"You have not seen me do it yet, but when I do smite an enemy, if they are undead or a fiend, my smite is even more potent. Also my abilities have strengthened, if you stay close to me I can help bolster you."
OOC: He means aura of protection, stay within 10 feet and you get his Cha bonus on saving throws, which at this time is a +3
Kileprat will bet 1500 on the team to win, no rounds when she doesn't even know who they will fight.
She pulls Last Quip out and puts on her game face....
"I'll be beside you as much as possible big man, but if we get split, I will try to save the spell casters as much as possible, they are ultimately the way we win after all."
Aino literally has just over 50gp left after buying the 100gp dinner and 2000gp for the Arcane Grimoire, +2. So she bets all 50gp on the team. No rounds, as Kileprat said, just betting on The Last Copper winning and herself not going down.
To Storm, she says: "There is an argument to your calling for a Bless from your oath on us. A few extra hits from you or Kileprat, or a few extra times saving ourselves from some effect could be as big as a smite. But I do not want to discount the importance of smiting undead. Your choice."
Aino herself before the fight casts: (Already did after the end of the last fight): Find Familiar to bring Thumbtack, her owl familiar back. Phantom Steed as a ritual - quasi-real horse mount with 100' move speed for her to ride. Lasts an hour. Water Breathing as a ritual on the whole party plus the steed - 24 hours, no concentration so why the heck not. Comprehend Languages as a ritual on herself because why not - lasts an hour. Unseen Servant as a ritual and hands the servant a lit torch (which appears to be floating in the air) - lasts an hour. Command as bonus action. See Invisibility (I swear she was going to do this even before she saw Casey do it!) - lasts an hour, no concentration. Spirit Shroud (concentration) - 1d8 extra radiant damage per hit, enemies' speed reduced by 10' within 10' of her, and can't regain HP if hit by her.
(Four of those cast today are rituals, so that's just over 40 mins of prep, so for example, Phantom Steed only has 20 mins left, which should be fine.)
As always, she starts her bladesong just before battle (1 min/10 round duration).
(Aino nice spell list! I remember back to the pre concentration 3.5 days when I had a 20’th level wizard with layers and layers of buffs for a fight against Kyuss. Miss those days sometimes, but I had to use a spreadsheet to keep track of it all!)
You step through the portal and come out to a dark and gloomy stage. After a moment your eyes adjust to the sight of a grave yard. Looking around there are Graves as far as the Eye can see. You hear "Hail to the King" playing on the wind. There is a storm brewing overhead but no rain yet.
A flash of lighting and before you (30 ft) stands a hooded figure. The temperature drops by 30 degrees as a fog starts to rise.
You hear a raspy voice from the figure as if a whisper. "Join my Army. Die...to raise and live eternal"
casey casts spiritual weapon next to the undead figure, a glowing spectral rapier appears, and attacks: 29 to hit for 8 force damage. She then shoots two eldtitch blasts at the figure:
(Meant to say that along with all those spells, Aino starts her bladesong as she always does before battle, so I went back and edited if that's ok.)
Aino is re-thinking her choice to concentrate on Spirit Shroud and thinking that she should have perhaps prepared Protection from Evil and Good instead to give disadvantage to undead and others. Still, might as well test the defenses. Didn't think we'd be fighting Death themselves. Can they even be fought? As it is, with Spirit ShroudAino herself has ghostly spirits of the dead whirling around her, but brilliant radiant spirits.
Thumbtack does a flybyhelp action on Death and comes back to Aino's shoulder (once Aino is done with her turn).
Aino uses her 40' movement to step lightly up to death, attacking twice using Bladesinger extra attack (one attack can be a cantrip). There are going to be multiple components to her damage on each attack on a hit, so I will do my best to list it out.
First Attack: Booming Blade with her Rapier, +1, supplemented by Spirit Shroud she is concentrating on. (At advantage due to help so best of 3d20s thanks to Elven Accuracy.) To Hit: 29 Rapier, +1 damage: 11magical piercing Booming Blade automatic damage on hit: 1thunder Booming Blade secondary damage if target moves: 8thunder Spirit Shroud automatic damage on hit: 6radiant (Total damage from first attack if it all counts normally: 26 if Death moves, 18 if they don't).
