"This doesn't feel right..." Mizzen murmurs as the crew moved inside. "This may look like the inside of a peaceful cottage but... looks can be deceiving and deadly. Keep an eye out for anything suspicious inside here." Investigation: 16
Thatch grunts in reply to Mizzen “We have very different visions of peaceful cottages”Seeing his companions investigate the men encased in chalk along the walls, Thatch moves to investigate the cradle atop the stone block for any sign of a child before moving on the the arch leading north to look for any threats coming from that direction.
"This doesn't feel right..." Mizzen murmurs as the crew moved inside. "This may look like the inside of a peaceful cottage but... looks can be deceiving and deadly. Keep an eye out for anything suspicious inside here." Investigation: 16
Thatch grunts in reply to Mizzen “We have very different visions of peaceful cottages”Seeing his companions investigate the men encased in chalk along the walls, Thatch moves to investigate the cradle atop the stone block for any sign of a child before moving on the the arch leading north to look for any threats coming from that direction.
Perception: 12.
Investigation: 14.
Thatch notes no sign of a child but does notice the sigils and runes on the stone....heading with Argyle he sees no signs of danger as yet....
Tana slips away from the hearth and follows behind Thatch and Argyle, also keeping an eye out for potential danger. She runs her hands along the crevices of the walls, trying to determine if the wearing on the nature showed signs of common struggle or to get a grasp on how old this structure may be.
(Peception for danger: 18, Nature for age: 13, Investigation/Survival respectively for markings:18/6)
Tana slips away from the hearth and follows behind Thatch and Argyle, also keeping an eye out for potential danger. She runs her hands along the crevices of the walls, trying to determine if the wearing on the nature showed signs of common struggle or to get a grasp on how old this structure may be.
(Peception for danger: 16, Nature for age: 6, Investigation/Survival respectively for markings:7/23)
Tana also detects no signs of danger at the moment......she is unsure as to the age of the place but its rough construction and signs of wear indicate it is very old indeed....though she can't determine any more than that.
She gets an inkling that the place, though ancient, is not exactly....real...as if it lies somewhat apart from the world and could disappear back to where it came from at any moment....but it certainly originated as an earthly shrine or temple...
While the others scout a little ahead Valor pauses with Morseth. He knows he is not particularly stealthy, and trusts Argyle to know how far to scout before returning. To Morseth he says, "Do you know what's wrong with him? Can we move him?"
Thatch turns back from the opening as the others look at the figures covered in chalk “Be careful, Sir. If those men are under the witch’s spell, they may come to and fall on us from behind.” He looks back down the opening, then over at Argyle “Shall I do a quick scout, just to see what lies ahead? Where is that goblin anyway?”
Without waiting for an answer, Thatch slips through the arch silently, keeping to the shadows and looking to see if any threats lie to their immediate front.
Thatch turns back from the opening as the others look at the figures covered in chalk “Be careful, Sir. If those men are under the witch’s spell, they may come to and fall on us from behind.” He looks back down the opening, then over at Argyle “Shall I do a quick scout, just to see what lies ahead? Where is that goblin anyway?”
Without waiting for an answer, Thatch slips through the arch silently, keeping to the shadows and looking to see if any threats lie to their immediate front.
Stealth: 19.
Perception: 24.
.
The crack forms a thin corridor down into the hillside.
It ends in a circular cave, its walls coated in thick moss.
Nestled amid the nooks and crannies of the walls are hundreds of sealed pottery jars. In the centre of the cavern is a shallow pool. The water stirs eerily, as if with a life of its own.
As Thatch explores the pool chamber, they feel a cold wind begin to pick up and a wispy form begins to coalesce above the pool.
Fhionn Initiative: 23
Roll Initiative and if you beat Fhionns take your action.
Thatch is intrigued by the jars, but is distracted as the cold wind blows and a shape begins to form over the water. “Sirs! The white lady is here!” He slinks back from the pool and makes eye contact with Erkiss in the branches above the cave. He attempts to point out the goblin to the others with a nod of his head as he readies his bow.
Thatch grunts in reply to Mizzen “We have very different visions of peaceful cottages” Seeing his companions investigate the men encased in chalk along the walls, Thatch moves to investigate the cradle atop the stone block for any sign of a child before moving on the the arch leading north to look for any threats coming from that direction.
Perception: 14.
Investigation: 15.
.
Thatch notes no sign of a child but does notice the sigils and runes on the stone....heading with Argyle he sees no signs of danger as yet....
Tana slips away from the hearth and follows behind Thatch and Argyle, also keeping an eye out for potential danger. She runs her hands along the crevices of the walls, trying to determine if the wearing on the nature showed signs of common struggle or to get a grasp on how old this structure may be.
(Peception for danger: 18, Nature for age: 13, Investigation/Survival respectively for markings:18/6)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
Tana also detects no signs of danger at the moment......she is unsure as to the age of the place but its rough construction and signs of wear indicate it is very old indeed....though she can't determine any more than that.
She gets an inkling that the place, though ancient, is not exactly....real...as if it lies somewhat apart from the world and could disappear back to where it came from at any moment....but it certainly originated as an earthly shrine or temple...
Hotspur follows along after Valor, his rapier drawn.
I guess Morseth follows
While the others scout a little ahead Valor pauses with Morseth. He knows he is not particularly stealthy, and trusts Argyle to know how far to scout before returning. To Morseth he says, "Do you know what's wrong with him? Can we move him?"
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Morseth shares what he learned with Sir Dayne. "I am not sure if we can move him. We can try if you want Sir Dayne"
"We'd best not," Valor says with a sigh, "we don't know what that would do to him. Let's press on with the others."
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Thatch turns back from the opening as the others look at the figures covered in chalk “Be careful, Sir. If those men are under the witch’s spell, they may come to and fall on us from behind.” He looks back down the opening, then over at Argyle “Shall I do a quick scout, just to see what lies ahead? Where is that goblin anyway?”
Without waiting for an answer, Thatch slips through the arch silently, keeping to the shadows and looking to see if any threats lie to their immediate front.
Stealth: 19.
Perception: 24.
.
Morseth quickly follows the others forward
The crack forms a thin corridor down into the hillside.
It ends in a circular cave, its walls coated in thick moss.
Nestled amid the nooks and crannies of the walls are hundreds of sealed pottery jars. In the centre of the cavern is a shallow pool. The water stirs eerily, as if with a life of
its own.
As Thatch explores the pool chamber, they feel a cold wind begin to pick up and a wispy form begins to coalesce above the pool.
Fhionn Initiative: 23
Roll Initiative and if you beat Fhionns take your action.
(Are all of us rolling initiative or just Thatch?)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
( Sorry, All. Majority of the party are either in the pool chamber or on their way there so best to get everyone up.)
Okie dokie. Initiative: 2 (Or not...)
Mizzen - Male Triton Paladin (Lvl 1), Currently In Sleeping Gods (Thank you Damian May for keeping my hopes of playing in at least 1 pbp alive)
Morseth Initiative 18
Hotspur initiative 8
(( Argyle's Initiative: 11 ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Thatch is intrigued by the jars, but is distracted as the cold wind blows and a shape begins to form over the water. “Sirs! The white lady is here!” He slinks back from the pool and makes eye contact with Erkiss in the branches above the cave. He attempts to point out the goblin to the others with a nod of his head as he readies his bow.
Initiative: 10.
.
Tana's Initiative: 9
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)