Finally after two hours you are able to pull the huge stone doors open, they shift noisily on ancient stone hinges to reveal steps leading down into the darkness.
Bretwald looks overwhelmed with joy and lights his lantern, eager to descend....
Morseth looks with a touch of fear and trepidation. "I guess this the time to descend. Okay I can do this." He then lights a torch from his pack and enters.
When Drusees the figure at the wood's edge, she shivers slightly but otherwise doesn't react. "Not aggressive," she thinks, "just curious." Once the doors are open, she follows the others down into the darkness, trying to keep a watch on their back as they enter the unknown.
Tana smiles politely at Dob, "The wilderness has always felt more at home for me." There's a softness to her voice as she glances about the clearing, eyes briefly lingering on the now-working men of the group.
"I was not always surrounded by nature but I've always been able to connect with the little creatures. An ability, per se, that allows me to communicate with them to a degree. I moved out to the woods not far from Sir Valor's home just a few years ago. I found that the peacefulness of the forest was quite comforting. It allowed me to think easier. As if I could actually hear my own thoughts." She pauses for a moment and something akin to unpleasantness flickers in her gaze. "My mind is... not always my own. The calm and quiet is a respite that I was grateful to have."
Cainneach/Dob regards Tana with a pleasant smile. He'd heard tales from Dru and others before about people that had such gifts, but it was something he had never shared. In some stories, those so endowed were benevolent guardians of their surroundings and the wildlife within, while in others, they were a far sight more mischievous and could cause trouble for people like Dru and himself. This Tana seemed pleasant enough, albeit exotic, but Cainneach figures he should keep a wary eye on her. If she kept company with this lot, it could go either way, especially with the bit about the crowded house in her mind. "Well, it is certainly a pleasure to make your acquaintance, milady, and I look forward to our return to the forest once this spelunking episode is over. I am curious, what do the animals tell you about this place?"
Cainneach/Dob leaves her with another wry smile, then turns to follow Dru/Twiggy through the door. He draws his spear, but keeps it upright as a staff in the tight quarters.
(I think about half the party are not so good at finding our way in the dark. :-) Looks like we have at least one lantern and torch lit, so Cainneach will refrain from also doing so for the time being.)
As the companions filed into the ancient space they descended the broad stairs. At the bottom of the stairs they found themselves at the eastern end of a long gothic-arched corridor four metres wide the stone work is smooth and its construction is an incredible piece of engineering for as old as this place must be. The lantern and torch light shows the corridor continues straight on for some way.
A faded but still somehow intact tapestry hangs along the wall to the left. In the flickering light, It depicts a host of strangely armoured warriors locked in gory battle.
Thatch joins the group as they go down the stairs. Thatch spares the wall hanging a glance, but is not interested in the art. As the others pause to investigate and search the ancient tapestry, Thatch moves an additional twenty feet down the hallway with his own hooded lantern out, looking for any traps or surprises waiting ahead of the group.
This post has potentially manipulated dice roll results.
Cainneach sees Thatch moving ahead and doesn't want to leave him out front on his own. "And maybe if I keep moving, focused on something other than these cramped stone walls, I'll feel a little less claustrophobic,"Cainneach thinks to himself. He will rely on his natural powers of observation while attempting to move quietly. Cainneach carries no lantern or torch and will rely on the light cast by Thatch's lantern to make his way forward.
(I'm not sure if anyone's attempting to be unobtrusive at this point, but it seems like what Cainneach would naturally be inclined to do, given his background.)
As the companions filed into the ancient space they descended the broad stairs. At the bottom of the stairs they found themselves at the eastern end of a long gothic-arched corridor four metres wide the stone work is smooth and its construction is an incredible piece of engineering for as old as this place must be. The lantern and torch light shows the corridor continues straight on for some way.
A faded but still somehow intact tapestry hangs along the wall to the left. In the flickering light, It depicts a host of strangely armoured warriors locked in gory battle.
Morseth examines the tapestry and tries to recall if he came across any lore concerning the strangely armored warriors
History Check
20
Morseth studies the tapestry in detail and notes that the figures depicted do not appear to be any of the characters that he knows from the tales of Vallandar, rather he notes their strange fluted armour and feral features and concludes they are likely some ancient enemy force perhaps soldiers of the Fomorians, the Dark One or this Fengris....
Thatch joins the group as they go down the stairs. Thatch spares the wall hanging a glance, but is not interested in the art. As the others pause to investigate and search the ancient tapestry, Thatch moves an additional twenty feet down the hallway with his own hooded lantern out, looking for any traps or surprises waiting ahead of the group.
Perception: 15.
.
You are approaching the end of the corridor. Double doors lie ahead—of black wood bound with verdigris stained copper. There is a smaller door in the north wall, and a passage leading off to the south.
