This post has potentially manipulated dice roll results.
As a reaction to Angle coming into Sam's space, he will use Polearm Master Opportunity Attack with his Halberd when Angle came into reach.
Opp. Attack: 17 Damage: 10
Sam will gasp at the sever attack just made. Wiping the blood from his face he says "Well met 'Angle'. I see you are not holding back. Than neither shall. Good combat."
Attack: 20 Damage: 5
If either attack hits, please add Giant's Might to the damage: 5 additional damage
Also, if an Attack hits, Sam will invoke his Fire Rune
Fire Rune (Special)
When you hit a creature with an attack using a weapon, you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must succeed on a STR saving throw (DC:12) or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest.
Bonus Action: Second Wind. Sam takes the briefest of moments to heal himself. He gains 4 hit points back
If it’s close enough to the ground Crunchface will attempt to grab it with Earthen Grasp. Dc13 STR save or it’s restrained and takes 4 bludgeoning damage.
If not, I’m gonna shoot it with Ray of Sickness. Attack: 10 Damage: 5
and a dc13 con save or poisoned until my next turn
After whichever one I’m gonna spend a couple sorcery points to change the casting time of Firebolt from an action to a bonus action and flick that off. Attack: 17 Damage: 9
advantage in case Earthen Grasp got him: 14
He is in melee with Sam so you can do the Earthen Grasp. Either way with an 18 before bonus he saves.
Marley leans around the edge of his spot behind Sam and takes careful aim at Angle (Steady Aim). Muttering a prayer to the Cat Lord under his breath, he lets his arrow fly.
Maz, who would usually lean into his words for such a fight, pulls out his dagger. It’s clear there’s a conflict occurring within him, but by some force he begins to walk toward the Angel.
“feed…” he whispers quietly as he lunges the dagger out at the radiant being.
Maz, who would usually lean into his words for such a fight, pulls out his dagger. It’s clear there’s a conflict occurring within him, but by some force he begins to walk toward the Angel.
“feed…” he whispers quietly as he lunges the dagger out at the radiant being.
Dagger: Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
Marley takes careful airm and releases an arrow evoking your fairy mark as you do. The arrow hits Angle in the shoulder a fairy appears and poof his mace is on the ground next to him.
Rolled a dirty 20. Lucky you got the 6 on the roll.
This post has potentially manipulated dice roll results.
Marley nocks another arrow and squints in the afternoon sun as he pinpoints Angle's location above. Taking a deep breath he exhales as he fires (Steady Aim).
As a reaction to Angle coming into Sam's space, he will use Polearm Master Opportunity Attack with his Halberd when Angle came into reach.
Opp. Attack: 17 Damage: 10
Sam will gasp at the sever attack just made. Wiping the blood from his face he says "Well met 'Angle'. I see you are not holding back. Than neither shall. Good combat."
Attack: 20 Damage: 5
If either attack hits, please add Giant's Might to the damage: 5 additional damage
Also, if an Attack hits, Sam will invoke his Fire Rune
When you hit a creature with an attack using a weapon, you can invoke the rune to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must succeed on a STR saving throw (DC:12) or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest.
Bonus Action: Second Wind. Sam takes the briefest of moments to heal himself. He gains 4 hit points back
D&D since 1984
Sorry i forgot to toll the Fire Rune damage: 10
D&D since 1984
DM: (wow 2 nat 20s. With the double max table rule you just did some serious damage )
73 damage delt he is starting to look bloody
He does pass the str save with a 19.
He is in melee with Sam so you can do the Earthen Grasp. Either way with an 18 before bonus he saves.
The 17 just hits.
Marley leans around the edge of his spot behind Sam and takes careful aim at Angle (Steady Aim). Muttering a prayer to the Cat Lord under his breath, he lets his arrow fly.
Shortbow: Attack: 24 Damage: 10
Sneak: 5
(Can you use Disarming Attack with a ranged weapon or only melee?)
Maz, who would usually lean into his words for such a fight, pulls out his dagger. It’s clear there’s a conflict occurring within him, but by some force he begins to walk toward the Angel.
“feed…” he whispers quietly as he lunges the dagger out at the radiant being.
Dagger: Attack: 17 Damage: 5
Your roll did not display
It just says weapon attack so I'll allow ranged weapon
Disarming Attack Superiority die roll: 6
+15 damage
(If the disarm works, Marley would be choosing to have Angle drop the mace)
Marley takes careful airm and releases an arrow evoking your fairy mark as you do. The arrow hits Angle in the shoulder a fairy appears and poof his mace is on the ground next to him.
Rolled a dirty 20. Lucky you got the 6 on the roll.
(Darn dice roller)
Attack: 11 Damage: 3
Miss.
End of round.
Angle attempts to pick up its mace. The mace is in his hand for a moment before it reappears on the ground.
Rolled a wis save. He got a 22 and understands what's going on. He will disengage and take to the air flying up 60 feet.
Yall are back up.
Crunchface raises his staff and points it at Angle, firing a Poison Spray. Attack: 8 Damage: 4
if hits, dc13 con save or poisoned until the end of my next turn.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Marley nocks another arrow and squints in the afternoon sun as he pinpoints Angle's location above. Taking a deep breath he exhales as he fires (Steady Aim).
Shortbow: Attack: Attack: Attack: 17 Damage: 9
Sneak: 4
(That attack was messed up, trying again)
Attack: 7 Damage: 6
Crunchface missed
Marley hit
With the miss Maz can be seen wincing as the dagger lighting glows in his hand.
damage: 4
As the celestial flies out of reach Maz is shook with an impulse to heave the dagger at the celestial being .
”feed!” Maz yells as he lets loose the dagger toward Angle.
Attack: 20 Damage: 5
Sam will say "It is wise you moved back. But the fight is not over."
He will use his Longbow and Action Surge to fire a second shot as well.
Attack: 11 Damage: Unable to parse dice roll.
Attack: 22 Damage: 4 (Action Surge)
Giants Might Bonus Damage 3 (I double checked and it doesn't say just for melee; go figure :-) )
D&D since 1984