preloaded with grapeshot and chainshot are ready for firing. The ship sways and sailors brace for the turn as shrapnel and splinters roll across the deck and into the water. The starboard side of the Truth's Tenacity faces directly towards the bow of the closing Pirates.
If you all want advantage on chainshot then it will require everyone to help on both cannons simultaneously. Grol since you're at the helm, Brody will step in and help in your stead.
Armyl and Brody stand by to assist with one chainshot cannon, but needs someone to fire with Ban's cannon in unison. Ban readies the other with Milo assisting and needs 1 more helper to gain advantage.
Xander sends a crackling blast of energy towards the Pirate ship in the distance, but misses its mark short of the ship. You can order a sailor beside you to fire/help on a cannon in your place. Just tell him what to do, there are still crew on deck and one near you.
Raphael a sailor comes in to assist with a cannon if ordered to do so before you fly away.
Since the cannons were preloaded then the deck crew is free to assist where ordered this round.
The pirates are 200ft away and are in range of the chainshot
OOC: Just a reminder Truth's Tenacity's starboard cannons are facing the bow of the Pirate ship. Also, I'm trying to figure out a way to make a map on a mobile device, as I am limited to that only. If not then I'll do my best to describe everything.
The sailor under Xander's orders scurries to the fuse of the 2nd chainshot cannon. There is a length of thick chain links draped in between the ends of both cannons, leading inside both of them to the attached cannonballs. The smell of smoke, gunpowder, and burnt wood permeates all over the ship, drowning out the smell of salt in the air.
The sailor awaits when Ban fires as the mast of the Pirate ship is in line with the two chainshot cannons.
(Ban, Raphael) Ban feel free to roll the sailor attack with advantage. Just one damage (4d10) roll though.
Raphael are you currently flying towards the Pirate ship or are you preparing to do it? If it's the former please refer to the OOC PM thread for an appropriate ability check, otherwise you still have an action.
This post has potentially manipulated dice roll results.
OOC: I'll go ahead and roll for Ban and Grol
Grol runs to assist at the two cannons, Ban and the sailor fire the chainshot simultaneously and two explosions blast from the deck. The vibration throughout the hull causes water and wooden fibers to shake off the planks.
Attack: 13 Damage: (from Raphael roll)
Unfortunately, the cannons are not fired precisely at the same time, and the chainshot does not have enough velocity for the heavy round to make it to the Pirate ship to cause any damage. The shot spins in the air horizontally, but thuds harmlessly on the deck. One pirate in the distance grabs his foot and hops up and down on one leg.
Grol, I assume you lashed the helm in place, so if you wish to maneuver then you will need to undo it on your next turn as a bonus action.
The sailors on Truth's Tenacity standby to load the two cannons with whatever is ordered of them. The other 4 cannons on the starboard side are preloaded with grapeshot.
Krunchy comes on deck, with blood on his armor and cries, "Miss Malon needs help in Sick Bay! Sir Captain Quint is bleeding profusely! Oh what to do?!" Krunchy puts his hands on his head and hopes from foot to foot while spinning in a circle, forks and spoons rattling, clearly distraught.
The Pirates are up and have a clear shot from their bow. Raphael you may take off when ready.
When Milo turns begins, he will run to Quint "Show me the way Krunchy. I know how to heal! You must know...." Milo is about to start a monologue again but stops in the middle of the sentence "well maybe later". Before he goes under Deck he says to the others "I will help Quint. Do your best out here, we are about to write History!"
OOC: Can Milo make it on this turn to quint?
Rollback Post to RevisionRollBack
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
This post has potentially manipulated dice roll results.
The Pirate ship, with many holes in the hull and on fire in the stern, begins to move ever closer to Truth's Tenacity. They fire their bow cannon right at the center of your ship.
Attack: 22 Damage: 37
The ball flies directly to the waterline of the hull and a loud explosion is heard as Truth's Tenacity violently shakes. You hear the gushing of water and frantic yelling and shouting below deck as you start seeing water being bailed out from the mid deck.
After the cannon fires, they turn to starboard to continue with the intercept course. Several of their crew, armed with daggers, are holding thick, wide planks vertically and holding multiple grappling hooks. They quickly close the distance and are now 25ft away as the two red robed figures near the helm stop manipulating the sails. The pirates appear to be a mix of orcs and goblins. The one at the helm is pointing and yelling orders. He is wearing rusty chainmail and has two hand axes on his belt. Beside him 10 ft away on both sides is a goblin wearing dirty, red robes with a dagger on their belt. Standing by himself on the bow cannon is an orc with no armor, but looks pretty massive and carries a greataxe on his back. Near their port side rail (facing you) is an orc wearing leather armor with longbow in hand and carry two scimitars. There is another orc with similar gear in the Crow's Nest and has a line hooked to your rigging. (3 helm, 1 port, 1 bow, 1 Nest)
Both of them notch arrows and the one in the Nest looses one at Krunchy for he's attracting lots of attention.
