Brixs remains focused on the Ashford farm as he dashes onward. He continues to raise the alarm at the top of his lungs. Between shouts he draws a bolt from his quiver and begins whispering arcane words to it.
Opportunity attack on Brix will hit for 4 damage as he runs and puts 50ft between him and the cultist.
Brix can see the ashford house now as he is along side the property line.
The cultist next to Veyran will make an attack but be able to land the blow. They one in pursuit of Brix will dash and overtake him to stand slide right in front if him blocking the way to the house.
This post has potentially manipulated dice roll results.
With the attacker at point blank range, Veyran feels he can’t get a good shot at the target. Therefore, he summons the raw wild magic that runs through him to help hit the target.
Using Tide of Chaos to give advantage to spell attack (canceling the disadvantage from the point blank range attack)
Veyran tries to hit the cultist with ray of frost but it misses. Belnum aims at the one near Brix and is able to finish him off. The last cultist cries out.
“No! Please Noooo!”
His back erupts into flame with a symbol you know all to well and he falls smoldering dead.
This post has potentially manipulated dice roll results.
Belnum is going to check the bodies to see if he can recognize any of their faces from someone the group might have passed in their short time here, or if they have anything on them that could be used it identify them.
As you take the hods off you recognize Mr. Ashford his two sons and the two farm hands you had seen before. They appear related so perhaps his brothers. On the back of all of them the symbol has been branded.
Veyran sighs as the faces of their assailants are revealed. This could prove to be problematic.
"That’s not good. The people here already don’t like us. If they know we’ve killed some of their own, there might be trouble. We have to hide the bodies."
This post has potentially manipulated dice roll results.
As Brix hobbles back to the other two they see him spreading salve on several wounds. Looking at the brands he frowns, "Well this is problematic. Though I wonder if instead of hiding the bodies we take them to the people and confront our dear cleric with them. The town should know what's going on.
This post has potentially manipulated dice roll results.
"Okay let's go see the hag but Veyran is right as well. We shouldn't have them found until we're ready. Lets at least camoflage them and leave them until we can come back. You'll have to help me move them." says Brix.
8 (base 20 roll. We can add bonuses once we're told what skill to use to keep them hid until we get back.)
Brix your action is next.
Brixs remains focused on the Ashford farm as he dashes onward. He continues to raise the alarm at the top of his lungs. Between shouts he draws a bolt from his quiver and begins whispering arcane words to it.
(Brix takes the dash action)
**This Space for Rent**
Opportunity attack on Brix will hit for 4 damage as he runs and puts 50ft between him and the cultist.
Brix can see the ashford house now as he is along side the property line.
The cultist next to Veyran will make an attack but be able to land the blow. They one in pursuit of Brix will dash and overtake him to stand slide right in front if him blocking the way to the house.
Two hurt cultist left your actions.
With the attacker at point blank range, Veyran feels he can’t get a good shot at the target. Therefore, he summons the raw wild magic that runs through him to help hit the target.
Using Tide of Chaos to give advantage to spell attack (canceling the disadvantage from the point blank range attack)
Ray of Frost: 19 Damage: 4
Seeing that Brix's path has been blocked off, Belnum points at the cultist and unleashes another blast of energy in their direction.
(Casting Eldritch Blast Attack: 22 Damage: 2)
Veyran tries to hit the cultist with ray of frost but it misses. Belnum aims at the one near Brix and is able to finish him off. The last cultist cries out.
“No! Please Noooo!”
His back erupts into flame with a symbol you know all to well and he falls smoldering dead.
(Combat has ended you may freely act)
Belnum is going to check the bodies to see if he can recognize any of their faces from someone the group might have passed in their short time here, or if they have anything on them that could be used it identify them.
(Investigation: 13)
As you take the hods off you recognize Mr. Ashford his two sons and the two farm hands you had seen before. They appear related so perhaps his brothers. On the back of all of them the symbol has been branded.
Veyran sighs as the faces of their assailants are revealed. This could prove to be problematic.
"That’s not good. The people here already don’t like us. If they know we’ve killed some of their own, there might be trouble. We have to hide the bodies."
As Brix hobbles back to the other two they see him spreading salve on several wounds. Looking at the brands he frowns, "Well this is problematic. Though I wonder if instead of hiding the bodies we take them to the people and confront our dear cleric with them. The town should know what's going on.
Cure: 4
**This Space for Rent**
Belnum nods in agreement with Brix, "I concur, though we should be careful to not insight a riot in doing so."
(If you guys wana investigate anything or head back to the temple or go see Mad Maggie let me know your choice)
(I think we should visit Mad Maggie before going back to the temple to make sure we have all the pieces of this puzzle.)
(I agree)
The party continues back to the fork and then heads to the eastern edge of town. A humble cottage with smoke pouring from the chimney greets you
(If you wanted to bring or do anything before moving just include it)
"Okay let's go see the hag but Veyran is right as well. We shouldn't have them found until we're ready. Lets at least camoflage them and leave them until we can come back. You'll have to help me move them." says Brix.
8 (base 20 roll. We can add bonuses once we're told what skill to use to keep them hid until we get back.)
**This Space for Rent**
(Can easily stash them under hay)
(I want to check out the property to see if anything seems unusual. Base roll 19 for investigation add 3 for perception add 1)