((This is where I have to decide between my own good sense and what this particular character would do in this situation. I feel like I should apologize to the group.))
Thont shrugs. Smiles. And looks on the floors, walls, ceiling of the tunnel to look for markings or obvious wards. If he sees none, he just tries to stroll on by. (But if he sees a marking, he's not budging.)
The right-most sentry moves to block Thont's path more fully and strikes at him with an icy blast. Instead of a damaging impact however, ice begins to spread around Thont!
Ice Coffin Attack vs. Thont's AC: 19, if hit, Thont will be under the Ice Coffin effect as described.
Ice Coffin.Onhit: The target is restrained by ice and takes 1 cold damage at the start of each of its turns. As an action, the restrained target can make a DC 12 Strength check, bursting the ice on a success. The ice can also be attacked and destroyed (AC 10, hp 5, vulnerability to fire damage, immunity to poison and psychic damage).
The left most sentry attempts the same attack on Kathra!
Ice Coffin Attack vs. Kathra's AC: 15, if hit, Kathra will be under the Ice Coffin effect as described.
Ice Coffin.Onhit: The target is restrained by ice and takes 1 cold damage at the start of each of its turns. As an action, the restrained target can make a DC 12 Strength check, bursting the ice on a success. The ice can also be attacked and destroyed (AC 10, hp 5, vulnerability to fire damage, immunity to poison and psychic damage).
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
I am moving in slow motion (kinda like bay watch but wayyy less sexier) hoping to Tempus I get the one to break our gentle giant out of that ice shell w my hammer. It may take more than one hit just to be sure he’s free.
((No worries Thont, my character is raging mad, not the player))
This post has potentially manipulated dice roll results.
Having immobilized two of the intruders, the sentinels shift past their frozen prisoners and swing their mauls at Peren and Gavin.
Sentinel (A) Slam attack vs. Peren's AC: 15, 7 bludgeoning damage and, if hit, a DC 11 Con save (18) or take 9 cold damage (half as much if successfully saved).
Sentinel (B) Slam attack vs. Gavin's AC: 8, 9 bludgeoning damage and, if hit, a DC 11 Con save (5) or take 6 cold damage (half as much if successfully saved).
((As a heads up to help move things along, these things have the following saves: STR +2, Dex and Con +1. If you need their mental stats for some reason, just ask.))
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
This post has potentially manipulated dice roll results.
Will check back in later this evening, but since my turn is pretty obvious: My DC 12 Strength check to see if I can just bust outta this: 22
((YES! Like Ice Man on Spider-Man and His Amazing Friends! Gavin, hopefully your anger will find purchase in using your turn to bust heads rather than me out of the coffin!))
((This is where I have to decide between my own good sense and what this particular character would do in this situation. I feel like I should apologize to the group.))
Thont shrugs. Smiles. And looks on the floors, walls, ceiling of the tunnel to look for markings or obvious wards. If he sees none, he just tries to stroll on by. (But if he sees a marking, he's not budging.)
Kathra shrugs to herself and follows Thont, but readies her axe just in case.
The right-most sentry moves to block Thont's path more fully and strikes at him with an icy blast. Instead of a damaging impact however, ice begins to spread around Thont!
Ice Coffin Attack vs. Thont's AC: 19, if hit, Thont will be under the Ice Coffin effect as described.
The left most sentry attempts the same attack on Kathra!
Ice Coffin Attack vs. Kathra's AC: 15, if hit, Kathra will be under the Ice Coffin effect as described.
((Now is about the time we should go to rolling initiative.))
((LOL welp, hey now we know...))
Initiative: 21
Back just in time. Gavin shoots Thont (Well frozen Thont) some serious side eye ;)
Initiative: 1
was wondering when that would happen :)
((Kathra, you frozen too? don’t know what your AC is))
Kathra is rather cold and would like everyone to know it, except she can't talk. Or move. Or uh, do much of anything, really.
Initiative: 3
((JAYSUS, two natural ones in a row))
((You guys are my favorite party.))
Mirabel blinks. "That. Like that. These spells would be good for that."
Initiative: 2
((Oh man these initiative rolls are priceless))
((Maybe Peren will get over a 5....
To be fair, these rolls do match the level of caught off-guard you guys were by Thont's move and the resulting suppression blasts.))
((Alright it's my bedtime so lemme just roll a strength check for Kathra and if she breaks free that gives me something to do tomorrow morning: 11))
((Oh nooooooooooooo))
Initiative = 11
I think Peren being paranoid about the statues made him more aware LOL
I am moving in slow motion (kinda like bay watch but wayyy less sexier) hoping to Tempus I get the one to break our gentle giant out of that ice shell w my hammer. It may take more than one hit just to be sure he’s free.
((No worries Thont, my character is raging mad, not the player))
Okay, Initiative order looks like this:
Having immobilized two of the intruders, the sentinels shift past their frozen prisoners and swing their mauls at Peren and Gavin.
Sentinel (A) Slam attack vs. Peren's AC: 15, 7 bludgeoning damage and, if hit, a DC 11 Con save (18) or take 9 cold damage (half as much if successfully saved).
Sentinel (B) Slam attack vs. Gavin's AC: 8, 9 bludgeoning damage and, if hit, a DC 11 Con save (5) or take 6 cold damage (half as much if successfully saved).
((As a heads up to help move things along, these things have the following saves: STR +2, Dex and Con +1. If you need their mental stats for some reason, just ask.))
Peren’s AC is 14, so that is a hit
((so is that 9 damage?))
Will check back in later this evening, but since my turn is pretty obvious: My DC 12 Strength check to see if I can just bust outta this: 22
((YES! Like Ice Man on Spider-Man and His Amazing Friends! Gavin, hopefully your anger will find purchase in using your turn to bust heads rather than me out of the coffin!))
Peren lunges forward at Sentinel A with his rapier.
Attack: 8 Damage: 11
If he gets sneak that is another 2d6 = 9