The increased noise of the flutes seemed to catch Artifexs attention. They get up, brushing themselves off, giving a slight shiver as they clear their throat. "Well that was unpleasant. I'm not the only one who hears flutes right?" They cock it's head to the side, listening intently. "I met a fellow once who used a flute for pest control. Cleared out an adorable little town called Hamlin."
As Aassak'ess'thaur finally agreed to come, The Black Rose let out a breath of relieved air he hadn't realized he was holding. As The Black Rose followed Aassak'ess'thaur back to the pit, he noticed that the music had grown stronger. Despite the increasing volume, his focus remained steadfast on helping his friend. Each step he took was filled with urgency, driven by the determination to support Tarton and resolve the complications they faced.
--------------------------------------------------------------------- You did say all could hear the music and to roll, so I guess I'll stop waiting for Uz and Erolith to roll their WIS saves first. Though I'm not sure if Tarton is one of the more sober members.
While all are distracted by the music, some seem to have more difficulty throwing it off than others. The lizardfolk and Gwrgi seem to shake off its effects after a moment; and most of the characters follow suit shortly thereafter. As Gwrgi opens her eyes, a sudden look of recognition crosses her face; she slaps her forehead and mutters what sounds like a curse in Draconic. Then she groans softly to herself, "Satyrs. I should have ... but what the hells are they doing in a swamp and this far south?!"
Erolith appears at first to be mesmerized by the tunes, but then comes to himself. (WIS save in log 21)
Uz and Tarton are struggling somewhat more. Each feels torn between something in the music trying to overwhelm him, and something in the core of his soul that gives him strength against some of the effect. It feels like the balance changes from moment to moment though, as if the music was trying to do more than one thing ...
=========
(OOC: the issue, of course, being that satyrs' music can either charm or frighten; Uz having advantage against the first and Tarton against the second.. So lets see which is who, shall we? d% roll - 01 to 50 means the music's trying to charm you, and 51 to 00 its scary as all #@!^$@?!)
(so it looks like both were frightens. This being Sauvogia, of coursethere's a bit of a twist, in that even those who resisted could tell that the magic was not necessarily trying to influence their feelings towards the satyrs. I'll describe more in my next post, but meantime 1) Tarton has Adv. and can re-roll the save, and 2) anyone who would have reason to have heard satyr music before can roll a DC 11 Arcana check to figure out more about the differences they're hearing in this band's tunes.
As The Black Rose followed Aassak'ess'thaur back to the pit, he resisted the hypnotic pull of the music, wondering what could produce such an enchanting sound. Despite this distraction, his focus remained steadfast on helping his friend.
As the music seeps into everyone's consciousness, so it does into Tarton's dreamwortld. The sound of the droning flutes is insistent, ominous, like the squealing voices of pig-demons in some vile sacrifice of the Abyss ... it overwhelms him with terror, and he feels an almost overwhelming urge to flee from both the music and the cetterspap. Tser'ts'tchah, who has just appeared in the dreamworld, seems to be struggling too...whether with fear, anger, shame or something else is beyond the halfling's ability to read. Just as he is about to go mad from the waves of buffeting terror, though, he notices that the cetterspap seems to be affected by the music too. And the thing that seems to terrify it most is, oddly, itself. Each spider that composes its body suddenly seems hellbent on getting as far away from every other spider as possible; and so, after all the boasting words of Tarton;s besetting daemon, ITS demon pet simply ... crumbles. A sucking sound is heard throughout the mist, and then a small opening into which mist, spiders and demon are drawn. As it finally loses coherence, a snarl of frustrated rage passes over its face. As it is finally sucked away past him into the puckered mouth of what is becoming visible as a drawstring-tied bag in the hands of a female lizardborn standing with The Black Rose on the edge of an increasingly clear and familiar mud pit, he hears a bitter whisper. "Fine. A fortnight then. I have whole lifetimes to play you, a fortnight is n ,,, oth ... "
* POOF *
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
This post has potentially manipulated dice roll results.
... and just like that, you're back in the pits. And though the cetterspap is gone, the music is still in Tarton's ears; as it is in Uz's; insistent ... haunting ... terrifying ...
