Toad Leek is done making out with the ghoul and decides it's time to end it. I WILL SWALLOW THE GHOUL WHOLE!!!!!! (A whole week of misses just for that one move...)
Katerielle will continue to concentrate on Healing Spirit, it should have another thirty seconds or so remaining. She will say to the group,"Everyone who is injured move into the space of the spirit bear, and then immediately back out so the next person can go. Keep trading off, quickly!"
((I will let everyone roll their own 1d6 for healing. You can only get 1d6 per round, but each of you should be able to get it. Or Kerric can do it. Whatever is easiest.))
Healing Spirit is generally seen as a broken or overpowered spell, because of this kind of use. Getting 5d6 (30 seconds/6 second rounds = 5 total healing) each healing as you rotate through the spirit is beyond broken for that level of spell.
However, you chose to come to the mine and are actually under-level for it, so sure. The average for 5d6 is around 17-18. So you can all heal 17hp.
OOC: I'd like to find someplace to take a short rest. I'm all out of Superiority Dice, Action Surge, and Second Wind. But if the casters have spells, we can continue.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
"I am down to three spells, the bear spirit is the last of my most powerful. I have some healing left, and I can shape change, so I can go on or I could take a break. Either way I'm getting none of my abilities back." Katerielle will reply to the call for a break.
((Katerielle has three 1st level spells and all of her shape changes. Kerric, I know that a lot of Dm's feel that way about healing spirit. I leave it up to the dm for some games it's too much, for others it stops the short break after each fight. If it works, cool. If I can only heal 1person per round cool. If you just don't want me to take it, also, cool.))
(Personally, I prefer Healing Spirit to be used in combat. If you look at a cleric Prayer of Healing spell, which is supposed to be used out of combat due to the 10 minute casting time, it has a limit on how many can be affected by the spell (6 total) and tops out at 2d8+mod per affected character. I do not subscribe to the belief some have that clerics are supposed to be the best at healing, BUT that spell, when used out of combat, is not even in the same ballpark.)
This post has potentially manipulated dice roll results.
Once everyone is healed. Katerielle would like to search the room, especially the alter looking thing to the right (eastish?). She is looking for anything like artifacts, such as pottery, engravings, bones, etcetera, that will allow her to tell what these rooms were, how they have be used until now.
(Recap: Steep escarpments divide this large cavern into three sections — high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal remains of dozens of dead warriors — dwarves, gnomes, orcs, and ogres — attest to the fierceness of the fighting that took place here long ago.)
This looks like a banquet hall, or a mead hall where miners and others would have congregated and socialized when not on shift. It is also the final resting place for many dwarves and gnomes as they fought the orcs and ogres to the death.
There's not much here to salvage or loot. There are unexplored exits to the north, east and west.
Katerielle speaks up again, "I say east. What about the rest of you? Is something wrong? Your all being really quiet. Except for Leek. I get why he's not talking, king wartiness and all." Katerielle has a concerned expression as she looks over the group. Her right hand raises to adjust her pony tail.
Elila deals a solid blow to the ghoul. It sways and staggers, its undeath nearly severed.
(Leek and Rindelk's turns)
Toad Leek is done making out with the ghoul and decides it's time to end it. I WILL SWALLOW THE GHOUL WHOLE!!!!!! (A whole week of misses just for that one move...)
Oh wait. I have to make a bite attack. It has to hit...
Attack: 13 Damage: 10
The damage is acid damage in my stomach.
GET IN MY BELLY!!!!!!!!!!
Giant Toad Leek is much more of a natural at swallowing than french kissing, and just like that, ghoul 2 disappears. The acid ends what unlife it had.
(Rindelk left. One almost finished ghoul remains)
Menacingly move the fireball into the remaining foe 11
Cast firebolt to finish it off!
Attack: 24 Damage: 6
Rindelk's firebolt fails to harm the creature, because the flaming sphere had already ended its unlife.
XP: 7 x 200 = 1400 / 5 = 280 XP each.
(What does the party do next?)
Katerielle will continue to concentrate on Healing Spirit, it should have another thirty seconds or so remaining. She will say to the group,"Everyone who is injured move into the space of the spirit bear, and then immediately back out so the next person can go. Keep trading off, quickly!"
((I will let everyone roll their own 1d6 for healing. You can only get 1d6 per round, but each of you should be able to get it. Or Kerric can do it. Whatever is easiest.))
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Healing Spirit is generally seen as a broken or overpowered spell, because of this kind of use. Getting 5d6 (30 seconds/6 second rounds = 5 total healing) each healing as you rotate through the spirit is beyond broken for that level of spell.
However, you chose to come to the mine and are actually under-level for it, so sure. The average for 5d6 is around 17-18. So you can all heal 17hp.
What do you do next?
OOC: I'd like to find someplace to take a short rest. I'm all out of Superiority Dice, Action Surge, and Second Wind. But if the casters have spells, we can continue.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"I am down to three spells, the bear spirit is the last of my most powerful. I have some healing left, and I can shape change, so I can go on or I could take a break. Either way I'm getting none of my abilities back." Katerielle will reply to the call for a break.
((Katerielle has three 1st level spells and all of her shape changes. Kerric, I know that a lot of Dm's feel that way about healing spirit. I leave it up to the dm for some games it's too much, for others it stops the short break after each fight. If it works, cool. If I can only heal 1person per round cool. If you just don't want me to take it, also, cool.))
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
(Personally, I prefer Healing Spirit to be used in combat. If you look at a cleric Prayer of Healing spell, which is supposed to be used out of combat due to the 10 minute casting time, it has a limit on how many can be affected by the spell (6 total) and tops out at 2d8+mod per affected character. I do not subscribe to the belief some have that clerics are supposed to be the best at healing, BUT that spell, when used out of combat, is not even in the same ballpark.)
(( Kit took 7 from the fight and burnt 1 spell slot )) she is probably good to go for now.
(take a look at the map and let me know where you want to go next.)
Once everyone is healed. Katerielle would like to search the room, especially the alter looking thing to the right (eastish?). She is looking for anything like artifacts, such as pottery, engravings, bones, etcetera, that will allow her to tell what these rooms were, how they have be used until now.
Perception 18
Investigation 20
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
(Recap: Steep escarpments divide this large cavern into three sections — high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal remains of dozens of dead warriors — dwarves, gnomes, orcs, and ogres — attest to the fierceness of the fighting that took place here long ago.)
This looks like a banquet hall, or a mead hall where miners and others would have congregated and socialized when not on shift. It is also the final resting place for many dwarves and gnomes as they fought the orcs and ogres to the death.
There's not much here to salvage or loot. There are unexplored exits to the north, east and west.
(Need your input guys. I can't be making decisions on where to go, for you.)
Katerielle speaks up again, "I say east. What about the rest of you? Is something wrong? Your all being really quiet. Except for Leek. I get why he's not talking, king wartiness and all." Katerielle has a concerned expression as she looks over the group. Her right hand raises to adjust her pony tail.
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Leek will hop along after the group (let me know if enough time passes for my shape shift to have worn off...)