This post has potentially manipulated dice roll results.
Vee sets off due west after reloading the Xbow and letting it settle back on it's sling. He checks the draw on the hammer as he sets off in pursuit pf the gob. If he finds he isn't closing the distance, he'll shoulder the Xbow again and hustle forward then fire a shot. If he's closing, he'll make the attempt to get within striking distance.
Vee attack (Hammer and bow are the same bonus): 15
This post has potentially manipulated dice roll results.
Giving chase with quick moves trying to anticipate the goblin movements, J'nah noticed that there not not like the more lizardlike kobolds darting of his normal targets which raided near his home lands. The more they took out the less there would be later, and they only needed to track one back to find out where they came out of the caves. Making sure to lead his target and aim lower he looses an arrow
This post has potentially manipulated dice roll results.
Unable to keep up with the faster goblins, Festoon contents himself with shots with his bow.
Attack: 15 Damage: 8
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Millwater takes off to the Northwest following that goblin. J'nah, Veeshal and Festoon all shoot and kill another goblin bringing the total death to seven with still four captives.
Meanwhile Tail feathers heads back towards the midwives house to fetch Danart back to where most of the dead goblins as well the captives are at.
Veeshal, J'nah and Festoon do you attempt to go after any others? There is still one headed north, south, east and southeast.
Sorrow keeps watch over the captives. Glaring at them keeping them cowered.
This post has potentially manipulated dice roll results.
Running through the cottages, Millwater stops at a corner to peak around. His eyes flash as they make contact with the goblin's (Crap!) He thinks quickly! In leaps and bounds, he follows the gobo's zig zag path out of town to the west. Realizing his plan to follow the goblin is not going to work, a playful smile spreads across his face. Unexpectly passing the last cottage he sees the forest, not wanting to lose it in the woods, he drives forward. In a final burst of speed, pounces towards the gobo's back in an attempt to shove it prone
This post has potentially manipulated dice roll results.
Seeing the one he shot fall, J'nah stops and listens. He hears the louder steps of the Tabaxi and had last seen Festoon to the East, with a majority of the shuffling he's picking up he chooses to go after the noise he hears to the north. It's easier to pin point a lone target by sound and that's mainly what he was running on. Moving north and slightly east, J'nah thinks to himself that if most of the goblins went south or east that this one might try to circle around and if he could either try to find an open shot here or cut him off. Seeing a streak of something he imagined having green skinned he gauged the speed but didn't stop to aim, "Here's hoping it's still one of them."
This post has potentially manipulated dice roll results.
Vee, seeing the one fleeing to the Southwest, takes off in pursuit at a run. He will close as quickly as he can to within striking distance then will attempt to hit below the midline (ok, he's going for an ass shot) with the hammer, trying for a nonlethal smack.
This post has potentially manipulated dice roll results.
Seeing no one else near him as everyone picks a direction and targets an enemy, Festoon dashes and closes the distance back to short range, and shoots the last goblin he can see.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Millwater closes with his target but it moves just in time as it twirls around and pulls its short sword to attack Millwater. Veeshal has better luck and kills the one that was heading South. Festoon is able to catch up to the one east shooting and killing it. J'nah is able to spot the one running north and is able to kill it. It is about this time that Tailfeathers knocks upon the door to the Midwife. Danart is the one to answer and soon is following Tailfeathers to the sight of the attack.
I need another perception roll from everyone. Millwater I need combat rolls for you as well/ The other goblins were able to escape into the woods. Of the goblins 10 were killed, four are captives leaving one to escape with the last one currently in melee combat with Millwater somewhere to the north and west. Since he is in the woods no one can see him to offer him aid.
Veeshal, Festoon and J'nah may return to the area where the captives are at to assist Sorrow with them.
Festoon does a quick search of the two bodies he downed, then heads back to the captives, looking around casually for any additional threats.
Perception: 19
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Veeshal shrugs as the gob falls dead, nonplussed at having failed to capture any besides the few Sorrow was guarding. Sliding the hammer into its loop, he grabs the gob by an appendage and proceeds to retrace his steps to the other he killed. Once there, he'll glance around then grab an appendage and drag it along as well, heading back to the rendezvous point.
After checking and relieving the captives of any weapons, Sorrow paces around them making low snarling noises. She is in constant motion-moving her head, body, eyes scanning the area as well as the captives. If any show signs of flight, she growls snarls at them, staring at the offender till it sits back down or grows still once again.
This post has potentially manipulated dice roll results.
Seeing the green skinned form drop, J'nah starts heading back south and to the west where Sorrow was at but unless he sees a clear target along his way, he'll keep heading back knowing that the others were giving chase.
This post has potentially manipulated dice roll results.
