I am sorry, I don’t know where Uz would be in this fight.
(Well, especially since Artifex was thinking of going back I was planning to wrap the initiative tables for both locations together and put the two bullywugs near you on the chart also. At the moment one of those is rising out of the water of the cove near the point where the boats are and where you are concealed, and seems to be leaning on a trident. The other started to emerge and then ducked down level with the water again at a signal from the lead bully)
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
I am sorry, I don’t know where Uz would be in this fight.
(Well, especially since Artifex was thinking of going back I was planning to wrap the initiative tables for both locations together and put the two bullywugs near you on the chart also. At the moment one of those is rising out of the water of the cove near the point where the boats are and where you are concealed, and seems to be leaning on a trident. The other started to emerge and then ducked down level with the water again at a signal from the lead bully)
Artifex heads back towards the boats, and attacks one of the enemy's approaching g the boat with magic stone
----------------------------------------------------------------------------------Sorry for the long silence, things have just been exhausting. I'm gonna put what my character is doing, and I'll flavor it up a bit later
I am sorry, I don’t know where Uz would be in this fight.
(Well, especially since Artifex was thinking of going back I was planning to wrap the initiative tables for both locations together and put the two bullywugs near you on the chart also. At the moment one of those is rising out of the water of the cove near the point where the boats are and where you are concealed, and seems to be leaning on a trident. The other started to emerge and then ducked down level with the water again at a signal from the lead bully)
So do you need an initiative from me?
Yes please. And. Given how difficult it's been for me to get enough time online to process DM-level complexities rather than just slapping in a quick character post or two, I'm wondering if it's more fair to everyone to essentially restart the combat from scratch in current locations. I could put in a post redescribing and summarizing where everyone (and everyfrog and grub too LOL) is at the moment, and in what condition, and then we could take it from there with the new initiatives active. Pictorially I'm still working on a map of the cove where Uz and the two new bullywugs are; once I have that I'll post both maps so everyone can get a visceral sense of the situation.
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
(ok, I have the clearing map almost finished; I'll edit it in here in probly a few minutes to an hour. Still trying to figure out how to use the DNDB map tool and I thought it had more than it does, so I've had to reactivate my DungeonFog account to do up the landing map. I'd forgotten how decent a job that free site does on dungeon and small-scale outdoor maps; I guess reely the main reason I stopped using them was they don't have assets/backdrops/etc. for building larger worldmaps and I was hoping to find a one stop site for all my DM mapping. Anyhow, go ahead and roll init now, and look over these maps once I drop them in and tell me if I've got the positioning of your character right)
--------------------------------------------------------------------- At the time I am writing this, the 2nd image is where we left off. To restart the scene for Tarton's position, Tarton would be above Arti Stonebeard either just setting off the trap on the log, or dodging the grub webs, where ever you wanted to pick up from.
And just to be clear, are we starting the combat over? So, are we getting things like hp, Ki points and spell slots back?
Well, that's a question with a complicatedly simple answer ;-). We are essentially restarting the combat, so abilities that recharge then will.
HP and spell slots, however, require a Short or Long rest; and as the Short rest description gives the minimum time for that as one hour doing nothing more strenuous than resting, and eight hours for the Long rest, there won't be enough time elapsed for those benefits unless you stroll REEEEEEEEEEEEEAAAAAAAAAAAAALLLLLLLLLLLLLLYYYYYYYYYYYYYYYY SSSSSSLLLLLLLLLLLOOOOOOOOOWWWWWWWWLLLLLYYYYY between the clearing and the cove LOL>>.. And that would give the unconscious bullywugs and giant frog time to recover also.
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
My positioning looks fine too, or if you wish to go back to before i jump over the tree trunk then that is fine with me too. If we go back to before i jump then i will probely be next to Tarton :)
And just to be clear, are we starting the combat over? So, are we getting things like hp, Ki points and spell slots back?
Well, that's a question with a complicatedly simple answer ;-). We are essentially restarting the combat, so abilities that recharge then will.
HP and spell slots, however, require a Short or Long rest; and as the Short rest description gives the minimum time for that as one hour doing nothing more strenuous than resting, and eight hours for the Long rest, there won't be enough time elapsed for those benefits unless you stroll REEEEEEEEEEEEEAAAAAAAAAAAAALLLLLLLLLLLLLLYYYYYYYYYYYYYYYY SSSSSSLLLLLLLLLLLOOOOOOOOOWWWWWWWWLLLLLYYYYY between the clearing and the cove LOL>>.. And that would give the unconscious bullywugs and giant frog time to recover also.
