Eris finishes scribbling notes on whatever Da'Kal and Zoide could extract on him. Peering down at the very first living being that was able to tear up her gentle heart, her cute but sorrowful catgirl face says that she's in a state of turmoil from this ounce of negativity.
"So uh... what... what should we do with him?" Eris shudders as her voice breaks. "I mean, it wouldn't make sense to just turn back to the base now that we've came all the way here. Do we let him stay with us for the time being and hope that he doesn't do this again? Or should we call someone to pick him up?"
Rollback Post to RevisionRollBack
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
[I don't remember exactly how fully you explored the whole ship, but the closest thing to a brig (which I think is what Princess is asking for :)) would be the cargo deck chamber in the 'north east' of the map, though it might take a little work to make it properly secure:]
The most obvious feature of this chamber is that one side of it [the 'south' side on the map] has been fenced off. It looks like some sort of livestock pen, but there are also remains of what seem to have been straw mattresses of roughly humanoid size. Aside from that, and some old crates and barrels that may have one held food or other perishable supplies, there are a half dozen or so rusty chains hanging from the ceiling, with attachment clips at varying intervals that look like they could have been used to hold smallish items.
[On the other hand, it's still a long way to H'Catha (you're like a day into a two-week-each-way trip), and as well as a prisoner, you've got a dead body to manage, plus the supplies situation… ]
At this point, the Catian becomes overwhelmed with grief and gets up whilst she glares at her remaining crew members including Miken's. "Someone call whoever is at the base and tell them exactly what happened. If there's anything else that needs to be salvaged in this place, do so before we head off."She then walks off into the corridors to do her own thing, or maybe find some stuff to clear her head before she reports to her captain again. "I need some time alone..."
Rollback Post to RevisionRollBack
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Icarus reports the bad news, and within moments receives a reply: "Dead?!" the old hadozee roars in his mind. "What in the blazes? Hold your position, cadets, backup is coming to rendezvous with you."
[Assuming Princess doesn't decide to go rogue:] You secure Miken under guard, and set in to tend your wounds while you wait for the cavalry to arrive.
The next day, the Flighty Founding is once again docked to the tyrant ship. Crew begin ferrying across replacement supplies, while Boatswain Tarto comes aboard and takes charge, summoning each of you in turn to debrief about the incidents since you left Toril. Finally, the old hadozee issues her orders: Miken and his team will go back to the Academy for further questioning. The autognome you found—whose name, it seems, is Wizpop, according to the nameplate on their chest, which gnomish script one crewmember is able to read—will accompany them for further repairs. As for the rest of you—well, you still have a mission to complete.
[Feel free to RP any of your debriefing or subsequent discussions with each other, and otherwise we will fade to black and roll credits on Episode 3 as:]
Boatswain Tarto, Saerthe Abizin and your crew look on solumnly as Miken and Chief Petty Officer Ryeback are carried across to the Hammerhead ship: one in manacles, to face a court martial; the other on a stretcher, to be returned to his fellow giff on the Rock of Bral for Wildspace burial.
This post has potentially manipulated dice roll results.
Wherever Wizpop was found, Eris will search that place by herself to see if there's anything else of value.
Investigation: 16
Regardless of whether there was anything or not, she will then retreat to a quiet spot where she can sit down and inform her captain on all of the updates, though the latter can immediately sense that something is terribly wrong with her considering her weary face...
"Hi captain. Hmm? No... not really. I... *Sniff* I miss Kio... and Manami... and Aoi already. And all of you too. How's things on your end? Hmm? Ok. Yeah. I'll give you the updated data I've collected so far...
*She proceeds to tell her captain everything that happened, including the autognome attack as well as the sudden betrayal of one of her most trusted crewmates, all the while trying her best not to cry, though it's becoming clear that being the emotional type, she's already giving way;
Mhm. This ship is more dangerous than I thought, thought the base itself was... alright. My advance for the Catians and earthlings: If anyone visits this place: Enjoy that place with joy, but also proceed with absolute caution as there could be dangers lurking around the area and in space. Also... *Hic* if there's one thing that has brought me into tears, it's *Sniff* it's something that you Catian crewmembers will eventually face one day: Distrust."