When his pounce overshoots, Millwater breaks his forward momentum and backflips over the drawn shortsword. Coming down low he pivots, swinging his leg with claws out to sweep the goblin. Then leaps high to slash down with his claws.
Every one makes it back to the house where Sorrow has four goblins sitting outside tied up. They are not looking at anything as they keep their heads down. Veeshal comes back dragging two more bodies to add to those fallen. The only one not back yet is Millwater.
In the trees North and west of Town Millwater and the goblin swing at each other and miss. Neither one wanting to back down. (need more combat rolls for Millwater.
As Danart enters the area between a couple houses he sees the fallen goblins as well as the captives. He looks to those who are there and asks if anyone of you saw anything else as the goblins have never came into the village like this in numbers before. Yeah he has seen o few here in there when they are out hunting but the goblins have never been in a number greater than 4. He is very curious to find out why tonight they came in in numbers.
This post has potentially manipulated dice roll results.
Ringing fills his ears from an accidental headbutt, as blood rushes into his eyes. Millwater brings his left arm to block a slash from the goblin's sword, with his right he tries to slash into the goblin's armpit. "Wrrroar" as he jumps up to try and land a kick on the goblin's head.
attack9 (8 A/D) +6 to Hit. 4 +4 Damage (+4 if Crit)
Bonus attack5 (12 A/D) +6 to Hit. 6 +4 Damage (+5 if Crit)
"Sorry sir, I haven't the foggiest. I got two more and we saw others running, but we might be able to find someone to question them, I'm used to dealing with Kobolds, not goblins myself so I took the time to learn Draconic. My friends and I used to practice the tongue from Uncle Ruks who passed it onto us from his huntin days. but goblin, it's still mostly gibberish to me."
Vee, counting noses-er, heads-come up one short. Glancing around he looks for the diminutive monk. Not seeing him, he’ll ask ‘Anyone seen Mill? Last I knew he was taking to the shadows-but that was before we mixed it up with the gobs.’
Rollback Post to RevisionRollBack
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Vee sets off due west after reloading the Xbow and letting it settle back on it's sling. He checks the draw on the hammer as he sets off in pursuit pf the gob. If he finds he isn't closing the distance, he'll shoulder the Xbow again and hustle forward then fire a shot. If he's closing, he'll make the attempt to get within striking distance.
Vee attack (Hammer and bow are the same bonus): 15
Vee damage (again, both the same): 8
If it goes to a second round:
Attack: 18
Damage: 6
He is NOT trying to subdue...
Giving chase with quick moves trying to anticipate the goblin movements, J'nah noticed that there not not like the more lizardlike kobolds darting of his normal targets which raided near his home lands. The more they took out the less there would be later, and they only needed to track one back to find out where they came out of the caves. Making sure to lead his target and aim lower he looses an arrow
Shortbow Attack: 18
Shortbow Dmg: 6
Unable to keep up with the faster goblins, Festoon contents himself with shots with his bow.
Attack: 15 Damage: 8
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Millwater takes off to the Northwest following that goblin. J'nah, Veeshal and Festoon all shoot and kill another goblin bringing the total death to seven with still four captives.
Meanwhile Tail feathers heads back towards the midwives house to fetch Danart back to where most of the dead goblins as well the captives are at.
Veeshal, J'nah and Festoon do you attempt to go after any others? There is still one headed north, south, east and southeast.
Sorrow keeps watch over the captives. Glaring at them keeping them cowered.
Running through the cottages, Millwater stops at a corner to peak around. His eyes flash as they make contact with the goblin's (Crap!) He thinks quickly! In leaps and bounds, he follows the gobo's zig zag path out of town to the west. Realizing his plan to follow the goblin is not going to work, a playful smile spreads across his face. Unexpectly passing the last cottage he sees the forest, not wanting to lose it in the woods, he drives forward. In a final burst of speed, pounces towards the gobo's back in an attempt to shove it prone
shove athletics 14 (18 A/D) +2 skill
Bonus action attack 11 (20 A/D) +6 to Hit Damage 3 +4
Millwater Male Tabaxi Monk 2 I 13hp
Seeing the one he shot fall, J'nah stops and listens. He hears the louder steps of the Tabaxi and had last seen Festoon to the East, with a majority of the shuffling he's picking up he chooses to go after the noise he hears to the north. It's easier to pin point a lone target by sound and that's mainly what he was running on. Moving north and slightly east, J'nah thinks to himself that if most of the goblins went south or east that this one might try to circle around and if he could either try to find an open shot here or cut him off. Seeing a streak of something he imagined having green skinned he gauged the speed but didn't stop to aim, "Here's hoping it's still one of them."