Also, where we left off, I had used both of my Ki points and my one Artificer-initiated spell slot. But if we go back to before the combat, I would still have one Ki point and one spell slot, if I remember correctly. I find it a little confusing, so let me know if I am wrong :)
(actually, I am _SO_ glad you asked one more time! Now that you mentioned it and prompted me, I've thought again and realized that in terms of the story a dramatic reset like the following actually drops neatly into a couple of plotlines you're just beginning to pick up the trailing thread-ends of the first clews of ...... ({mweh-heh-he-hr-haaaaarh} --- as the DM trails off into the customary and expected evil-DM cackles and deranged ranting LOL.) So ignore what I said a few posts above about short and long rests, and all the rest. In this version we WILL essentially reset time to the point it was when Tarton triggered the grub trap and the froggies appeared ... with one or two most significant changes that will be explained in the scene below. So all HP, ki and other abilities, spells, etc. can be reset to where they were then. And I think that was more or less the first combat encounter in long enough that you can basically start fresh unless you specifically remember spending something like a Ki point etc.)
=========
As soon as Artifex steps out of the tree trunk clearing, time and space seem to twist and bend in ways that make even the experienced travelers' stomachs do a slow roll to the right, then to the left, and then in on themselves both ways at once. When the giddiness subsides, the scene you see is both familiar and alarmingly changed. The spiraling energies have flung you all back to the positions you occupied in your respective 'clearings' when Tarton first dodged the web-shooting grubs' snare*. But those clearings now adjoin each other, separated only by a short passage between two clumps of reed and scrubby tree which project out from the surrounding walls of vegetation in which the clearings provide a navigable space through. But two fallen logs line this short (@ 10'; a distance Small or larger creatures can cover in a B.A.) path; and a line of web grubs is rearing up atop each hissing and spitting little flecks of web exactly as a rabid madman might froth at the mouth before trying to bite the nearest passerby. Also, the bipedal frog-creatures and their giant frog mounts which originally attacked the scouting party have resumed their original position ... with one addition. Mounted on a frog larger than any of the ones which had attacked before, a frog-creature sits who is somehow at the same time gnarled and bloated. Strange warts and excrescences thickly stud its skin; but you are reminded not so much of the warts a frog or toad would naturally have as the sickly and pustulous ones associated in folklore with foul magic. It cackles dementedly as it stares straight at Tarton and Artifex as if their reaction to what has just occurred was no more than the momentary stimulation from a new toy.
As Uz has moved less than the others, he has less radical of a shift in perspective to cope with; he is able to take in all that is described above at the same time as he looks to see what has become of the frog-things that had been trying to sneak up on him. At first he sees no change in the scene by the riverside; but then he spots a third trail of small bubbles on the water's surface and traces it to a third frog-thing crouched just under the surface next to the ambusher he spotted before.
=========
* I'll post new maps tonight or tomorrow(EDIT: I should know better than to say something like that -- they're almost done though so I expect to have them for the head of the next post); but basically Uz's position is essentially the same; Tarton, Arti, and Zladark/TBR are by the fallen tree, and the rest in a clump just inside the fallen-tree clearing. As Artifex is the one who has triggered the effect, they can (if they wish) make a DEX save at DC 15 to leap and/or tumble across the ten feet of grub gauntlet before the grubs have a chance to react. If they miss their save, though, they will be restrained as per the web spell (STR DC to break free - 13)
"Shit shit shit!" The eladrin stumbles, having been mid step, but manages to catch themselves, deftly spinning out of the way. "Chronos, this is really not the time to hit rewind!" It protests to the empty sky.
As Zladark found himself back at the fallen tree trunk, a sudden rush of energy coursed through his body. His wounds were gone, his muscles felt stronger, and his breath came easily—far more than he had ever expected from his serum. He flexed his fingers, testing the sensation, before exclaiming in disbelief, "Wow! I did not expect my serum to be this powerful!"
But then, a familiar sound reached his ears—the distinct sloshing of liquid inside his side bag. His heart skipped a beat as he instinctively patted the pouch. The syringe inside was still full. Untouched. "Wait…" he whispered, his mind racing.
