Muriel, will sneak to the left side of the house, but will try to be stealthy enough to where the wolf will not notice her. If it does not notice her, then she will Misty Step behind the wolf and attack it with her spear twice, follow up with a unarmed strike, then spend one ki point for a flurry of blows. If her stealth roll fails, disregard her misty step and following attacks, and she will then just use her misty step spell to get on top of the roof
Stealth: 23
Spear: attack 1: 19
piecing damage: 6
attack 2: 24
piercing damage: 9
Unarmed strike:
Attack: 19
Bludgeoning Damage: 6
Flurry of Blows:
Strike 1:
attack: 21
bludgeoning damage: 5
Strike 2:
attack: 19
bludgeoning damage: 6
If the spear attack lands, Muriel will spend 1 ki point for stunning strike, and the wolf must make a CON save throw (DC 15)
This post has potentially manipulated dice roll results.
The fight has started to spiral quickly but to the advantage of the attackers.
As the bandits have been merrily drinking, 2 shots rang off (from Violet) missing the bandits at the left table. (BA1, BA2, BA3) started to react, standing up looking around as they draw their weapons.
from the bushes in front of the Inn, Jetsam bursts forward stopping short of 10ft to the bandits on the right (Dex rolls for: BA4 7,BA5 3,BA6 4) as he drew breath and tried to catch all three.
Tommy put the dot on the exclamation point by shooting two bandits dead through its head (BA2 and BA3).
Hadrian throws a javelin towards the last living bandit on the left table Attack: 11 Damage: 8
Fiske was able to skillfully get himself at the top of the roof without anyone seeing him.
Muriel was almost caught due to the Direwolf's keen hearing and smell but disapparating and popping right next to them caused quite a surprise. The first spear hit true along with the follow up spear strike, she then let go of the spear with one hand and gave a karate chop followed by a flurry of blows. (constitution save of: 11 against DC 15 to see if DW1 is stunned but he is certainly bloody)
One bandit on the left side of the Inn was left. 2 bandits on the right side of the inn took damage from the breath. 1 bandit from the right side was able to dodge the breath attack. The bandit captain is now aware and is trying to join combat. The dogs have started to move but the one that was surprised by Muriel took too much damage and was stunned.
Muriel, seeing that the dire wolf that she had attack was currently stunned, and not in a very good condition, decides to dash towards Jetsam, and then attacks one bandit with a spear attack, and then attacks another bandit with a bonus unarmed strike and then spend one ki point for a Flurry of Blows
Spear:
attack: 18
piercing damage: 7
Unarmed strike
Attack: 17
Bludgeoning damage: 7
Flurry of Blows
Strike 1
Attack: 30 (Critical Hit)
Bludgeoning damage: 13
Strike 2
Attack: 18
Bludgeoning damage: 7
If one unarmed strike lands, Muriel will use the Open Hand Technique, and whichever bandit it hits must make a DC 15 DEX saving throw or fall prone.
(I chose not to give them disadvantage. they are always drunk it's their normal state, these bums. I should say, they would have been a better class of "bandit" if they don't drink. 'sides, it would make this intro scenario much too easy for us if I did.)
(No need to calculate saves, you killed 2 of them. You have lost the chance to sneak into the building as everyone is now aware of you.)
Fiske(still hidden at the roof) to move then Tommy.
Fiske notices a gabled window situated at the roof close to him, no one have noticed you still.
This post has potentially manipulated dice roll results.
Fiske looks through the window checking to see if the hostages are visible and if they are being guarded by any bandits. If the hostages are visible and appear to be safe he’ll send his pseudo dragon to investigate further before taking his action (assume free item interaction with opening the window).
familiar stealth: 9
familiar perception: 19
if it’s just enemies in his sight and no prisoners he’s keep eyes on it but cast scorching ray at the bandit captain and two of the remaining bandits (rolling with advantage because I’m hidden.) add 2 bludgeoning to each attack that hits
Fiske was able to see an empty room with a pull down ladder that should lead down the 2nd floor. You have send your familiar in but it made some sound.