Second Attack: Rapier, +1, supplemented by Spirit Shroud she is concentrating on. (Straight attack roll, no help on this one.) To Hit: 26 Rapier, +1 damage: 9magical piercing Spirit Shroud automatic damage on hit: 1radiant (Total damage from second attack if it all counts normally: 10)
Total damage from both attacks if it all counts normally:36 (28 if Death doesn't move).
Assuming at least one of the above attacks hits, Death cannot regain hit points in any way until the end of Aino's next turn.
As a bonus action, Aino casts Misty Step to vanish and appear alongside Storm, on the other side of the dragonborn as Kileprat where she started, standing shoulder-to-shoulder (ok a little below Storm's shoulder!) with Casey behind. Note that the rule on bonus action casting is fulfilled - only cantrips (like Booming Blade allowed during rest of turn... Spirit Shroud was cast earlier and she is concentrating on it).
With her remaining 10' movement and free action, Aino gets on her Phantom Steed (100' move speed).
"Fire is generally excellent against anything dead. I have fought a few, they hate fire."
"You have not seen me do it yet, but when I do smite an enemy, if they are undead or a fiend, my smite is even more potent. Also my abilities have strengthened, if you stay close to me I can help bolster you."
OOC: He means aura of protection, stay within 10 feet and you get his Cha bonus on saving throws, which at this time is a +3
The next day... Sorath shows as usual and escorts you to the arena.
Good luck today.
Please roll Initiative and do any of your pre fight prep.
Casey sings a new song to rev up the team, (We are the champions). giving 1d8 bardic inspiration to each.
she casts aid on herself, Aino, and Storm. (Plus 10 HP, max raised)
she also casts see invisibility on herself.
Storm looks to the group "Are there any spells you want me to cast for this battle? If not I would prefer to use the magic to empower my smiting."
Initiative: 7
(OOC: Do we get to wager on ourselves again?)
Kileprat will bet 1500 on the team to win, no rounds when she doesn't even know who they will fight.
She pulls Last Quip out and puts on her game face....
"I'll be beside you as much as possible big man, but if we get split, I will try to save the spell casters as much as possible, they are ultimately the way we win after all."
Initiative for Casey: 23 in log
“smitin is good, me thinks!” Casey says.
Aino literally has just over 50gp left after buying the 100gp dinner and 2000gp for the Arcane Grimoire, +2. So she bets all 50gp on the team. No rounds, as Kileprat said, just betting on The Last Copper winning and herself not going down.
To Storm, she says: "There is an argument to your calling for a Bless from your oath on us. A few extra hits from you or Kileprat, or a few extra times saving ourselves from some effect could be as big as a smite. But I do not want to discount the importance of smiting undead. Your choice."
Aino herself before the fight casts:
(Already did after the end of the last fight): Find Familiar to bring Thumbtack, her owl familiar back.
Phantom Steed as a ritual - quasi-real horse mount with 100' move speed for her to ride. Lasts an hour.
Water Breathing as a ritual on the whole party plus the steed - 24 hours, no concentration so why the heck not.
Comprehend Languages as a ritual on herself because why not - lasts an hour.
Unseen Servant as a ritual and hands the servant a lit torch (which appears to be floating in the air) - lasts an hour. Command as bonus action.
See Invisibility (I swear she was going to do this even before she saw Casey do it!) - lasts an hour, no concentration.
Spirit Shroud (concentration) - 1d8 extra radiant damage per hit, enemies' speed reduced by 10' within 10' of her, and can't regain HP if hit by her.
(Four of those cast today are rituals, so that's just over 40 mins of prep, so for example, Phantom Steed only has 20 mins left, which should be fine.)
As always, she starts her bladesong just before battle (1 min/10 round duration).
Aino Initiative: 21
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Kileprat forgot initiative: 17
(Casey bets 100 gold on the team to win).
