This post has potentially manipulated dice roll results.
Neya teleports onto drier land and announces her arrival with two arrows. Although they fail to splash, the nearest enemy takes two heavy hits. (Lizardfolk Warrior#0 {BX-29} takes 21 magical piercing damage.)
Now that there is no longer any doubt that a fight has broken out, the central thunderdrums roars ever more powerfully. It becomes hard for the CRAPers to hear each other, and maybe even themselves. Unlike the invaders (that is, you), many of the lizardfolk feel bolstered by the sounds of the drums.
-> Thunderdrums Boost I: Lizardfolk now get advantage on the first attack on each of their turns.
Seemingly understanding the roar of the drums, the mystery swimmer finally springs into action. A large lizardfolk, much larger than any others on the island, hops onto a dry land patch within the Rootwater camp and attacks that clan's leader:
-> Trident vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 13 Damage: 5
-> Trident vs. Rootwater Boss {CJ-88}: Attack: 14 Damage: 10
This post has potentially manipulated dice roll results.
The overpowering lizardfolk delivers a tremendous blow in some sort of internal conflict resolution. (Rootwater Boss {CJ-88} takes 20 piercing damage.)
Denae walks out of the water walls created by Utar and shoots a couple of arrows, just like Neya did. She picks her target (Bonus Action: Planar Warrior) and releases her arrows:
Hit or miss, the Sister then makes her way up the muddy ramp and onto the island proper {BZ-28}. She spots the much larger lizardfolk running riot in the other camp: "That's him!" Denae exclaims. "That the large figure we spotted earlier!"
Denae's two arrows are enough to put her and Neya's joint target down. (Lizardfolk Warrior#0 {BX-29} takes 17 magical piercing damage and is DEFEATED.)
Utar is now the last CRAPer in the water trench. CRAP's arrival sends the nearby prisoners into pleading mode. They begin screaming for your help, wanting to be liberated.
The Dusk-Dusk Shaman weaves some magic that forces some nearby roots to grow and grasp at CRAPers' ankles. Utar's presence is thankfully still unknown to this shaman, and Doozey is relatively safe from the roots from his mounted position:
09. Prisoners (including livestock, but only humanoids are shown in map) -
08. Lizardfolk Shaman (red dot on tokens lower right corner) - {BW-43} is concentration on Entangle (red square on the map);
MAP:
NOTE: Thunderdrums Boost Iis in effect. The two angled blue lines represent the are for Parted Water. Lime green tokens represent the Dusk-Dusk clan. Black tokens represent the Rootwater clan. Gray tokens represent the Muckmarsh clan. The green round tokens depicting an image of a blond elven maiden are the generic tokens representing prisoners within cages. A legend for drawn items can be found here (bottom of the image within the spoiler box)
This post has potentially manipulated dice roll results.
Doozey easily avoids the club moving fast toward his face, but Biscuit just about fails doing the same against the spiked shield moving toward his. (Biscuit takes 3 piercing damage.)
Denae suddenly finds herself in quite a bit of trouble. She is lucky that one of the flying javelins was poorly aimed. (Denae takes 18 bludgeoning and piercing damage.)
The infighting continues on the other corners of the island. The Rootwater boss is losing a lot of blood. (Rootwater Boss {CJ-88} takes 6 bludgeoning damage.)
Clearly seeing where this is going, three other Rootwater warriors join the betrayal by launching javelins:
-> Javelin vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 22 Damage: 6
-> Javelin vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 15 Damage: 3
-> Javelin vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 21 Damage: 3
Only one of these additional javelins finds its mark, bringing the Rootwater boss to an inch of his life. (Rootwater Boss {CJ-88} takes 8 piercing damage.)
(Utar and Doozey are up next. The red area in the map is difficult terrain.)
This post has potentially manipulated dice roll results.
Continuing his journey out of the parted waters, Use devices a more direct approach is necessary for these lizardfolk. Taking up his shield and Bonecounter, he closes in.