Before you reach the doors, you note no signs of any physical traps or hidden secrets and yet a metal portcullis drops down seemingly out of solid stone to block your way. A harsh clang makes you turn—another portcullis has fallen across the foot of the stairway leading out. The tapestry flutters, though there is no breeze. Even as you watch, eight of the warriors become solid and step into the corridor. They wear strange sculpted armour, still in the faded hue of the tapestry, and their feral, twisted faces are the colour of old cloth. But their wide-bladed shortswords appear all too real.
Cainneach sees Thatch moving ahead and doesn't want to leave him out front on his own. "And maybe if I keep moving, focused on something other than these cramped stone walls, I'll feel a little less claustrophobic,"Cainneach thinks to himself. He will rely on his natural powers of observation while attempting to move quietly. Cainneach carries no lantern or torch and will rely on the light cast by Thatch's lantern to make his way forward.
(I'm not sure if anyone's attempting to be unobtrusive at this point, but it seems like what Cainneach would naturally be inclined to do, given his background.)
Cainneach is looking directly at the ceiling when the portcullis drops....it must have been hidden by sorcery...or perhaps hidden in the stone itself somehow...
As the two men turn around they see their companions back near the tapestry being menaced by the warriors somehow having stepped from the cloth itself....
( Iniative Please. Tapestry warriors Initiative: 6 if your Initiative beats theirs please post your actions)
This post has potentially manipulated dice roll results.
Tana had trailed along quietly after the group, keeping a watchful eye out for any odd nooks or crannies. There's a jolt of alarm as the warriors emerge from the tapestry, a wide-bladed shortsword appearing dangerously close to Tana's position. She throws her hand out immediately in defense, noxious gases curling around her palms and launching into the face of the nearest warrior.
This post has potentially manipulated dice roll results.
Hotspur Initiative 12 (game log)
(OOC Clarification: Is the whole party together between the portcullises (portculli?) or are some of us separated?)
(OOC Reminder: Hotspur granted a bardic inspiration die to whomever was first into the tomb. I'm not sure who that was.)
The bard yelps as magical warriors leap out of the tapestry, and backs up as far away as he can. "Put the torch to that rag!"he suggests, and then turning to the nearest opponent, comments, "I'd wish a pox upon you, mate, but that would only improve your looks!" (vicious mockeryDC 15 WIS save else 3 psychic damage and DA on next attack roll)
This post has potentially manipulated dice roll results.
Valor initiative: 9
(Of course. If he's not surprised, Valor will use his reaction to: "Fighting Style: Interception"
When a creature you can see hits a target, other than you, within 5 ft. of you with an attack, you can use your reaction to reduce the damage the target takes by 11 (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
For whoever is closest and squishiest, probably either Tana or Hotspur)
Finally after two hours you are able to pull the huge stone doors open, they shift noisily on ancient stone hinges to reveal steps leading down into the darkness.
Bretwald looks overwhelmed with joy and lights his lantern, eager to descend....
Morseth looks with a touch of fear and trepidation. "I guess this the time to descend. Okay I can do this." He then lights a torch from his pack and enters.
Hotspur speaks some stirring words of encouragement to whomever leads the party into the darkness (bardic inspiration die granted, 1d6)
(OOC is darkvision a thing in this world?)
( Its just called being good at finding your way in the dark. ;) )
When Dru sees the figure at the wood's edge, she shivers slightly but otherwise doesn't react. "Not aggressive," she thinks, "just curious." Once the doors are open, she follows the others down into the darkness, trying to keep a watch on their back as they enter the unknown.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Cainneach/Dob regards Tana with a pleasant smile. He'd heard tales from Dru and others before about people that had such gifts, but it was something he had never shared. In some stories, those so endowed were benevolent guardians of their surroundings and the wildlife within, while in others, they were a far sight more mischievous and could cause trouble for people like Dru and himself. This Tana seemed pleasant enough, albeit exotic, but Cainneach figures he should keep a wary eye on her. If she kept company with this lot, it could go either way, especially with the bit about the crowded house in her mind. "Well, it is certainly a pleasure to make your acquaintance, milady, and I look forward to our return to the forest once this spelunking episode is over. I am curious, what do the animals tell you about this place?"
Cainneach/Dob leaves her with another wry smile, then turns to follow Dru/Twiggy through the door. He draws his spear, but keeps it upright as a staff in the tight quarters.
(I think about half the party are not so good at finding our way in the dark. :-) Looks like we have at least one lantern and torch lit, so Cainneach will refrain from also doing so for the time being.)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
As the companions filed into the ancient space they descended the broad stairs. At the bottom of the stairs they found themselves at the eastern end of a long gothic-arched corridor four metres wide the stone work is smooth and its construction is an incredible piece of engineering for as old as this place must be. The lantern and torch light shows the corridor continues straight on for some way.
