Jurgen prepares an arcane pebble. Tossing it down the stairs to the north, it begins to make faint eating noises and barking, although it's a little hard to hear it over the sounds of rushing water. (Jurgen: Make a DC 16 Deception check to fool the wolf.)
Meanwhile, Quinn, Bryony, and Syzygy climb up to join Sir Roderick and Jurgen. It's getting crowded behind the stalagmites. The three goblinoids continue their empty conversation.
Sir Rodericks intention is to attack the big hairy one straight on hoping the other follow him and Jurgen....he hasn't totally thought this through but he's not really known for that anyway...
Sir Roderick: 22 (chaaaaarge!) Quinn: 11 Syzygy: 8 Bryony: roll initiative! Jurgen: roll initiative! Tessa: Still watching the rear at the base of the fissure, but she may use her movement and action to Dash up the rope. Goblins:10 King: 5
Ranged attacks are at disadvantage unless you have darkvision. (I presume Sir Roderick is running forward and swinging his longsword at the "king"?)
Initiative (updated): Sir Roderick: 22 (chaaaaarge!) Jurgen: 21 Quinn: 11 Syzygy: 8. (I'm bumping up Syzygy's initiative for the convenience of PBP.) Goblins: 10 King: 5 Bryony: 4 Tessa: Still watching the rear at the base of the fissure, but she may use her movement and action to Dash up the rope.
Sir Roderick charges across the very dimly lit cavern – around the stalagmites, around the firepit, past the two "honor guards", and straight at the hairy king. He just manages to find an opening in the creature's hide armor and slashes the creature across the shoulder. It's wounded and bleeding, but this brute has a ways to go before it's out of the fight.
“Who dares defy Klarg?” he booms, standing and grabbing his massive morningstar. “Klarg will build a throne from your bones!”
Jurgen makes his charge right behind Roderick, and successfully sinks a dagger, flaring with arcane green flames, in the goblin on the right. The king is outside of range of his jumping flames, but the other goblin is not. They both shriek in pain - one badly wounded, the other seriously burned.
The lefthand goblin, already just burned by one arcane fire, is further injured by Syzygy's flamelike radiance. It is in very bad shape, struggling to keep its feet. But still it stands to defend its king. The other manages to dodge it.
Quinn is up! (Lacking darkvision, he cannot see and can only vaguely hear the battle. He may make a blind ranged shot at disadvantage, or run into the fray and make a regular melee attack in the dim light of the smoldering coals in the fire pit.)
Quinn fails to make out any figures in the darkness and he doesn’t want to risk hitting his companions. He rushes into the darkness, slings his bow over his shoulder and draws his axe
He takes a wild two handed swing at the first goblin he sees. (The one at the top of the map).
Move: full movement to get into melee range.
Attack: 2 handed melee attack with his battle axe. Tohit: 23 for 8 damage.
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
To post a comment, please login or register a new account.
Bryony follows Quinn up the rope. As she is much smaller, it takes her a little longer (will use Dash).
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Syzygy also climbs the rope feeling a little winded after his fall.
Jurgen prepares an arcane pebble. Tossing it down the stairs to the north, it begins to make faint eating noises and barking, although it's a little hard to hear it over the sounds of rushing water. (Jurgen: Make a DC 16 Deception check to fool the wolf.)
Meanwhile, Quinn, Bryony, and Syzygy climb up to join Sir Roderick and Jurgen. It's getting crowded behind the stalagmites. The three goblinoids continue their empty conversation.
Jurgen Deception 18
D&D since 1984
The loose wolf lets out a low growl and departs down the stairs to investigate.
Sir Roderick grins and gives Jurgen a thumbs up, " On three we jump these three buggers! One, two......."
Jurgen agrees
D&D since 1984
On three Jurgen will cast Green flame blade on his dagger and attack the goblin to the right.
D&D since 1984
Sir Rodericks intention is to attack the big hairy one straight on hoping the other follow him and Jurgen....he hasn't totally thought this through but he's not really known for that anyway...
" Three!"
Initiative- 22
Attack- Attack: 16 Damage: 8
Quinn draws his shortbow, nocks an arrow and sets his sight on the large hairy goblinoid across the cavern.
Initiative: 11
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
On "one" Zyzygy clenches his right hand, on "two" he clenches his left, on "three" he …
Initiative: 8
Initiative:
Sir Roderick: 22 (chaaaaarge!)
Quinn: 11
Syzygy: 8
Bryony: roll initiative!
Jurgen: roll initiative!
Tessa: Still watching the rear at the base of the fissure, but she may use her movement and action to Dash up the rope.
Goblins: 10
King: 5
Ranged attacks are at disadvantage unless you have darkvision.
(I presume Sir Roderick is running forward and swinging his longsword at the "king"?)
( Indeed.)
Jurgen
Init: 21
Attack: 11 Damage: 5
if it hits the king next to him takes 5 damage
D&D since 1984
Bryony Init: 9
(Gonna try using the forum dice roller and see how it goes.)
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Initiative (updated):

Sir Roderick: 22 (chaaaaarge!)
Jurgen: 21
Quinn: 11
Syzygy: 8. (I'm bumping up Syzygy's initiative for the convenience of PBP.)
Goblins: 10
King: 5
Bryony: 4
Tessa: Still watching the rear at the base of the fissure, but she may use her movement and action to Dash up the rope.
Sir Roderick charges across the very dimly lit cavern – around the stalagmites, around the firepit, past the two "honor guards", and straight at the hairy king.
He just manages to find an opening in the creature's hide armor and slashes the creature across the shoulder. It's wounded and bleeding, but this brute has a ways to go before it's out of the fight.
“Who dares defy Klarg?” he booms, standing and grabbing his massive morningstar. “Klarg will build a throne from your bones!”
Jurgen makes his charge right behind Roderick, and successfully sinks a dagger, flaring with arcane green flames, in the goblin on the right. The king is outside of range of his jumping flames, but the other goblin is not. They both shriek in pain - one badly wounded, the other seriously burned.
Quinn and Syzygy may act next!
Syzygy thrusts his hands forward unclenching his fists to release a flare of moon fire at the two minions.
Dex save: 14. Damage: 1.
With a yelp, the two goblin guards try to dodge Syzygy's radiant moonlit flames as they descend upon them. DC 14 Dex Saves: 5, 8
The lefthand goblin, already just burned by one arcane fire, is further injured by Syzygy's flamelike radiance. It is in very bad shape, struggling to keep its feet. But still it stands to defend its king. The other manages to dodge it.
Quinn is up! (Lacking darkvision, he cannot see and can only vaguely hear the battle. He may make a blind ranged shot at disadvantage, or run into the fray and make a regular melee attack in the dim light of the smoldering coals in the fire pit.)
Quinn fails to make out any figures in the darkness and he doesn’t want to risk hitting his companions. He rushes into the darkness, slings his bow over his shoulder and draws his axe
He takes a wild two handed swing at the first goblin he sees. (The one at the top of the map).
Move: full movement to get into melee range.
Attack: 2 handed melee attack with his battle axe. To hit: 23 for 8 damage.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)