Lornling 7 Throws Dagger - Val Attack: 15 Damage: 8
Lornling 8 Throws dagger - Val Attack: 21 Damage: 8
(OOC: @Weathervision - Since Valrieth took dodge as her action in round 4, I think that all attacks against her should be made with disadvantage this round. I guess it only potentially alters Lornling 8's successful hit.)
Valrieth refuses to believe that the Stars brought them here just to have them die at Bavlorna's hand! They may have failed to save Octavian, but they can at least get him out of Bavalorna's hut. (Where there's life, there's hope, especially once they unfreeze Zybilna!) Val saw a woeful Cosmic Omen in her readings for today, but that must mean that the hag's luck will run out soon! If the Fates brought them here, they just have survive long enough to seize that opportunity!
Val again heals both of her friends, and then she says, "Don't give up! Let her have it! Aoife, don't forget to run widdershins while you fight her! Finley, can you work your way toward me? Maybe if you blast them back first?"
Then she casts her own spell, hoping to finally score a hit against Bavlorna herself, before opening the door to the hallway and ducking out-of-sight. If Bavlorna does not create more Lornlings, then Val doesn't want to be a target of the ray that she fired at Finley when she first attacked. It's still important for Val to keep the Spike Growth in place to keep the other Lornlings out of the fight.
Bonus Action: Cast spell (LVL 1 slot) Healing Word on Aoife, Healing: +8 HP Bonus healing from Chalice Starry Form for Finley, Healing +12 HP Action: Cast spell Produce Flame and throw it at Bavlorna, 23, Damage: 6 (fire) Movement: After her action, Val opens the door to the hallway, B7, and uses 5-ft of movement to step out of the room for a moment so that she's not in Bavlorna's line-of-sight Free Action: Talking
Aoife gets up (half movement), grits her teeth andruns in a tight circle widdershins while brandishing her weapons at Bavlorna. She marks her as a Favoured Foe (special) for extra damage.
Attack 1: Sylvan talon shortsword 15 to hit for 8 piercing
Attack 2: Sylvan talon shortsword 18 to hit for 8 piercing
Finley gets to his feet unsteadily for a moment before slamming his iron gauntlets together. He spits fire into Bavlorna's direction and begins casting Thunderwave, "Thank ye, Val! But be ready ta move whether ah'm standin' or no!" He tries to aim his spell into the corner to hit Bavlorna and the 4 lornlings.
Action: Cast ThunderwaveCon 15 save, Dam: 8 Thunder, it's got a 15 ft. square that should hit that corner with all the enemies without hitting Aoife.
Bonus: Last use of Potion of Fire Breath on Bavlorna, 13 DEX save, Dam: 15 Fire. I didn't see anything about it expiring on losing consciousness so it's up to ya if he still is able to do it. ^^
Bavlorna unable to create lornlings this round will move south and out the door to approach Val
She takes
3 damage from the spiked growth
(OOC: Yikes! I didn't consider that Bavlorna could make it all the way to the door this round if she risks opportunity attacks. I guess I should have moved Valrieth further up the hallway. But since Bavlorna moved before Aoife was killed, it looks like the hag will have to pass through at least two squares of the Spike Growth. If that's right, she should take an additional 2d4 damage. That is, it's 2d4 damage for each 5-ft of movement through the AoE.)
Round 5
The party is up. Post when able.
Aoife has 1 hp
Finley is down
Val please make concentration check DC 10
(Correction the Wis Save vs frightened condition by Bavlorna and Lornling 6 was a fail. Dang sensitive dice roller)
(OOC: @Weathervision - Since Valrieth took dodge as her action in round 4, I think that all attacks against her should be made with disadvantage this round. I guess it only potentially alters Lornling 8's successful hit.)
(Oh that is right)
Lorning 8
Attack: 12 Damage: 7
(OOC - I think Aoife should be down. The 20 to hit took 9 damage, then wouldn't the third strike of 17 hit beat her 17 AC?)
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Round 5: Valrieth
Valrieth refuses to believe that the Stars brought them here just to have them die at Bavlorna's hand! They may have failed to save Octavian, but they can at least get him out of Bavalorna's hut. (Where there's life, there's hope, especially once they unfreeze Zybilna!) Val saw a woeful Cosmic Omen in her readings for today, but that must mean that the hag's luck will run out soon! If the Fates brought them here, they just have survive long enough to seize that opportunity!
Val again heals both of her friends, and then she says, "Don't give up! Let her have it! Aoife, don't forget to run widdershins while you fight her! Finley, can you work your way toward me? Maybe if you blast them back first?"
