Four circular doors – each one bearing a different rune (The R door you just came out of, the others are E, N, and U, all of them you have keys for)– lead from this dusty fifteen-foot-high room. A semicircular mosaic of engraved floor tiles fans out from an arching set of double doors set in the north wall. Unlike the other portals, the northern doors are made of iron, embossed with gearlike patterns, and held to a stone doorframe by great iron hinges.
Hmm we have keys for most of the doors and could explore those or we could see what’s behind this special double door, I vote we check it out but I don’t want to mess with door in case there is something bad we find unless everyone is ready.
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Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow doesn't find any traps. Opening the E door he sees...
Nothing remains in this room except four decrepit cots, four small wooden chests, and a wooden dresser with four drawers. Everything is draped in cobwebs. (I will update the map later tonight).
Do you want to do anything in this room or move on to the U door?
Again Shadow finds no traps, opening up the door he sees that this room is a mirror Image of the last room, but instead of a moldering barracks sees...
Chunks of broken stone and smaller debris fill this room. A wooden lever juts from and iron plate set into the west wall. A five-foot-diameter tunnel delves east into darkness.
Shadow locks the U door, while Oreus goes over to the N door and listens to see if he hears anything. Perception 8. (Please guys when you say you are going to do something make the roll, if I feel you needed a different I will tell you. If there is nothing to find I can roll for you, but if it's important I will ask you to roll slowing down the story). Not hearing anything he beckons Shadow over to unlock the door.
Shadow finds no traps as he unlocks the N door, opening it he sees a mirror Image of the R room down to the moldering cots.
Nothing remains in this room except four decrepit cots, four small wooden chests, and a wooden dresser with four drawers. Everything is draped in cobwebs.
(I put the U back to red as Shadow locked it back up)
As Shadow and Tyris his it the the giant rat shrieks and with a loud boom disappears to wherever it came from.
You each receive 20 XP.
Having a chance to look around you, you see...
Four circular doors – each one bearing a different rune (The R door you just came out of, the others are E, N, and U, all of them you have keys for)– lead from this dusty fifteen-foot-high room. A semicircular mosaic of engraved floor tiles fans out from an arching set of double doors set in the north wall. Unlike the other portals, the northern doors are made of iron, embossed with gearlike patterns, and held to a stone doorframe by great iron hinges.
Hmm we have keys for most of the doors and could explore those or we could see what’s behind this special double door, I vote we check it out but I don’t want to mess with door in case there is something bad we find unless everyone is ready.
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Oreus adds calmly:
"I'd say, first Let's explore the doors we have keys for"
"I am with the keys plan."
I got alot a doods
"Yah, I vote we save the double door for last."
Ok! Let’s start with door E, then U, then N.
Shadow uses the key to unlock door E. He will check it for traps before opening
13
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow doesn't find any traps. Opening the E door he sees...
Nothing remains in this room except four decrepit cots, four small wooden chests, and a wooden dresser with four drawers. Everything is draped in cobwebs. (I will update the map later tonight).
Do you want to do anything in this room or move on to the U door?
Shadow will search the room to see if anything of value is still there 15
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow finds lots of dust and cobwebs but nothing else. You can't even salvage the blankets or cots
Ok shadow will unlock door U and check for traps before opening
23
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Again Shadow finds no traps, opening up the door he sees that this room is a mirror Image of the last room, but instead of a moldering barracks sees...
Chunks of broken stone and smaller debris fill this room. A wooden lever juts from and iron plate set into the west wall. A five-foot-diameter tunnel delves east into darkness.
I say we close and relock this door and check the next one, I’m not ready for more tunnels yet but what say the rest of you?
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
"Might as well check all the rooms before we explore further."
Oreus agrees
Here is the updated map with both the E and U doors added.
ooc: we are going to listen for any noise in front of door N and then, if nothing comes up, we open it
Shadow locks the U door, while Oreus goes over to the N door and listens to see if he hears anything. Perception 8. (Please guys when you say you are going to do something make the roll, if I feel you needed a different I will tell you. If there is nothing to find I can roll for you, but if it's important I will ask you to roll slowing down the story). Not hearing anything he beckons Shadow over to unlock the door.
Check for traps, 20 and then open the door N
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow finds no traps as he unlocks the N door, opening it he sees a mirror Image of the R room down to the moldering cots.
Nothing remains in this room except four decrepit cots, four small wooden chests, and a wooden dresser with four drawers. Everything is draped in cobwebs.
(I put the U back to red as Shadow locked it back up)