The path continues for another ten feet or so before it leads to a set of double doors. There doesn't appear to be any obvious traps or triggers by the doors. Listening at the doors, nothing can be heard beyond.
Koko begins to slowly make her way across. There was a rope passed over the pit which can provide some help, to give her advantage on the check. (I'll just roll the second die)
Randaler reaches out and grabs Koko's arm as she leaps for the edge of the pit. He steadies her as she stands up making sure she doesn't fall backwards into the pit. "I g-guess we both need to work on our t-tightrope w-walking skills."he says to her and blushes. "G-glad you made it across, ok. L'let go check out what is through that door."
(Continue with post #745 opening one of the doors once everyone is ready to go.)
Koko manages to, with the help of the rope, swing and catch herself on the side without any base damage. A bit of help later, she climbs up the side of the pit.
With the group on the others side, the party opens the doors to find three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
Randaler enters the new room looking cautiously at the sarcophagi and the skeletons as he slowly advances toward them he is looking for any sign of movement or evidence showing if any living creatures have been through here recently.
This post has potentially manipulated dice roll results.
Randaler slowly advances towards the north of the room (coming from the South-Easterly doors mentioned above), where he sees there are two exits to this room, one in the opposing corner of the room, and one along the wall they had entered from, again in the far corner.
Before he can inform the party about this information, he hears a crackling noise as he notices the three bony remains begin to move. He had apparently disturbed these bodies as they rise.
Scenario: Randaler is about ten feet ahead of the group, and the three skeletons have animated. They are about 10 feet away from Randaler, one to the East of him, the other two to the West of him. The room is about 20 feet wide (Randaler at the centre, skeletons by the edges of the room).
This post has potentially manipulated dice roll results.
Randaler looks from one skeleton to another as they begin to move, and quickly casts Hunter's Mark on the skeleton # 1. (Bonus Action) He then takes aim at the same skeleton and lets loose an arrow at it.
Randaler fires an arrow at the skeleton, striking at one of the vertebrae, cracking it as it stumbles, yet is still animated. (Skeleton #1: 10 damage)
Realgâr draws his warhammer and rushes at one of the other skeletons, swinging. Warhammer vs. Skeleton #2:20 vs. AC. Hit:10 bludgeoning damage.
The hammer strikes into the skeleton. It seems more effective than an arrow as it smashes into the bones and shatters the skeleton into pieces on the ground. (Skeleton #2: defeated. 20 damage.)
Skeleton #1 steps forward in its tatty scraps of armour, wielding a rusty shortsword. It swings forward at Randaler, returning the favour of his prior attack. Shortsword vs. Randaler:14 vs. AC. Hit:4 piercing damage.
Skeleton #3, at the back of the room, appears to have a rotten, yet usable, shortbow. It draws an old stone-tipped arrow and fires towards Realgâr. Shortbow vs. Randaler:15 vs. AC. Hit:7 piercing damage.
Both skeletons fail to hit their marks, their attacks being ineffective against the intrepid adventurers!
Kres flies through with his quarterstaff, striking the skeleton and knocking the head off of the body, the bones collapsing from the swinging impact. (Skeleton #1: defeated. 34 damage) He continues to fly through as his fist connects into the side of the final skeleton. (Skeleton #3: 8 damage)
This post has potentially manipulated dice roll results.
Chad will conjure up a small ball of green flame before letting it fly across room toward skeleton 3. I scoff at how easily these creatures have been to take out just before the release, certain I’ll hit.
Chad hurls a mote of flame out at the skeleton, turning away convinced he's struck it. However, the skeleton seems to dodge the fire, when actually it was recoiling from the nasty punch Kres dealt to the monster.
INITIATIVE TRACKER
Koko (17/17 HP)
END OF ROUND
Randaler (15/18 HP) Realgâr (22/22 HP)
Skeleton #3 (8 damage)
Kres (17/17 HP) Chad (8/12 HP)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The path continues for another ten feet or so before it leads to a set of double doors. There doesn't appear to be any obvious traps or triggers by the doors. Listening at the doors, nothing can be heard beyond.
once everyone is over i start my way over. I slowly move along the wall.
ooc: if no one else replies going over, then i will grab the pack.
8
Victoria Beckham Reboot the Universe
Once Koko makes it safely over the pit, and everyone is ready to go, Randaler slowly and quietly opens the one of the double doors.
Stealth Check: 10
[ Insert Favorite Saying Here ] ... ;-)
Koko begins to slowly make her way across. There was a rope passed over the pit which can provide some help, to give her advantage on the check. (I'll just roll the second die)
Koko's Acrobatics check: 2
(Well then)
Even with the rope, Koko slips on the shallow shelf, almost falling into the pit.
Koko, please make a DC 15 Dexterity Saving Throw to catch yourself on the ledge, otherwise you fall into the pit!
Seeing Koko slip and start to fall, Randaler tries to help keep her from falling reaching out to catch / steady her.
Ability Check Roll: 9
DEX/Acrobatics = + 3
STR/Athletics = + 0
OOC: Or does that grant Advantage on Koko's DEX Saving Throw?
[ Insert Favorite Saying Here ] ... ;-)
The Dex save will be with advantage, since Randaler is attempting to pull her to the side with the rope.
(ooc: can't believe how bad my rolls have been lol.)