*Unable to handle this amount of negativity as she hangs up, she breaks down into tears for the first time since she left her earthling friends behind*
The Flighty Foundling returned to Toril with the other cadets and the autognome Wizpop, but your destiny lies elsewhere! You remained aboard the tyrant ship, but you aren't traveling to H'catha by yourselves: faculty members Saerthe Abizin and Boatswain Tarto have taken command of the mission. ("Politics," the hadozee harumphed, "the moment the mercane became involved, this became officially a Class Three diplomatic mission, and regulations are clear that requires senior officers in command. Rest assured that if we didn't have complete confidence in the five of you, you'd be on your way back to the Academy with the others.")
The trek to H'Catha takes many days. Tarto spends most of her time grimacing and gnawing on her cigar as she assigns you to dull tasks. Meanwhile, Saerthe and Princess take shifts at the tyrant ship's newly installed spelljamming helm. Finally the ship drops out of spelljamming speed and you get your first glimpse of your destination.
Episode Four: Behold H'Catha
The outer planet's description doesn't do it justice. H'Catha is a watery disk thousands of miles wide, with a towering mountain called the Spindle at its center. Saerthe maneuvers the tyrant ship so that it hovers a few feet above the surface of the water at the Spindle's edge.
Boatswain Tarto flicks away the stub of her smoldering cigar as she orders you to unfurl a rope ladder. "Here's the deal, see. You have one sending stone, and I have the other. When you find the meteorite, contact me and let me know, then await further instructions."
Saerthe tosses you a satchel. "This here is a bag of holding. You can use it to contain the meteorite. The impact site should be is nearby. If the meteorite isn't there, try the nearby caves. The Boatswain and I will stay here and guard the ship."
[Who is carrying the sending stone and the bag of holding (doesn't need to be the same person)?]
Icarus volunteers to be the lead on this away mission unless someone else would like it. "I'll take the sending stone. We will scout out and contact you when we find it or if we encounter anything. Any further orders?" He says in his best leadership voice. "Everyone, let's go"
Princess having learned the hard way many times not to get too attached to people, takes the loss of her fellow crew member with equanimity. Losing full control of jamming the ship is fine too, as it gives her breaks to talk to and get to know the crew and instructors better.
The questioning on the other hand almost became a problem. She had problems with authority in general to start with and she worked very hard not to let that show, but getting the fifth degree, no matter how important the situation, tested her patience to the limits. Since Boatswain Tartos didn’t have any patience to begin with, there were a decent number for fairly tense moments during the debriefing.
Fortunately Princess made it through without getting kicked out or brigged, so it was a win all around.
On arriving at their destination, Princess volunteers to keep the bag of holding on hand. Happy enough to follow Icarus’ lead.
After what happened previously and experiencing something that she should've been exposed to beforehand, Eris still wasn't in a good mood after what happened a few hours beforehand so she'll stay in the backlines whilst her cat ears remain drooping and her body is slouched over. "Shall... shall we get going?" She sniffles as she wipes away her tears.
Rollback Post to RevisionRollBack
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
You drop from the ladder onto the rocky shores of H'Catha. Though it is ostensibly daytime, this far into outer Realmspace the sun is barely more than an unusually bright star amongst thousands visible in the sky, providing little illumination and less heat. To one side of you the vast planetary ocean stretches out to what you first take for a horizon, but then realise is actually the rim of this strange, disk-shaped world. Nothing stirs in the shallow waters but for gentle waves that lap at the stony beach, though in the distance you can hear the cries of seabirds looking for food in the deeper waters.
The thin stretch of shoreline is bounded a few hundred feet inland by sheer cliffs that form the base of biggest mountain any of you have ever seen: the Spindle rises dizzyingly to a peak a thousand miles above you. In the dim light of the distant sub, you see caves dotting the cliffs, and a blemish on the face of the Spindle where something must've struck it at great speed, shattering the rock and leaving a huge indentation. Whatever struck the mountainside tumbled down toward the shore, leaving a furrow of melted rock.
This post has potentially manipulated dice roll results.
"Good eye Da'Kal. Everyone ready? Let's start with where that leads us." Icarus says. He follows the indentation to the shore line and scouts for any further signs of the meteor.
You're easily able to follow the trail gouged in the shore, and at the end, Icarus can even pinpoint exactly where the meteorite came to rest from the pattern of debris. Unfortunately, the rock itself is missing. However, Princess notices a single set of footprints leading from the site toward a large cave mouth at the base of the Spindle, some 250 feet away.
Eris finishes scribbling notes on whatever Da'Kal and Zoide could extract on him. Peering down at the very first living being that was able to tear up her gentle heart, her cute but sorrowful catgirl face says that she's in a state of turmoil from this ounce of negativity.
