This post has potentially manipulated dice roll results.
Marley takes a deep breath and targets the closest bandit he has a clear shot on (Bonus Action: Steady Aim). He visualizes the arrow striking true and then exhales as he lets it fly.
This post has potentially manipulated dice roll results.
Maz, still floating like a balloon, worries that he could blow off if a sudden wind surges. He wants this quarrel ended swiftly. He points to near the slowest bandit hoping to hit as many as he can and begins a low chant. A piece ring sound bursts out from the spot where he pointed.
shatter: con save 14 or take 16 thunder damage. 1/2 that if save succeeds.
This post has potentially manipulated dice roll results.
Crunch pulls himself along the rope to within 30 ft of the bandits and shouts a few strange words. The dirt unterbrach B3 erupts and attempts to grab B3. (Casting Maximilian’s Earthen Grasp, I need a dc13 str save or he’s restrained and takes 10 bludgeoning damage, or half on a success)
This post has potentially manipulated dice roll results.
Marley moves nimbly away from the bandits attacking him (Cunning Action: Disengage) and then darts 50 feet (Feline Agility) before spinning around and firing an arrow at B5.
(Ooc: back and mostly healthy hope yalls weekend was better then mine, Sam still to act)
Sam will use the Shortbow and attack the closets living bandit
First Attack: 12 Damage: 6
Second Attack: 25 Damage: 5
D&D since 1984
Sam and Crunchface target the closest bandit. Sam's arrows strike home and the bandit goes down as Crunchface's bolt Flys by just wide.
The next 2 bandits in line attack Sam.
First 7 to hit miss
Second 17 to hit for 5 damage.
Marley and Maz are up
Marley takes a deep breath and targets the closest bandit he has a clear shot on (Bonus Action: Steady Aim). He visualizes the arrow striking true and then exhales as he lets it fly.
Shortbow: Attack: 13 Damage: 7
Sneak Attack: 7
Maz, still floating like a balloon, worries that he could blow off if a sudden wind surges. He wants this quarrel ended swiftly. He points to near the slowest bandit hoping to hit as many as he can and begins a low chant. A piece ring sound bursts out from the spot where he pointed.
shatter: con save 14 or take 16 thunder damage. 1/2 that if save succeeds.
Marley kills a bandit attacking Sam B2.
Maz you ate able to target the 3 bandits who have not reached the party yet (B4-B6)
B4 and B5 Fail B6 Pass.
B4, 5, 6 reach the party B4 attacks Sam 5 and 6 run wide around Sam and attack Marley.
B4 against Sam. Dirty 20 to hit 7 damage.
B5 against Marley 14 to hit 5 damage
B6 miss
End of round.
Order: Sam, Crunch, B3 (attacking Sam), Marley, Maz, B4 (attacking Sam), B5 (attacking Marley),B6 (attacking Marley)
Sam and Crunchface up
Sam attacks B4 Attack: 20 Damage: 8
D&D since 1984
Crunch pulls himself along the rope to within 30 ft of the bandits and shouts a few strange words. The dirt unterbrach B3 erupts and attempts to grab B3. (Casting Maximilian’s Earthen Grasp, I need a dc13 str save or he’s restrained and takes 10 bludgeoning damage, or half on a success)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nat 20 on the save 8 halved on the damage
B3 is near death. He disengages and runs 30 feet away.
Maz and Marley are up
Marley moves nimbly away from the bandits attacking him (Cunning Action: Disengage) and then darts 50 feet (Feline Agility) before spinning around and firing an arrow at B5.
Attack: 11 Damage: 7
Maz will hurl insults at the fleeing bandit.
Vicious mockery: wisdom save 14 or 2
(I’ll try again?)
vicious mockery: 1
Marley hits. B5 is looking very hurt.
B3 can't handle being made fun of just dies.
B4 attacks Sam miss. Sam is able to easly turn the blade aside.
B5 runs for it dashing away.
B6 throws a dagger at Marley. 20 to hit for 4 damage.
Sam and Crunchface are up
(Just apply mine after Sam)
The hand reaches for b4 and tries to grab him. Dc13 str save or restrained for the spells duration (9 more rounds) and take 9 bludgeoning damage.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sam attacks B4 again
Attack: 18 Damage: 6
D&D since 1984
Sam finishes off B4 with quick slash of his blade.
Crunchface moves his spell to grab B5.
Non nat 20 on the save he jumps out of the way but the hand clips him for 4 damage.
Marley and Maz are up. Only B5 and B6 left
(So I reread it, and the half damage is only if I already have em trapped and I’m squeezing him more)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Marley takes careful aim with Maz's shortbow and returns fire at B6 (Bonus Action: Steady Aim).
Attack: 25 Damage: 8
Sneak Attack: 9
Marley hits killing B6