Are you dividing up the potions evenly (2 each)? What about the 80gp?
It's about 3pm. Tyris asks Jenya if you can sleep here at the church, so you don't have to go back to the inn. She agrees and also provides a light meal after you get up around 11pm. (Make sure you take a long rest on your character sheet)
The locksmiths shop is locked up for the night, but Shadow unlocks it with the key Keygan gave you and locks back up after the party is through.
You have keys the E, N and U doors. The only door you have a key for and haven't explored is the U door to the northof the King's Hall. (Doors in red are closed, those in purple are open. Green S are secret doors you have found. Red squares are floor traps). The A door in the first room is propped open with a stone. There is a tunnel leading west from he room of your last battle. Another tunnel branches to the south at the bottom of the map. And there is the hallway that ends in dancing lights to the east. Below are links to various descriptions.
Let’s each take 2 potions so we are all carrying some, and head back toward where we fought the cloth. Let’s check the rooms with doors N and E just before that for anything we might have missed
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Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Ah, I took a long rest. I am confused. which room is the E room?)
Laladak notices something about the wall but he cant quite put the pieces together. He asks someone in the group for Help.
At the top of the map to the right with the E door in purple.
You had made a perception roll when what you really need is an investigation roll. Because you got a 20 on the perception I'm giving you a +2 bonus on the investigation. Someone can help, but you still need to make the investigation roll.
Laladak asks for help explaining the wall and Tyris helps him search. Finally they find a hidden panel that when pressed opens a concealed door. Calling the others over they look into the room behind the door. You see...
Bare, dusty shelves line the north wall of this twenty-foot-square room. Freestanding weapon racks fill the southern half of the room, but most of the weapons have been removed. Three small steel shields and a suit of cobweb-choked half-plate armor hang from hooks along the south wall. Several more hooks remain bare. Below them rests a large wooden chest secured with a dusty padlock.
Laladak looks at the armor, and indeed it is in good condition, but unfortunately it's a little to small for him. It looks like it was made for a gnome.
(You can maybe get it resized at Gurnezarn's Smithy, it won't be cheap but a lot cheaper than buying a new one)
Shadow and Alben need to level up before we continue.
Shadow did
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Alben is updated and ready to go
(What Next!)
I got alot a doods
Are you dividing up the potions evenly (2 each)? What about the 80gp?
It's about 3pm. Tyris asks Jenya if you can sleep here at the church, so you don't have to go back to the inn. She agrees and also provides a light meal after you get up around 11pm. (Make sure you take a long rest on your character sheet)
The locksmiths shop is locked up for the night, but Shadow unlocks it with the key Keygan gave you and locks back up after the party is through.
Shadow where do you want to go?
Here is the current map
You have keys the E, N and U doors. The only door you have a key for and haven't explored is the U door to the northof the King's Hall. (Doors in red are closed, those in purple are open. Green S are secret doors you have found. Red squares are floor traps). The A door in the first room is propped open with a stone. There is a tunnel leading west from he room of your last battle. Another tunnel branches to the south at the bottom of the map. And there is the hallway that ends in dancing lights to the east. Below are links to various descriptions.
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/16687-the-shackled-city?comment=337
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/16687-the-shackled-city?comment=489
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/16687-the-shackled-city?comment=520
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/16687-the-shackled-city?comment=721
Let’s each take 2 potions so we are all carrying some, and head back toward where we fought the cloth. Let’s check the rooms with doors N and E just before that for anything we might have missed
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Investigation check for room with door N
10
check for room with door E
8
(did someone mark the 80 gold we had left as a group? It’s fine to hold if we are sharing I just don’t want to lose it )
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Anyone else who wants to search the rooms with Shadow give me Investigation checks
Laladak would like to check out the rooms with his Perception
Room N
5
Room E
16
I got alot a doods
Oreus, after a small breakfast with some of his favourite biscuits, joins the others.
Down in the hall, he is in back, looking for something odd may happen from the corridors
Laladak did you take a long rest? You only have 12hp out of 22.
You notice something funny about the eastern wall of the E room. Make an investigation check with a +2 bonus.
(Ah, I took a long rest. I am confused. which room is the E room?)
Laladak notices something about the wall but he cant quite put the pieces together. He asks someone in the group for Help.
I got alot a doods
At the top of the map to the right with the E door in purple.
You had made a perception roll when what you really need is an investigation roll. Because you got a 20 on the perception I'm giving you a +2 bonus on the investigation. Someone can help, but you still need to make the investigation roll.
Tyris helps Laladak investigate the wall
Ok Laladak, now you can make the investigation check with advantage adding +2 to the roll.
Investigation 16
I got alot a doods
Laladak asks for help explaining the wall and Tyris helps him search. Finally they find a hidden panel that when pressed opens a concealed door. Calling the others over they look into the room behind the door. You see...
Bare, dusty shelves line the north wall of this twenty-foot-square room. Freestanding weapon racks fill the southern half of the room, but most of the weapons have been removed. Three small steel shields and a suit of cobweb-choked half-plate armor hang from hooks along the south wall. Several more hooks remain bare. Below them rests a large wooden chest secured with a dusty padlock.
Laladak inspects the Half plate armor. If its in good condition, then he will dust it off and equip it.
I got alot a doods
Laladak looks at the armor, and indeed it is in good condition, but unfortunately it's a little to small for him. It looks like it was made for a gnome.
(You can maybe get it resized at Gurnezarn's Smithy, it won't be cheap but a lot cheaper than buying a new one)