Move: to CA,29 edging round the lizardfolk warrior away from the difficult terrain.
Action: Attack: 22 Damage: 9
Bonus: Another attack from War Priest (two charges spent so far). Attack: 21 Damage: 11
This post has potentially manipulated dice roll results.
Reaction(Prior to Doozey's turn & if Utar downed his target): Blood Curse of the Fallen Puppet(Amplified) on Utar's fallen target. Doozey takes 1 unmitgatable damage. Lizardfolk(CA-28) moves to BZ-30. (Melee, Lethal)Spiked Shield - Attack: 14 Damage: 6 of non-magical piercing damage. (If still benefiting from Thunderdrum Boost, here's the adv: 9.)
The moment Utar fells his foe Doozey first claws the palm of his hand before pointing the bloody nails towards the lizardfolk. "Not so fast! Even in death, you shall serve the Muck Marsh Clan."He intoned in draconic, and with a few twitching of his claws the body spasms and jerks about before barrelling shield first into a fellow lizardfolk.
... But even if such does not come to pass, a sharp whisper in Doozey's native tongue spurs Biscuit once more into action. Though it would be impossible to outmaneuver ever lizardfolk warrior along the way, Biscuit tries his best to take a loosely circuitous for the shaman's position, bounding off the cage bar and more as needed along the way. At the last moment Doozey lets out a sharp, "Double Down", prompting Biscuit to throw himself and even try to pin the shaman for a moment, before the stoutling struck with his blade, aiming to incapacitate with pain moreso than finish them off altogether.
Bonus Action(Doozey): Command Biscuit to rush the Shaman's position.
Movement/Action(Biscuit): Rush to BW-42(or as close as possible), avoiding as many obvious AoOs as possible(with exception of Lizardfolk Warrior[BY-30]).
Action(Doozey): Dangerous Stinging Combination! (Non-lethal, Melee, Charge)Maul - Attack: 28 Damage: 19 of magical slashing to Dusk-Dusker Shaman[BW-43]. If hit, strength Save(DC 16) or fall prone. (Non-lethal, Melee)Apostle - Attack: 18 Damage: 10 of magical slashing to Dusk-Dusker Shaman. Plus Bless for the 2nd attack: 4. And if adv. due to prone target: 20. (And if Crit due to adv.: 3).
1st to hit does an additional 5 slashing damage from Favored Foe (if a crit: 6 bonus damage).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Utar follows the rest of the group onto drier land and delivers yet another offensive salvo on behalf of CRAP. His chosen target is caught by surprise but is still able to stand and fight. (Lizardfolk Warrior#2 {CA-28} takes 22 magical bludgeoning damage.)
Doozey orders Biscuit to rush forward so the pair can shift their attention to the Dusk-Dusk Shaman. As they move, two warriors get a swipe at the passing halfling:
-> Heavy Club vs. Doozey(Thunderdrums Boost I): Attack: 16 Damage: 4
-> Heavy Club vs. Doozey(Thunderdrums Boost I): Attack: 23 Damage: 4
One of the reaction attacks manages to strike the back of the mounted halfling's leg. (Doozey takes 4 bludgeoning damage.)
With the price of a scrape now paid, Biscuit does as commanded and attacks the shaman first, letting his master follow-up with his own attack. (Dusk-Dusk Shaman {BW-43} takes 25 slashing damage.)
Fighting a mutiny, the Rootwater Boss avoids battle as best as he can and rushes toward the group of lizardfolk who is challenging the Muckmarsh clan. Some of those challengers are Rootwater, maybe he can find support there if it is not too late.
