Rumble shakes himself out of another stupor, and moves towards the front of the group; heading it, if it should prove necessary. But, if the path ahead is about as dark as the forest before, he'll motion for Mara to pass a torch up to him first.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(Advisory: You have some phosphorescent moss that can count as the material components to a light spell now. Feel free to cast it if you have it.)
Mairshall takes the group for another short jaunt through another tunnel. Without his help one could easily be forever lost in these seemingly identical twists and turns (If anyone would like to make an Investigation check about this, Simmeat will have his Stonecunning active for it).
"Here."Mairshall points out into the darkness beyond the vision of the group. "This is where others have gone and never returned." Taking the light a bit further the group sees that the stone tunnels seemingly change to that of a cobbled stone wall with a looming archway. There is signs of a rusted portcullis held up in the archway. "Within there is a powerful spirit of the stone. If you survive in there, I would hope perhaps to meet you again, otherworlders."
The feeling was faint, but there was a sort of familiarity to the tunnel work. A deep seated connection that Rumble had thus far usually dismissed as merely the touch a deity, and not that of primordial blood. "Sorry..."He shakes his head, jostling his focus back on the present. "Spirit of.. stone? Ya mean like, d'um… like a sturdy version of those sand devils we fought back at the beach?"
Mara does not like the idea of dealing with what was being described as an evil spirit, shaking her head as she forces herself to focus on the task at hand. While she can now see in the dark things to the invocations from her patron, she will still use the moss to create light for those that still were having a hard time seeing. "Thank you for leading us this far and for the hospitality you have shown to us despite the fact we strangers."
"Goodbye Mairshall, thank you again for you hospitality." Leojym begins heading forward through the archway looking for any signs of a 'spirit'. "Nothing is gained by postponing our departure."
The stone to this location ahead is similar to that of the prison cells and corridor that the group saw a sleep ago. There are slight differences, but it has that same ancient feel to it.
"Until we maybe meet again."Mairshall responds, giving a solemn nod. He then looks to Rumble. "The spirit of stone is a fearsome spirit. It can become one with the walls, take their form and strength, and kill with a clean blow of its stone form. My only advice is to attempt to keep away from it." If no one has any follow up questions, Mairshall will turn to leave back the way he came.
Rumble leans away and visible gulps. "R-right... Well... Right..." Is all he can manage as he looks back and forth between Mairshall and the path ahead. By the time he would think to give Mairshall so much as another thank you, or a promise to return and pay the gnome pair back, it's already too late. So, unless there are any last minute objections, he mutters a prayer in primordial or at least start to, but something keeps giving him pause. One way or another, he forced out the rest, eventually transforming earth and shadow into ethereal allies to help thempass without trace.
Mara will nod once more to the gnome before getting ready to move on again, making sure to be ready in case they are attacked. She waits for the others to prepare as she notices that Rumble seems to be doing something but she thinks that the genasi is talking to himself.
There appears to be some rubble lying around where a few fist-sized rocks can be salvaged as improvised weapons.
Rumble uses the blessings of the stone to grant a Pass Without Trace to the group, allowing for an easier time to travel through the caverns undetected.
Entering through the archway, the scenery changes from the moss-lit caverns to that which might be thought of as an interior of an ancient castle. The ceilings seem to reach around fifteen feet high and the walls have become overgrown with some of the moss seen in the cavern (low light throughout the area). There are signs of decay as there is missing pieces of mortar and broken stone on the ground, with the entrance leading to three different passageways (we'll define as you enter from the South, and the passages lead North, East, and West).
(If you want to organise your marching order and we'll get this exploration on the road!)
Until there is more space above the group, Dark will remain towards the rear of the group. "I am not designed well for cramped spaces. I hope that I can help soon."
Rumble shakes himself out of another stupor, and moves towards the front of the group; heading it, if it should prove necessary. But, if the path ahead is about as dark as the forest before, he'll motion for Mara to pass a torch up to him first.
When you realize you're doing too much: Signature.
(Advisory: You have some phosphorescent moss that can count as the material components to a light spell now. Feel free to cast it if you have it.)
Mairshall takes the group for another short jaunt through another tunnel. Without his help one could easily be forever lost in these seemingly identical twists and turns (If anyone would like to make an Investigation check about this, Simmeat will have his Stonecunning active for it).
