@Nathan, I know I had mentioned the Zakya before, but was thinking about it here and thinking I might go for the Gauth instead. If you'd prefer to run the Zakya that's fine by me (I'll just need to readjust a couple purchases [mostly not getting some of the resistance potions]).
After a short rest and arming himself with some more equipment, Peter Gathakanathi sets out from where he fought the Merregon and follows the trail laid out on the map. The firey landscape grates on his nerves and he finds himself yearning the comfort of a forest meadow. As he starts to get nearer, about a half-hour from the destination, he seeks to speed up his journey to the portal and therefore his journey out of this hellscape by casting a scroll of Longstrider to quicken his journey. Won't be too shabby of a help if there's another fight as this godsforsaken portal he thinks to himself.
As he nears the final approach he shoulders his shield and sheathes his scimitar in preparation for a fight. "I doubt that mad wizard suddenly decided to make things easy." He downs a Potion of Heroism, assumes his Starry Chalice Form. Drawing up his cloak his approaches with a scroll of absorb elements in one hand and his yew wand in the other. "Let's see what beasty lies in wait this time."
No really, you pick. I want to stack this brutal mini campaign in favor of the players as much as possible (and within reason for the game). That's why I give you guys about 50% more gold or even double gold than you should have at this level. This rewards strategy and planning, which is what makes the game fun. I also hope it helps measure how difficult Challenges really are. At least I know I've learned a lot from the players over the past couple of weeks.
Initiative: 4+5 = 9
So if you are ready for the Gauth, I'll reroll initiative: 11
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by its keeper. [combat] I'll let you choose if you want to be 40 feet away to start or 80 feet away. Assuming 80 feet, the Guath looks at your approach and smiles saying in Undercommon, "This is my lucky day, here comes lunch."
Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 1, 4, 2, 3, 5
Hitting me with the paralyzing ray out of the box, let's see how it goes.
Constitution Saving Throw DC 14: 7 + 4 + 3 = 14 (oh I am really glad I got that Cloak of Protection with +1 saving throws, and thank you Bless effects)
Devour Magic Saving Throw DEX DC 14: 11 + 4 = 15 //not gonna bother rolling the Bless die
Fire Ray DEX DC 14: 5 + 4 + 4 = 13 Let's use his reaction to add Lucky Footwork to that (other option would be the Absorb Elements scroll which is consumable whereas this one is not) 13 + 2 = 15
So not paralyzed Not magic-devoured Am taking half-damage on that fire (for how much damage?)
@Nathan, I know I had mentioned the Zakya before, but was thinking about it here and thinking I might go for the Gauth instead. If you'd prefer to run the Zakya that's fine by me (I'll just need to readjust a couple purchases [mostly not getting some of the resistance potions]).
After a short rest and arming himself with some more equipment, Peter Gathakanathi sets out from where he fought the Merregon and follows the trail laid out on the map. The firey landscape grates on his nerves and he finds himself yearning the comfort of a forest meadow. As he starts to get nearer, about a half-hour from the destination, he seeks to speed up his journey to the portal and therefore his journey out of this hellscape by casting a scroll of Longstrider to quicken his journey. Won't be too shabby of a help if there's another fight as this godsforsaken portal he thinks to himself.
As he nears the final approach he shoulders his shield and sheathes his scimitar in preparation for a fight. "I doubt that mad wizard suddenly decided to make things easy." He downs a Potion of Heroism, assumes his Starry Chalice Form. Drawing up his cloak his approaches with a scroll of absorb elements in one hand and his yew wand in the other. "Let's see what beasty lies in wait this time."
No really, you pick. I want to stack this brutal mini campaign in favor of the players as much as possible (and within reason for the game). That's why I give you guys about 50% more gold or even double gold than you should have at this level. This rewards strategy and planning, which is what makes the game fun. I also hope it helps measure how difficult Challenges really are. At least I know I've learned a lot from the players over the past couple of weeks.
Initiative: 4+5 = 9
So if you are ready for the Gauth, I'll reroll initiative: 11
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by its keeper. [combat]
I'll let you choose if you want to be 40 feet away to start or 80 feet away. Assuming 80 feet, the Guath looks at your approach and smiles saying in Undercommon, "This is my lucky day, here comes lunch."
Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 1, 4, 2, 3, 5
Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Fire Ray (4). make a Dexterity Save DC 14 or take 28 fire damage Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
Eladan wakes in the morning and heads back to the keep and through the first portal, returning to search for the wizard. He drinks a potion of heroism and casts Protection from Evil and Good on himself in preparation for what may lay ahead. Initiative 18 (Dybbuk)
Welcome to Tier 4. The Dybbuk. is a nasty monster with one of the longest stat blocks in Challenge 4. Good luck. Dybbuk rolls initiative: 20
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by a its keeper. [combat]
The Dybbuk spots you and uses dimension door to teleport adjacent to where you begin. With no actions left, the Dybbyk speaks in common, "You will be my new corpse, soon."
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
(side note, forgot to say I'd take the 80ft starting distance)
Oh wow, I totally missed the fire didn't have a half-damage on successful save clause. WHOOP!
