Belnum nods, "Yes, I think it would be prudent to visit this Maggie person and see, although I do think it would also be wise to try to question that gentleman from earlier as well. I have a feeling that he isn't the innocent victim he tried to lead us to being."
You take your leave of Crelik’s cottage and begin the journey to Mad Maggie’s. You have only made it 100 yards or so when 5 cloaked figures step out from the tree’s and bushes on the side of the road. Three on your right and two on your left. They have dark hoods on and seem to pulse with a unnatural energy. One of them raises a farmers hand scythe toward you and says.
”Reap so we may feed the Great Maw. Rejoice for you shall become a part of it!”
They all draw their own hand scythe’s and advance on you.
(Please roll initiative and who is carrying the meteorite?)
This post has potentially manipulated dice roll results.
(I'm here. Sorry I'm doing a couple weeks of night shifts and it's messed with my posting/life schedule.please let us continue. I really like it so far.)
This post has potentially manipulated dice roll results.
Belnum moves to the group of three on our right, he then twirls his Yklwa around him like one might a bow staff or quarter staff before plunging the blade towards the center hooded figure.
(Casting Booming Blade, attack: 24 Damage: 10 piercing. If hit, the target will take an additional 3 thunder damage if they willing move 5 or more feet before the start of my next tern)
"Run! We're outnumbered!" Shouts Brix. The rookie artificer grabs an acorn from his component bag and as he starts to flee towards the nearest point of assistance. After Scratching an arcane mark on the nut he gives it a flick with his finger and drops it in the path of ambush party chasing behind him. The altered acorn begins to emit the fowlest oder anyone has ever smelt.
Brix continues running a screaming, "ALARM! HELP! THE ABDUCTORS! THE ABDUCTORS ARE HERE! WAKE UP! WAKE UP!"
(Brix uses magic tinkering to create a low level stink bomb)
Belnum nods, "Yes, I think it would be prudent to visit this Maggie person and see, although I do think it would also be wise to try to question that gentleman from earlier as well. I have a feeling that he isn't the innocent victim he tried to lead us to being."
"So the question now is "How do we handle the and avoid its effects if it is indeed the cause of the poor clerics condition." Puzzles Brix
**This Space for Rent**
You take your leave of Crelik’s cottage and begin the journey to Mad Maggie’s. You have only made it 100 yards or so when 5 cloaked figures step out from the tree’s and bushes on the side of the road. Three on your right and two on your left. They have dark hoods on and seem to pulse with a unnatural energy. One of them raises a farmers hand scythe toward you and says.
”Reap so we may feed the Great Maw. Rejoice for you shall become a part of it!”
They all draw their own hand scythe’s and advance on you.
(Please roll initiative and who is carrying the meteorite?)
Veyran’s initiative: 16
(Belnum will volunteer to carry it. As for Init: 14)
(Active player check)
(Here)
(here)
(I'm here. Sorry I'm doing a couple weeks of night shifts and it's messed with my posting/life schedule.please let us continue. I really like it so far.)
Initiative: 10
**This Space for Rent**
(Ok seems like 3 players active, I can scale fights around that or do you guys want me to see about getting 1-2 replacement players?)
(If you are fine scaling the fights, I say we go with that rather than stalling, I'm really curious to see where this is all leading to)
(Agreed)
**This Space for Rent**
Fine by me. Whatever makes your job easier
(Ok perfect we shall continue as a three man party! Appreciate you all staying active.)
Veyran your action please and Belnum you will be next. As a reminder there are 5 hooded figures ambushing you three on your right two on the left.
Veyran summons his magical powers in the form of a beam of frost at the closest target available to him.
Casting ray of frost
Attack: 20 Damage: 4
(If hit, he reduces the movement speed of the target by 10 feet)
Your ray of frost hits the closes of the figures on the right. They respond with a grunt of pain and frost forms around his body slowing him.
Belnum moves to the group of three on our right, he then twirls his Yklwa around him like one might a bow staff or quarter staff before plunging the blade towards the center hooded figure.
(Casting Booming Blade, attack: 24 Damage: 10 piercing. If hit, the target will take an additional 3 thunder damage if they willing move 5 or more feet before the start of my next tern)
Belnum your strike hits true on the cultist that has already been slowed by the frost. He staggers not looking very good, but still on his feet!
The three cultist on the right surround Belnum but only one is able to land a hit for 4 damage! The hand slice cutting a nasty gash.
The two on the left were farther back and dash to get next to Veyran.
Brix your action and everyone else can que up round 2
"Run! We're outnumbered!" Shouts Brix. The rookie artificer grabs an acorn from his component bag and as he starts to flee towards the nearest point of assistance. After Scratching an arcane mark on the nut he gives it a flick with his finger and drops it in the path of ambush party chasing behind him. The altered acorn begins to emit the fowlest oder anyone has ever smelt.
Brix continues running a screaming, "ALARM! HELP! THE ABDUCTORS! THE ABDUCTORS ARE HERE! WAKE UP! WAKE UP!"
(Brix uses magic tinkering to create a low level stink bomb)
**This Space for Rent**