It was then that he realized something even stranger—there were no frog creatures attacking him. No spear wounds. No lingering pain. Instead, the only familiar sound was the quiet, unsettling skittering of crawling creatures within the hollow of the tree trunk. His breath hitched as his fingers tightened around his quarterstaff.
"Have I… been moved back? Not just in space, but in time itself?"
His grip on reality wavered for a moment, his senses adjusting to the impossible situation. A cold shiver ran down his spine. "What sorcery is this?" he muttered under his breath, barely believing the words as they left his lips.
(Well, especially since Artifex was thinking of going back I was planning to wrap the initiative tables for both locations together and put the two bullywugs near you on the chart also. At the moment one of those is rising out of the water of the cove near the point where the boats are and where you are concealed, and seems to be leaning on a trident. The other started to emerge and then ducked down level with the water again at a signal from the lead bully)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
So do you need an initiative from me?
Artifex heads back towards the boats, and attacks one of the enemy's approaching g the boat with magic stone
----------------------------------------------------------------------------------Sorry for the long silence, things have just been exhausting. I'm gonna put what my character is doing, and I'll flavor it up a bit later
----------------------------------------------------------------------------------------
I hope we will continue soon 🙂
Yes please. And. Given how difficult it's been for me to get enough time online to process DM-level complexities rather than just slapping in a quick character post or two, I'm wondering if it's more fair to everyone to essentially restart the combat from scratch in current locations. I could put in a post redescribing and summarizing where everyone (and everyfrog and grub too LOL) is at the moment, and in what condition, and then we could take it from there with the new initiatives active. Pictorially I'm still working on a map of the cove where Uz and the two new bullywugs are; once I have that I'll post both maps so everyone can get a visceral sense of the situation.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
I like that idea.
Sounds good to me :)
Works for me.
sounds like a plan
(ok, I have the clearing map almost finished; I'll edit it in here in probly a few minutes to an hour. Still trying to figure out how to use the DNDB map tool and I thought it had more than it does, so I've had to reactivate my DungeonFog account to do up the landing map. I'd forgotten how decent a job that free site does on dungeon and small-scale outdoor maps; I guess reely the main reason I stopped using them was they don't have assets/backdrops/etc. for building larger worldmaps and I was hoping to find a one stop site for all my DM mapping. Anyhow, go ahead and roll init now, and look over these maps once I drop them in and tell me if I've got the positioning of your character right)
========
EDIT:
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
-------------------------------------------------------------------
Initiative: 9
And just to be clear, are we starting the combat over? So, are we getting things like hp, Ki points and spell slots back?
Tarton initiative: 16
---------------------------------------------------------------------
At the time I am writing this, the 2nd image is where we left off. To restart the scene for Tarton's position, Tarton would be above Arti Stonebeard either just setting off the trap on the log, or dodging the grub webs, where ever you wanted to pick up from.
Uz Init: 8
Well, that's a question with a complicatedly simple answer ;-). We are essentially restarting the combat, so abilities that recharge then will.
HP and spell slots, however, require a Short or Long rest; and as the Short rest description gives the minimum time for that as one hour doing nothing more strenuous than resting, and eight hours for the Long rest, there won't be enough time elapsed for those benefits unless you stroll REEEEEEEEEEEEEAAAAAAAAAAAAALLLLLLLLLLLLLLYYYYYYYYYYYYYYYY SSSSSSLLLLLLLLLLLOOOOOOOOOWWWWWWWWLLLLLYYYYY between the clearing and the cove LOL>>.. And that would give the unconscious bullywugs and giant frog time to recover also.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
My positioning looks fine
Init:12
-----------------------------------------------
My positioning looks fine too, or if you wish to go back to before i jump over the tree trunk then that is fine with me too. If we go back to before i jump then i will probely be next to Tarton :)
Also, where we left off, I had used both of my Ki points and my one Artificer-initiated spell slot. But if we go back to before the combat, I would still have one Ki point and one spell slot, if I remember correctly. I find it a little confusing, so let me know if I am wrong :)
(actually, I am _SO_ glad you asked one more time! Now that you mentioned it and prompted me, I've thought again and realized that in terms of the story a dramatic reset like the following actually drops neatly into a couple of plotlines you're just beginning to pick up the trailing thread-ends of the first clews of ...... ({mweh-heh-he-hr-haaaaarh} --- as the DM trails off into the customary and expected evil-DM cackles and deranged ranting LOL.) So ignore what I said a few posts above about short and long rests, and all the rest. In this version we WILL essentially reset time to the point it was when Tarton triggered the grub trap and the froggies appeared ... with one or two most significant changes that will be explained in the scene below. So all HP, ki and other abilities, spells, etc. can be reset to where they were then. And I think that was more or less the first combat encounter in long enough that you can basically start fresh unless you specifically remember spending something like a Ki point etc.)
=========
As soon as Artifex steps out of the tree trunk clearing, time and space seem to twist and bend in ways that make even the experienced travelers' stomachs do a slow roll to the right, then to the left, and then in on themselves both ways at once. When the giddiness subsides, the scene you see is both familiar and alarmingly changed. The spiraling energies have flung you all back to the positions you occupied in your respective 'clearings' when Tarton first dodged the web-shooting grubs' snare*. But those clearings now adjoin each other, separated only by a short passage between two clumps of reed and scrubby tree which project out from the surrounding walls of vegetation in which the clearings provide a navigable space through. But two fallen logs line this short (@ 10'; a distance Small or larger creatures can cover in a B.A.) path; and a line of web grubs is rearing up atop each hissing and spitting little flecks of web exactly as a rabid madman might froth at the mouth before trying to bite the nearest passerby. Also, the bipedal frog-creatures and their giant frog mounts which originally attacked the scouting party have resumed their original position ... with one addition. Mounted on a frog larger than any of the ones which had attacked before, a frog-creature sits who is somehow at the same time gnarled and bloated. Strange warts and excrescences thickly stud its skin; but you are reminded not so much of the warts a frog or toad would naturally have as the sickly and pustulous ones associated in folklore with foul magic. It cackles dementedly as it stares straight at Tarton and Artifex as if their reaction to what has just occurred was no more than the momentary stimulation from a new toy.
As Uz has moved less than the others, he has less radical of a shift in perspective to cope with; he is able to take in all that is described above at the same time as he looks to see what has become of the frog-things that had been trying to sneak up on him. At first he sees no change in the scene by the riverside; but then he spots a third trail of small bubbles on the water's surface and traces it to a third frog-thing crouched just under the surface next to the ambusher he spotted before.
=========
* I'll post new maps tonight or tomorrow (EDIT: I should know better than to say something like that -- they're almost done though so I expect to have them for the head of the next post); but basically Uz's position is essentially the same; Tarton, Arti, and Zladark/TBR are by the fallen tree, and the rest in a clump just inside the fallen-tree clearing. As Artifex is the one who has triggered the effect, they can (if they wish) make a DEX save at DC 15 to leap and/or tumble across the ten feet of grub gauntlet before the grubs have a chance to react. If they miss their save, though, they will be restrained as per the web spell (STR DC to break free - 13)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
"Shit shit shit!" The eladrin stumbles, having been mid step, but manages to catch themselves, deftly spinning out of the way. "Chronos, this is really not the time to hit rewind!" It protests to the empty sky.
Dex save: 18
Uz will look around and say to himself, "I got to stop drinking that dirty barrel mead by the barrel, I think I am starting to see things."
As Zladark found himself back at the fallen tree trunk, a sudden rush of energy coursed through his body. His wounds were gone, his muscles felt stronger, and his breath came easily—far more than he had ever expected from his serum. He flexed his fingers, testing the sensation, before exclaiming in disbelief, "Wow! I did not expect my serum to be this powerful!"
But then, a familiar sound reached his ears—the distinct sloshing of liquid inside his side bag. His heart skipped a beat as he instinctively patted the pouch. The syringe inside was still full. Untouched. "Wait…" he whispered, his mind racing.
It was then that he realized something even stranger—there were no frog creatures attacking him. No spear wounds. No lingering pain. Instead, the only familiar sound was the quiet, unsettling skittering of crawling creatures within the hollow of the tree trunk. His breath hitched as his fingers tightened around his quarterstaff.
"Have I… been moved back? Not just in space, but in time itself?"
His grip on reality wavered for a moment, his senses adjusting to the impossible situation. A cold shiver ran down his spine. "What sorcery is this?" he muttered under his breath, barely believing the words as they left his lips.