Filled with self-confidence Peter shouts at the Gauth in Druidic, "You can't stop me, ya multi-eyed freak!" He smiles and continues in his exhuberance, throwing caution to wind for a moment, "You know what, let's give your eyes something to see!" and casts Moonbeam He then takes some steps forward 15ft towards the Gauth. (Thinking about the possibility of that pushing ray so don't right to be right on the edge.)
Moonbeam: 11 radiant damage Save CON 14, half damage on save
(Question: What kind of terrain is this arena? Could he use Mold Earth to get some cover?)
Note: I added three homebrew items to Peter for the purpose of having some of the buffs reflected on his character sheet
Peter Gathakanathi's Longstider: adds the +10ft from Longstrider
Peter's Ring of Necrotic Resistance and Peter's Ring of Fire Resistance (neither equipped yet, will use for once he drinks the corresponding Potion of Resistance)
Eladan wakes in the morning and heads back to the keep and through the first portal, returning to search for the wizard. He drinks a potion of heroism and casts Protection from Evil and Good on himself in preparation for what may lay ahead. Initiative 18 (Dybbuk)
Welcome to Tier 4. The Dybbuk. is a nasty monster with one of the longest stat blocks in Challenge 4. Good luck. Dybbuk rolls initiative: 20
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by a its keeper. [combat]
The Dybbuk spots you and uses dimension door to teleport adjacent to where you begin. With no actions left, the Dybbyk speaks in common, "You will be my new corpse, soon."
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
Bite to hit: 22 damage: 5 Claw to hit: 27 damage: 8
The Dybbuk (24/37) Tendril Attack: 26 Damage: 23 necrotic damage. If it hits, then reduce your max hp by 3
@Nathan, I know I had mentioned the Zakya before, but was thinking about it here and thinking I might go for the Gauth instead. If you'd prefer to run the Zakya that's fine by me (I'll just need to readjust a couple purchases [mostly not getting some of the resistance potions]).
After a short rest and arming himself with some more equipment, Peter Gathakanathi sets out from where he fought the Merregon and follows the trail laid out on the map. The firey landscape grates on his nerves and he finds himself yearning the comfort of a forest meadow. As he starts to get nearer, about a half-hour from the destination, he seeks to speed up his journey to the portal and therefore his journey out of this hellscape by casting a scroll of Longstrider to quicken his journey. Won't be too shabby of a help if there's another fight as this godsforsaken portal he thinks to himself.
As he nears the final approach he shoulders his shield and sheathes his scimitar in preparation for a fight. "I doubt that mad wizard suddenly decided to make things easy." He downs a Potion of Heroism, assumes his Starry Chalice Form. Drawing up his cloak his approaches with a scroll of absorb elements in one hand and his yew wand in the other. "Let's see what beasty lies in wait this time."
No really, you pick. I want to stack this brutal mini campaign in favor of the players as much as possible (and within reason for the game). That's why I give you guys about 50% more gold or even double gold than you should have at this level. This rewards strategy and planning, which is what makes the game fun. I also hope it helps measure how difficult Challenges really are. At least I know I've learned a lot from the players over the past couple of weeks.
Initiative: 4+5 = 9
So if you are ready for the Gauth, I'll reroll initiative: 11
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by its keeper. [combat]
I'll let you choose if you want to be 40 feet away to start or 80 feet away. Assuming 80 feet, the Guath looks at your approach and smiles saying in Undercommon, "This is my lucky day, here comes lunch."
Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 1, 4, 2, 3, 5
Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Fire Ray (4). make a Dexterity Save DC 14 or take 28 fire damage Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
(side note, forgot to say I'd take the 80ft starting distance)
Oh wow, I totally missed the fire didn't have a half-damage on successful save clause. WHOOP! >> Looks like no half damage on a save. Your turn.
Filled with self-confidence Peter shouts at the Gauth in Druidic, "You can't stop me, ya multi-eyed freak!" He smiles and continues in his exhuberance, throwing caution to wind for a moment, "You know what, let's give your eyes something to see!" and casts Moonbeam He then takes some steps forward 15ft towards the Gauth. (Thinking about the possibility of that pushing ray so don't right to be right on the edge.)
Peter Gathakanathi's Longstider: adds the +10ft from Longstrider
Peter's Ring of Necrotic Resistance and Peter's Ring of Fire Resistance (neither equipped yet, will use for once he drinks the corresponding Potion of Resistance)
(Question: What kind of terrain is this arena? Could he use Mold Earth to get some cover?)
>>brimstone
Note: I added three homebrew items to Peter for the purpose of having some of the buffs reflected on his character sheet >>no problem, just to help with book keeping is fine.
Moonbeam: 11 radiant damage Save CON 14, half damage on save
The Gauth (67/67) rolls a Constitution Saving Throw against the Moonbeam DC 14 vs 19
Then it will fly 20 feet closer and attack with its eyes,
Eye Stalks (rolling 6d6, taking the first non duplicate three): 6, 4, 6, 6, 1, 2
@Nathan, I know I had mentioned the Zakya before, but was thinking about it here and thinking I might go for the Gauth instead. If you'd prefer to run the Zakya that's fine by me (I'll just need to readjust a couple purchases [mostly not getting some of the resistance potions]).