Abd quite mercurial. The emotions of hobgoblin and halfling swing, seesaw, teetertotter all about the landscape. Each of their companions, each of the lizardfolk, the stones and plants themselves ... each presents itself in turn as a possible object of fear, Two of the lizardfolk that accompanied you seem affected also; one plucks up a bog mallow amd stands gazing at it adoringly; the other, like Uz and Tarton, seems terrified but not quite sure yet what to flee or lash out at. Counting all the party members, Tser'ts'chah,Aassak'ess'thaur, and the twp affected lizardfolk there are ten humanoids in the pit; the other lizardfolk are either running towards the outskirts of the village to intercept the satyrs or succumbing to the effect somewhere in the upper village. A d12 roll will decide matters nicely; if you roll yourself you stand frozen in terror of everything for one round. Otherwise you are scared of:
(1): Aassak'ess;'thaur; (2): Artifex; (3): Erolith; (4): Gwrgi; (5): Tser'tys'chah; (6): The Black Rose; (7): Tarton; (8): Uz; (9): Charmed lizardfolk; (10): Frightened lizardfolk; (11): Something in the direction you entered the pit from; (12): Something IN the pit
... and (presuming that you all want to DO something about this) plz roll for initiative :-D
NPC;s inits (in log / encounter builder)
satyrs 23 / 17 (pipers / rest of band(
Aassak'ess'thaur 24
Tser'ts'tchah 20
frightened lizardfolk 17 (frightened of 12)
charmed lizardfolk 7
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
As Tarton's mind returns to his body he finds that his eyes are closed. He is hesitant to open them, not wanting to see what is causing his fear this time. He finally opens his eyes and finds he is looking down. He slowly lifts his head as he turns around and the first person he sees is Erolith.
--------------------------------- d12: 3 (frightened of Erolith) Initiative: 7
This post has potentially manipulated dice roll results.
As the apprentice shaman The Black Rose has found stands on the edge of the pit, she holds up a leather bag and unties its many colored thong. She begins to chant under her breath in Draconic in a rhythm that starts slow and gradually increases in tempo until the words all blend into one long and infinitely modulated subvocalized hiss. Anyone who is watching Tarton and Tser'ts'tchah as she does this will see thin tendrils of mist, so fine they almost look like cobwebs, forming around their lips with each breath before being drawn into the bag. But only Erolith and The Black Rose are in a position to observe Aassak'ess'thaur herself as she performs her ritual. The Black Rose cannot see her, but he is certainly close enough to hear that her breathing, instead of calming as the ritual succeeds and her master is drawn out of peril ... speeds up a bit, and becomes slightly ragged. Erolithis too far to hear any of this; but he sees the expression that crosses her face as Tser'ts'tchah stirs and opens his eyes. He would need to reflect a bit more on his knowledge of reptilian psychology to figure out exactly what her expression meant (Insight; DC 15), but it was NOT the relief or happiness he might have expected.
Further investigation will have to wait, however, as the flautists you have been hearing finally reveal themselves. On the far side of the pit from the one you came in on, it suddenly sounds like three or four fraternities of bards from various colleges all decided to hold their own initiations at the same time. Cries of terror and passion in hissing lizardfolk voices are mingled with a deep bass chant whose rhythm weaves in and out of the flutes in perfect harmony ,,, then perfect discord ,,, then a mix of both and neither. And although the rhythm is so complex the chant itself is simple, infinite repetitions of a single name: "Hyr - sam! Hyr - sam! Hyrs - am! Hy - r- sam! Hyrsam!"
As the final "Hyrsam!" is uttered, three figures appear at the edge of the pit above you. They look like stout, bearded men at first glance except for a few minor details. Their horns are the first thing you notice, spirally curling horns that would make Myrtea envious. Their legs are also rather odd, you think, but you don't have nearly as good an angle to see those. And the horns are borne in on you rather strongly as one uses his to butt down an unfortunate lizardfolk; and then pulls out a square bottle of amber fluid and pours it down the creature's throat while it is stunned. A second, the one slightly ahead of the others, throws back his head and roars out in Common, "PARRR - TEEEE! How DARE you throw a party and not invite Hyrsam's finest?!" At this remark, all three whoop with glee and prepare to raise their birdpipes to their lips once more. You're not sure, but the closest one looks like he might be contemplating a leap down into the pit to -- get to know you better, or something ... ;0). Behind them, you hear the sound of several more creatures' footsteps and a single set of pipes that sounds like the player were walking behind this second group. As you listen a little more, you notice the footsteps sound strangely ... staccato,.