The bandit captain as well as the last bandit took the damage. killing the bandit and wounding the bandit captain. Your attack lost your hiding status.
The Bandit captain took all of Tommy and Birdie's attack and is currently bloodied.
The direwolf to the left that was stunned snapped out of it but loses out on its turn.
The direwolf on the right joins the bandit captain against Jetsam enable pack tactics.
He attacks Jetsam doing Attack: Attack: 10 Damage: Unable to parse dice roll.
The bandit captain attacking Jetsam with its scimitar being swung in wild abandon.
Attack: 21 Damage: 5 Attack: 12 Damage: 8
The bandit captain then throws his dagger towards Muriel:
OOC: Cocozan, here's Muriel's sheet, https://ddb.ac/characters/88130546/QfLQDL
Muriel, will sneak to the left side of the house, but will try to be stealthy enough to where the wolf will not notice her. If it does not notice her, then she will Misty Step behind the wolf and attack it with her spear twice, follow up with a unarmed strike, then spend one ki point for a flurry of blows. If her stealth roll fails, disregard her misty step and following attacks, and she will then just use her misty step spell to get on top of the roof
Stealth: 23
Spear: attack 1: 19
piecing damage: 6
attack 2: 24
piercing damage: 9
Unarmed strike:
Attack: 19
Bludgeoning Damage: 6
Flurry of Blows:
Strike 1:
attack: 21
bludgeoning damage: 5
Strike 2:
attack: 19
bludgeoning damage: 6
If the spear attack lands, Muriel will spend 1 ki point for stunning strike, and the wolf must make a CON save throw (DC 15)
(alright let me get the scene to where we are at. I will edit this message again to completely describe the story)
Tommy looks around where everyone go. Looking out he sees everyone leeroyed in. Oh OK let's do this.
Birdie marks Tommy's first target. (BA Hunters mark)
Tommy will shoot one of the weaker looking ones out side.
Attack1: 13 Damage: Unable to parse dice roll. HM 2 damage
Attack2: 19 Damage: 12 HM 5 damage
The fight has started to spiral quickly but to the advantage of the attackers.
As the bandits have been merrily drinking, 2 shots rang off (from Violet) missing the bandits at the left table. (BA1, BA2, BA3) started to react, standing up looking around as they draw their weapons.
from the bushes in front of the Inn, Jetsam bursts forward stopping short of 10ft to the bandits on the right (Dex rolls for: BA4 7,BA5 3,BA6 4) as he drew breath and tried to catch all three.
Tommy put the dot on the exclamation point by shooting two bandits dead through its head (BA2 and BA3).
Hadrian throws a javelin towards the last living bandit on the left table Attack: 11 Damage: 8
Fiske was able to skillfully get himself at the top of the roof without anyone seeing him.
Muriel was almost caught due to the Direwolf's keen hearing and smell but disapparating and popping right next to them caused quite a surprise. The first spear hit true along with the follow up spear strike, she then let go of the spear with one hand and gave a karate chop followed by a flurry of blows. (constitution save of: 11 against DC 15 to see if DW1 is stunned but he is certainly bloody)
Round 2:
Bandits [BA1:Healthy] [BA4 Healthy] [BA5 wounded] [BA6 wounded] initiative roll: 19
Bandit Captain [BC1:Healthy] initiative roll: 19
Direwolves [DW1 Bloody] [DW2 Healthy] initiative roll: 6
One bandit on the left side of the Inn was left.
2 bandits on the right side of the inn took damage from the breath.
1 bandit from the right side was able to dodge the breath attack.
The bandit captain is now aware and is trying to join combat.
The dogs have started to move but the one that was surprised by Muriel took too much damage and was stunned.
Turn order:
Jetsam, Hadrian, Bandits, Violet, Muriel, Fiske, Tommy, Direwolves, Bandit Captain.
Jetsam to charge!
