(Tbh I just seem lucky on my Dex saves tbh, getting at least a 10 on a roll guarantees a 16 minimum so I be grooving. Give me a strength check and I'm ****ed haha.)
( I just created a level 20 Paladin Character And selected allow homebrew to recreate every Paladin Spell that's oficial, it worked and it's cheaper than paying for them.)
(It definitely do be cheaper, have used the homebrew many a time to get access to races, subclasses and spells myself tbh for it is a handy thing to use.)
(Tbh favourite class might be cleric as I've played a lot of them but just always wanted to try a rogue and just something clicked with this character which is why I enjoy playing him from time to time. My favourite subclass for rogue would have to be inquisitive.)
Sorry to remind you that the lever is know about 140 feet away now. btw art rolled a 13 and took 2 damage from the saw blades, Art also runs past the saw blades by rolling a 17. The next problem infant of you is a 20 feet portion of the hallway that fires poisoned darts. If you wish to pass them or attack them or something then please roll dexterity to pass them or damage on them. (HINT: you can manually disable the traps one by one but its very hard to do so)
Alright I might have a plan crazy enough to work. So the walls have saws coming out either side but is the ceiling normal, no danger there right? So if that's the case if the ceiling isn't too far away if Nathanael were to boost me so I could stick to the ceiling and climb across using the dhampirs spider crawl ability and then using my cunning action to use dash as I crawl, dhampirs can move 35 feet so 70 feet then dashing so once in position only being 70 feet away from the lever I could fire my crossbow, I will fall then as my hands won't be touching the ceiling but as I fall I fire at the lever to turn it off and using Nathanael's bless I just might hit the target. So anyway that's just one idea, my maybe less crazy idea is you said you can manually turn off all the poisoned darts, so maybe I investigate to see if there might actually be some kind of power switch nearby to turn them all off or if not just investigate to figure out a quicker way to disable the poison darts. Or lastly I could just run through it, I do have a good Dex saving throw. Not sure what you guys are thinking?
The spider climb Nestor has allows him to have his walking speed equal to his climbing speed but I was looking at level 3 where it says I could climb in any direction whilst then also having my hands free. So at level 2 I don't know if that just means I can climb only up or down without penalty or if I get the same benefits as level 3 but simply minus the having 2 hands free thing. Is really up to the DM to decide I'd say, because the wording on it is honestly just not the best for giving a clear idea on what it means. I'll send the direct wording into the chat for ye to think what it means.
Spider Climb: You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
Well crap I didn't think of that, but I have some other obstacles that can prove dangerous to you I guess, YOU KNOW WHAT SCREW IT I WANNA SEE THAT HAPPEN. Art runs across the poison darts and rolled a 8 and takes 4 hit points of damage and is now poisoned.
So alright then if I did a running jump of 10 feet so that when I cling to the ceiling with my bonus action dashing to allow me to move still 60 feet so I'll still be in crossbow range to hit the lever so Nathanael can throw me up to the ceiling that would be good, I'm jumping and running to give myself a boost but up to DM if you want to give Nathanael advantage on his athletics check to throw me up to the ceiling or not. Depending on how this throw goes depends on if I even make it to the ceiling, so let's make it a good one Nathanael if you are cool with doing this plan of mine. If not the other plans are still perfectly possible to do.
I'm not gonna have you two have advantage cause I can't find a reason of why I should so just roll for the athletics check and art is gonna try to disable the next hallways trap of which is a crushing hallway. He failed pathetically with an 8 and got shocked by it. he lost 1 hit point of damage.
why'd i cast bless then?
(Tbh I just seem lucky on my Dex saves tbh, getting at least a 10 on a roll guarantees a 16 minimum so I be grooving. Give me a strength check and I'm ****ed haha.)
(Sure the bless will come in handy in due time.)
(it lasts a minute)
(Sure maybe there will be another saving throw or something to attack within the 1 min of rounds of combat that we are in.)
( I just created a level 20 Paladin Character And selected allow homebrew to recreate every Paladin Spell that's oficial, it worked and it's cheaper than paying for them.)
(It definitely do be cheaper, have used the homebrew many a time to get access to races, subclasses and spells myself tbh for it is a handy thing to use.)
(is your favorite class rogue? what's your favorite subclass? )
(Tbh favourite class might be cleric as I've played a lot of them but just always wanted to try a rogue and just something clicked with this character which is why I enjoy playing him from time to time. My favourite subclass for rogue would have to be inquisitive.)
(What level is Nestor?, Art is 3 and Nathanael is 2 just want to know if its fair)
(I have Nestor at level 2.)
Sorry to remind you that the lever is know about 140 feet away now. btw art rolled a 13 and took 2 damage from the saw blades, Art also runs past the saw blades by rolling a 17. The next problem infant of you is a 20 feet portion of the hallway that fires poisoned darts. If you wish to pass them or attack them or something then please roll dexterity to pass them or damage on them. (HINT: you can manually disable the traps one by one but its very hard to do so)
Alright I might have a plan crazy enough to work. So the walls have saws coming out either side but is the ceiling normal, no danger there right? So if that's the case if the ceiling isn't too far away if Nathanael were to boost me so I could stick to the ceiling and climb across using the dhampirs spider crawl ability and then using my cunning action to use dash as I crawl, dhampirs can move 35 feet so 70 feet then dashing so once in position only being 70 feet away from the lever I could fire my crossbow, I will fall then as my hands won't be touching the ceiling but as I fall I fire at the lever to turn it off and using Nathanael's bless I just might hit the target. So anyway that's just one idea, my maybe less crazy idea is you said you can manually turn off all the poisoned darts, so maybe I investigate to see if there might actually be some kind of power switch nearby to turn them all off or if not just investigate to figure out a quicker way to disable the poison darts. Or lastly I could just run through it, I do have a good Dex saving throw. Not sure what you guys are thinking?
that's a great idea, but cant you climb with your walking speed but treating it as dificult terrain?
The spider climb Nestor has allows him to have his walking speed equal to his climbing speed but I was looking at level 3 where it says I could climb in any direction whilst then also having my hands free. So at level 2 I don't know if that just means I can climb only up or down without penalty or if I get the same benefits as level 3 but simply minus the having 2 hands free thing. Is really up to the DM to decide I'd say, because the wording on it is honestly just not the best for giving a clear idea on what it means. I'll send the direct wording into the chat for ye to think what it means.
Spider Climb: You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
Well crap I didn't think of that, but I have some other obstacles that can prove dangerous to you I guess, YOU KNOW WHAT SCREW IT I WANNA SEE THAT HAPPEN. Art runs across the poison darts and rolled a 8 and takes 4 hit points of damage and is now poisoned.
Joys of D&D I suppose coming up with creative ways to use your abilities to overcome obstacles.
So alright then if I did a running jump of 10 feet so that when I cling to the ceiling with my bonus action dashing to allow me to move still 60 feet so I'll still be in crossbow range to hit the lever so Nathanael can throw me up to the ceiling that would be good, I'm jumping and running to give myself a boost but up to DM if you want to give Nathanael advantage on his athletics check to throw me up to the ceiling or not. Depending on how this throw goes depends on if I even make it to the ceiling, so let's make it a good one Nathanael if you are cool with doing this plan of mine. If not the other plans are still perfectly possible to do.
I'm not gonna have you two have advantage cause I can't find a reason of why I should so just roll for the athletics check and art is gonna try to disable the next hallways trap of which is a crushing hallway. He failed pathetically with an 8 and got shocked by it. he lost 1 hit point of damage.
ok imma roll atletics...16