Attack: 21 Damage: 9
The second arrow flies towards 6 Milo from the orc on the port side.
Attack: 6 Damage: 8
Both arrows miss their mark wildly and zip over your heads and into the water on the opposite side of the ship.
As both ships line up with each other, facing side to side, the Pirates give a fierce battlecry and the planks are dropped. There are two loud crashes as both planks land on your starboard side. Grappling hooks are thrown on the rigging and on the railing; both ships are locked together. After the crew does their job, a few run below deck, while some go to load their 4 port cannons.
You all notice some of the crew was a mix of smaller goblins, while several were clearly not orc or goblin. The 4 goblins loaded the cannons and the other 2 non-goblins ran below.
They all snarl and laugh as boarding preparations are complete.
Enemies: 3 helm, 5 Port (4 are weak looking goblin crew members), 1 bow, 1 Nest
Truth's Tenacity is up. The boards are 5ft wide and there are two of them side by side, so two may cross from ship to ship.
Milo, after you and Krunchy watch the arrows fly over your heads, he goes to you and says, "Oh he's in Sick Bay! Um if you say I should stay out here then I'll let you help him instead while I fight them. Orcs are hostile culinary critics of the worst kind!"
Quint is in Sick Bay on the mid deck towards the bow of the ship, you can make it there and assist there for your turn if you wish. Krunchy draws his meat tenderizer and runs over to the cannons, awaiting orders.
Quint is laying on the surgical table and blood is gushing out of his leg as it's been mostly torn off at the knee. Malon has blood all over her white dress as she finishes sawing off his leg just above the knee just as you walk in. The lower half of his right leg is mangled and barely resembles a limb as it plops on the floor. "Stop his bleeding, I need to disinfect the cut!" Malon says as you walk in. Quint has been sedated so he is not moving.
"Than stay here and help your friends out. Let this pirates shows what it means to attack a ship with such a Culinary master like you Mister Krunchy"
OOC: Krunchy get a inspiration die. Do something great with it ^^
Milo goes then to the Sick bay to help Quint. He sees the Man lying on the bed bleeding "Mister Quint, i can help you. Please stay calm". He lay his hands on him and sings a gently song.
Malon, who is completely focused and not her usual bashful self says, "Ok Milo, now just make sure he doesn't move so please hold him down. He is sedated, but he may jolt around at anytime." She reaches for a bottle of clear liquid that smells of strong alcohol and pours it directly on the amputated part of his knee as he groans and starts convulsing.
He isn't hard to hold down since he's drugged, either by directly holding him down and get blood on your clothes or find a way to keep him still. There are supplies of all sorts in Sick Bay, bandages, medical tools, pillows, silk rope, soap, water, etc
Since you're in the mid deck, you can hear water pouring in down below as well as louder shouting of orders to patch up the hole, bring tar, get planks, nails. You see a couple sailors with bloodied bandages on various parts of their bodies walking to mid deck behind you with full buckets of water and bailing them through port holes.
Elvish: "Ah, that hurts so much! This better be worth the pain."
Dex Save: 17
Taking more damage, I'm starting to regret taking this job. Especially if the payout doesn't match my day dreams. But a girl's gotta do what she's gotta do to get the finer things! Shrugging off the internal thoughts, Ban bolsters her confidence and shouts out:
"Alright, everyone. It's now or never. Turn hard to port, and take 'em out! Once they get closer, looks like they're gonna be trying to board. Give 'em some of that tasty grape!" Ban will man one of the chainball loaded cannons and prepare to fire in coordination.
Taking a few random splinter Xander yells out to Armyl and Milo "Help Ban with the Chain Shot, I'll deal with the archers!"
Xander will cast Eldritch Blast at one of the Archers that shot at Ban.
Hit: 17
Damage: 8
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAGrol, hearing Bans orders, leans hard on the rudder to turn the ship to port.
Strength: 24
Dex ST: 14
distracted by Xander’s commands, Milo get hit by the attack. „Oh that was Bad...well grumpy, seems like an acrobatic Master can have also a bad day“ Milo grins...there doesn't seem to be anything that can put the good mood of this halfling
„well, On my way“ Milo runs to Ban „you need help with that? Milo here at your service! oh, that wound doesn‘t look good“ while helping ban he starts to sing and, makes a warm, beautiful sound.
ooc: Milo will help Ban as an Action, and as a Bonus Action he cast healing word on ban, healing her for 4
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
Grol you turn the ship to port successfully and the starboard side guns preloaded with grapeshot and chainshot are ready for firing. The ship sways and sailors brace for the turn as shrapnel and splinters roll across the deck and into the water. The starboard side of the Truth's Tenacity faces directly towards the bow of the closing Pirates.
