OOC: If I have kept up, round 1 is complete with the exception of Cider, and the results of the attack rolls hitting or missing. So, for lack of anything else to do at the moment...
Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. The DM makes one roll for an entire group of identical creatures, so each member of the group acts at the same time.
The DM ranks the combatants in order from the one with the highest Dexterity check total to the one with the lowest. This is the order (called the initiative order) in which they act during each round. The initiative order remains the same from round to round.
----------------------------
so when combat starts we build the initiative order and then go in turns, round after round, until combat finishes, then we go back to freestyle again.
edit: so it would be Fuzzyfeets turn, the beginning of round 2
Vyncent Nanthar von Bosch. (LN Halfling warlock/sorcerer)
Vyncent fell in love with a noble's daughter and was able to win her heart against her father's threats to leave his daughter alone. Vyncent and the daughter ran off to be together but were hunted down by a man wearing the crest of the noble family. During a struggle, the daughter was killed by a crossbow bolt and Vyncent was framed to be the shooter. He must now avoid being seen by allies of the father while hunting down the man who shot his love.
Cedrick swings his mace at Banjoman.
Attack: 23
damage: 8
[ Insert Favorite Saying Here ] ... ;-)
Fuzzyfeet uses dash as a bonus action, attacks banjo man, and retreats to the back.
Attack: 19 Damage: 5 Piercing damage.
Sneak attack: 2
Sylrea began to shine like she was dumped into a pool of holy light (She used Shield of Faith).
She walks up to Banjo Man, holding her shield, up and slams down her flail onto the top of his head.
Attack Roll: 23
Damage: 11 Bludgeoning
Shield of Faith: A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Temp AC: 20
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
Walton Gibson - Human Cleric, Level 1
Banjo Man makes a flying jump kick at Sylrea:
16
10
Make a strength saving throw or drop weapon
Walton Gibson - Human Cleric, Level 1
Saving throw: 14
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
(OOC: Current initiative so far
Current initiative:
- 19: Fuzzyfeet
- 15: Cedrick
- 12: Zaliey
- 11: Pietr
- 10: Sylrea
- 09: Void (Bram/Frank/Franz)
- 08: Banjo Man
- ??: Cinder
)
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
OOC: If I have kept up, round 1 is complete with the exception of Cider, and the results of the attack rolls hitting or missing. So, for lack of anything else to do at the moment...
Round 2 initiative roll: 10
[ Insert Favorite Saying Here ] ... ;-)
16 initiative
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Initiative: 20
Sylrea "Joan " Lightbringer - Variant Human - Paladin 2/Bard 1 - An adventure of amazing proportions and mixed madness
Pietr 9
Banjo Man 19
Walton Gibson - Human Cleric, Level 1
I don't know if I missed something on why we're doing new initiative rolls. If fuzzyfeet is affected.
Initiative: 13
[Ooc: I've never know if you're supposed to do a new roll each round.]
Walton Gibson - Human Cleric, Level 1
from the players handbook:
----------------------------
Initiative
Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. The DM makes one roll for an entire group of identical creatures, so each member of the group acts at the same time.
The DM ranks the combatants in order from the one with the highest Dexterity check total to the one with the lowest. This is the order (called the initiative order) in which they act during each round. The initiative order remains the same from round to round.
----------------------------
so when combat starts we build the initiative order and then go in turns, round after round, until combat finishes, then we go back to freestyle again.
edit: so it would be Fuzzyfeets turn, the beginning of round 2
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Cinder's player had a broken phone so we'll have to wait for a while.
OOC: My bad on the initiate re-roll. Sorry for any confusion.
[ Insert Favorite Saying Here ] ... ;-)
Are we back to the original list and are we at the top now?
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Vyncent Nanthar von Bosch. (LN Halfling warlock/sorcerer)
Vyncent fell in love with a noble's daughter and was able to win her heart against her father's threats to leave his daughter alone. Vyncent and the daughter ran off to be together but were hunted down by a man wearing the crest of the noble family. During a struggle, the daughter was killed by a crossbow bolt and Vyncent was framed to be the shooter. He must now avoid being seen by allies of the father while hunting down the man who shot his love.
Sorry man, we're closed. I just haven't figured out how to change the status.
Edit:I have changed my mind; I will let you join at a point slightly later.
Walton Gibson - Human Cleric, Level 1
Pietr goes for a backstab on banjo man
*IRONY, BROTHER!*
18
8
Walton Gibson - Human Cleric, Level 1