Oreus is taken by surprise as anybody else, rambling on his mind:
"A mistery inside a mistery, why would anyone make such a place: a shrine? to hide something? why?"
He takes a look at the trees, even assuming they are fake magical presences, he wants to know if they mean something by themselves
ooc: @DM: are these "fake" trees normal for this region? moreover, do they mean anything in any culture? e.g cypress for graveyards, roses for passion etc.
Alben gives up after a while, he thought there was something there but it turned out to be his Imagination.
Oreus contemplates the meaning of the "fake forest". The closest answer he can came up with is maybe it's a spot for Forest Gnome's to relax in and feel like there not underground.
Once a dining hall, this chamber contains only the wreckage of once-fine furniture. Two iron chandeliers dangle from the ceiling, while a third – its rope severed – lies amid the debris on the floor. There are four gear doors, two to the west and two to the east. There is another passageway at the southern end of the dinning hall. The four door glyphs starting with the northwest and circling down and around up to the northeast are J U Z E. You have keys to U and E.
Two stone hearths fill the east corners of this kitchen. Stone shelves, barren and dusty, fill the wall space between the blackened fireplaces. In the middle of the room stand two stout tables covered in old webs, while against the south wall rests a dilapidated wooden cabinet on the verge of collapsing under its own weight. Debris from a roughly hewn, five-foot-diameter tunnel in the north wall spills into the room. Near the opening are heaped the shriveled husks of three enormous spiders.
Behind the Spider corpse you see a Skulk hiding and in the northern fireplace you see the creature that ran down the tunnel.
Dark Creepers 10
Skulk 14
Everyone roll initiatives and if you are higher than 14 you can act
"I am not sure it is, I think everything down here is mostly magic"
Investigation: 12
Laladak grips his greatsword tighter, "Fellas, I think I hate magic."
I got alot a doods
Oreus is taken by surprise as anybody else, rambling on his mind:
"A mistery inside a mistery, why would anyone make such a place: a shrine? to hide something? why?"
He takes a look at the trees, even assuming they are fake magical presences, he wants to know if they mean something by themselves
ooc: @DM: are these "fake" trees normal for this region? moreover, do they mean anything in any culture? e.g cypress for graveyards, roses for passion etc.
(Sorry everyone, I've had a really busy day)
Alben gives up after a while, he thought there was something there but it turned out to be his Imagination.
Oreus contemplates the meaning of the "fake forest". The closest answer he can came up with is maybe it's a spot for Forest Gnome's to relax in and feel like there not underground.
Well let’s keep moving, we have found anything in here so let’s try a key on the door, we had that one right?
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
No you don't have the D key
Alright let’s try the south passage through the brambles
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Oreus agrees
Shadow leads the party south and sees...
Once a dining hall, this chamber contains only the wreckage of once-fine furniture. Two iron chandeliers dangle from the ceiling, while a third – its rope severed – lies amid the debris on the floor. There are four gear doors, two to the west and two to the east. There is another passageway at the southern end of the dinning hall. The four door glyphs starting with the northwest and circling down and around up to the northeast are J U Z E. You have keys to U and E.
Oreus goes in front of the E door and says:
"in some way this door should go close to the little tunnel we came from, let's open it just to be sure"
Laladak stands Ready to attack any surprise hostiles at the door.
I got alot a doods
Tyris shrugs. "Sure," he says, also getting Ready to attack if anything hostile appears.
Shadow will go open door E
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow opens the E door and sees...
Two stone hearths fill the east corners of this kitchen. Stone shelves, barren and dusty, fill the wall space between the blackened fireplaces. In the middle of the room stand two stout tables covered in old webs, while against the south wall rests a dilapidated wooden cabinet on the verge of collapsing under its own weight. Debris from a roughly hewn, five-foot-diameter tunnel in the north wall spills into the room. Near the opening are heaped the shriveled husks of three enormous spiders.
Behind the Spider corpse you see a Skulk hiding and in the northern fireplace you see the creature that ran down the tunnel.
Dark Creepers 10
Skulk 14
Everyone roll initiatives and if you are higher than 14 you can act
Initiative 11
Initative:21
(Would Laladak and I get our readied attacks as well before initiative? If so:)
Sharpshooter at the skulk: Attack: 20 Damage: 20
Initiative: 9
Initiative: 14
Laladak walks into the room, stops at the corner on the left, and swings at the Skulk with a
Beeftown Chop: 6 Damage: [roll](if([roll:-1:critical], =0, 2d6ro
(This is a test: Attack: 20 Damage: 21)
Weird that it freaked out on the first roll
I got alot a doods
(Looks like the end of the damage roll got cut off for the first attack. not that it matters much with the attack roll, but :P)
(Yup, cant chop it all. Whatcha gonna do?)
I got alot a doods