Meanwhile, the Muckmarsh and Dusk-Dusk Bosses initiate their duel:
-> Morningstar vs. Muckmarsh Boss {BM-92} (Thunderdrums Boost I): Attack: 17 Damage: 10
-> Spiked Shield vs. Muckmarsh Boss {BM-92}: Attack: 8 Damage: 6
-> Morningstar vs. Dusk-Dusk Boss {BN-93} (Thunderdrums Boost I): Attack: 21 Damage: 4
-> Spiked Shield vs. Dusk-Dusk Boss {BN-93}: Attack: 23 Damage: 4
Despite hitting his challenger twice and blocking half of the incoming attacks, it is the Muckmarsh Boss who comes out looking worst following round 1 of their bout. (Dusk-Dusk Boss {BN-93} takes 8 piercing damage; Muckmarsh Boss {BM-92} takes 10 piercing damage.)
Neya keeps up with clearing the immediate beach. Her tattoo first dyes her entire arm a dark silvery color that also seems to infect her other arm. More than that, it seems the ink emanates off of her hands (Bonus action to activate {magicitem]eldritch claw tattoo;eldritch maul[/magicitem]).
She moves down the beach to where Doozey previously was (to BY-29). She first sends shadowy fists (or two) to the warrior by Denae. If the first strike downs it, she the strikes the other warrior.
Testing her new ability to puch at range, it becomes clear to Neya that she may need to give it a few tries before getting used to it. Her intension was to support Denae, but her strikes only hit the warrior`s shield.
Nearby, Denae tries to escape the restraining roots:
-> Denae`s STR save {DC 12}: 7
Meanwhile, the large lizardfolk gives chase to his prey:
-> Trident vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 9 Damage: 11
-> Trident vs. Rootwater Boss {CJ-88}: Attack: 24 Damage: 10
Denae struggles against the enchanted roots but is enable to force her legs free. She curses her fate in a language noone understads, but Neya suspects it is some type of Primordial based on knowing her Sister well.
The Rootwater boss is no more. The "Mystery Swimmer" roars in victory and claims leadership of the Rootwater clan. (Rootwater Boss {CD-88} takes 22 piercing damage and is DEFEATED.)
The many prisoners look paralyzed in time, nervously watching CRAP fight their captors and praying to the gods that their saviors become victors.
The Rootwater Shaman runs to his new leader's side. The Muckmarsh Shaman launches an attach against of the challengers.
-> Produce Flame vs. Lizardfolk Warrior#12 {BQ-95} (Thunderdrums Boost I): Attack: 18 Damage: Unable to parse dice roll.
The Dusk-Dusk Shaman stands up following Biscuit's attack and begins to tranform. She soons assumes the form of a crocodile! The creature then begins to make its way toward the water {BY-44,BZ-45}.
09. Prisoners (including livestock, but only humanoids are shown in map) -
08. Lizardfolk Shaman (red dot on tokens lower right corner) - {BY-44,BZ-45} is in the form of a Crocodile and is concentrating on Entangle (red square on the map);
MAP:
NOTE: Thunderdrums Boost IIis in effect. The two angled blue lines represent the are for Parted Water. Lime green tokens represent the Dusk-Dusk clan. Black tokens represent the Rootwater clan. Gray tokens represent the Muckmarsh clan. The green round tokens depicting an image of a blond elven maiden are the generic tokens representing prisoners within cages. A legend for drawn items can be found here (bottom of the image within the spoiler box)
(Lizardfolk Warriors go next. The map above already shows the lizardfolk warriors' positions after they move as mentioned in the post below.)
Neya teleports onto drier land and announces her arrival with two arrows. Although they fail to splash, the nearest enemy takes two heavy hits. (Lizardfolk Warrior#0 {BX-29} takes 21 magical piercing damage.)
Now that there is no longer any doubt that a fight has broken out, the central thunderdrums roars ever more powerfully. It becomes hard for the CRAPers to hear each other, and maybe even themselves. Unlike the invaders (that is, you), many of the lizardfolk feel bolstered by the sounds of the drums.
-> Thunderdrums Boost I: Lizardfolk now get advantage on the first attack on each of their turns.
Seemingly understanding the roar of the drums, the mystery swimmer finally springs into action. A large lizardfolk, much larger than any others on the island, hops onto a dry land patch within the Rootwater camp and attacks that clan's leader:
-> Trident vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 13 Damage: 5
-> Trident vs. Rootwater Boss {CJ-88}: Attack: 14 Damage: 10
-> Skewer damage: 12 (if crit: 11).
The overpowering lizardfolk delivers a tremendous blow in some sort of internal conflict resolution. (Rootwater Boss {CJ-88} takes 20 piercing damage.)
Denae walks out of the water walls created by Utar and shoots a couple of arrows, just like Neya did. She picks her target (Bonus Action: Planar Warrior) and releases her arrows:
-> Longbow vs. Lizardfolk Warrior#0 {BX-29} (hidden): Attack: 19 Damage: 13 (26,6)
-> Longbow vs. Lizardfolk Warrior#0 {BX-29}: Attack: 19 Damage: 11 (19,7)
-> Planar Warrior damage: 1 (4)
Hit or miss, the Sister then makes her way up the muddy ramp and onto the island proper {BZ-28}. She spots the much larger lizardfolk running riot in the other camp: "That's him!" Denae exclaims. "That the large figure we spotted earlier!"
Denae's two arrows are enough to put her and Neya's joint target down. (Lizardfolk Warrior#0 {BX-29} takes 17 magical piercing damage and is DEFEATED.)
Utar is now the last CRAPer in the water trench. CRAP's arrival sends the nearby prisoners into pleading mode. They begin screaming for your help, wanting to be liberated.
The Dusk-Dusk Shaman weaves some magic that forces some nearby roots to grow and grasp at CRAPers' ankles. Utar's presence is thankfully still unknown to this shaman, and Doozey is relatively safe from the roots from his mounted position:
Denae gets the worst of it and is now restrained.
The Rootwater shaman produces a flame on the palm of his hand and hurls it at the lizadfolk whose orders he was following up until a moment ago:
-> Produce Flame vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 16 Damage: 10
Far away, the Muckmarsh shaman approaches her leader in a show of force against the group of lizardfolk that fell for CRAP's ruse.
The Rootwater boss feels the flames of betrayal hit his face. (Rootwater Boss {CJ-88} takes 14 fire damage.)
END OF INITIATIVE ROUND 1
(Lizardfolk Warriors go next.)
(OOC: The map posted above already accounts for the Lizardfolk Warriors' movements mentioned in this post.)
Emboldened by the thunderdrums, Dusk-Dusk warriors rush forward and attack CRAP. Some of them attack twice. That one guy stands back up.
-> Heavy Club vs. Doozey (Thunderdrums Boost I): Attack: 24 Damage: 10
-> Spiked Shield vs. Biscuit: Attack: 12 Damage: 7
-> Heavy Vlub vs. Denae (restrained): Attack: 16 Damage: 8
-> Spiked Shield vs. Denae (restrained): Attack: 16 Damage: 7
-> Javelin vs. Denae (restrained): Attack: 23 Damage: 5
-> Javelin vs. Denae (restrained): Attack: 17 Damage: 7
Elsewhere, Muckmarsh warriors advance toward their local opponents, who form a tighter fighting formation around their leader (Dusk-Dusk boss.)
Two Rootwater warriors join the Rootwater Shaman in attacking their own boss:
-> Heavy Club vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 21 Damage: 5
-> Spiked Shield vs. Rootwater Boss {CJ-88}: Attack: 9 Damage: 5
-> Heavy Club vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 20 Damage: 8
-> Spiked Shield vs. Rootwater Boss {CJ-88}: Attack: 19 Damage: 7
In the center of it all, the warriors charged with playing the thunderdrums continue to do so diligently.
Doozey easily avoids the club moving fast toward his face, but Biscuit just about fails doing the same against the spiked shield moving toward his. (Biscuit takes 3 piercing damage.)
Denae suddenly finds herself in quite a bit of trouble. She is lucky that one of the flying javelins was poorly aimed. (Denae takes 18 bludgeoning and piercing damage.)