"Here." Mairshall points out into the darkness beyond the vision of the group. "This is where others have gone and never returned." Taking the light a bit further the group sees that the stone tunnels seemingly change to that of a cobbled stone wall with a looming archway. There is signs of a rusted portcullis held up in the archway. "Within there is a powerful spirit of the stone. If you survive in there, I would hope perhaps to meet you again, otherworlders."
Investigation: 18
The feeling was faint, but there was a sort of familiarity to the tunnel work. A deep seated connection that Rumble had thus far usually dismissed as merely the touch a deity, and not that of primordial blood. "Sorry..." He shakes his head, jostling his focus back on the present. "Spirit of.. stone? Ya mean like, d'um… like a sturdy version of those sand devils we fought back at the beach?"
When you realize you're doing too much: Signature.
Mara does not like the idea of dealing with what was being described as an evil spirit, shaking her head as she forces herself to focus on the task at hand. While she can now see in the dark things to the invocations from her patron, she will still use the moss to create light for those that still were having a hard time seeing. "Thank you for leading us this far and for the hospitality you have shown to us despite the fact we strangers."
Darnell nods.
"And thank you for these gifts!" he says, gesturing at their new weapons and items.
"Maybe some time we'll be able to return the favor!"
And that's all I have to say about that.
Investigation 7
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
"Goodbye Mairshall, thank you again for you hospitality." Leojym begins heading forward through the archway looking for any signs of a 'spirit'. "Nothing is gained by postponing our departure."
Perception: 14
For Rumble:
The stone to this location ahead is similar to that of the prison cells and corridor that the group saw a sleep ago. There are slight differences, but it has that same ancient feel to it.
"Until we maybe meet again." Mairshall responds, giving a solemn nod. He then looks to Rumble. "The spirit of stone is a fearsome spirit. It can become one with the walls, take their form and strength, and kill with a clean blow of its stone form. My only advice is to attempt to keep away from it." If no one has any follow up questions, Mairshall will turn to leave back the way he came.
Rumble leans away and visible gulps. "R-right... Well... Right..." Is all he can manage as he looks back and forth between Mairshall and the path ahead. By the time he would think to give Mairshall so much as another thank you, or a promise to return and pay the gnome pair back, it's already too late. So, unless there are any last minute objections, he mutters a prayer in primordial or at least start to, but something keeps giving him pause. One way or another, he forced out the rest, eventually transforming earth and shadow into ethereal allies to help them pass without trace.
When you realize you're doing too much: Signature.
Mara will nod once more to the gnome before getting ready to move on again, making sure to be ready in case they are attacked. She waits for the others to prepare as she notices that Rumble seems to be doing something but she thinks that the genasi is talking to himself.
Orianna feeling better would also give the gnome her thanks and she would like to find a hand size rock.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAThere appears to be some rubble lying around where a few fist-sized rocks can be salvaged as improvised weapons.
Rumble uses the blessings of the stone to grant a Pass Without Trace to the group, allowing for an easier time to travel through the caverns undetected.
Entering through the archway, the scenery changes from the moss-lit caverns to that which might be thought of as an interior of an ancient castle. The ceilings seem to reach around fifteen feet high and the walls have become overgrown with some of the moss seen in the cavern (low light throughout the area). There are signs of decay as there is missing pieces of mortar and broken stone on the ground, with the entrance leading to three different passageways (we'll define as you enter from the South, and the passages lead North, East, and West).
(If you want to organise your marching order and we'll get this exploration on the road!)
Mara will take a spot somewhere near the middle of the group, far enough to not be a big target but close enough to be able to heal and cast spells.
Killian will line up 2nd to last and being there is low light will use some of the moss to cast Light on a torch to aid in seeing better.
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
Darnell will stay in the far back, just barely out of the radius of the light spell, though still able to see in front of him with it.
He moves as quietly and stealthily as possible, looking left and right as they go.
Stealth: 25
Perception: 6
And that's all I have to say about that.
Until there is more space above the group, Dark will remain towards the rear of the group. "I am not designed well for cramped spaces. I hope that I can help soon."
Perception 22
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
perception 20 On the look out for any threats or traps
Stealth with +10 Bonus from Pass with out trace 23
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
Leojym will move near the front just behind Killian.
Stealth: 30
Dark Stealth Check 32
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Orianna doesn't mind being up front.
Stealth: 23
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA