You each wake up (Alben a couple of hours after Shadow) tied up and gagged with only the bare minimum of clothes on and only 1 HP. You are at the southeast corner of a 30ft x 20ft stone room.
A dozen small cots and chests line the walls of this ten-foot-high dusty room. Cobwebs blanket many of the cots and chests, and tiny spiders scurry about. Two rough-hewn tunnels, each five feet in diameter and tubular, breach the eastern and southern walls. Stony rubble covers the floor near each tunnel. A one-foot-long iron rod lies in the middle of the floor, its golden tip shedding enough light to cast lurid shadows on the walls. There is a partially opened round door to the northeast of the room with soft giggling, chirping, and rustling noises coming from the other side.
By the light emitting rod are two naked humanoids similar to the one who surprised you in Keygan's shop. They are dicing for what looks like your possessions and listening to them (they speak in a common/undercommn pidgin so it takes you a while to decipher) which one of them will take you to the cellblocks to await being sold in the underground slave market, when the shift changes at midnight.
(From here you can try to escape or wait to be rescued. If you don't escape or be rescued by midnight, you will need to roll up new characters, or possible play a couple of NPC's until your characters are rescued from the cellblocks)
Wat would we need to roll to try and escape? Iam assuming strength if we try to break bonds, dex if we try to slip them? And a stealth to do it quietly?
Ok you are undetected, what now. Remember you are still gagged, so until you untagged yourself and/or Shadow you can't use spells with a vocal component.
Once Shadow is ready, we attack at the same time. Alben swore he would never be taken captive again! With fury in his face he aims at the captor on the left and he casts magic missile.
1
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
1
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
2 hours before I regain 1 hp without outside assistance
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
1:7
2:6
3:20
4:16
03 hours.
You each wake up (Alben a couple of hours after Shadow) tied up and gagged with only the bare minimum of clothes on and only 1 HP. You are at the southeast corner of a 30ft x 20ft stone room.
A dozen small cots and chests line the walls of this ten-foot-high dusty room. Cobwebs blanket many of the cots and chests, and tiny spiders scurry about. Two rough-hewn tunnels, each five feet in diameter and tubular, breach the eastern and southern walls. Stony rubble covers the floor near each tunnel. A one-foot-long iron rod lies in the middle of the floor, its golden tip shedding enough light to cast lurid shadows on the walls. There is a partially opened round door to the northeast of the room with soft giggling, chirping, and rustling noises coming from the other side.
By the light emitting rod are two naked humanoids similar to the one who surprised you in Keygan's shop. They are dicing for what looks like your possessions and listening to them (they speak in a common/undercommn pidgin so it takes you a while to decipher) which one of them will take you to the cellblocks to await being sold in the underground slave market, when the shift changes at midnight.
(From here you can try to escape or wait to be rescued. If you don't escape or be rescued by midnight, you will need to roll up new characters, or possible play a couple of NPC's until your characters are rescued from the cellblocks)
(Note all squares are 10ft × 10ft)
Wat would we need to roll to try and escape? Iam assuming strength if we try to break bonds, dex if we try to slip them? And a stealth to do it quietly?
25 slight of hand to slip or escape my bonds
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Ill try that one)
18 slight of hand to slip my bonds
Alben manages to wriggling free of the ropes. Give me a steath check to see if they noticed you you need you DC 10.
(Ropes have a DC of 17 if you want to use STR in the future.)
Stealth:20
Alben moves silently to free Shadow from his bonds. (I have move silently) stealth (for them seeing me)5
Alben signs to Shadow to get ready to ambush our captors.
Ok you are undetected, what now. Remember you are still gagged, so until you untagged yourself and/or Shadow you can't use spells with a vocal component.
Shadow looks at his bonds and extends them to Alben to untie him
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Shadow is unbound) I remove my gag. And wait till shadow is ready to ambush our captors.
Shadow removes his gag and signs/mimes Alben asking if they should try to sneak away and run since they have nothing to fight with
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Once Shadow is ready, we attack at the same time. Alben swore he would never be taken captive again! With fury in his face he aims at the captor on the left and he casts magic missile.
Damage: Bolt 1: 5 Bolt 2: 2 Bolt 3: 2
Shadow cast vicious mockery on the same enemy (or other if first one dies)if they are still standing wis save dc13
4 psychic damage and disadvantage on next attack
initiative 19
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Wis save 15
Initiative: 5
Alben on his surprise round hit the first skulk hard and his wobble, unfortunately Shadow spell misfired and did not finish him off.
S1 has taken 11 points of damage
S2 has not been hit
Skulk's initiative 6