The infighting continues on the other corners of the island. The Rootwater boss is losing a lot of blood. (Rootwater Boss {CJ-88} takes 6 bludgeoning damage.)
Clearly seeing where this is going, three other Rootwater warriors join the betrayal by launching javelins:
-> Javelin vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 22 Damage: 6
-> Javelin vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 15 Damage: 3
-> Javelin vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 21 Damage: 3
Only one of these additional javelins finds its mark, bringing the Rootwater boss to an inch of his life. (Rootwater Boss {CJ-88} takes 8 piercing damage.)
(Utar and Doozey are up next. The red area in the map is difficult terrain.)
Continuing his journey out of the parted waters, Use devices a more direct approach is necessary for these lizardfolk. Taking up his shield and Bonecounter, he closes in.
Move: to CA,29 edging round the lizardfolk warrior away from the difficult terrain.
Action: Attack: 22 Damage: 9
Bonus: Another attack from War Priest (two charges spent so far). Attack: 21 Damage: 11
Reaction(Prior to Doozey's turn & if Utar downed his target): Blood Curse of the Fallen Puppet(Amplified) on Utar's fallen target. Doozey takes 1 unmitgatable damage.
Lizardfolk(CA-28) moves to BZ-30.
(Melee, Lethal)Spiked Shield - Attack: 14 Damage: 6 of non-magical piercing damage.
(If still benefiting from Thunderdrum Boost, here's the adv: 9.)
The moment Utar fells his foe Doozey first claws the palm of his hand before pointing the bloody nails towards the lizardfolk. "Not so fast! Even in death, you shall serve the Muck Marsh Clan." He intoned in draconic, and with a few twitching of his claws the body spasms and jerks about before barrelling shield first into a fellow lizardfolk.
... But even if such does not come to pass, a sharp whisper in Doozey's native tongue spurs Biscuit once more into action. Though it would be impossible to outmaneuver ever lizardfolk warrior along the way, Biscuit tries his best to take a loosely circuitous for the shaman's position, bounding off the cage bar and more as needed along the way. At the last moment Doozey lets out a sharp, "Double Down", prompting Biscuit to throw himself and even try to pin the shaman for a moment, before the stoutling struck with his blade, aiming to incapacitate with pain moreso than finish them off altogether.
Bonus Action(Doozey): Command Biscuit to rush the Shaman's position.
Movement/Action(Biscuit): Rush to BW-42(or as close as possible), avoiding as many obvious AoOs as possible(with exception of Lizardfolk Warrior[BY-30]).
Action(Doozey): Dangerous Stinging Combination!
(Non-lethal, Melee, Charge)Maul - Attack: 28 Damage: 19 of magical slashing to Dusk-Dusker Shaman[BW-43].
If hit, strength Save(DC 16) or fall prone.
(Non-lethal, Melee)Apostle - Attack: 18 Damage: 10 of magical slashing to Dusk-Dusker Shaman.
Plus Bless for the 2nd attack: 4.
And if adv. due to prone target: 20. (And if Crit due to adv.: 3).
1st to hit does an additional 5 slashing damage from Favored Foe (if a crit: 6 bonus damage).
When you realize you're doing too much: Signature.
Utar follows the rest of the group onto drier land and delivers yet another offensive salvo on behalf of CRAP. His chosen target is caught by surprise but is still able to stand and fight. (Lizardfolk Warrior#2 {CA-28} takes 22 magical bludgeoning damage.)
Doozey orders Biscuit to rush forward so the pair can shift their attention to the Dusk-Dusk Shaman. As they move, two warriors get a swipe at the passing halfling:
-> Heavy Club vs. Doozey (Thunderdrums Boost I): Attack: 16 Damage: 4
-> Heavy Club vs. Doozey (Thunderdrums Boost I): Attack: 23 Damage: 4
DM's Screen:
Concentration checks {DC 10}: 15 21
Prone? {DC 16}: 11
One of the reaction attacks manages to strike the back of the mounted halfling's leg. (Doozey takes 4 bludgeoning damage.)