After a short rest and arming himself with some more equipment, Peter Gathakanathi sets out from where he fought the Merregon and follows the trail laid out on the map. The firey landscape grates on his nerves and he finds himself yearning the comfort of a forest meadow. As he starts to get nearer, about a half-hour from the destination, he seeks to speed up his journey to the portal and therefore his journey out of this hellscape by casting a scroll of Longstrider to quicken his journey. Won't be too shabby of a help if there's another fight as this godsforsaken portal he thinks to himself.
As he nears the final approach he shoulders his shield and sheathes his scimitar in preparation for a fight. "I doubt that mad wizard suddenly decided to make things easy." He downs a Potion of Heroism, assumes his Starry Chalice Form. Drawing up his cloak his approaches with a scroll of absorb elements in one hand and his yew wand in the other. "Let's see what beasty lies in wait this time."
No really, you pick. I want to stack this brutal mini campaign in favor of the players as much as possible (and within reason for the game). That's why I give you guys about 50% more gold or even double gold than you should have at this level. This rewards strategy and planning, which is what makes the game fun. I also hope it helps measure how difficult Challenges really are. At least I know I've learned a lot from the players over the past couple of weeks.
Initiative: 4+5 = 9
So if you are ready for the Gauth, I'll reroll initiative: 11
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by its keeper. [combat]
I'll let you choose if you want to be 40 feet away to start or 80 feet away. Assuming 80 feet, the Guath looks at your approach and smiles saying in Undercommon, "This is my lucky day, here comes lunch."
Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 1, 4, 2, 3, 5
Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Fire Ray (4). make a Dexterity Save DC 14 or take 28 fire damage Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
(side note, forgot to say I'd take the 80ft starting distance)
Oh wow, I totally missed the fire didn't have a half-damage on successful save clause. WHOOP! >> Looks like no half damage on a save. Your turn.
Filled with self-confidence Peter shouts at the Gauth in Druidic, "You can't stop me, ya multi-eyed freak!" He smiles and continues in his exhuberance, throwing caution to wind for a moment, "You know what, let's give your eyes something to see!" and casts Moonbeam He then takes some steps forward 15ft towards the Gauth. (Thinking about the possibility of that pushing ray so don't right to be right on the edge.)
Peter Gathakanathi's Longstider: adds the +10ft from Longstrider
Peter's Ring of Necrotic Resistance and Peter's Ring of Fire Resistance (neither equipped yet, will use for once he drinks the corresponding Potion of Resistance)
(Question: What kind of terrain is this arena? Could he use Mold Earth to get some cover?)
>>brimstone
Note: I added three homebrew items to Peter for the purpose of having some of the buffs reflected on his character sheet >>no problem, just to help with book keeping is fine.
Moonbeam: 11 radiant damage Save CON 14, half damage on save
The Gauth (67/67) rolls a Constitution Saving Throw against the Moonbeam DC 14 vs 12
Then it will fly 20 feet closer and attack with its eyes, Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 4, 3, 4, 5, 4
After taking 11 damage from moonbeam, Gauth (56/67)
Pushing Ray (3), make a Strength Save DC 14 or be pushed 15 feet away and half your speed until the end of the Gauth's next turn Fire Ray (4). make a Dexterity Save DC 14 or take 20 fire damage Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
Eladan wakes in the morning and heads back to the keep and through the first portal, returning to search for the wizard. He drinks a potion of heroism and casts Protection from Evil and Good on himself in preparation for what may lay ahead. Initiative 18 (Dybbuk)
Welcome to Tier 4. The Dybbuk. is a nasty monster with one of the longest stat blocks in Challenge 4. Good luck. Dybbuk rolls initiative: 20
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by a its keeper. [combat]
The Dybbuk spots you and uses dimension door to teleport adjacent to where you begin. With no actions left, the Dybbyk speaks in common, "You will be my new corpse, soon."
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
Bite to hit: 22 damage: 5 Claw to hit: 27 damage: 8
The Dybbuk (24/37) Tendril Attack: 19 Damage: 12 necrotic damage. If it hits, then reduce your max hp by 6
Eladan takes the hit and returns the attack. (it's attacks should be at disadvantage from protection from evil and good. I took the hit this time though)
Bite to hit: 8 damage: 7 Claw to hit: 12 damage: 9
Eladan wakes in the morning and heads back to the keep and through the first portal, returning to search for the wizard. He drinks a potion of heroism and casts Protection from Evil and Good on himself in preparation for what may lay ahead. Initiative 18 (Dybbuk)
Welcome to Tier 4. The Dybbuk. is a nasty monster with one of the longest stat blocks in Challenge 4. Good luck. Dybbuk rolls initiative: 20
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by a its keeper. [combat]
The Dybbuk spots you and uses dimension door to teleport adjacent to where you begin. With no actions left, the Dybbyk speaks in common, "You will be my new corpse, soon."