A faded but still somehow intact tapestry hangs along the wall to the left. In the flickering light, It depicts a host of strangely armoured warriors locked in gory battle.
Hotspur will spend a few moments studying the tapestry, and also looking for anything hidden behind it.
Investigation 7 (game log)
Morseth examines the tapestry and tries to recall if he came across any lore concerning the strangely armored warriors
History Check
25
Dru looks at the tapestry for a moment, trying to decide from the background if it happened at some place she knows.
Nature: 9 (Game log)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Thatch joins the group as they go down the stairs. Thatch spares the wall hanging a glance, but is not interested in the art. As the others pause to investigate and search the ancient tapestry, Thatch moves an additional twenty feet down the hallway with his own hooded lantern out, looking for any traps or surprises waiting ahead of the group.
Perception: 15.
.
Cainneach sees Thatch moving ahead and doesn't want to leave him out front on his own. "And maybe if I keep moving, focused on something other than these cramped stone walls, I'll feel a little less claustrophobic," Cainneach thinks to himself. He will rely on his natural powers of observation while attempting to move quietly. Cainneach carries no lantern or torch and will rely on the light cast by Thatch's lantern to make his way forward.
Passive WIS (Perception) 20
Stealth 22
(I'm not sure if anyone's attempting to be unobtrusive at this point, but it seems like what Cainneach would naturally be inclined to do, given his background.)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
It appears to be a very old faded tapestry, looking behind it Hotspur sees an opening, a one person wide corridor....
Morseth studies the tapestry in detail and notes that the figures depicted do not appear to be any of the characters that he knows from the tales of Vallandar, rather he notes their strange fluted armour and feral features and concludes they are likely some ancient enemy force perhaps soldiers of the Fomorians, the Dark One or this Fengris....
The background is a simple field of black high grass and twisted shrubs before windswept hills....it does not look familiar...
You are approaching the end of the corridor. Double doors lie ahead—of black wood bound with verdigris stained copper. There is a smaller door in the north wall, and a passage leading off to the south.
Before you reach the doors, you note no signs of any physical traps or hidden secrets and yet a metal portcullis drops down seemingly out of solid stone to block your way. A harsh clang makes you turn—another portcullis has fallen across the foot of the stairway leading out. The tapestry flutters, though there is no breeze. Even as you watch, eight of the warriors become solid and step into the corridor. They wear strange sculpted armour, still in the faded hue of the tapestry, and their feral, twisted faces are the colour of old cloth. But their wide-bladed shortswords appear all too real.
Cainneach is looking directly at the ceiling when the portcullis drops....it must have been hidden by sorcery...or perhaps hidden in the stone itself somehow...
As the two men turn around they see their companions back near the tapestry being menaced by the warriors somehow having stepped from the cloth itself....
( Iniative Please. Tapestry warriors Initiative: 6 if your Initiative beats theirs please post your actions)
"Ach, no need for stealth anymore!" Cainneach swaps his spear for his longbow and readies an arrow.
Initiative 9
He draws, taking aim at the closest of the eight menacing figures.
Longbow - attack vs. Tapestry Warrior: 14, damage (piercing): 5
(Not sure why this has the "potentially manipulated" flag, added the Longbow attack via edit after the Initiative roll, but didn't change anything.)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
( It just does that randomly, all good).
Tana's Initiative: 13
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
Tana had trailed along quietly after the group, keeping a watchful eye out for any odd nooks or crannies. There's a jolt of alarm as the warriors emerge from the tapestry, a wide-bladed shortsword appearing dangerously close to Tana's position. She throws her hand out immediately in defense, noxious gases curling around her palms and launching into the face of the nearest warrior.
(Action: Poison Spray, CON 13, 1 poison dmg)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
Hotspur Initiative 12 (game log)
(OOC Clarification: Is the whole party together between the portcullises (portculli?) or are some of us separated?)
(OOC Reminder: Hotspur granted a bardic inspiration die to whomever was first into the tomb. I'm not sure who that was.)
The bard yelps as magical warriors leap out of the tapestry, and backs up as far away as he can. "Put the torch to that rag!" he suggests, and then turning to the nearest opponent, comments, "I'd wish a pox upon you, mate, but that would only improve your looks!" (vicious mockery DC 15 WIS save else 3 psychic damage and DA on next attack roll)
Valor initiative: 9
(Of course. If he's not surprised, Valor will use his reaction to: "Fighting Style: Interception"
When a creature you can see hits a target, other than you, within 5 ft. of you with an attack, you can use your reaction to reduce the damage the target takes by 11 (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
For whoever is closest and squishiest, probably either Tana or Hotspur)
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
( All together between the portculli. Thatch was first in.)