If you all want advantage on chainshot then it will require everyone to help on both cannons simultaneously. Grol since you're at the helm, Brody will step in and help in your stead.
Armyl and Brody stand by to assist with one chainshot cannon, but needs someone to fire with Ban's cannon in unison. Ban readies the other with Milo assisting and needs 1 more helper to gain advantage.
Xander sends a crackling blast of energy towards the Pirate ship in the distance, but misses its mark short of the ship. You can order a sailor beside you to fire/help on a cannon in your place. Just tell him what to do, there are still crew on deck and one near you.
Raphael a sailor comes in to assist with a cannon if ordered to do so before you fly away.
Since the cannons were preloaded then the deck crew is free to assist where ordered this round.
The pirates are 200ft away and are in range of the chainshot
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Xander will order one of the sailors to help Ban with her Cannon, as Xander moves to Armyl and Brody to fire the other one.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAOOC: Just a reminder Truth's Tenacity's starboard cannons are facing the bow of the Pirate ship. Also, I'm trying to figure out a way to make a map on a mobile device, as I am limited to that only. If not then I'll do my best to describe everything.
The sailor under Xander's orders scurries to the fuse of the 2nd chainshot cannon. There is a length of thick chain links draped in between the ends of both cannons, leading inside both of them to the attached cannonballs. The smell of smoke, gunpowder, and burnt wood permeates all over the ship, drowning out the smell of salt in the air.
The sailor awaits when Ban fires as the mast of the Pirate ship is in line with the two chainshot cannons.
(Ban, Raphael) Ban feel free to roll the sailor attack with advantage. Just one damage (4d10) roll though.
Raphael are you currently flying towards the Pirate ship or are you preparing to do it? If it's the former please refer to the OOC PM thread for an appropriate ability check, otherwise you still have an action.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Yeah, Raphael will ready an action to light the fuse and simply drop it whenever he ligns up with those mages who are blowing the sails.
for the sailor on the cannon: Attack: 23 Damage: 19
for my own reminder:
IED, 3d10 that does Burst 1 aoe and if they succeed a DEX Saving Throw then they take half damage.
"CoS" Rumble- Tabaxi Shadow Monk
OOC: I'll go ahead and roll for Ban and Grol
Grol runs to assist at the two cannons, Ban and the sailor fire the chainshot simultaneously and two explosions blast from the deck. The vibration throughout the hull causes water and wooden fibers to shake off the planks.
Attack: 13 Damage: (from Raphael roll)
Unfortunately, the cannons are not fired precisely at the same time, and the chainshot does not have enough velocity for the heavy round to make it to the Pirate ship to cause any damage. The shot spins in the air horizontally, but thuds harmlessly on the deck. One pirate in the distance grabs his foot and hops up and down on one leg.
Grol, I assume you lashed the helm in place, so if you wish to maneuver then you will need to undo it on your next turn as a bonus action.
The sailors on Truth's Tenacity standby to load the two cannons with whatever is ordered of them. The other 4 cannons on the starboard side are preloaded with grapeshot.
Krunchy comes on deck, with blood on his armor and cries, "Miss Malon needs help in Sick Bay! Sir Captain Quint is bleeding profusely! Oh what to do?!" Krunchy puts his hands on his head and hopes from foot to foot while spinning in a circle, forks and spoons rattling, clearly distraught.
The Pirates are up and have a clear shot from their bow. Raphael you may take off when ready.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
When Milo turns begins, he will run to Quint "Show me the way Krunchy. I know how to heal! You must know...." Milo is about to start a monologue again but stops in the middle of the sentence "well maybe later". Before he goes under Deck he says to the others "I will help Quint. Do your best out here, we are about to write History!"
OOC: Can Milo make it on this turn to quint?
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
The Pirate ship, with many holes in the hull and on fire in the stern, begins to move ever closer to Truth's Tenacity. They fire their bow cannon right at the center of your ship.
Attack: 22 Damage: 37
The ball flies directly to the waterline of the hull and a loud explosion is heard as Truth's Tenacity violently shakes. You hear the gushing of water and frantic yelling and shouting below deck as you start seeing water being bailed out from the mid deck.
After the cannon fires, they turn to starboard to continue with the intercept course. Several of their crew, armed with daggers, are holding thick, wide planks vertically and holding multiple grappling hooks. They quickly close the distance and are now 25ft away as the two red robed figures near the helm stop manipulating the sails. The pirates appear to be a mix of orcs and goblins. The one at the helm is pointing and yelling orders. He is wearing rusty chainmail and has two hand axes on his belt. Beside him 10 ft away on both sides is a goblin wearing dirty, red robes with a dagger on their belt. Standing by himself on the bow cannon is an orc with no armor, but looks pretty massive and carries a greataxe on his back. Near their port side rail (facing you) is an orc wearing leather armor with longbow in hand and carry two scimitars. There is another orc with similar gear in the Crow's Nest and has a line hooked to your rigging. (3 helm, 1 port, 1 bow, 1 Nest)
Both of them notch arrows and the one in the Nest looses one at Krunchy for he's attracting lots of attention.