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
Bite to hit: 22 damage: 5 Claw to hit: 27 damage: 8
The Dybbuk (24/37) Tendril Attack: 19 Damage: 12 necrotic damage. If it hits, then reduce your max hp by 6
Eladan takes the hit and returns the attack. (it's attacks should be at disadvantage from protection from evil and good. I took the hit this time though)
Bite to hit: 8 damage: 7 Claw to hit: 12 damage: 9
Cons save for concentration: 23
Disadvantage Tendril Attack from last round: 24
The Dybbuk (24/37) Tendril with Disadvantage Attack: 17 Damage: 10, If it hits, then reduce your max hp by 2
Eladan wakes in the morning and heads back to the keep and through the first portal, returning to search for the wizard. He drinks a potion of heroism and casts Protection from Evil and Good on himself in preparation for what may lay ahead. Initiative 18 (Dybbuk)
Welcome to Tier 4. The Dybbuk. is a nasty monster with one of the longest stat blocks in Challenge 4. Good luck. Dybbuk rolls initiative: 20
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by a its keeper. [combat]
The Dybbuk spots you and uses dimension door to teleport adjacent to where you begin. With no actions left, the Dybbyk speaks in common, "You will be my new corpse, soon."
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
Bite to hit: 22 damage: 5 Claw to hit: 27 damage: 8
The Dybbuk (24/37) Tendril Attack: 19 Damage: 12 necrotic damage. If it hits, then reduce your max hp by 6
Eladan takes the hit and returns the attack. (it's attacks should be at disadvantage from protection from evil and good. I took the hit this time though)
Bite to hit: 8 damage: 7 Claw to hit: 12 damage: 9
Cons save for concentration: 23
Disadvantage Tendril Attack from last round: 24
The Dybbuk (24/37) Tendril with Disadvantage Attack: 17 Damage: 10, If it hits, then reduce your max hp by 2
Eladan takes another hit from the creature and counter attacks with tooth and claw and BA's wild shape healing.
Bite to hit: 9 damage: 12 Claw to hit: 18 damage: 13
@Nathan, I know I had mentioned the Zakya before, but was thinking about it here and thinking I might go for the Gauth instead. If you'd prefer to run the Zakya that's fine by me (I'll just need to readjust a couple purchases [mostly not getting some of the resistance potions]).
After a short rest and arming himself with some more equipment, Peter Gathakanathi sets out from where he fought the Merregon and follows the trail laid out on the map. The firey landscape grates on his nerves and he finds himself yearning the comfort of a forest meadow. As he starts to get nearer, about a half-hour from the destination, he seeks to speed up his journey to the portal and therefore his journey out of this hellscape by casting a scroll of Longstrider to quicken his journey. Won't be too shabby of a help if there's another fight as this godsforsaken portal he thinks to himself.
As he nears the final approach he shoulders his shield and sheathes his scimitar in preparation for a fight. "I doubt that mad wizard suddenly decided to make things easy." He downs a Potion of Heroism, assumes his Starry Chalice Form. Drawing up his cloak his approaches with a scroll of absorb elements in one hand and his yew wand in the other. "Let's see what beasty lies in wait this time."
No really, you pick. I want to stack this brutal mini campaign in favor of the players as much as possible (and within reason for the game). That's why I give you guys about 50% more gold or even double gold than you should have at this level. This rewards strategy and planning, which is what makes the game fun. I also hope it helps measure how difficult Challenges really are. At least I know I've learned a lot from the players over the past couple of weeks.
Initiative: 4+5 = 9
So if you are ready for the Gauth, I'll reroll initiative: 11
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by its keeper. [combat]
I'll let you choose if you want to be 40 feet away to start or 80 feet away. Assuming 80 feet, the Guath looks at your approach and smiles saying in Undercommon, "This is my lucky day, here comes lunch."
Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 1, 4, 2, 3, 5
Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Fire Ray (4). make a Dexterity Save DC 14 or take 28 fire damage Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
(side note, forgot to say I'd take the 80ft starting distance)
Oh wow, I totally missed the fire didn't have a half-damage on successful save clause. WHOOP! >> Looks like no half damage on a save. Your turn.
Filled with self-confidence Peter shouts at the Gauth in Druidic, "You can't stop me, ya multi-eyed freak!" He smiles and continues in his exhuberance, throwing caution to wind for a moment, "You know what, let's give your eyes something to see!" and casts Moonbeam He then takes some steps forward 15ft towards the Gauth. (Thinking about the possibility of that pushing ray so don't right to be right on the edge.)
Peter Gathakanathi's Longstider: adds the +10ft from Longstrider
Peter's Ring of Necrotic Resistance and Peter's Ring of Fire Resistance (neither equipped yet, will use for once he drinks the corresponding Potion of Resistance)
(Question: What kind of terrain is this arena? Could he use Mold Earth to get some cover?)
>>brimstone
Note: I added three homebrew items to Peter for the purpose of having some of the buffs reflected on his character sheet >>no problem, just to help with book keeping is fine.
Moonbeam: 11 radiant damage Save CON 14, half damage on save
The Gauth (67/67) rolls a Constitution Saving Throw against the Moonbeam DC 14 vs 12
Then it will fly 20 feet closer and attack with its eyes, Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 4, 3, 4, 5, 4
After taking 11 damage from moonbeam, Gauth (56/67)
Pushing Ray (3), make a Strength Save DC 14 or be pushed 15 feet away and half your speed until the end of the Gauth's next turn Fire Ray (4). make a Dexterity Save DC 14 or take 21 fire damage Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
Push Save STR DC 14: 6 + [1,4], Peter is pushed to the edge
Fire Save DEX 14: 8+4+2 = 14 //Potion of Heroism coming in clutch again
Paralyzing Ray: 1 + 4 + [1,4] (ouch) //realized after the fact I rolled using Dex save instead of Con save, but it's a d20 and the same modifier anyways
End-of-turn save: 13+4 = 17 (so at least I'm out of being paralyzed)
Atherna takes the platinum and looks at the map for a time before setting off for its location. Never the one to be unprepared, she reads a scroll of mage armor, orates a scroll of enhance ability (Cat's Grace), drinks a potion of heroism, and quaffs a potion of poison resistance once there. She tries to sneak near the teleportation circle in an attempt to get the drop on the wyvern that guards it with a Stealth of 14 (9,9 + 5) and an initiative of 15 (8,12 + 3)
(By the way, I probably should have asked sooner, but how would you prefer we handle pre-combat effects like potions and spells? I've only used things that last 10 minutes or longer, which seems fair to me, but I suppose I'd like to know if you'd allow 1 minute effects to be used pre-combat as well, or if you'd prefer I just cut out the pre-combat stuff regardless of duration.)
Welcome to Tier 4. The wyvern is a Challenge 6 which is your level +2. Good luck.
Wyvern rolls Initiative: 11
(I always forget to do this. Owl's initiative: 13 [12 + 1]. Also, I'm assuming the wyvern is 80 feet away.)
Jumping into action as she spots the bipedal dragon(oid?), Atherna flicks two coins into the air. Just as they reach their apexes, they each shatter into two gluten-free darts that whistle towards the wyvern, each finding taking advantage of their foe's lack of preparation and finding weak spots in the dragon-kin's tough scales. She then makes a tactical retreat, slowly doing her dance-like movement to add some distance between herself and that which wishes to do her harm.
Missile 1: 26 (15 + 7 + 4) to hit, 17 (6 + 11) force damage
Missile 2: 22 (14 + 7 + 1) to hit, 12 (7 + 5) force damage
Missile 3: 27 (19 + 7 + 1) to hit, 10 (4 + 6) force damage
Missile 4: 29 (19 + 7 + 3) to hit, 9 (4 + 5) force damage
Bonus Action: Bladesong Movement: 15 feet away from wyvern
Owl's Turn: Action: Dodge Movement: 15 feet away from wyvern
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Eladan wakes in the morning and heads back to the keep and through the first portal, returning to search for the wizard. He drinks a potion of heroism and casts Protection from Evil and Good on himself in preparation for what may lay ahead. Initiative 18 (Dybbuk)
Welcome to Tier 4. The Dybbuk. is a nasty monster with one of the longest stat blocks in Challenge 4. Good luck. Dybbuk rolls initiative: 20
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by a its keeper. [combat]
The Dybbuk spots you and uses dimension door to teleport adjacent to where you begin. With no actions left, the Dybbyk speaks in common, "You will be my new corpse, soon."
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
Bite to hit: 22 damage: 5 Claw to hit: 27 damage: 8
The Dybbuk (24/37) Tendril Attack: 19 Damage: 12 necrotic damage. If it hits, then reduce your max hp by 6
Eladan takes the hit and returns the attack. (it's attacks should be at disadvantage from protection from evil and good. I took the hit this time though)
Bite to hit: 8 damage: 7 Claw to hit: 12 damage: 9
Cons save for concentration: 23
Disadvantage Tendril Attack from last round: 24
The Dybbuk (24/37) Tendril with Disadvantage Attack: 17 Damage: 10, If it hits, then reduce your max hp by 2
Eladan takes another hit from the creature and counter attacks with tooth and claw and BA's wild shape healing.
Bite to hit: 9 damage: 12 Claw to hit: 18 damage: 13
Healing: 11
Cons save for concentration: 15
The Dybbuk (11/37) Tendril with Disadvantage Attack: 12 Damage: 15, If it hits, then reduce your max hp by 2
@Nathan, I know I had mentioned the Zakya before, but was thinking about it here and thinking I might go for the Gauth instead. If you'd prefer to run the Zakya that's fine by me (I'll just need to readjust a couple purchases [mostly not getting some of the resistance potions]).
After a short rest and arming himself with some more equipment, Peter Gathakanathi sets out from where he fought the Merregon and follows the trail laid out on the map. The firey landscape grates on his nerves and he finds himself yearning the comfort of a forest meadow. As he starts to get nearer, about a half-hour from the destination, he seeks to speed up his journey to the portal and therefore his journey out of this hellscape by casting a scroll of Longstrider to quicken his journey. Won't be too shabby of a help if there's another fight as this godsforsaken portal he thinks to himself.
As he nears the final approach he shoulders his shield and sheathes his scimitar in preparation for a fight. "I doubt that mad wizard suddenly decided to make things easy." He downs a Potion of Heroism, assumes his Starry Chalice Form. Drawing up his cloak his approaches with a scroll of absorb elements in one hand and his yew wand in the other. "Let's see what beasty lies in wait this time."
No really, you pick. I want to stack this brutal mini campaign in favor of the players as much as possible (and within reason for the game). That's why I give you guys about 50% more gold or even double gold than you should have at this level. This rewards strategy and planning, which is what makes the game fun. I also hope it helps measure how difficult Challenges really are. At least I know I've learned a lot from the players over the past couple of weeks.