"So uh... what... what should we do with him?" Eris shudders as her voice breaks. "I mean, it wouldn't make sense to just turn back to the base now that we've came all the way here. Do we let him stay with us for the time being and hope that he doesn't do this again? Or should we call someone to pick him up?"
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Over the ship’s communications, Princess pipes up. “Oi boats got briggs roit? Putim der.”
[I don't remember exactly how fully you explored the whole ship, but the closest thing to a brig (which I think is what Princess is asking for :)) would be the cargo deck chamber in the 'north east' of the map, though it might take a little work to make it properly secure:]
The most obvious feature of this chamber is that one side of it [the 'south' side on the map] has been fenced off. It looks like some sort of livestock pen, but there are also remains of what seem to have been straw mattresses of roughly humanoid size. Aside from that, and some old crates and barrels that may have one held food or other perishable supplies, there are a half dozen or so rusty chains hanging from the ceiling, with attachment clips at varying intervals that look like they could have been used to hold smallish items.
[On the other hand, it's still a long way to H'Catha (you're like a day into a two-week-each-way trip), and as well as a prisoner, you've got a dead body to manage, plus the supplies situation… ]
At this point, the Catian becomes overwhelmed with grief and gets up whilst she glares at her remaining crew members including Miken's. "Someone call whoever is at the base and tell them exactly what happened. If there's anything else that needs to be salvaged in this place, do so before we head off." She then walks off into the corridors to do her own thing, or maybe find some stuff to clear her head before she reports to her captain again. "I need some time alone..."
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
[Someone can do this by using the sending stone (basically a daily sending spell in a can) to send a 25-word-or-less report to Boatswain Tarto…]
Icarus can do the call
D&D since 1984
Icarus reports the bad news, and within moments receives a reply: "Dead?!" the old hadozee roars in his mind. "What in the blazes? Hold your position, cadets, backup is coming to rendezvous with you."
[Assuming Princess doesn't decide to go rogue:] You secure Miken under guard, and set in to tend your wounds while you wait for the cavalry to arrive.
The next day, the Flighty Founding is once again docked to the tyrant ship. Crew begin ferrying across replacement supplies, while Boatswain Tarto comes aboard and takes charge, summoning each of you in turn to debrief about the incidents since you left Toril. Finally, the old hadozee issues her orders: Miken and his team will go back to the Academy for further questioning. The autognome you found—whose name, it seems, is Wizpop, according to the nameplate on their chest, which gnomish script one crewmember is able to read—will accompany them for further repairs. As for the rest of you—well, you still have a mission to complete.
[Feel free to RP any of your debriefing or subsequent discussions with each other, and otherwise we will fade to black and roll credits on Episode 3 as:]
Boatswain Tarto, Saerthe Abizin and your crew look on solumnly as Miken and Chief Petty Officer Ryeback are carried across to the Hammerhead ship: one in manacles, to face a court martial; the other on a stretcher, to be returned to his fellow giff on the Rock of Bral for Wildspace burial.
Wherever Wizpop was found, Eris will search that place by herself to see if there's anything else of value.
Investigation: 16
Regardless of whether there was anything or not, she will then retreat to a quiet spot where she can sit down and inform her captain on all of the updates, though the latter can immediately sense that something is terribly wrong with her considering her weary face...
"Hi captain. Hmm? No... not really. I... *Sniff* I miss Kio... and Manami... and Aoi already. And all of you too. How's things on your end? Hmm? Ok. Yeah. I'll give you the updated data I've collected so far...
*She proceeds to tell her captain everything that happened, including the autognome attack as well as the sudden betrayal of one of her most trusted crewmates, all the while trying her best not to cry, though it's becoming clear that being the emotional type, she's already giving way;
Mhm. This ship is more dangerous than I thought, thought the base itself was... alright. My advance for the Catians and earthlings: If anyone visits this place: Enjoy that place with joy, but also proceed with absolute caution as there could be dangers lurking around the area and in space. Also... *Hic* if there's one thing that has brought me into tears, it's *Sniff* it's something that you Catian crewmembers will eventually face one day: Distrust."