17
Victoria Beckham Reboot the Universe
Randaler reaches out and grabs Koko's arm as she leaps for the edge of the pit. He steadies her as she stands up making sure she doesn't fall backwards into the pit. "I g-guess we both need to work on our t-tightrope w-walking skills." he says to her and blushes. "G-glad you made it across, ok. L'let go check out what is through that door."
(Continue with post #745 opening one of the doors once everyone is ready to go.)
[ Insert Favorite Saying Here ] ... ;-)
Koko manages to, with the help of the rope, swing and catch herself on the side without any base damage. A bit of help later, she climbs up the side of the pit.
With the group on the others side, the party opens the doors to find three large stone sarcophagi stand within this dusty crypt, and propped up against each sarcophagus is a human skeleton clad in bits of rusty mail. False columns along the walls are carved in the image of spreading oak trees. The double doors in the southeast corner are sheathed in tarnished copper plate.
Randaler enters the new room looking cautiously at the sarcophagi and the skeletons as he slowly advances toward them he is looking for any sign of movement or evidence showing if any living creatures have been through here recently.
Perception Check: 16
[ Insert Favorite Saying Here ] ... ;-)
Randaler slowly advances towards the north of the room (coming from the South-Easterly doors mentioned above), where he sees there are two exits to this room, one in the opposing corner of the room, and one along the wall they had entered from, again in the far corner.
Before he can inform the party about this information, he hears a crackling noise as he notices the three bony remains begin to move. He had apparently disturbed these bodies as they rise.
ROLLING INITIATIVE!
Chad: 10
Koko: 16
Kres: 13
Randaler: 23
Realgâr: 20
Skeletons: 19
INITIATIVE: ROUND 1
Randaler (15/18 HP)
Realgâr (22/22 HP)
Skeleton #1 (uninjured)
Skeleton #2 (uninjured)
Skeleton #3 (uninjured)
Koko (17/17 HP)
Kres (17/17 HP)
Chad (8/12 HP)
Scenario: Randaler is about ten feet ahead of the group, and the three skeletons have animated. They are about 10 feet away from Randaler, one to the East of him, the other two to the West of him. The room is about 20 feet wide (Randaler at the centre, skeletons by the edges of the room).
Chad is taken aback by the now moving bodies leaned up against the sarcophagi.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
(The sarcophagi are still shut. The skeletons were propped beside them, as mentioned in post #751)
Randaler looks from one skeleton to another as they begin to move, and quickly casts Hunter's Mark on the skeleton # 1. (Bonus Action) He then takes aim at the same skeleton and lets loose an arrow at it.
Longbow = +7 to hit... 1d8+3 damage + 1d6 (hunter's Mark)
Attack: 24 Damage: 12
[ Insert Favorite Saying Here ] ... ;-)
Randaler fires an arrow at the skeleton, striking at one of the vertebrae, cracking it as it stumbles, yet is still animated. (Skeleton #1: 10 damage)
Realgâr draws his warhammer and rushes at one of the other skeletons, swinging.
Warhammer vs. Skeleton #2: 20 vs. AC. Hit: 10 bludgeoning damage.
The hammer strikes into the skeleton. It seems more effective than an arrow as it smashes into the bones and shatters the skeleton into pieces on the ground. (Skeleton #2: defeated. 20 damage.)
Skeleton #1 steps forward in its tatty scraps of armour, wielding a rusty shortsword. It swings forward at Randaler, returning the favour of his prior attack.
Shortsword vs. Randaler: 14 vs. AC. Hit: 4 piercing damage.
Skeleton #3, at the back of the room, appears to have a rotten, yet usable, shortbow. It draws an old stone-tipped arrow and fires towards Realgâr.
Shortbow vs. Randaler: 15 vs. AC. Hit: 7 piercing damage.
Both skeletons fail to hit their marks, their attacks being ineffective against the intrepid adventurers!
INITIATIVE TRACKER
Koko (17/17 HP)
Kres (17/17 HP)
Chad (8/12 HP)
END OF ROUND
Randaler (15/18 HP)
Realgâr (22/22 HP)
Skeleton #1 (10 damage)
Skeleton #3 (uninjured)
Kres moves in towards Skelly numberone and will try to bop it over the head with his Quarter staff and punch it in the face.
Attack: 25 Damage: 12 bludgoning.
Punch. Attack: 20 Damage: 4
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
Kres flies through with his quarterstaff, striking the skeleton and knocking the head off of the body, the bones collapsing from the swinging impact. (Skeleton #1: defeated. 34 damage)
He continues to fly through as his fist connects into the side of the final skeleton. (Skeleton #3: 8 damage)
INITIATIVE TRACKER
Koko (17/17 HP)
Chad (8/12 HP)
END OF ROUND
Randaler (15/18 HP)
Realgâr (22/22 HP)
Skeleton #3 (8 damage)
Kres (17/17 HP)
Chad will conjure up a small ball of green flame before letting it fly across room toward skeleton 3. I scoff at how easily these creatures have been to take out just before the release, certain I’ll hit.
Attack: 18 Damage: 4
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Chad hurls a mote of flame out at the skeleton, turning away convinced he's struck it. However, the skeleton seems to dodge the fire, when actually it was recoiling from the nasty punch Kres dealt to the monster.
INITIATIVE TRACKER
Koko (17/17 HP)
END OF ROUND
Randaler (15/18 HP)
Realgâr (22/22 HP)
Skeleton #3 (8 damage)
Kres (17/17 HP)
Chad (8/12 HP)