Aassak'ess'thaur stares back in silence from the other side of the pit. She reaches into a pouch by her side and draws out a sling, but then waits to see what her master and the party will do about the approaching beings (Held action: sling attack 18 for 8 bludgeoning) Her robes part with the movement, and you see the gleam of metal scales atop her own. The other lizardfolk who was affected by the pipes is far less stoic; he has been staring at Tser'ts'tchah with increasingly wide eyes, and now he whirls around to flee from him with a scream, "NOOOOO!!!! I don't WANNA go in the PIIIIITTT!!!!" Since he is already IN the pit at the moment you presume he is reliving a traumatic memory of his own initiation. However that may be though, at the moment he is of little use to you other than gibbering and screaming. Tser'ts'chah himself still seems a little dazed from his strange experience with the cetterspap. He shakes his head to clear it as he moves to interpose himself between the approaching beings and the small group in the pit. This initiation does not quite seem to be working out as he had planned ... l(
==========================
Initiatives: .... thiiink I haven't forgotten anybody, ;pologies if so
24: Aassak'ess'thaur
23: Satyr pipers (three you can see, and one in the rear)
"By Dionysus, finally a real party!" Artifex says gleefully, tapping their foot to the satyrs music. "The Rules of Hospitality dictate one be invited first, however, so handsome as you are, I'm afraid it's time for you to leave" They say, a faint glow running through its tattoos.
The Black Rose ran past Aassak’ess’thaur and down into the pit, urgency driving his steps. With his quarterstaff in hand, he positioned himself next to Tser’ts’tchah, assuming the defensive stance of his monk order. Leaning in, he whispered, “I brought your apprentice.”
He then turned to listen as Artifex began to speak, and backed up his words with a firm, “I suggest you listen to him.”
The increased noise of the flutes seemed to catch Artifexs attention. They get up, brushing themselves off, giving a slight shiver as they clear their throat. "Well that was unpleasant. I'm not the only one who hears flutes right?" They cock it's head to the side, listening intently. "I met a fellow once who used a flute for pest control. Cleared out an adorable little town called Hamlin."
-----------------------------------------------------------------------------------------------
Wis save: 15
As Aassak'ess'thaur finally agreed to come, The Black Rose let out a breath of relieved air he hadn't realized he was holding. As The Black Rose followed Aassak'ess'thaur back to the pit, he noticed that the music had grown stronger. Despite the increasing volume, his focus remained steadfast on helping his friend. Each step he took was filled with urgency, driven by the determination to support Tarton and resolve the complications they faced.
---------------------------------------------------------------------------
Wis save: 17
---------------------------------------------------------------------
You did say all could hear the music and to roll, so I guess I'll stop waiting for Uz and Erolith to roll their WIS saves first. Though I'm not sure if Tarton is one of the more sober members.
WIS: 13
Wis: 21
Gwrgi's WIS save 18
Tser'ts'tchah's WIS save 5
Aassak'ess'thaur's WIS save 13
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
While all are distracted by the music, some seem to have more difficulty throwing it off than others. The lizardfolk and Gwrgi seem to shake off its effects after a moment; and most of the characters follow suit shortly thereafter. As Gwrgi opens her eyes, a sudden look of recognition crosses her face; she slaps her forehead and mutters what sounds like a curse in Draconic. Then she groans softly to herself, "Satyrs. I should have ... but what the hells are they doing in a swamp and this far south?!"
Erolith appears at first to be mesmerized by the tunes, but then comes to himself. (WIS save in log 21)
Uz and Tarton are struggling somewhat more. Each feels torn between something in the music trying to overwhelm him, and something in the core of his soul that gives him strength against some of the effect. It feels like the balance changes from moment to moment though, as if the music was trying to do more than one thing ...
=========
(OOC: the issue, of course, being that satyrs' music can either charm or frighten; Uz having advantage against the first and Tarton against the second.. So lets see which is who, shall we? d% roll - 01 to 50 means the music's trying to charm you, and 51 to 00 its scary as all #@!^$@?!)
Uz effect 34
Tarton effect 94
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
(so it looks like both were frightens. This being Sauvogia, of course there's a bit of a twist, in that even those who resisted could tell that the magic was not necessarily trying to influence their feelings towards the satyrs. I'll describe more in my next post, but meantime 1) Tarton has Adv. and can re-roll the save, and 2) anyone who would have reason to have heard satyr music before can roll a DC 11 Arcana check to figure out more about the differences they're hearing in this band's tunes.
