Bridger is going to look around. He's looking for either 1) The creature or 2) Something flammable in the cave he can light on fire to get better light in here.
He'll Firebolt the first of these things he notices, and if none, Ready to Firebolt the first he does
I would say that a Fire Bolt would ignite a bow and provide half torch light, 5' normal light and 10' dim light.
Bridger - (if this isn't what you are trying to accomplish, we can adjust) extends his hand and a mote of fire lights the creature's broken bow, which he flings into the corner.
Magnus - reaches down and pulls the arrow from Chris and then places his hands on Chris, a pale green light extends from his hands, and there is the sudden smell of pine in the air as the wound closes.
Jordi - You have an action
A - Dead
B - Dead
C - Dead
D - Hidden
Magnus & Jordi
In the back, you see movement back of the cave. 15' from where the burning bow landed.
This post has potentially manipulated dice roll results.
Trying to remember and copy the language he heard spoken previously, Jordi will call out, "You are outnumbered! Give us the gnome and we will let you live! Otherwise, we will not hesitate to end you!"
Trying to remember and copy the language he heard spoken previously, Jordi will call out, "You are outnumbered! Give us the gnome and we will let you live! Otherwise, we will not hesitate to end you!"
Bridger - extends his hand and a mote of fire lights the creature's broken bow, which he flings into the corner.
Magnus - reaches down and pulls the arrow from Chris and then places his hands on Chris, a pale green light extends from his hands, and there is the sudden smell of pine in the air as the wound closes.
Jordi - looses an arrow which strikes the creature.
A - Dead
B - Dead
C - Dead
D - Creature - just as Jordi is loosing his arrow, the creature also fires his arrow, grazing Bridger for 3 hp damage.
When shot, Bridger will cast Shield. Idk if that helps or not.
He curses under his breath, in draconic. And on his turn he runs into melee with the creature. He'll use Booming Blade cantrip and attack with his Quarterstaff.
Boom Staff: Attack: 24 Damage: 7
The boom effect: Target sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
If move: 5
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
(In the interests of moving along, I'll skip order and take Magnus Bonfire)
Chris
Bridger
Magnus - utters some words in a strange language accompanied with intricate hand motions. Across the cave, the creature is caught at the edge of the blast.
The bonfire reveals an irregular, natural cave about 20' x 40' ft. Besides the three bodies, there is an unconscious gnome in dark red leather coat bound with ropes. There beside him is a dark red leather coat, thick leather gloves, boots, mace and a small bag and a large empty sack.
A quick look at the Gnome reveals that he has been tortured with broken fingers, toes, missing fingernails and swollen eyes. It doesn't take much to see he is barely alive.
Also in the cave, are the remnants of several campfires scattered throughout, as well as bones and trash indicating a much larger group makes this place their camp.
This post has potentially manipulated dice roll results.
Jordi will move to search the bodies and belongings of the Goblins.
Investigation 18
To the others he will say, "Get the gnome and his things and let's get out of here before the others return. We can heal him when we've put some distance between us and everyone else. Unless you want to use this cave as a defense position..."
Approaching the scene, Bridger will lean his massive frame over the unconscious body and gingerly scoop up the tiny gnome, cradling him like a baby. (Then quickly looking over the miscellaneous stuff nearby. Does it look like this extra stuff belongs to this gnome or that there was a second gnome here that is missing but left their belongings?) "Yeah he looks real bad. Like, needs a hospital bad. Don't think we're going to find one of those near here."
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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I would say that a Fire Bolt would ignite a bow and provide half torch light, 5' normal light and 10' dim light.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
OOC
Does this change what we can see?
Perception: 20
Jordi Perception (DA) 6
Round 5 - Interim
A - DeadB - DeadC - DeadMagnus & Jordi
In the back, you see movement back of the cave. 15' from where the burning bow landed.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Trying to remember and copy the language he heard spoken previously, Jordi will call out, "You are outnumbered! Give us the gnome and we will let you live! Otherwise, we will not hesitate to end you!"
Intimidation 5
"Never!" is the response.
Jordi, you still have an action.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Speaking in Giant
Never is a long cold eternity, little one. Please reconsider.
Magnus holds his action.
Jordi will loose another arrow at the creature in the dark (Disadvantage I assume?)
Attack: 13 Damage: 5
Round 5 - Summary
A - DeadB - DeadC - Dead"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Round 6
A - DeadB - DeadC - Dead"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Magnus, in Giant,
"Last chance little one before you are consumed by fire!
Intimidate 14
I cast Create Bonfire where the voice of the creature seemed to emanate.
When shot, Bridger will cast Shield. Idk if that helps or not.
He curses under his breath, in draconic. And on his turn he runs into melee with the creature. He'll use Booming Blade cantrip and attack with his Quarterstaff.
Boom Staff: Attack: 24 Damage: 7
The boom effect: Target sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
If move: 5
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Round 6 - Summary
(In the interests of moving along, I'll skip order and take Magnus Bonfire)
A - DeadB - DeadC - Dead"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
The bonfire reveals an irregular, natural cave about 20' x 40' ft. Besides the three bodies, there is an unconscious gnome in dark red leather coat bound with ropes. There beside him is a dark red leather coat, thick leather gloves, boots, mace and a small bag and a large empty sack.
A quick look at the Gnome reveals that he has been tortured with broken fingers, toes, missing fingernails and swollen eyes. It doesn't take much to see he is barely alive.
Also in the cave, are the remnants of several campfires scattered throughout, as well as bones and trash indicating a much larger group makes this place their camp.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
OOC
Do we see the Goblin?
There are 3 Goblin corpses inside and 1 outside. All the combatants you have killed.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Jordi will move to search the bodies and belongings of the Goblins.
Investigation 18
To the others he will say, "Get the gnome and his things and let's get out of here before the others return. We can heal him when we've put some distance between us and everyone else. Unless you want to use this cave as a defense position..."
Magnus goes to see about the gnome, and look over his wounds. He is trying to see if he is able to travel.
"We have to get him out of here before the rest of these monsters get back.
There is not much I can do for him here and now.
The goblins, all have short swords and there is 1 short bow, still serviceable.
You only have time for a quick search before the bonfire goes out.
If your leaving, where are you going?
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Approaching the scene, Bridger will lean his massive frame over the unconscious body and gingerly scoop up the tiny gnome, cradling him like a baby. (Then quickly looking over the miscellaneous stuff nearby. Does it look like this extra stuff belongs to this gnome or that there was a second gnome here that is missing but left their belongings?) "Yeah he looks real bad. Like, needs a hospital bad. Don't think we're going to find one of those near here."
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.