Then she casts her own spell, hoping to finally score a hit against Bavlorna herself, before opening the door to the hallway and ducking out-of-sight. If Bavlorna does not create more Lornlings, then Val doesn't want to be a target of the ray that she fired at Finley when she first attacked. It's still important for Val to keep the Spike Growth in place to keep the other Lornlings out of the fight.
Bonus Action: Cast spell (LVL 1 slot) Healing Word on Aoife, Healing: +8 HP
Bonus healing from Chalice Starry Form for Finley, Healing +12 HP
Action: Cast spell Produce Flame and throw it at Bavlorna, 23, Damage: 6 (fire)
Movement: After her action, Val opens the door to the hallway, B7, and uses 5-ft of movement to step out of the room for a moment so that she's not in Bavlorna's line-of-sight
Free Action: Talking
Concentration: Spike Growth round 3 of 100
Aoife gets up (half movement), grits her teeth andruns in a tight circle widdershins while brandishing her weapons at Bavlorna. She marks her as a Favoured Foe (special) for extra damage.
Attack 1: Sylvan talon shortsword 15 to hit for 8 piercing
Attack 2: Sylvan talon shortsword 18 to hit for 8 piercing
Bonus: +1 dagger 11 to hit for 7 piercing
Special: Favoured Foe +2 piercing
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Finley gets to his feet unsteadily for a moment before slamming his iron gauntlets together. He spits fire into Bavlorna's direction and begins casting Thunderwave, "Thank ye, Val! But be ready ta move whether ah'm standin' or no!" He tries to aim his spell into the corner to hit Bavlorna and the 4 lornlings.
Action: Cast Thunderwave Con 15 save, Dam: 8 Thunder, it's got a 15 ft. square that should hit that corner with all the enemies without hitting Aoife.
Bonus: Last use of Potion of Fire Breath on Bavlorna, 13 DEX save, Dam: 15 Fire. I didn't see anything about it expiring on losing consciousness so it's up to ya if he still is able to do it. ^^
Move: Standing up.
Finley Stoneshaft, Dwarf Artificer - The Wild Beyond the Witchlight, Falkas, Half-Elf Drow Warlock - Keys of Empire
Aoife's 2 attacks hit though not he dagger.
Bavlorna Con Save
8
Lorning 9
11
Lornling 10
14
Lornling 11
12
Lornling 12
21
Bavlorna Dex Save
15
Lornlings 10 and 11 are pushed back.
Bavlorna would be too except there is nowhere for her to be pushed to.
Lornling 12 passed and does not budge.
Round 6
Bavlorna
Create Lornlings Recharge 2
Bavlorna unable to create lornlings this round will move south and out the door to approach Val
She takes
3 damage from the spiked growth
Round 5
Bavlorna is where Val was Standing in the previous Round.
Bite - Val
Attack: 10 Damage: 15
Val is grappled and She can use an action to escape using Athletics or Acrobatics DC 16 on her turn.
Aoife and Finley have opportunity attack on Bavlorna as she moved away.
Lornling 9
3 dagger attacks - Aoife
Attack: 12 Damage: 8
Attack: 9 Damage: 9
Attack: 28 Damage: 9
Lornling 10
3 dagger attacks - Finley
Attack: 17 Damage: 9
Attack: 18 Damage: 9
Attack: 26 Damage: 9
Lornling 11
3 dagger attacks - Finley
Attack: 20 Damage: 10
Attack: 28 Damage: 12
Attack: 22 Damage: 9
Lornling 12
3 dagger attacks - Aoife
Attack: 22 Damage: 10
Attack: 27 Damage: 10
Attack: 19 Damage: 9
(Correction Val is not grappled as I forgot Bavlorna is still frightened so I made another attack roll which is a miss)
Aoife and Finley are dead
Lornlings 9, 10, 11,12 move south towards the door where Bavlorna is.
Lornling 6-8 stay put.
Bavlorna Wis Save vs Frightened
13
Bavlorna is still frightened.
Round 6
Val is up. Post when able.
(OOC: Yikes! I didn't consider that Bavlorna could make it all the way to the door this round if she risks opportunity attacks. I guess I should have moved Valrieth further up the hallway. But since Bavlorna moved before Aoife was killed, it looks like the hag will have to pass through at least two squares of the Spike Growth. If that's right, she should take an additional 2d4 damage. That is, it's 2d4 damage for each 5-ft of movement through the AoE.)
(I believe it is 1 square. She moved south 5ft (10ft difficult terrain) then 5ft diagonally Southwest. Then 10ft south)