Storm will cast Bless on everyone but himself as they enter the fight and will bet 100 gold.
(Aino nice spell list! I remember back to the pre concentration 3.5 days when I had a 20’th level wizard with layers and layers of buffs for a fight against Kyuss. Miss those days sometimes, but I had to use a spreadsheet to keep track of it all!)
Casey will be staying close to Storm this fight, if she can.
Order: Casey, Aino, Death, Kileprat, Storm.
You step through the portal and come out to a dark and gloomy stage. After a moment your eyes adjust to the sight of a grave yard. Looking around there are Graves as far as the Eye can see. You hear "Hail to the King" playing on the wind. There is a storm brewing overhead but no rain yet.
A flash of lighting and before you (30 ft) stands a hooded figure. The temperature drops by 30 degrees as a fog starts to rise.
You hear a raspy voice from the figure as if a whisper. "Join my Army. Die...to raise and live eternal"
Aino is up.
(Casey right?).
casey casts spiritual weapon next to the undead figure, a glowing spectral rapier appears, and attacks: 29 to hit for 8 force damage. She then shoots two eldtitch blasts at the figure:
11, 22 to hit, and 9 damage from second blast.
she steps back behind Storm..
Yes Casey my bad, just to clarify Death is 30 ft from you so you want beable to move back do you want to keep your turn as written?
Your two attacks hit one blast misses.
Aino is up
(Ok, she just moves behind Storm). She doesn’t like undead, her usual swagger is muted a bit).
(Meant to say that along with all those spells, Aino starts her bladesong as she always does before battle, so I went back and edited if that's ok.)
Aino is re-thinking her choice to concentrate on Spirit Shroud and thinking that she should have perhaps prepared Protection from Evil and Good instead to give disadvantage to undead and others. Still, might as well test the defenses. Didn't think we'd be fighting Death themselves. Can they even be fought? As it is, with Spirit Shroud Aino herself has ghostly spirits of the dead whirling around her, but brilliant radiant spirits.
Thumbtack does a flyby help action on Death and comes back to Aino's shoulder (once Aino is done with her turn).
Aino uses her 40' movement to step lightly up to death, attacking twice using Bladesinger extra attack (one attack can be a cantrip). There are going to be multiple components to her damage on each attack on a hit, so I will do my best to list it out.
First Attack: Booming Blade with her Rapier, +1, supplemented by Spirit Shroud she is concentrating on.
(At advantage due to help so best of 3d20s thanks to Elven Accuracy.)
To Hit: 29
Rapier, +1 damage: 11 magical piercing
Booming Blade automatic damage on hit: 1 thunder
Booming Blade secondary damage if target moves: 8 thunder
Spirit Shroud automatic damage on hit: 6 radiant
(Total damage from first attack if it all counts normally: 26 if Death moves, 18 if they don't).
Second Attack: Rapier, +1, supplemented by Spirit Shroud she is concentrating on.
(Straight attack roll, no help on this one.)
To Hit: 26
Rapier, +1 damage: 9 magical piercing
Spirit Shroud automatic damage on hit: 1 radiant
(Total damage from second attack if it all counts normally: 10)
Total damage from both attacks if it all counts normally: 36 (28 if Death doesn't move).
Assuming at least one of the above attacks hits, Death cannot regain hit points in any way until the end of Aino's next turn.
As a bonus action, Aino casts Misty Step to vanish and appear alongside Storm, on the other side of the dragonborn as Kileprat where she started, standing shoulder-to-shoulder (ok a little below Storm's shoulder!) with Casey behind. Note that the rule on bonus action casting is fulfilled - only cantrips (like Booming Blade allowed during rest of turn... Spirit Shroud was cast earlier and she is concentrating on it).
With her remaining 10' movement and free action, Aino gets on her Phantom Steed (100' move speed).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
(Just realized that I didn't add the 1d4 from Storm's Bless to Aino's attacks, but I don't think she needed it this round.)
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
(Oh I forgot too. Does a 11 plus 1 hit?)