Shortbow Attack: 18
Shortbow Dmg: 6
Vee, seeing the one fleeing to the Southwest, takes off in pursuit at a run. He will close as quickly as he can to within striking distance then will attempt to hit below the midline (ok, he's going for an ass shot) with the hammer, trying for a nonlethal smack.
Attack: 5
Damage: 8
Seeing no one else near him as everyone picks a direction and targets an enemy, Festoon dashes and closes the distance back to short range, and shoots the last goblin he can see.
Attack: 25 Damage: 10
OOC - BA dash
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Millwater closes with his target but it moves just in time as it twirls around and pulls its short sword to attack Millwater. Veeshal has better luck and kills the one that was heading South. Festoon is able to catch up to the one east shooting and killing it. J'nah is able to spot the one running north and is able to kill it. It is about this time that Tailfeathers knocks upon the door to the Midwife. Danart is the one to answer and soon is following Tailfeathers to the sight of the attack.
I need another perception roll from everyone. Millwater I need combat rolls for you as well/ The other goblins were able to escape into the woods. Of the goblins 10 were killed, four are captives leaving one to escape with the last one currently in melee combat with Millwater somewhere to the north and west. Since he is in the woods no one can see him to offer him aid.
Veeshal, Festoon and J'nah may return to the area where the captives are at to assist Sorrow with them.
Festoon does a quick search of the two bodies he downed, then heads back to the captives, looking around casually for any additional threats.
Perception: 19
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Tail Feathers explains why they are asking him to come look at the goblins.
Perception: 22
Veeshal shrugs as the gob falls dead, nonplussed at having failed to capture any besides the few Sorrow was guarding. Sliding the hammer into its loop, he grabs the gob by an appendage and proceeds to retrace his steps to the other he killed. Once there, he'll glance around then grab an appendage and drag it along as well, heading back to the rendezvous point.
Perception: 10
After checking and relieving the captives of any weapons, Sorrow paces around them making low snarling noises. She is in constant motion-moving her head, body, eyes scanning the area as well as the captives. If any show signs of flight, she growls snarls at them, staring at the offender till it sits back down or grows still once again.
Perception: 18
Seeing the green skinned form drop, J'nah starts heading back south and to the west where Sorrow was at but unless he sees a clear target along his way, he'll keep heading back knowing that the others were giving chase.
Perception check: 18
When his pounce overshoots, Millwater breaks his forward momentum and backflips over the drawn shortsword. Coming down low he pivots, swinging his leg with claws out to sweep the goblin. Then leaps high to slash down with his claws.
attack 13 (9 A/D) +6 to Hit 1 +4 Damage
Bonus attack 5 (10 A/D) +6 to Hit. 5 +4 Damage
perception 6 (10 A/D)
Millwater Male Tabaxi Monk 2 I 13hp
Every one makes it back to the house where Sorrow has four goblins sitting outside tied up. They are not looking at anything as they keep their heads down. Veeshal comes back dragging two more bodies to add to those fallen. The only one not back yet is Millwater.
In the trees North and west of Town Millwater and the goblin swing at each other and miss. Neither one wanting to back down. (need more combat rolls for Millwater.
As Danart enters the area between a couple houses he sees the fallen goblins as well as the captives. He looks to those who are there and asks if anyone of you saw anything else as the goblins have never came into the village like this in numbers before. Yeah he has seen o few here in there when they are out hunting but the goblins have never been in a number greater than 4. He is very curious to find out why tonight they came in in numbers.
Ringing fills his ears from an accidental headbutt, as blood rushes into his eyes. Millwater brings his left arm to block a slash from the goblin's sword, with his right he tries to slash into the goblin's armpit. "Wrrroar" as he jumps up to try and land a kick on the goblin's head.
attack 9 (8 A/D) +6 to Hit. 4 +4 Damage (+4 if Crit)
Bonus attack 5 (12 A/D) +6 to Hit. 6 +4 Damage (+5 if Crit)
Millwater Male Tabaxi Monk 2 I 13hp
"Sorry sir, I haven't the foggiest. I got two more and we saw others running, but we might be able to find someone to question them, I'm used to dealing with Kobolds, not goblins myself so I took the time to learn Draconic. My friends and I used to practice the tongue from Uncle Ruks who passed it onto us from his huntin days. but goblin, it's still mostly gibberish to me."
Staring at the gobs intently, Sorrow pulls out a fillet knife and tests the edge. Speaking in a harsh dialect she watches the gobs for any sign.
Vee, counting noses-er, heads-come up one short. Glancing around he looks for the diminutive monk. Not seeing him, he’ll ask ‘Anyone seen Mill? Last I knew he was taking to the shadows-but that was before we mixed it up with the gobs.’