This post has potentially manipulated dice roll results.
Crunch moves 30 ft towards the guards and casts Ray of Sickness Attack: 19 Damage: 11 at guard 2. Poison damage. On a hit, dc14 con save or be poisoned until the end of my next turn.
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
(Death saves: 26 not sure if you need them since i was healed though)
Maz pops up and a sudden but faint glow can be seen coming from him. The group seeing this gains 5 temp hp including Maz who begins yelling insults at the remaining guard.
vicious mockery: 2
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Sam fires again with his bow at Guard 1.
Attack: 16 Damage: 9
Giants Might Extra Damage: 4
He advances 30' towards Guard 1
D&D since 1984
I move 30 ft towards guard 2 and cast Fire Bolt again. Attack: 15 Damage: 1
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Marley moves up 30 feet and fires an arrow at Guard 1 if he's still standing, otherwise at Guard 2.
Attack: 9 Damage: 7
All 3 hit. Guard 1 is injured not yet bloodied guard do is slightly warm I guess.
Maz init: 9
”well, i tried” he smiles as he begins chanting. Thunder booms.
Thunderwave: 7
Guard 2 fails the save taking full damage.
Mickey run towards guard 1
Guard 2 gets up from prone and turns on Maz using the rest of his movement to get in range
"I new you where suspicious. I mark you fir the void"
As a Bobus action he marks Maz with a zealous mark.
As his action he Attacks with his Pact Sword
6 misses
Nat 20 (not good) for 26 damage
22 to hit for 5 damage
End of round.
Round 2.
Guard 1 Marks Sam then fires off 2 eldritch blasts.(can cast the 2 spells cause your marked) He then moves 30 feet close (60 feet away)
His sprit weapon moves 30 feet too (30 feet away)
22 to hit for 6 damage
24 to hit for 5 damage
Y'all are up
Crunch moves 30 ft towards the guards and casts Ray of Sickness Attack: 19 Damage: 11 at guard 2. Poison damage. On a hit, dc14 con save or be poisoned until the end of my next turn.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sam fires his bow once again and closes on guard 1 (30') looking to avoid the spirt weapon.
Attack: 7 Damage: 10
Giants Might (extra damage) 4
D&D since 1984
Marley takes careful aim at Guard 1 (Steady Aim):
Attack: 12 Damage: 6
Sneak: 10
(Dang! The 26 and 5 get me to 0. Maz is down!)
Maz crumbles to the ground following the blows. Bloodied, his smile remains in his face as he lies motionless on the ground.
Death save please
DM nice max Damage on Guard 1 he is near death.
Crunch you also hit and it's a fail on the con save with a 9. Nice this fight just got easier.
Mickey moves up next to Sam
Guard 2 marks Sam as a bonus action and shoots two blasts at him.
A 11 to hit is also a miss
A 9 to hit is a miss.
Y'all are up again. Maz owes 2 saves now.
Sam advances. I think he is now in melee range of Guard 1
Attack: 16 Damage: 8
If needed, Bonus Action - Attack: 13 Damage: 8
Giant's Might (extra damage) 3
D&D since 1984
Crunch was gonna bring out flame-blade but I’ve changed my mind. Moving up to him and hitting him with the ol staff. Attack: 7 Damage: 11
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I forgot to make guard 1's move but too late Sam you take him out.
Finishing your charge you bring your pole arm around and slipt the man in two as you keep moving towards the cave.
Crunch you can change your attack if you like same had faster initiative so he killed him before your attack
Up to guard 2 then.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Marley moves up quickly (Feline Agility if needed) to Maz's side. Pulling a healing potion from his pack, administers it to his fallen friend.
Healing: 9
Maz pops up can act this round
(Death saves: 26 not sure if you need them since i was healed though)
Maz pops up and a sudden but faint glow can be seen coming from him. The group seeing this gains 5 temp hp including Maz who begins yelling insults at the remaining guard.
vicious mockery: 2