Attack: 21 Damage: 9
The second arrow flies towards 6 Milo from the orc on the port side.
Attack: 6 Damage: 8
Both arrows miss their mark wildly and zip over your heads and into the water on the opposite side of the ship.
As both ships line up with each other, facing side to side, the Pirates give a fierce battlecry and the planks are dropped. There are two loud crashes as both planks land on your starboard side. Grappling hooks are thrown on the rigging and on the railing; both ships are locked together. After the crew does their job, a few run below deck, while some go to load their 4 port cannons.
You all notice some of the crew was a mix of smaller goblins, while several were clearly not orc or goblin. The 4 goblins loaded the cannons and the other 2 non-goblins ran below.
They all snarl and laugh as boarding preparations are complete.
Enemies: 3 helm, 5 Port (4 are weak looking goblin crew members), 1 bow, 1 Nest
Truth's Tenacity is up. The boards are 5ft wide and there are two of them side by side, so two may cross from ship to ship.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Milo, after you and Krunchy watch the arrows fly over your heads, he goes to you and says, "Oh he's in Sick Bay! Um if you say I should stay out here then I'll let you help him instead while I fight them. Orcs are hostile culinary critics of the worst kind!"
Quint is in Sick Bay on the mid deck towards the bow of the ship, you can make it there and assist there for your turn if you wish. Krunchy draws his meat tenderizer and runs over to the cannons, awaiting orders.
Quint is laying on the surgical table and blood is gushing out of his leg as it's been mostly torn off at the knee. Malon has blood all over her white dress as she finishes sawing off his leg just above the knee just as you walk in. The lower half of his right leg is mangled and barely resembles a limb as it plops on the floor. "Stop his bleeding, I need to disinfect the cut!" Malon says as you walk in. Quint has been sedated so he is not moving.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"Than stay here and help your friends out. Let this pirates shows what it means to attack a ship with such a Culinary master like you Mister Krunchy"
OOC: Krunchy get a inspiration die. Do something great with it ^^
Milo goes then to the Sick bay to help Quint. He sees the Man lying on the bed bleeding "Mister Quint, i can help you. Please stay calm". He lay his hands on him and sings a gently song.
OOC He will use cure wounds and heal him for 5.
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
Malon, who is completely focused and not her usual bashful self says, "Ok Milo, now just make sure he doesn't move so please hold him down. He is sedated, but he may jolt around at anytime." She reaches for a bottle of clear liquid that smells of strong alcohol and pours it directly on the amputated part of his knee as he groans and starts convulsing.
He isn't hard to hold down since he's drugged, either by directly holding him down and get blood on your clothes or find a way to keep him still. There are supplies of all sorts in Sick Bay, bandages, medical tools, pillows, silk rope, soap, water, etc
Since you're in the mid deck, you can hear water pouring in down below as well as louder shouting of orders to patch up the hole, bring tar, get planks, nails. You see a couple sailors with bloodied bandages on various parts of their bodies walking to mid deck behind you with full buckets of water and bailing them through port holes.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Go ahead roll Initiative since the Orc Pirates are intending to board.
We will use a regular initiative order for this, not the Side A vs Side B system.
Orc captain (helm) 5
Goblin sorcerer 1 (helm): 5
Goblin sorcerer 2 (helm): 19
Orc Archer (Nest): 8
Orc Archer (Port): 12
Orc barbarian (bow) 17
Milo go ahead and roll, but we'll say you already used your action. You may still help Malon for this round.
Krunchy 15
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Initiative: 11
Initiative: 9
--- Regular ---
LmOP, OotA and CoS as DM ---- SKT: Diero Merivaldi (Variant Human Arcane Trickster - lvl6) ---- ToA: Erevan (Drow Half-Elf Hexblade - lvl2)
--- PbP ---
Into the Mists - CoS: Euron Dread (Glasya Tiefling Hunter - lvl1) --- The Labyrinth of the Goblin King: Grigor Marsk (Human War Wizard - lvl3)
Initiative: 17
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiADo I get to drop my bomb as my readied action before initiative?
If so, I obviously aim for the most crowded part- probably where the mages are. He lights the fuse with a spare hand and drops the bomb!
DEX save (12 is my ki save if you wanna use that) take 19 on a failed save, half on a success.
Initiative: 18
Edit: holy crap, what a bad IED lmao
"CoS" Rumble- Tabaxi Shadow Monk
Initiative: 13