Initiative: 4+5 = 9
So if you are ready for the Gauth, I'll reroll initiative: 11
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by its keeper. [combat]
I'll let you choose if you want to be 40 feet away to start or 80 feet away. Assuming 80 feet, the Guath looks at your approach and smiles saying in Undercommon, "This is my lucky day, here comes lunch."
Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 1, 4, 2, 3, 5
Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Fire Ray (4). make a Dexterity Save DC 14 or take 28 fire damage Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
(side note, forgot to say I'd take the 80ft starting distance)
Oh wow, I totally missed the fire didn't have a half-damage on successful save clause. WHOOP! >> Looks like no half damage on a save. Your turn.
Filled with self-confidence Peter shouts at the Gauth in Druidic, "You can't stop me, ya multi-eyed freak!" He smiles and continues in his exhuberance, throwing caution to wind for a moment, "You know what, let's give your eyes something to see!" and casts Moonbeam He then takes some steps forward 15ft towards the Gauth. (Thinking about the possibility of that pushing ray so don't right to be right on the edge.)
Peter Gathakanathi's Longstider: adds the +10ft from Longstrider
Peter's Ring of Necrotic Resistance and Peter's Ring of Fire Resistance (neither equipped yet, will use for once he drinks the corresponding Potion of Resistance)
(Question: What kind of terrain is this arena? Could he use Mold Earth to get some cover?)
>>brimstone
Note: I added three homebrew items to Peter for the purpose of having some of the buffs reflected on his character sheet >>no problem, just to help with book keeping is fine.
Moonbeam: 11 radiant damage Save CON 14, half damage on save
The Gauth (67/67) rolls a Constitution Saving Throw against the Moonbeam DC 14 vs 12
Then it will fly 20 feet closer and attack with its eyes, Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 4, 3, 4, 5, 4
After taking 11 damage from moonbeam, Gauth (56/67)
Pushing Ray (3), make a Strength Save DC 14 or be pushed 15 feet away and half your speed until the end of the Gauth's next turn Fire Ray (4). make a Dexterity Save DC 14 or take 21 fire damage Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
Push Save STR DC 14: 6 + [1,4], Peter is pushed to the edge Fire Save DEX 14: 8+4+2 = 14 //Potion of Heroism coming in clutch again Paralyzing Ray: 1 + 4 + [1,4] (ouch) //realized after the fact I rolled using Dex save instead of Con save, but it's a d20 and the same modifier anyways End-of-turn save: 13+4 = 17 (so at least I'm out of being paralyzed)
The Gauth (56/67), fires its eye stalks, Eye Stalks (rolling 6d6, taking the first non duplicate three): 6, 2, 6, 2, 6, 3
Eladan wakes in the morning and heads back to the keep and through the first portal, returning to search for the wizard. He drinks a potion of heroism and casts Protection from Evil and Good on himself in preparation for what may lay ahead. Initiative 18 (Dybbuk)
Welcome to Tier 4. The Dybbuk. is a nasty monster with one of the longest stat blocks in Challenge 4. Good luck. Dybbuk rolls initiative: 20
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by a its keeper. [combat]
The Dybbuk spots you and uses dimension door to teleport adjacent to where you begin. With no actions left, the Dybbyk speaks in common, "You will be my new corpse, soon."
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
Bite to hit: 22 damage: 5 Claw to hit: 27 damage: 8
The Dybbuk (24/37) Tendril Attack: 19 Damage: 12 necrotic damage. If it hits, then reduce your max hp by 6
Eladan takes the hit and returns the attack. (it's attacks should be at disadvantage from protection from evil and good. I took the hit this time though)
Bite to hit: 8 damage: 7 Claw to hit: 12 damage: 9
Cons save for concentration: 23
Disadvantage Tendril Attack from last round: 24
The Dybbuk (24/37) Tendril with Disadvantage Attack: 17 Damage: 10, If it hits, then reduce your max hp by 2
Eladan takes another hit from the creature and counter attacks with tooth and claw and BA's wild shape healing.
Bite to hit: 9 damage: 12 Claw to hit: 18 damage: 13
Healing: 11
Cons save for concentration: 15
The Dybbuk (11/37) Tendril with Disadvantage Attack: 16 Damage: 13, If it hits, then reduce your max hp by 6
The elf-bear is looking a little bloody but keeps attacking.
Bite to hit: 23 damage: 6 Claw to hit: 20 damage: 9
@Nathan, I know I had mentioned the Zakya before, but was thinking about it here and thinking I might go for the Gauth instead. If you'd prefer to run the Zakya that's fine by me (I'll just need to readjust a couple purchases [mostly not getting some of the resistance potions]).
After a short rest and arming himself with some more equipment, Peter Gathakanathi sets out from where he fought the Merregon and follows the trail laid out on the map. The firey landscape grates on his nerves and he finds himself yearning the comfort of a forest meadow. As he starts to get nearer, about a half-hour from the destination, he seeks to speed up his journey to the portal and therefore his journey out of this hellscape by casting a scroll of Longstrider to quicken his journey. Won't be too shabby of a help if there's another fight as this godsforsaken portal he thinks to himself.
As he nears the final approach he shoulders his shield and sheathes his scimitar in preparation for a fight. "I doubt that mad wizard suddenly decided to make things easy." He downs a Potion of Heroism, assumes his Starry Chalice Form. Drawing up his cloak his approaches with a scroll of absorb elements in one hand and his yew wand in the other. "Let's see what beasty lies in wait this time."