*Unable to handle this amount of negativity as she hangs up, she breaks down into tears for the first time since she left her earthling friends behind*
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
(I'm good if we want to just move forward in the story)
D&D since 1984
The Flighty Foundling returned to Toril with the other cadets and the autognome Wizpop, but your destiny lies elsewhere! You remained aboard the tyrant ship, but you aren't traveling to H'catha by yourselves: faculty members Saerthe Abizin and Boatswain Tarto have taken command of the mission. ("Politics," the hadozee harumphed, "the moment the mercane became involved, this became officially a Class Three diplomatic mission, and regulations are clear that requires senior officers in command. Rest assured that if we didn't have complete confidence in the five of you, you'd be on your way back to the Academy with the others.")
The trek to H'Catha takes many days. Tarto spends most of her time grimacing and gnawing on her cigar as she assigns you to dull tasks. Meanwhile, Saerthe and Princess take shifts at the tyrant ship's newly installed spelljamming helm. Finally the ship drops out of spelljamming speed and you get your first glimpse of your destination.
Episode Four: Behold H'Catha
The outer planet's description doesn't do it justice. H'Catha is a watery disk thousands of miles wide, with a towering mountain called the Spindle at its center. Saerthe maneuvers the tyrant ship so that it hovers a few feet above the surface of the water at the Spindle's edge.
Boatswain Tarto flicks away the stub of her smoldering cigar as she orders you to unfurl a rope ladder. "Here's the deal, see. You have one sending stone, and I have the other. When you find the meteorite, contact me and let me know, then await further instructions."
Saerthe tosses you a satchel. "This here is a bag of holding. You can use it to contain the meteorite. The impact site should be is nearby. If the meteorite isn't there, try the nearby caves. The Boatswain and I will stay here and guard the ship."
[Who is carrying the sending stone and the bag of holding (doesn't need to be the same person)?]
Icarus volunteers to be the lead on this away mission unless someone else would like it. "I'll take the sending stone. We will scout out and contact you when we find it or if we encounter anything. Any further orders?" He says in his best leadership voice. "Everyone, let's go"
D&D since 1984
Princess having learned the hard way many times not to get too attached to people, takes the loss of her fellow crew member with equanimity. Losing full control of jamming the ship is fine too, as it gives her breaks to talk to and get to know the crew and instructors better.
The questioning on the other hand almost became a problem. She had problems with authority in general to start with and she worked very hard not to let that show, but getting the fifth degree, no matter how important the situation, tested her patience to the limits. Since Boatswain Tartos didn’t have any patience to begin with, there were a decent number for fairly tense moments during the debriefing.
Fortunately Princess made it through without getting kicked out or brigged, so it was a win all around.
On arriving at their destination, Princess volunteers to keep the bag of holding on hand. Happy enough to follow Icarus’ lead.
OOC: Fade to black is fine.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
After what happened previously and experiencing something that she should've been exposed to beforehand, Eris still wasn't in a good mood after what happened a few hours beforehand so she'll stay in the backlines whilst her cat ears remain drooping and her body is slouched over. "Shall... shall we get going?" She sniffles as she wipes away her tears.
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
You drop from the ladder onto the rocky shores of H'Catha. Though it is ostensibly daytime, this far into outer Realmspace the sun is barely more than an unusually bright star amongst thousands visible in the sky, providing little illumination and less heat. To one side of you the vast planetary ocean stretches out to what you first take for a horizon, but then realise is actually the rim of this strange, disk-shaped world. Nothing stirs in the shallow waters but for gentle waves that lap at the stony beach, though in the distance you can hear the cries of seabirds looking for food in the deeper waters.
The thin stretch of shoreline is bounded a few hundred feet inland by sheer cliffs that form the base of biggest mountain any of you have ever seen: the Spindle rises dizzyingly to a peak a thousand miles above you. In the dim light of the distant sub, you see caves dotting the cliffs, and a blemish on the face of the Spindle where something must've struck it at great speed, shattering the rock and leaving a huge indentation. Whatever struck the mountainside tumbled down toward the shore, leaving a furrow of melted rock.
*That looks promising* Da'Kal says pointing at the impact site.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"Good eye Da'Kal. Everyone ready? Let's start with where that leads us." Icarus says. He follows the indentation to the shore line and scouts for any further signs of the meteor.
Investigation 23
D&D since 1984
[Apologies for the delay!]
You're easily able to follow the trail gouged in the shore, and at the end, Icarus can even pinpoint exactly where the meteorite came to rest from the pattern of debris. Unfortunately, the rock itself is missing. However, Princess notices a single set of footprints leading from the site toward a large cave mouth at the base of the Spindle, some 250 feet away.
"It grew feet?" Icarus says with great surprise. He looks for foot prints leading to the site.
D&D since 1984