After which, the deluge. ;)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
As The Black Rose followed Aassak'ess'thaur back to the pit, he resisted the hypnotic pull of the music, wondering what could produce such an enchanting sound. Despite this distraction, his focus remained steadfast on helping his friend.
---------------------------------------------------
I don't think The Black Rose has heard satyr music before, so I will not roll.
-----------------------------
WIS with advantage: 12, so the higher of the two was 13
As the music seeps into everyone's consciousness, so it does into Tarton's dreamwortld. The sound of the droning flutes is insistent, ominous, like the squealing voices of pig-demons in some vile sacrifice of the Abyss ... it overwhelms him with terror, and he feels an almost overwhelming urge to flee from both the music and the cetterspap. Tser'ts'tchah, who has just appeared in the dreamworld, seems to be struggling too...whether with fear, anger, shame or something else is beyond the halfling's ability to read. Just as he is about to go mad from the waves of buffeting terror, though, he notices that the cetterspap seems to be affected by the music too. And the thing that seems to terrify it most is, oddly, itself. Each spider that composes its body suddenly seems hellbent on getting as far away from every other spider as possible; and so, after all the boasting words of Tarton;s besetting daemon, ITS demon pet simply ... crumbles. A sucking sound is heard throughout the mist, and then a small opening into which mist, spiders and demon are drawn. As it finally loses coherence, a snarl of frustrated rage passes over its face. As it is finally sucked away past him into the puckered mouth of what is becoming visible as a drawstring-tied bag in the hands of a female lizardborn standing with The Black Rose on the edge of an increasingly clear and familiar mud pit, he hears a bitter whisper. "Fine. A fortnight then. I have whole lifetimes to play you, a fortnight is n ,,, oth ... "
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
... and just like that, you're back in the pits. And though the cetterspap is gone, the music is still in Tarton's ears; as it is in Uz's; insistent ... haunting ... terrifying ...
Abd quite mercurial. The emotions of hobgoblin and halfling swing, seesaw, teetertotter all about the landscape. Each of their companions, each of the lizardfolk, the stones and plants themselves ... each presents itself in turn as a possible object of fear, Two of the lizardfolk that accompanied you seem affected also; one plucks up a bog mallow amd stands gazing at it adoringly; the other, like Uz and Tarton, seems terrified but not quite sure yet what to flee or lash out at. Counting all the party members, Tser'ts'chah, Aassak'ess'thaur, and the twp affected lizardfolk there are ten humanoids in the pit; the other lizardfolk are either running towards the outskirts of the village to intercept the satyrs or succumbing to the effect somewhere in the upper village. A d12 roll will decide matters nicely; if you roll yourself you stand frozen in terror of everything for one round. Otherwise you are scared of:
(1): Aassak'ess;'thaur; (2): Artifex; (3): Erolith; (4): Gwrgi; (5): Tser'tys'chah; (6): The Black Rose; (7): Tarton; (8): Uz; (9): Charmed lizardfolk; (10): Frightened lizardfolk; (11): Something in the direction you entered the pit from; (12): Something IN the pit
... and (presuming that you all want to DO something about this) plz roll for initiative :-D
NPC;s inits (in log / encounter builder)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
----------------------------------------------------------------------------------------------
Initiative: 17
As Tarton's mind returns to his body he finds that his eyes are closed. He is hesitant to open them, not wanting to see what is causing his fear this time. He finally opens his eyes and finds he is looking down. He slowly lifts his head as he turns around and the first person he sees is Erolith.
---------------------------------
d12: 3 (frightened of Erolith)
Initiative: 7
------------------------------------------------------------------------------------------------
Initiative:8
Initiative: 7
d12: 1
((rolling initiative for Erolith 21)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
As the apprentice shaman The Black Rose has found stands on the edge of the pit, she holds up a leather bag and unties its many colored thong. She begins to chant under her breath in Draconic in a rhythm that starts slow and gradually increases in tempo until the words all blend into one long and infinitely modulated subvocalized hiss. Anyone who is watching Tarton and Tser'ts'tchah as she does this will see thin tendrils of mist, so fine they almost look like cobwebs, forming around their lips with each breath before being drawn into the bag. But only Erolith and The Black Rose are in a position to observe Aassak'ess'thaur herself as she performs her ritual. The Black Rose cannot see her, but he is certainly close enough to hear that her breathing, instead of calming as the ritual succeeds and her master is drawn out of peril ... speeds up a bit, and becomes slightly ragged. Erolith is too far to hear any of this; but he sees the expression that crosses her face as Tser'ts'tchah stirs and opens his eyes. He would need to reflect a bit more on his knowledge of reptilian psychology to figure out exactly what her expression meant (Insight; DC 15), but it was NOT the relief or happiness he might have expected.