Jetsam is going after the Bandit Captain. Attack: 11 Damage: 9
26 Damage: 7
16 Damage: 7
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Bandit Captain deflects the first attack and receives the one-two afterwards. He is wounded and waiting for a chance to attack back.
Hadrian attacks the bandit at closest vicinity.
Attack: 27 Damage: 16
Attack: 16 Damage: 13
The three bandits immediately in front of Jetsam went to attack him to payback against the breath attack.
BA4: Attack: 5 Damage: 2
BA5: Attack: 4 Damage: 3
BA6: Attack: 10 Damage: 7
Hadrian cleaved the bandit leaving a swath open, crossing out the third bandit out of the map.
The three drunk bandits tried their best to attack Jetsam but the clearly poor attempt was laughable at best. Jetsam dodged it readily with no sweat.
Violet to move next!
Followed by Muriel, Fiske, Tommy, Direwolves, Bandit Captain...
Gotta love high AC.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Violet shoots 2 bandits
To hit:11 9
Piercing damage:3 6
Both bandits was able to dodge the bolts!
Muriel and her metalgear action is next!
Solid! Take em out
Muriel, seeing that the dire wolf that she had attack was currently stunned, and not in a very good condition, decides to dash towards Jetsam, and then attacks one bandit with a spear attack, and then attacks another bandit with a bonus unarmed strike and then spend one ki point for a Flurry of Blows
Spear:
attack: 18
piercing damage: 7
Unarmed strike
Attack: 17
Bludgeoning damage: 7
Flurry of Blows
Strike 1
Attack: 30 (Critical Hit)
Bludgeoning damage: 13
Strike 2
Attack: 18
Bludgeoning damage: 7
If one unarmed strike lands, Muriel will use the Open Hand Technique, and whichever bandit it hits must make a DC 15 DEX saving throw or fall prone.
OOC Question: would the bandits be attacking with disadvantage since they are drunk?
(I chose not to give them disadvantage. they are always drunk it's their normal state, these bums. I should say, they would have been a better class of "bandit" if they don't drink. 'sides, it would make this intro scenario much too easy for us if I did.)
(No need to calculate saves, you killed 2 of them. You have lost the chance to sneak into the building as everyone is now aware of you.)
Fiske(still hidden at the roof) to move then Tommy.
Fiske notices a gabled window situated at the roof close to him, no one have noticed you still.
Fiske looks through the window checking to see if the hostages are visible and if they are being guarded by any bandits. If the hostages are visible and appear to be safe he’ll send his pseudo dragon to investigate further before taking his action (assume free item interaction with opening the window).
familiar stealth: 9
familiar perception: 19
if it’s just enemies in his sight and no prisoners he’s keep eyes on it but cast scorching ray at the bandit captain and two of the remaining bandits (rolling with advantage because I’m hidden.) add 2 bludgeoning to each attack that hits
Attack: 19 Damage: 5
Attack: 24 Damage: 7
Attack: 24 Damage: 9
Birdie marks Tommy's next target.
BA move Hunters Mark to the Captain.
Attack1: 26 Damage: 11 HM 4 damage
Attack2: 22 Damage: 12 HM 3 damage
Fiske was able to see an empty room with a pull down ladder that should lead down the 2nd floor. You have send your familiar in but it made some sound.
The bandit captain as well as the last bandit took the damage. killing the bandit and wounding the bandit captain. Your attack lost your hiding status.
The Bandit captain took all of Tommy and Birdie's attack and is currently bloodied.
The direwolf to the left that was stunned snapped out of it but loses out on its turn.
The direwolf on the right joins the bandit captain against Jetsam enable pack tactics.
He attacks Jetsam doing Attack: Attack: 10 Damage: Unable to parse dice roll.
The bandit captain attacking Jetsam with its scimitar being swung in wild abandon.
Attack: 21 Damage: 5
Attack: 12 Damage: 8
The bandit captain then throws his dagger towards Muriel:
Attack: 6 Damage: 7
End of Round!