No really, you pick. I want to stack this brutal mini campaign in favor of the players as much as possible (and within reason for the game). That's why I give you guys about 50% more gold or even double gold than you should have at this level. This rewards strategy and planning, which is what makes the game fun. I also hope it helps measure how difficult Challenges really are. At least I know I've learned a lot from the players over the past couple of weeks.
Initiative: 4+5 = 9
So if you are ready for the Gauth, I'll reroll initiative: 11
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by its keeper. [combat]
I'll let you choose if you want to be 40 feet away to start or 80 feet away. Assuming 80 feet, the Guath looks at your approach and smiles saying in Undercommon, "This is my lucky day, here comes lunch."
Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 1, 4, 2, 3, 5
Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Fire Ray (4). make a Dexterity Save DC 14 or take 28 fire damage Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
(side note, forgot to say I'd take the 80ft starting distance)
Oh wow, I totally missed the fire didn't have a half-damage on successful save clause. WHOOP! >> Looks like no half damage on a save. Your turn.
Filled with self-confidence Peter shouts at the Gauth in Druidic, "You can't stop me, ya multi-eyed freak!" He smiles and continues in his exhuberance, throwing caution to wind for a moment, "You know what, let's give your eyes something to see!" and casts Moonbeam He then takes some steps forward 15ft towards the Gauth. (Thinking about the possibility of that pushing ray so don't right to be right on the edge.)
Peter Gathakanathi's Longstider: adds the +10ft from Longstrider
Peter's Ring of Necrotic Resistance and Peter's Ring of Fire Resistance (neither equipped yet, will use for once he drinks the corresponding Potion of Resistance)
(Question: What kind of terrain is this arena? Could he use Mold Earth to get some cover?)
>>brimstone
Note: I added three homebrew items to Peter for the purpose of having some of the buffs reflected on his character sheet >>no problem, just to help with book keeping is fine.
Moonbeam: 11 radiant damage Save CON 14, half damage on save
The Gauth (67/67) rolls a Constitution Saving Throw against the Moonbeam DC 14 vs 12
Then it will fly 20 feet closer and attack with its eyes, Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 4, 3, 4, 5, 4
After taking 11 damage from moonbeam, Gauth (56/67)
Pushing Ray (3), make a Strength Save DC 14 or be pushed 15 feet away and half your speed until the end of the Gauth's next turn Fire Ray (4). make a Dexterity Save DC 14 or take 21 fire damage Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
Push Save STR DC 14: 6 + [1,4], Peter is pushed to the edge Fire Save DEX 14: 8+4+2 = 14 //Potion of Heroism coming in clutch again Paralyzing Ray: 1 + 4 + [1,4] (ouch) //realized after the fact I rolled using Dex save instead of Con save, but it's a d20 and the same modifier anyways End-of-turn save: 13+4 = 17 (so at least I'm out of being paralyzed)
The Gauth (56/67), fires its eye stalks,
Eye Stalks (rolling 6d6, taking the first non duplicate three): 1, 1, 3, 2, 4, 5
Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Enervation Ray (2), make a Dexterity Save DC 14 or take 21 necrotic damage, save take half. Pushing Ray (3), make a Strength Save DC 14 or be pushed 15 feet away and half your speed until the end of the Gauth's next turn
Atherna takes the platinum and looks at the map for a time before setting off for its location. Never the one to be unprepared, she reads a scroll of mage armor, orates a scroll of enhance ability (Cat's Grace), drinks a potion of heroism, and quaffs a potion of poison resistance once there. She tries to sneak near the teleportation circle in an attempt to get the drop on the wyvern that guards it with a Stealth of 14 (9,9 + 5) and an initiative of 15 (8,12 + 3)
(By the way, I probably should have asked sooner, but how would you prefer we handle pre-combat effects like potions and spells? I've only used things that last 10 minutes or longer, which seems fair to me, but I suppose I'd like to know if you'd allow 1 minute effects to be used pre-combat as well, or if you'd prefer I just cut out the pre-combat stuff regardless of duration.)
Welcome to Tier 4. The wyvern is a Challenge 6 which is your level +2. Good luck.
Wyvern rolls Initiative: 11
(I always forget to do this. Owl's initiative: 13 [12 + 1]. Also, I'm assuming the wyvern is 80 feet away.)
Jumping into action as she spots the bipedal dragon(oid?), Atherna flicks two coins into the air. Just as they reach their apexes, they each shatter into two gluten-free darts that whistle towards the wyvern, each finding taking advantage of their foe's lack of preparation and finding weak spots in the dragon-kin's tough scales. She then makes a tactical retreat, slowly doing her dance-like movement to add some distance between herself and that which wishes to do her harm.
Owl's Turn: Action: Dodge Movement: 15 feet away from wyvern
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by its keeper. [combat]
I'll let you choose if you want to be 40 feet away to start or 80 feet away. Assuming 80 feet, the Guath looks at your approach and smiles saying in Undercommon, "This is my lucky day, here comes lunch."
Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 1, 4, 2, 3, 5
Hitting me with the paralyzing ray out of the box, let's see how it goes.