Further investigation will have to wait, however, as the flautists you have been hearing finally reveal themselves. On the far side of the pit from the one you came in on, it suddenly sounds like three or four fraternities of bards from various colleges all decided to hold their own initiations at the same time. Cries of terror and passion in hissing lizardfolk voices are mingled with a deep bass chant whose rhythm weaves in and out of the flutes in perfect harmony ,,, then perfect discord ,,, then a mix of both and neither. And although the rhythm is so complex the chant itself is simple, infinite repetitions of a single name: "Hyr - sam! Hyr - sam! Hyrs - am! Hy - r- sam! Hyrsam!"
As the final "Hyrsam!" is uttered, three figures appear at the edge of the pit above you. They look like stout, bearded men at first glance except for a few minor details. Their horns are the first thing you notice, spirally curling horns that would make Myrtea envious. Their legs are also rather odd, you think, but you don't have nearly as good an angle to see those. And the horns are borne in on you rather strongly as one uses his to butt down an unfortunate lizardfolk; and then pulls out a square bottle of amber fluid and pours it down the creature's throat while it is stunned. A second, the one slightly ahead of the others, throws back his head and roars out in Common, "PARRR - TEEEE! How DARE you throw a party and not invite Hyrsam's finest?!" At this remark, all three whoop with glee and prepare to raise their birdpipes to their lips once more. You're not sure, but the closest one looks like he might be contemplating a leap down into the pit to -- get to know you better, or something ... ;0). Behind them, you hear the sound of several more creatures' footsteps and a single set of pipes that sounds like the player were walking behind this second group. As you listen a little more, you notice the footsteps sound strangely ... staccato,.
Aassak'ess'thaur stares back in silence from the other side of the pit. She reaches into a pouch by her side and draws out a sling, but then waits to see what her master and the party will do about the approaching beings (Held action: sling attack 18 for 8 bludgeoning) Her robes part with the movement, and you see the gleam of metal scales atop her own. The other lizardfolk who was affected by the pipes is far less stoic; he has been staring at Tser'ts'tchah with increasingly wide eyes, and now he whirls around to flee from him with a scream, "NOOOOO!!!! I don't WANNA go in the PIIIIITTT!!!!" Since he is already IN the pit at the moment you presume he is reliving a traumatic memory of his own initiation. However that may be though, at the moment he is of little use to you other than gibbering and screaming. Tser'ts'chah himself still seems a little dazed from his strange experience with the cetterspap. He shakes his head to clear it as he moves to interpose himself between the approaching beings and the small group in the pit. This initiation does not quite seem to be working out as he had planned ... l(
==========================
Initiatives: .... thiiink I haven't forgotten anybody, ;pologies if so
24: Aassak'ess'thaur
23: Satyr pipers (three you can see, and one in the rear)
20: Tser'ts'tchah
17: The Black Rose
Remaining satyrs
Frightened lizardfolk
9: Erolith
8: Uz
Artifex
7: Tarton
Charmed lizardfolk
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
"By Dionysus, finally a real party!" Artifex says gleefully, tapping their foot to the satyrs music. "The Rules of Hospitality dictate one be invited first, however, so handsome as you are, I'm afraid it's time for you to leave" They say, a faint glow running through its tattoos.
The Black Rose ran past Aassak’ess’thaur and down into the pit, urgency driving his steps. With his quarterstaff in hand, he positioned himself next to Tser’ts’tchah, assuming the defensive stance of his monk order. Leaning in, he whispered, “I brought your apprentice.”
He then turned to listen as Artifex began to speak, and backed up his words with a firm, “I suggest you listen to him.”
—————————————
The Black Rose takes the Dodge action.
-----------------------------------------------------------------------------------
Them, not him