With the price of a scrape now paid, Biscuit does as commanded and attacks the shaman first, letting his master follow-up with his own attack. (Dusk-Dusk Shaman {BW-43} takes 25 slashing damage.)
The Dusk-Dusk shaman falls prone.
Fighting a mutiny, the Rootwater Boss avoids battle as best as he can and rushes toward the group of lizardfolk who is challenging the Muckmarsh clan. Some of those challengers are Rootwater, maybe he can find support there if it is not too late.
Meanwhile, the Muckmarsh and Dusk-Dusk Bosses initiate their duel:
-> Morningstar vs. Muckmarsh Boss {BM-92} (Thunderdrums Boost I): Attack: 17 Damage: 10
-> Spiked Shield vs. Muckmarsh Boss {BM-92}: Attack: 8 Damage: 6
-> Morningstar vs. Dusk-Dusk Boss {BN-93} (Thunderdrums Boost I): Attack: 21 Damage: 4
-> Spiked Shield vs. Dusk-Dusk Boss {BN-93}: Attack: 23 Damage: 4
Despite hitting his challenger twice and blocking half of the incoming attacks, it is the Muckmarsh Boss who comes out looking worst following round 1 of their bout. (Dusk-Dusk Boss {BN-93} takes 8 piercing damage; Muckmarsh Boss {BM-92} takes 10 piercing damage.)
(Neya is up next.)
Neya keeps up with clearing the immediate beach. Her tattoo first dyes her entire arm a dark silvery color that also seems to infect her other arm. More than that, it seems the ink emanates off of her hands (Bonus action to activate {magicitem]eldritch claw tattoo;eldritch maul[/magicitem]).
She moves down the beach to where Doozey previously was (to BY-29). She first sends shadowy fists (or two) to the warrior by Denae. If the first strike downs it, she the strikes the other warrior.
Far fist Attack: 12 Damage: 21
Extra Far fist Attack: 14 Damage: 19
Extended Signature
Testing her new ability to puch at range, it becomes clear to Neya that she may need to give it a few tries before getting used to it. Her intension was to support Denae, but her strikes only hit the warrior`s shield.
Nearby, Denae tries to escape the restraining roots:
-> Denae`s STR save {DC 12}: 7
Meanwhile, the large lizardfolk gives chase to his prey:
-> Trident vs. Rootwater Boss {CJ-88} (Thunderdrums Boost I): Attack: 9 Damage: 11
-> Trident vs. Rootwater Boss {CJ-88}: Attack: 24 Damage: 10
-> Skewer damage: 7 (if crit: 12).
Denae struggles against the enchanted roots but is enable to force her legs free. She curses her fate in a language noone understads, but Neya suspects it is some type of Primordial based on knowing her Sister well.
The Rootwater boss is no more. The "Mystery Swimmer" roars in victory and claims leadership of the Rootwater clan. (Rootwater Boss {CD-88} takes 22 piercing damage and is DEFEATED.)
The many prisoners look paralyzed in time, nervously watching CRAP fight their captors and praying to the gods that their saviors become victors.
The Rootwater Shaman runs to his new leader's side. The Muckmarsh Shaman launches an attach against of the challengers.
-> Produce Flame vs. Lizardfolk Warrior#12 {BQ-95} (Thunderdrums Boost I): Attack: 18 Damage: Unable to parse dice roll.
The Dusk-Dusk Shaman stands up following Biscuit's attack and begins to tranform. She soons assumes the form of a crocodile! The creature then begins to make its way toward the water {BY-44,BZ-45}.
One of the challengers pays an initial price for his audacity. (Lizardfolk Warrior#12 {BQ-95} takes 10 magical fire damage.)
The thunderdrums pick up their pace:
-> Thunderdrums Boost II: Lizardfolk now get advantage on a saving throw per round.
END OF INITIATIVE ROUND 2
(Lizardfolk Warriors go next. The map above already shows the lizardfolk warriors' positions after they move as mentioned in the post below.)