Constitution Saving Throw DC 14: 7 + 4 + 3 = 14 (oh I am really glad I got that Cloak of Protection with +1 saving throws, and thank you Bless effects)
Devour Magic Saving Throw DEX DC 14: 11 + 4 = 15 //not gonna bother rolling the Bless die
Fire Ray DEX DC 14: 5 + 4 + 4 = 13
Let's use his reaction to add Lucky Footwork to that (other option would be the Absorb Elements scroll which is consumable whereas this one is not)
13 + 2 = 15
So not paralyzed
Not magic-devoured
Am taking half-damage on that fire (for how much damage?)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions)
Fire Ray (4). make a Dexterity Save DC 14 or take 28 fire damage
Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
Looks like no half damage on a save. Your turn.
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
Bite to hit: 22 damage: 5
Claw to hit: 27 damage: 8
(side note, forgot to say I'd take the 80ft starting distance)
Oh wow, I totally missed the fire didn't have a half-damage on successful save clause. WHOOP!
Filled with self-confidence Peter shouts at the Gauth in Druidic, "You can't stop me, ya multi-eyed freak!" He smiles and continues in his exhuberance, throwing caution to wind for a moment, "You know what, let's give your eyes something to see!" and casts Moonbeam He then takes some steps forward 15ft towards the Gauth. (Thinking about the possibility of that pushing ray so don't right to be right on the edge.)
Moonbeam: 11 radiant damage
Save CON 14, half damage on save
(Question: What kind of terrain is this arena? Could he use Mold Earth to get some cover?)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Note: I added three homebrew items to Peter for the purpose of having some of the buffs reflected on his character sheet
Peter Gathakanathi's Longstider: adds the +10ft from Longstrider
Peter's Ring of Necrotic Resistance and Peter's Ring of Fire Resistance (neither equipped yet, will use for once he drinks the corresponding Potion of Resistance)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The Dybbuk (24/37) Tendril Attack: 26 Damage: 23 necrotic damage. If it hits, then reduce your max hp by 3
The Gauth (67/67) rolls a Constitution Saving Throw against the Moonbeam DC 14 vs 19
Then it will fly 20 feet closer and attack with its eyes,
Eye Stalks (rolling 6d6, taking the first non duplicate three): 6, 4, 6, 6, 1, 2
After taking 11 damage from moonbeam, Gauth (56/67)
Pushing Ray (3), make a Strength Save DC 14 or be pushed 15 feet away and half your speed until the end of the Gauth's next turn
Fire Ray (4). make a Dexterity Save DC 14 or take 20 fire damage
Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn
Eladan takes the hit and returns the attack. (it's attacks should be at disadvantage from protection from evil and good. I took the hit this time though)
Bite to hit: 8 damage: 7
Claw to hit: 12 damage: 9
Cons save for concentration: 23
Disadvantage Tendril Attack from last round: 24
The Dybbuk (24/37) Tendril with Disadvantage Attack: 17 Damage: 10, If it hits, then reduce your max hp by 2
Eladan takes another hit from the creature and counter attacks with tooth and claw and BA's wild shape healing.
Bite to hit: 9 damage: 12
Claw to hit: 18 damage: 13
Healing: 11
Cons save for concentration: 15
Push Save STR DC 14: 6 + [1,4], Peter is pushed to the edge
Fire Save DEX 14: 8+4+2 = 14 //Potion of Heroism coming in clutch again
Paralyzing Ray: 1 + 4 + [1,4] (ouch) //realized after the fact I rolled using Dex save instead of Con save, but it's a d20 and the same modifier anyways
End-of-turn save: 13+4 = 17 (so at least I'm out of being paralyzed)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
(I always forget to do this. Owl's initiative: 13 [12 + 1]. Also, I'm assuming the wyvern is 80 feet away.)
Jumping into action as she spots the bipedal dragon(oid?), Atherna flicks two coins into the air. Just as they reach their apexes, they each shatter into two gluten-free darts that whistle towards the wyvern, each finding taking advantage of their foe's lack of preparation and finding weak spots in the dragon-kin's tough scales. She then makes a tactical retreat, slowly doing her dance-like movement to add some distance between herself and that which wishes to do her harm.
Atherna's Turn:
Action: Jim's magic missile (2nd level):
Bonus Action: Bladesong
Movement: 15 feet away from wyvern
Owl's Turn:
Action: Dodge
Movement: 15 feet away from wyvern
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The Dybbuk (11/37) Tendril with Disadvantage Attack: 12 Damage: 15, If it hits, then reduce your max hp by 2
The Gauth (56/67), fires its eye stalks,
Eye Stalks (rolling 6d6, taking the first non duplicate three): 6, 2, 6, 2, 6, 3
The elf-bear is looking a little bloody but keeps attacking.
Bite to hit: 23 damage: 6
Claw to hit: 20 damage: 9
Cons save for concentration: 23
Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions)
Enervation Ray (2), make a Dexterity Save DC 14 or take 21 necrotic damage, save take half.
Pushing Ray (3), make a Strength Save DC 14 or be pushed 15 feet away and half your speed until the end of the Gauth's next turn
Taking gluten-free darts has given this Wavyrn (62/110) a gluten-free aversion. The "Dragon" double moves to be adjacent.